Deathdefy wrote on Apr 18
th, 2013 at 5:51am:
Is up. It's probably unwise to post it directly here until officially released in retrospect.
Don't be scairt.
Pale Master:
Core:
Dark Reaping (Requires Wiz 1, 0 AP)
For each point spent in this tree you gain +0.75 Universal Spell Power and +0.75 Negative Energy Spell Power (for a total of 1.5 Negative Energy Spell Power per point spent)
Shroud of the Zombie (Requires Wiz 3, 5 Points Spent in Tree, 2 AP)
Activation Cost: 25 SP, Cooldown: 30 seconds.
+2 Strength, +2 Con, -2 Int, -4 Cha, DR 5/Slashing, you attack 20% slower than normal.
On Vorpal Melee Hit:* 1d6 int damage.
Standard undead form stuff.
Shroud of the Vampire (Requires Wiz 6, 10 points spent in tree, 2 AP)
Activation Cost: 50 SP, Cooldown: 30 seconds.
+2 Strength, +2 Cha, +2 Enchantment DCs, 25% less threat from spells and attacks.
On Vorpal Melee Hit:* Energy Drain, inflicting 1 Negative Level.
Standard undead form stuff, but quad damage from light instead of just double.
Shroud of the Wraith (Requires Wiz 12, 20 points spent in tree, 2 AP)
Activation Cost: 75 SP, Cooldown: 30 seconds.
25% incorp, featherfall, +20 MS and Balance, Ghost Touch
On Crit Melee Hit: 1d6 Con damage.
Standard undead form stuff.
Shroud of the Lich (Requires Wiz 18, 30 points spent in tree, 2 AP)
Activation Cost: 100 SP, Cooldown: 30 seconds.
+4 Con, +2 Int, +2 Wis, +2 Cha, +1 Necro DC, occasionally gain temp HP when damaged.
On Melee Hit:* 2-9 Negative Energy Damage to a living target.
Standard undead form stuff.
Master of Death (Requires Wiz 20, 40 points spent in tree, 2 AP)
You gain +2 intelligence and, when you have a Shroud toggle active, receive 5% more healing from Negative Energy
Tier 1:
Necrotic Touch (0/1, 2 AP)
Activation Cost: 2 HP
Cooldown: 6 seconds
Unchanged from live.
Deathless Vigor (0/3, 2 AP per rank)
The power of undeath has toughened your flesh, providing you with an additional + Hit Points and + to Fortitude Saves.
Rank 1:* +5 HP
Rank 2:* +10 HP, +1 Fort saves
Rank 3:* +15 HP, +2 Fort saves
Spell Critical: Negative Energy (0/1, 2 AP)* <-- One per tier up to tier 4, with each previous tier as a pre-req.* Same description and AP cost.
Your Negative Energy damage spells have an additional 2% chance to critically hit.
Skeletal Knight (3/3, 2 AP per rank)
Rank 1:
Activation Cost: 10 HP, 10 SP
Cooldown: 5 minutes
Summon the reanimated body of an ancient knight to do your bidding.* The Skeletal Knight has strong melee attacks, and is difficult to destroy.* This powerful ally is a Fighter with a level equal to your current level in the Wizard class plus any Epic levels you may have.* Additional ranks in this enhancement increase your Knight's Damage, Attack Speed, Movement Speed, and Fortification.
Negative Energy Conduit (0/3, 1 AP per rank)
Rank 1:* Your vulnerability to Negative Energy is increased by 3%.* This increases the amount by which you are healed from Negative Energy while you have a Shroud toggle active.
Rank 2:* 6%
Rank 3:* 10%
Tier 2:
Efficient Metamagic (0/3, 2 AP per rank)
Choose between Empower Spell (2/4/6), Maximize Spell (3/6/9), Enlarge Spell (1/2/4), or Quicken Spell (1/2/4).* Reduce the Spell Point cost of using that Metamagic.
Corpsecrafter (Pre-req:* Skeletal Knight, 0/3, 1 AP per rank)
Your Skeletal Knight gains a + Profane Bonus to Strength, Dexterity, and Constitution
Rank 1: +2
Rank 2: +4
Rank 3: +6
Bone Armor (0/3, 1 AP per rank)
While under the effect of Shroud of the Zombie, Vampire, or Lich, you gain Physical Resistance.* While under the effect of Shroud of the Wraith, you gain Dodge.
Rank 1: 3 PR, 1% Dodge
Rank 2: 6 PR, 2% Dodge
Rank 3: 10 PR, 3% Dodge
Tier 3:
Necrotic Bolt (Pre-req: Necrotic Touch, 0/1, 2 AP)
Activation Cost: 5 HP
Cooldown: 6 Seconds
Unchanged from live.
Cloak of Night (0/3, 1 AP per rank)
Activation Cost: 25 SP
Cooldown: 1 second
Toggle: While active, Cloak of Night reduces the effectiveness of Positive Energy,
Negative Energy, Repair, and Light damage on you by %.
Rank 1:* 20%
Rank 2:* 35%
Rank 3:* 50%
Eternal Servitude (Pre-req: Corpsecrafter, 0/3, 1 AP per rank)
Your Skeletal Knight gains + Profane Bonus to AC, and a + Profane Bonus to Physical Resistance
Rank 1:* +2 to AC, +5 to PR
Rank 2:* +4 to AC, +10 to PR
Rank 3:* +6 to AC, +15 to PR
Constitution or Intelligence (0/1, 2 AP)
+1 to Con or Int
Tier 4:
Dark Furor (Pre-req: Eternal Servitude, 0/3, 1 AP per rank)
Your Skeletal Knight gains % Doublestrike, and its attacks bypass % of enemy Fortification
Rank 1:* 15% Doublestrike, 5% Enemy Fortification
Rank 2:* 30% Doublestrike, 10% Enemy Fortification
Rank 3:* 45% Doublestrike, 5% Enemy Fortification <-- Assumedly just a typo in the description, and it should be 15%.
Constitution or Intelligence (Pre-req:* Cons or Int from Tier 3, 0/1, 2 AP)
+1 to Con or Int (can be same or different from previous tier)
Tier 5:
Necrotic Blast (Pre-req: Necrotic Bolt, 0/1, 2 AP per rank)
Activation Cost: 10 HP
Cooldown: 6 seconds
Same description as on live.
Animate Ally (0/1, 2 AP)
Cooldown: 5 minutes
Metamagics:* Quicken, Enlarge
Spell Resistance: No
Activate to Animate a dead ally, restoring 50% of the target's hit points.* Your ally is considered an undead zombie (gaining the benefits and drawbacks of Shroud of the Zombie) and will steadily take damage until death reclaims it.* Your ally is unable to change forms while under this effect.
Necromantic Focus (0/1, 2 AP)
You benefit from dark knowledge, granting you a +1 DC to spells from the Necromancy school.
Improved Shrouding (0/1, 2 AP)
Your Undead Shrouds gain the following additional benefits:
While in Shroud of the Zombie, you gain +2 Constitution, 15 Physical Resistance Rating, and your Damage Reduction increases to 10/Slashing.
While in Shroud of the Vampire, you gain +2 Dexterity, your vulnerability to Light damage is reduced by 50%, and your melee and unarmed attacks heal you for 1 point of Negative Energy damage.
While in Shroud of the Wraith, you gain +2 Dexterity and your Incorporeal Miss Chance increases from 25% to 35%.
While in Shroud of the Lich, you gain an additional +2 Intelligence and +10 to Negative Energy Spellpower.