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Madcow430
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Need Some Inspiration
Apr 20th, 2013 at 11:13am
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Cromix.

My Cleric for 3 years.  Love the shit out of that toon, but with what's coming in the 'new thing'  I am no longer interested in playing him as a Cleric.

Without going into it too much.  I won't be playing a Cleric in this game any longer.  He's finishing up his 3rd Cleric life atm.  He has 1 Ranger past life as he was originally an exploiter ranger. 

I'm seriously at a loss as to what to do with him.  I already have 4 other toons recovering from the xpac changes that are works in progress.  I'd be interested in getting some feedback into what classes would be a good go to for him with his past lives.

Look forward to your feedback.
  
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Re: Need Some Inspiration
Reply #1 - Apr 20th, 2013 at 11:44am
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I'm behind on the info highway.  Can you direct me to where I can find the new changes coming.  Unless you want to make mention of them here.  Based on your OP it doesn't look like you want to which is fine.  Could you at least point me in the direction of where I can see for myself?
  
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Re: Need Some Inspiration
Reply #2 - Apr 20th, 2013 at 11:46am
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You can have multiple Shiradi evasive archmages, this one with BETTER WEB !!11
Cleric past life is super strong. Can you make hot drow chick from male human ? DROW PRIESTESS fvs with only DP and cometfalls, roleplaying fun.
Charisma based pally turn specialist ? Maddmatt's fvs tank ( it HAS to work ) ?. Options are endless.

I have no idea man, sorry Smiley
  
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Re: Need Some Inspiration
Reply #3 - Apr 20th, 2013 at 12:35pm
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I know stuff is unlikely to change much, but I'm not going to judge until the enhancement pass actually happens and we see how things shake out. My melee cleric has been parked anyway as I TR everyone else, so nothing different for me.
  
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Re: Need Some Inspiration
Reply #4 - Apr 20th, 2013 at 1:11pm
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cdr wrote on Apr 20th, 2013 at 12:35pm:
I know stuff is unlikely to change much, but I'm not going to judge until the enhancement pass actually happens and we see how things shake out. My melee cleric has been parked anyway as I TR everyone else, so nothing different for me.


I turned mine into favored Souls.
  
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Madcow430
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Re: Need Some Inspiration
Reply #5 - Apr 20th, 2013 at 1:15pm
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Disavowed wrote on Apr 20th, 2013 at 11:44am:
I'm behind on the info highway.  Can you direct me to where I can find the new changes coming.  Unless you want to make mention of them here.  Based on your OP it doesn't look like you want to which is fine.  Could you at least point me in the direction of where I can see for myself?


My problem in a nutshell is that I've always built my divines to be able to full heal/raid heal *and* either offensive cast or have a melee option.  Some of my better experiments have had all of that.

The new enhancements put short are pigeonholing the class into heal only types.  DC casting has always been behind that of a Wiz, but with the newer content it's not really doable in a group setting.  either high sp costs to prep mobs for a destruct/implosion/slay living/etc or go home.  The mobs are being given whale saves.  60+ dc is pretty freakin' insane in my eyes.

Now it's not that it can't be done at all.  It can, if you have the patience to kite through Symbol of Death while throwing Energy Drains or Enervation from a Scroll.  Time taken and sp used become to significant to expect to also support a party with healing when needed.

Also, Radiant Servant 3 does not exist.  Radiant Servant 2 took it's place and there were a lot of fluff enhancements added which require you to spend 42 of your 80aps or more to get there.  Divine Might, Spell point enhancements, Spell Penetration are just plain gone.  Yeah... removed.

Then you have Domains.  Been waiting quite some time to see them.  So they've taken Domains, which a Cleric gets for free and added them to the enhancements for cost to the player.  They have always been separate entities.  Insult to injury was achieved by only offering healing and protection domains.  But even if you look at those, the higher tier abilities are missing when compared to the PnP Version. 

Earthquake and Storm of Vengence have always been Cleric spells.  Yes, they are shared with other divine classes in the sphere.  However, Turbine introduced these spells with the Druid class and made them exclusive to them. 

In summation:

1. Missing Spells  that other classes have access to.  Many more missing spells they won't introduce into the game.

2. Bastardization of domains into enhancement lines for cost.

3. Missing Domains that offer options to play different types of Clerics.

4. Railroading players into having to spend unnecessary AP for crap that serves no practical purpose or application in game whatsoever.

5. Healing and Protection are only offered, but missing important peices of either domain.

6. Divine Might, SP enhancements, Spell Pen removed.

7. More I am not thinking of on the fly...


For enhancements; I read a ton of threads and sifted and mulled over the posts.  Main thread can be found here:

The Official Cleric Enhancements Discussion Thread!
http://forums.ddo.com/showthread.php?t=414612

There are a high number of splinter threads.  This one was pretty decent:

Concrete example of how multiclassing is more limited
http://forums.ddo.com/showthread.php?t=414982

As usual the devs have had zero response to concerns raised, suggestions, and player opinion.  Those trying to have a voice are not in unison.  It's like 100 threads maybe spread out, many outside of the lammy threads.  So a lot of feedback is lost as well.  Not that they are listening anyway.

I now have carpal tunnel lol...

  
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Re: Need Some Inspiration
Reply #6 - Apr 20th, 2013 at 2:38pm
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I am waiting to see exactly how the enhancements.go too. I'd just started to try to stack fvs and wiz past lives on my cleric. Melee clerics may be salvageable with paladin, depending on what those enhancement trees look like. I haven't looked at what could be done with a wizard archmage splash yet, but you might be able to get some boosts to offensive casting that way.

  

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Re: Need Some Inspiration
Reply #7 - Apr 20th, 2013 at 4:51pm
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Madcow430 wrote on Apr 20th, 2013 at 1:15pm:
My problem in a nutshell is that I've always built my divines to be able to full heal/raid heal *and* either offensive cast or have a melee option.  Some of my better experiments have had all of that.

The new enhancements put short are pigeonholing the class into heal only types.  DC casting has always been behind that of a Wiz, but with the newer content it's not really doable in a group setting.  either high sp costs to prep mobs for a destruct/implosion/slay living/etc or go home.  The mobs are being given whale saves.  60+ dc is pretty freakin' insane in my eyes.

Now it's not that it can't be done at all.  It can, if you have the patience to kite through Symbol of Death while throwing Energy Drains or Enervation from a Scroll.  Time taken and sp used become to significant to expect to also support a party with healing when needed.

Also, Radiant Servant 3 does not exist.  Radiant Servant 2 took it's place and there were a lot of fluff enhancements added which require you to spend 42 of your 80aps or more to get there.  Divine Might, Spell point enhancements, Spell Penetration are just plain gone.  Yeah... removed.

Then you have Domains.  Been waiting quite some time to see them.  So they've taken Domains, which a Cleric gets for free and added them to the enhancements for cost to the player.  They have always been separate entities.  Insult to injury was achieved by only offering healing and protection domains.  But even if you look at those, the higher tier abilities are missing when compared to the PnP Version. 

Earthquake and Storm of Vengence have always been Cleric spells.  Yes, they are shared with other divine classes in the sphere.  However, Turbine introduced these spells with the Druid class and made them exclusive to them. 

In summation:

1. Missing Spells  that other classes have access to.  Many more missing spells they won't introduce into the game.

2. Bastardization of domains into enhancement lines for cost.

3. Missing Domains that offer options to play different types of Clerics.

4. Railroading players into having to spend unnecessary AP for crap that serves no practical purpose or application in game whatsoever.

5. Healing and Protection are only offered, but missing important peices of either domain.

6. Divine Might, SP enhancements, Spell Pen removed.

7. More I am not thinking of on the fly...


For enhancements; I read a ton of threads and sifted and mulled over the posts.  Main thread can be found here:

The Official Cleric Enhancements Discussion Thread!
http://forums.ddo.com/showthread.php?t=414612

There are a high number of splinter threads.  This one was pretty decent:

Concrete example of how multiclassing is more limited
http://forums.ddo.com/showthread.php?t=414982

As usual the devs have had zero response to concerns raised, suggestions, and player opinion.  Those trying to have a voice are not in unison.  It's like 100 threads maybe spread out, many outside of the lammy threads.  So a lot of feedback is lost as well.  Not that they are listening anyway.

I now have carpal tunnel lol...



Thanks for the insight MC.  I can see where your frustration comes from.
  
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Re: Need Some Inspiration
Reply #8 - Apr 22nd, 2013 at 3:57am
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the enhancement pass is in alpha, yes knowing turdbine it wont change that much, but it is atleast 6 month away thats an eternity in mmo time, the new expansion will prolly drop b4 it and u18 hopefully b4 that so why worry about something thats so far away? play and enjoy your toon now
« Last Edit: Apr 22nd, 2013 at 11:46am by »  
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Re: Need Some Inspiration
Reply #9 - Apr 22nd, 2013 at 9:53am
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I'd take advantage of the 3 cleric pl's and start working on wizard ones. I'm thinking toaster AM, either pure or splash rogue if you'd like to trap. Necro/conjuration if you're just going for the PL, evoker/conjuration if you want to have some Shiradi fun at the cap.

I'd definitely get in those wizard pl's right now before they potentially screw up the secondary AM lines. Having that secondary conjuration is huge with your cleric past lives. Get it while the gettin's good. Smiley
  
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Re: Need Some Inspiration
Reply #10 - Apr 22nd, 2013 at 2:53pm
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Disavowed wrote on Apr 20th, 2013 at 11:44am:
I'm behind on the info highway.  Can you direct me to where I can find the new changes coming.  Unless you want to make mention of them here.  Based on your OP it doesn't look like you want to which is fine.  Could you at least point me in the direction of where I can see for myself?


http://ddowiki.com/page/Enhancement_Alpha
  

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Madcow430
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Re: Need Some Inspiration
Reply #11 - Apr 24th, 2013 at 2:56am
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Darkrok wrote on Apr 22nd, 2013 at 9:53am:
I'd take advantage of the 3 cleric pl's and start working on wizard ones. I'm thinking toaster AM, either pure or splash rogue if you'd like to trap. Necro/conjuration if you're just going for the PL, evoker/conjuration if you want to have some Shiradi fun at the cap.

I'd definitely get in those wizard pl's right now before they potentially screw up the secondary AM lines. Having that secondary conjuration is huge with your cleric past lives. Get it while the gettin's good. Smiley


I'll look into this.  Halfdeadd, my necro is currently running around as a Shiradi.  However it wouldn't hurt anything to have another solo capable EE farmer.  My original thought was to do this for Soulbro/Brothanumsi as well.  I just didn't want to have too many versions of the same character essentially.  High possibility of me getting bored.  Soulbro is hammering out a sorc life.  Brothanumsi is probably my least tr'd toon.  Only one tr under his belt.  Also has max possible favor, so he's a placeholder for the others. 

What about Druid?  What does that look like for playability in end game?  I know it's come up in the build forum before, but I'm curious about getting some specifics on a pretty effective EE capable build.

I have to have some variety amongst the characters. 
  
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Re: Need Some Inspiration
Reply #12 - Apr 24th, 2013 at 5:04am
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Druid (as a caster build) depends entirely on how much certain spells multiproc with shiradi.  (Primal avatar is shit for casting.)  Some of the spells have a decent amount of potential depending on how they work.  Fire seeds should proc x3 and is AoE.  Lightning storm and storm of vengeance might multi proc a decent amount too, but I have no idea if they do.  I suggest conjuration spec and take conjuration familiarity (-15% cooldown).  Evocation spec is overrated, you don't need earthquake to CC in EE, ice storm is enough and has no save.

As a melee spec druid, you'll probably want to deep splash and take only 9 druid for wolf form.  You won't really benefit from the caster past lives tho.
« Last Edit: Apr 24th, 2013 at 5:05am by AtomicMew »  
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Re: Need Some Inspiration
Reply #13 - Apr 24th, 2013 at 8:29am
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AtomicMew wrote on Apr 24th, 2013 at 5:04am:
I suggest conjuration spec and take conjuration familiarity (-15% cooldown).  Evocation spec is overrated, you don't need earthquake to CC in EE, ice storm is enough and has no save.


Do you know how shitty this piece of advice is? 

1 : you mean sleet storm, as ice storm has a save and doesn't provide CC.
2 : there's effectively only 2 offensive conjuration spells in the druid book for shiradi purposes, Splinterbolt and Seeds.
3 : Sleet storm is not enough, couple it with snare.
4: evocation specced is not overrated

Druids don't lend themselves towards shiradi, you're gimping them trying to play as one. 

The best druid build i've done in EE's so far, was a 17/2/1 (2monk, 1wiz), staying centered in fire elemental form.

Everything about druids lends them to being a hybrid, melee / caster. I had a total blast playing mine in elemental form as a hybrid caster spec with moderate melee, and that was as a 34pt build (monk past life)

I'm currently working on 3fighter, 2more monk, 3sorc, and a wiz life for this toon before going back to a 17/2/1 (*enhancement pass depending)
« Last Edit: Apr 24th, 2013 at 8:47am by Munkenmo »  

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Re: Need Some Inspiration
Reply #14 - Apr 24th, 2013 at 10:49pm
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Munkenmo wrote on Apr 24th, 2013 at 8:29am:
Do you know how shitty this piece of advice is? 

1 : you mean sleet storm, as ice storm has a save and doesn't provide CC.
2 : there's effectively only 2 offensive conjuration spells in the druid book for shiradi purposes, Splinterbolt and Seeds.
3 : Sleet storm is not enough, couple it with snare.
4: evocation specced is not overrated

Druids don't lend themselves towards shiradi, you're gimping them trying to play as one. 

The best druid build i've done in EE's so far, was a 17/2/1 (2monk, 1wiz), staying centered in fire elemental form.

Everything about druids lends them to being a hybrid, melee / caster. I had a total blast playing mine in elemental form as a hybrid caster spec with moderate melee, and that was as a 34pt build (monk past life)

I'm currently working on 3fighter, 2more monk, 3sorc, and a wiz life for this toon before going back to a 17/2/1 (*enhancement pass depending)


You're a noob. 

1) No, I mean ice storm, and it doesn't have a save.
2) Storm of vengeance.  Fire seeds.  Both are AoE and seem like they would multiproc.   
3) It's enough.  I get by with only ice storm for CC soloing EE tor all day long (where nerve venom doesn't work for the most part).  Just stop getting hit. You can move around.  You can jump.  You can use your party members as meat shields.  There's simply no need to have complete lockdown in a game like DDO that has so many built in mechanics for avoiding damage. 

As for hybrids, they're getting less viable by the day.  Come enhancement pass time, good luck with that.  There's a reason juggernauts are so popular, and I'll give you a hint it's not because they have access to blade barrier.  Blade barrier is almost never used.  And the reason it's never used is because casting outside of shiradi and maybe draconic is shit.  You have a fuckton of damage in melee, why would you bother wasting time with spells that are worse than auto attack? 
« Last Edit: Apr 24th, 2013 at 10:55pm by AtomicMew »  
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Re: Need Some Inspiration
Reply #15 - Apr 24th, 2013 at 11:33pm
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AtomicMew wrote on Apr 24th, 2013 at 10:49pm:
You're a noob. 


HAHAHAHAHAHAHAHAHAHA

I've already checked out the enhancement pass, and for the most part the 17/2/1 looks better than it is now.  I appreciate your concern though.

Quit theory crafting, go try out your conj spells then come back.
  

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PM Epoch For Details. Or, in case you don't already know, OnePercenter controls the Exploits Board. Lastly, if you're truly desperate, Vendui Tells Everyone
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Re: Need Some Inspiration
Reply #16 - Apr 24th, 2013 at 11:47pm
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Munkenmo wrote on Apr 24th, 2013 at 11:33pm:
HAHAHAHAHAHAHAHAHAHA

I've already checked out the enhancement pass, and for the most part the 17/2/1 looks better than it is now.  I appreciate your concern though.
Alright bro, have fun with your uber druid hybrid build Roll Eyes 
« Last Edit: Apr 24th, 2013 at 11:47pm by AtomicMew »  
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Re: Need Some Inspiration
Reply #17 - Apr 26th, 2013 at 10:07am
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Munkenmo wrote on Apr 24th, 2013 at 8:29am:
Druids don't lend themselves towards shiradi, you're gimping them trying to play as one.

I don't know about that, Xoska on sarlona plays a druid shiradi, and it seems really strong. He seems to stack a bunch of AOEs + earthquake for cc/procs.
  
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Re: Need Some Inspiration
Reply #18 - May 28th, 2013 at 7:41pm
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I always wanted to build a web based archmage, but want to get 3 cleric lives in first for the conjuration dc boost.
  
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Re: Need Some Inspiration
Reply #19 - May 30th, 2013 at 11:24am
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AtomicMew wrote on Apr 24th, 2013 at 10:49pm:
There's a reason juggernauts are so popular, and I'll give you a hint it's not because they have access to blade barrier.  Blade barrier is almost never used.  And the reason it's never used is because casting outside of shiradi and maybe draconic is shit.  You have a fuckton of damage in melee, why would you bother wasting time with spells that are worse than auto attack? 


BB is not "almost never used", it is never used. Spells in shiradi are much more effective than auto attack, and for the most part i don't think it can be called auto attack... it's not like you can stand and take a beating in EE. Their DPS isn't what I'd call a fuckton either. The reason why they are so popular (besides being quite an original split) is because they meet endgame's requirements: Defense & self healing over DPS.

from an outside's eye, both you and munken are right and wrong at the same time.

granted i haven't played ddo in 2 months, but generally it's the content that induces the builds. The enh. pass won't have a huge impact on builds... not like EDs at least. But for example if the next content released doesn't require to have super awesome saves and a reasonable amount of PRR, you'll see more heavy hitter types running around.. less jugs (hybrids), and more barbarians/fighters/rogues....
  
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