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Very Hot Topic (More than 75 Replies) Wildstar (Read 7529 times)
Munkenmo
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Re: Wildstar
Reply #150 - Aug 22nd, 2014 at 8:22pm
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mystafyi wrote on Aug 22nd, 2014 at 7:53pm:
RIP Wildstar june2014 - august2014. Carbine has received an award of participation for their effort.


Because it took them less than 3months from launch to go back on a promise of 1 update per month?
  

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Re: Wildstar
Reply #151 - Aug 22nd, 2014 at 9:27pm
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This?

http://www.neoseeker.com/news/25839-carbine-abandoning-monthly-wildstar-content-...

Quote:
One of Carbine Studios' greatest promises to WildStar players has been a dedication to monthly content drops. It's been a consistent topic of discussion each time I've spoken to Carbine, who at launch stated they'd dedicated over 50% of their development team post-launch content and how that would increase as launch issues were dealt with. 16 monthly drops were said to be in development prior to "The Strain's" release. Sixteen. It was a promise that likely drove many players to purchase and subscribe to WildStar.

That promise, however, now appears to have been abandoned by Carbine Studios. In an interview with MMORPG Life at Gamescom, Senior Game Designer Megan Starks states that the next WildStar content drop, "The Defile," will not only be released in the next, "few months," rather than at the start of September. She also implies that this will be commonplace for all future content drops and that the monthly promise is no longer something Carbine will be dedicated to.

Part of me wants to say that this is for the best. Both of the first two content drops for WildStar, The Strain and Sabotage, have had their issues. The proliferation of daily quests in the WildStar Elder Game and PvP in general are both rather controvertial topics in WildStar right now, with the two content drops embracing those areas respectively. Carbine taking the time to polish their content and dedicating themselves to releasing fun, lasting experiences is absolutely something worth supporting.

At the same time, a promise to fans should never casually be broken. Hopefully Jeremy Gaffney and his "No Bull****"  approach to WildStar's development can put together a producer's letter or something along those lines to better explain the situation -- and hopefully soon.

WildStar is a subscription-based MMO currently available on PC. Expect more news on "The Defile" content drop in the weeks, or months, ahead.


Seems like it is just Carbine being realistic, not a death knell
  
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mystafyi
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Re: Wildstar
Reply #152 - Aug 23rd, 2014 at 9:51am
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Munkenmo wrote on Aug 22nd, 2014 at 8:22pm:
Because it took them less than 3months from launch to go back on a promise of 1 update per month?



I think everyone knew that schedule wouldn't work, what shocks me is that carbine even tried.  Cheesy

No, wildstar has other issues that are critical. No endgame, broken pvp, game economy in shambles, massive bugs, no server merges and the obvious fact that the playerbase is vaporizing.  One of their devs said they are going to focus on itemization, skills, endgame and pvp.  it could take months for the next content drop. That is interesting since the rumormill is that carbine will sell expansions instead of releasing content all the time. 
« Last Edit: Aug 23rd, 2014 at 9:52am by mystafyi »  
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Re: Wildstar
Reply #153 - Aug 23rd, 2014 at 8:10pm
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So when will it go F2P
  
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Re: Wildstar
Reply #154 - Aug 23rd, 2014 at 8:11pm
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Before or after ESO
  
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Munkenmo
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Re: Wildstar
Reply #155 - Aug 23rd, 2014 at 8:59pm
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FakeStrake wrote on Aug 23rd, 2014 at 8:11pm:
Before or after ESO


I hope before.  I wouldn't mind having another go at the game free, but if ESO goes f2p first I wouldn't give wildstar a second look for years.
  

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Re: Wildstar
Reply #156 - Aug 29th, 2014 at 7:11pm
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Seens like picking Divinity was a good idea. Weird, that is unlike me
  
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mystafyi
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Re: Wildstar
Reply #157 - Aug 31st, 2014 at 10:10am
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Ncsoft fired the producer of wildstar.



Hey guys. 

I wanted to let you know that I’m stepping down as President of Carbine Studios. I’m not leaving entirely; I’ll be adopting more of a consulting role going forward with Carbine (and possibly elsewhere in the industry down the road).

This is not a bad thing. Some of our current development stars will be stepping up to lead WildStar forward while I can help work with them from the outside.

I have a personal “no bullshit” policy (which I think I’ve infused Carbine with as well), so let me give some context here without getting too personal.

“Focusing on family” is most often, in my opinion, a horseshit excuse you hear from executive types (usually departing with a forcible shove).

In my case, it is part of my reason for stepping down - through 2013, my wife and I lost six members of our families to various reasons – mostly cancer. I myself was diagnosed at the end of last year with a fatal-if-untreated form of skin cancer.  I had let it go untreated/undiagnosed for over 9 months while focusing on work instead. I dodged a bullet; surgery was successful and I’m cancer-free - but (if you ever go through anything similar you’ll know) that’s a hell of a wake-up call.

I mention this now (I usually don’t talk about personal stuff, because who cares) to say: don’t be my brand of idiot, if you see an unusual mole or marking get it checked out ASAP; there’s worse stuff out there than what I had.

On the professional front, when you lead a team this size in a company this size, there are a variety of strong opinions on every major decision. It’s been a pleasure helping steer us through to launch, but I think having one less strong opinion in the mix can be a good thing too. Even if I’m always right, of course.

Anyways, all this culminates in a need to take some time off before leaping into the next set of adventures.  This has not been an easy decision for me to make, as I’ve pretty much poured my life into Carbine and WildStar. I’m proud of what we accomplished; we took a no-name IP to a big ass MMO launch, which ain’t easy in this day and age. There’s more work to do (the devs are indeed listening) but we have a great team to do it with as well.

I think it’s important that the folks here coordinate together around a single vision to move forward, and as part of that I’m looking forward to working with NCSOFT and Carbine in a very supportive role moving forward. I’ll likely not be as active in the forums and community as I have been in the past (some of y’all have noticed this already as I’ve worked here on my transition over the last months). But I’m far too passionate about you and WildStar to just get up and go entirely; while my role has changed, my voice hasn’t.

Thanks guys for your support and for being passionate WildStar fans – I remain one too.

-jg
« Last Edit: Aug 31st, 2014 at 10:21am by mystafyi »  
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Re: Wildstar -- Megaservers announced
Reply #158 - Sep 2nd, 2014 at 3:14pm
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Re: Wildstar -- Megaservers announced
Reply #159 - Sep 2nd, 2014 at 8:10pm
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TractorsareEpic wrote on Sep 2nd, 2014 at 3:14pm:
Interesting..


Sadly, the instanced area's are already cross server queues (thanks god for spell checking there) So the long wait times for dungeons, instances, pvp, battlegrounds, ect will not change.

Its nothing more then putting 8 tons of lipstick on this pig. merging servers 10-1 doesn't require a "megaserver". PR spin does though.  Wink
  
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Re: Wildstar
Reply #160 - Sep 2nd, 2014 at 10:44pm
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jesus this game imploded quickly.



  
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Munkenmo
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Re: Wildstar
Reply #161 - Sep 2nd, 2014 at 11:35pm
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Called it.
« Last Edit: Sep 2nd, 2014 at 11:35pm by Munkenmo »  

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Strakeln
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Re: Wildstar
Reply #162 - Sep 5th, 2014 at 10:43pm
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mystafyi wrote on Aug 23rd, 2014 at 9:51am:
No, wildstar has other issues that are critical. No endgame, broken pvp,

Haven't made it to endgame yet, been too busy running the economy. I did start leveling again last week, though, so soon.

I can't speak to the PvP yet, either.

mystafyi wrote on Aug 23rd, 2014 at 9:51am:
game economy in shambles

While your complaint is common, I couldn't disagree more. I think the economy is best described as vibrant. So vibrant that I've been utterly consumed by it - I've been playing since beta and until last week my highest level character was 27.

As of right now, my CREDD balance is 56 with another half dozen on order. All purchased with in-game gold earned from working the economy. Keep in mind that my game time is about 3 hours a night on a good night - casual by many standards.

That said, we probably have very different visions of what makes a vibrant economy.

mystafyi wrote on Aug 23rd, 2014 at 9:51am:
massive bugs,

I've seen a lot of smaller bugs, and have been disappointed with the lack of attention they've received (technologist talents, for example). Feels very Turbine-like in this sense, unfortunately.

mystafyi wrote on Aug 23rd, 2014 at 9:51am:
no server merges

Megaservers are coming in the near future.

mystafyi wrote on Aug 23rd, 2014 at 9:51am:
and the obvious fact that the playerbase is vaporizing.

Can't argue against the reduced population, but haven't 99.999% of all MMOs lost significant (50-90%) portions of their playerbase in the first few months?

 mystafyi wrote on Aug 23rd, 2014 at 9:51am:
One of their devs said they are going to focus on itemization, skills, endgame and pvp.  it could take months for the next content drop. That is interesting since the rumormill is that carbine will sell expansions instead of releasing content all the time. 

Wow - it sure would suck to pay a sub and have to buy expansions. Of course, the in-game cost of CREDD is so low that subscriptions seem like a rather silly notion.
  

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mystafyi
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Re: Wildstar
Reply #163 - Sep 6th, 2014 at 11:45am
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Strakeln wrote on Sep 5th, 2014 at 10:43pm:
As of right now, my CREDD balance is 56 with another half dozen on order. All purchased with in-game gold earned from working the economy. Keep in mind that my game time is about 3 hours a night on a good night - casual by many standards.

That said, we probably have very different visions of what makes a vibrant economy.



I think it would have to do with what server you were on. Our little guild rolled toons on other servers at the start, amassed cheap priced credd and traded cross server. Our home world, orias, cx/ah was quite busy the first month, but crashed recently. There is just so little volume anymore on some worlds. This is compounded by the fact the AH listing time is a mindboggling 2 days.

What I don't understand is how carbine did not have an economist on staff like eve did with their plex foray. macro'ing cooking nets a rediculous amount of afk plat. Simply harvesting wood for 1 hour and selling everything to a vendor was netting 3.5 plat per hour.

I know so many folks that have silly amounts of credd. If your core regulars don't have to pay a sub, it kinda breaks your model going forwards. Sure someone did have to buy that credd, but that was recorded on past quarterly reports.


EDIT: what server are you on btw, I do realize there can be a huge ymmv in wildstar.
« Last Edit: Sep 6th, 2014 at 11:48am by mystafyi »  
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Strakeln
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Re: Wildstar
Reply #164 - Sep 6th, 2014 at 2:01pm
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mystafyi wrote on Sep 6th, 2014 at 11:45am:
I think it would have to do with what server you were on. Our little guild rolled toons on other servers at the start, amassed cheap priced credd and traded cross server. Our home world, orias, cx/ah was quite busy the first month, but crashed recently. There is just so little volume anymore on some worlds. This is compounded by the fact the AH listing time is a mindboggling 2 days.

I'm on Orias as well. I wouldn't call the reduced volume a crash, but I have certainly noticed a big reduction in volume as of late.

There's definitely huge variance between servers. Stormtalon has a nice CX volume going, and - surprisingly enough - cheap credd.

mystafyi wrote on Sep 6th, 2014 at 11:45am:
What I don't understand is how carbine did not have an economist on staff like eve did with their plex foray. macro'ing cooking nets a rediculous amount of afk plat. Simply harvesting wood for 1 hour and selling everything to a vendor was netting 3.5 plat per hour.

Part of me thinks that much of this is intentional. As they stated in the beginning, they wanted people able to do what they wanted to do. If they want to farm harvest plugs all day and earn decent money doing so, fine. If they want to quest all day, fine. I like that there's more than one way to make a living.

We'll see if it lasts.

mystafyi wrote on Sep 6th, 2014 at 11:45am:
I know so many folks that have silly amounts of credd. If your core regulars don't have to pay a sub, it kinda breaks your model going forwards. Sure someone did have to buy that credd, but that was recorded on past quarterly reports.

I dunno. I'm shocked someone would pay $20 for 5-10 plat. I have to imagine that such a person would continue buying credd. There's certainly plenty of credd available to buy, all the time. Not to mention the fact that much of it may never be redeemed. You have a point about the actual transaction being recorded on past quarterly reports, but so are subscriptions for > 3 months.

mystafyi wrote on Sep 6th, 2014 at 11:45am:
EDIT: what server are you on btw, I do realize there can be a huge ymmv in wildstar.

Home server is Orias, I'm also on Pergo and Stormtalon for economic purposes.

You, uh, wouldn't happen to be masdeathkyn (or something very similar), would you? Grin
« Last Edit: Sep 6th, 2014 at 2:03pm by Strakeln »  

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Sasha
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Re: Wildstar
Reply #165 - Jan 10th, 2015 at 10:02am
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Hey guys.

Would any kind soul PM me with a NA/EU WildStar guest pass? I'm interested in the game but I wanna try it out before buying the full version.

Thanks.
  
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Re: Wildstar
Reply #166 - Jan 10th, 2015 at 1:51pm
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Here's the three I have. Some may have been used, and if so, I'm not sure which ones, so just try 'em until one works.

E1KVI81YA3EY5VTJHB4Y
E1KW0HAS5H4AWV5DIWHJ
E1KWME0TMPH2HZ6ZGGYE
  

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Re: Wildstar
Reply #167 - Jan 10th, 2015 at 2:23pm
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The last one worked, thanks Strake.
  
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Re: Wildstar
Reply #168 - Jan 11th, 2015 at 3:36pm
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Well, thank god I did not buy it before trying it, the game runs like shit on my computer which is surprising because it has never failed me before but holy shit the framerate was terrible. I tried looking up several guides online on how to increase the fps but barely helped, I couldn't even reach 20fps.
Too bad.
  
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mystafyi
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Re: Wildstar
Reply #169 - Jan 11th, 2015 at 10:33pm
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Sasha wrote on Jan 11th, 2015 at 3:36pm:
Well, thank god I did not buy it before trying it, the game runs like shit on my computer which is surprising because it has never failed me before but holy shit the framerate was terrible. I tried looking up several guides online on how to increase the fps but barely helped, I couldn't even reach 20fps.
Too bad.


They never optimized the game for amd cpu's. sadly, even if you have top of the line 5000usd$ amd based system it will run like shit.

The biggest post on their forums has been and still is about optimizing for amd cpu's... from beta. Not sure how many folks trying wildstar use amd vice intel, but I would surmise they lost 40% of their potential playerbase just from that one issue.
  
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Re: Wildstar
Reply #170 - Jan 12th, 2015 at 12:27pm
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Wildstar and Carbine bring back memories of, respectively, DDO and Turbine. Both DDO and Wildstar were refreshing improvements to stale genres. Carbine and Turbine seem to be identical twin development studios. You know what high esteem I hold Turbine in.
  

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Re: Wildstar
Reply #171 - Jan 12th, 2015 at 3:40pm
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Strakeln wrote on Jan 12th, 2015 at 12:27pm:
Wildstar and Carbine bring back memories of, respectively, DDO and Turbine. Both DDO and Wildstar were refreshing improvements to stale genres. Carbine and Turbine seem to be identical twin development studios. You know what high esteem I hold Turbine in.


Yeah. You set Turbine on a pedestal almost as high as the one you've set for Cordovan.
  

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Re: Wildstar
Reply #172 - Jan 12th, 2015 at 6:31pm
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NOTSunnyshadow wrote on Jan 12th, 2015 at 3:40pm:
on a pedestal


  
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Re: Wildstar
Reply #173 - Jan 12th, 2015 at 10:16pm
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Strakeln wrote on Jan 12th, 2015 at 12:27pm:
Wildstar were refreshing improvements to stale genres


I'm baffled as to what you found refreshing about Wildstar. To me it was the definition of a generic shitty MMO.
  

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Re: Wildstar
Reply #174 - Jan 13th, 2015 at 10:25pm
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Strakeln wrote on Jan 12th, 2015 at 12:27pm:
Carbine and Turbine seem to be identical twin development studios. You know what high esteem I hold Turbine in.


I was thinking the exact same thing as I was reading the wildstar forums. Or should I say the remnants of a forum since there is little activity anymore.

Wildstar dev's started bailing the second they went live. No, I am not talking about downsizing after release, I mean lead content, producer, executive positions....they knew what was coming.
  
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