Disavowed wrote on Apr 20
th, 2013 at 11:44am:
I'm behind on the info highway. Can you direct me to where I can find the new changes coming. Unless you want to make mention of them here. Based on your OP it doesn't look like you want to which is fine. Could you at least point me in the direction of where I can see for myself?
My problem in a nutshell is that I've always built my divines to be able to full heal/raid heal *and* either offensive cast or have a melee option. Some of my better experiments have had all of that.
The new enhancements put short are pigeonholing the class into heal only types. DC casting has always been behind that of a Wiz, but with the newer content it's not really doable in a group setting. either high sp costs to prep mobs for a destruct/implosion/slay living/etc or go home. The mobs are being given whale saves. 60+ dc is pretty freakin' insane in my eyes.
Now it's not that it can't be done at all. It can, if you have the patience to kite through Symbol of Death while throwing Energy Drains or Enervation from a Scroll. Time taken and sp used become to significant to expect to also support a party with healing when needed.
Also, Radiant Servant 3 does not exist. Radiant Servant 2 took it's place and there were a lot of fluff enhancements added which require you to spend 42 of your 80aps or more to get there. Divine Might, Spell point enhancements, Spell Penetration are just plain gone. Yeah... removed.
Then you have Domains. Been waiting quite some time to see them. So they've taken Domains, which a Cleric gets for free and added them to the enhancements for cost to the player. They have always been separate entities. Insult to injury was achieved by only offering healing and protection domains. But even if you look at those, the higher tier abilities are missing when compared to the PnP Version.
Earthquake and Storm of Vengence have always been Cleric spells. Yes, they are shared with other divine classes in the sphere. However, Turbine introduced these spells with the Druid class and made them exclusive to them.
In summation:
1. Missing Spells that other classes have access to. Many more missing spells they won't introduce into the game.
2. Bastardization of domains into enhancement lines for cost.
3. Missing Domains that offer options to play different types of Clerics.
4. Railroading players into having to spend unnecessary AP for crap that serves no practical purpose or application in game whatsoever.
5. Healing and Protection are only offered, but missing important peices of either domain.
6. Divine Might, SP enhancements, Spell Pen removed.
7. More I am not thinking of on the fly...
For enhancements; I read a ton of threads and sifted and mulled over the posts. Main thread can be found here:
The Official Cleric Enhancements Discussion Thread!
http://forums.ddo.com/showthread.php?t=414612There are a high number of splinter threads. This one was pretty decent:
Concrete example of how multiclassing is more limited
http://forums.ddo.com/showthread.php?t=414982As usual the devs have had zero response to concerns raised, suggestions, and player opinion. Those trying to have a voice are not in unison. It's like 100 threads maybe spread out, many outside of the lammy threads. So a lot of feedback is lost as well. Not that they are listening anyway.
I now have carpal tunnel lol...