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Darkrok
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Framework for an Enh-pass friendly melee build
May 14th, 2013 at 1:17pm
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I'm trying to come up with a nice level split that would work in both the current game and post-enhancement pass. I really like what Symerith did with this build on the DDO forums. For those that can't see it the framework is basically 14 paladin, 2 monk, 1 ranger. Add on to that to taste, take ranged feats through manyshot, try to fit in Quicken/Empower Healing, and do the Cleave/GClv/OC line in LD.

The build works but if you want to run TWF with it the feats get really tight. I'm wondering about going a different direction but using the same mindset - self-healing dps toon with extremely high saves thanks to Divine Grace and a manyshot option for burst dps.

Rather than using 14 paladin as the base I'm thinking of 14 ranger base. That provides the evasion so we no longer have a reason to go 2 monk other than the feats. In the current game I'd say the most logical split to fit in at least 2 paladin and 14 ranger would be 15 ranger, 3 paladin, 2 fighter. You get full BaB, FoM replaces Zeal (not the greatest trade but oh well), a third favored enemy, and of course the full TWF line.

You actually free up two feats that the build I posted takes which would allow you to go Half Elf and open up the half elven arcane archer line adding quite a bit to the burst damage. Going HElf also opens up a dilettante option. You'd need to boost the wisdom more than I'd like but you could go monk there for additional healing amp to give even more self-healing. Could also go rogue just to add additional damage which wouldn't cost us anything stat-wise or even favored soul if we wanted to have 90% on heal scrolls.

The 3 paladin gets us the fear immunity in the current game. Not much there but better than 3 fighter. 2 Paladin is for Divine Grace and 2 fighter is for the feats and the haste boost if we ever leave LD for some reason.

From a post-enhancement pass perspective the monk PrE's really don't add much for us...so dropping the monk levels is helpful. Tempest is a nice tree and we can go deep in it. 2 Fighter gets us some useful things from Kensei while 3 Paladin lets us go decently deep into one of the 2 paladin trees (most likely defender).  Post-enhancement pass though I'm thinking Human looks more attractive. That extra feat as a dragonmark of passage would be really handy and the tree in general just looks better to me.

So would this framework work well now? After the enhancement pass? I'm thinking it does a better job of fitting in what the 15 paladin/3 ranger/2 monk does for THF into a TWF setup but I want to make sure I'm not missing anything before I move forward fleshing it out.
« Last Edit: May 14th, 2013 at 2:36pm by Darkrok »  
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Darkrok
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Re: Framework for a post enh-pass friendly melee build
Reply #1 - May 14th, 2013 at 1:25pm
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One thing I don't like with what I posted is that we ignore Tempest pre-enhancement pass. I'm not sure that's a dealbreaker to me or not...Tempest adds some offhand damage but at a cost of 3 feats. Not sure if those feats will be required after the enhancement pass though which would give a nice boost if they're not.
« Last Edit: May 14th, 2013 at 2:37pm by Darkrok »  
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Re: Framework for a U18-friendly melee build
Reply #2 - May 14th, 2013 at 2:18pm
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What about U18? U18 is not the new enhancement pass, which is probably coming with the summer expansion.
  
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Darkrok
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Re: Framework for a post enh-pass friendly melee build
Reply #3 - May 14th, 2013 at 2:34pm
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Ah, better way of putting it. I didn't mean U18 - meant enhancement pass. I fixed earlier posts to reflect the correction.
« Last Edit: May 14th, 2013 at 2:37pm by Darkrok »  
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Semper
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Re: Framework for an Enh-pass friendly melee build
Reply #4 - May 17th, 2013 at 12:21am
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I don't believe you have to take the 3 feats anymore to qualify for tempest in the new e-pass most pre-reqs are gone
  
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Darkrok
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Re: Framework for an Enh-pass friendly melee build
Reply #5 - May 17th, 2013 at 3:43pm
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Semper wrote on May 17th, 2013 at 12:21am:
I don't believe you have to take the 3 feats anymore to qualify for tempest in the new e-pass most pre-reqs are gone


That would certainly help make this type of build more viable. Still trying to figure out if this will get close to doing what that 15pal/3ran/2mnk or 14pal/4ran/2mnk can do. I think it may...dps-wise you'd be trading the smites/sac's from paladin for more offhand damage in tempest. Not sure which comes out ahead there. And of course you'd be subbing in fighter for monk which raises the bab by 1 and gives us access to the kensei tree.

I'm still thinking there has to be more coming enh pass wise...they just didn't have stuff fleshed out enough for me to think that's even close to what we'll see live...but it at least looks like this build could be viable both live and after the enh pass.
  
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Re: Framework for an Enh-pass friendly melee build
Reply #6 - May 18th, 2013 at 4:07pm
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IMO anything that can self heal and have great dps/burst dps will be good now or after the E-pass , this looks like a decent build might have to try it Wink
  
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Re: Framework for an Enh-pass friendly melee build
Reply #7 - May 18th, 2013 at 4:09pm
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kinda funny with the 15ranger/3paly/2fighter build as that use to be a very popular one a long time ago but it was 11/3/1 mostly when cap was 16 or 12/2/2 as well
  
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Darkrok
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Re: Framework for an Enh-pass friendly melee build
Reply #8 - May 20th, 2013 at 10:30am
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Semper wrote on May 18th, 2013 at 4:09pm:
kinda funny with the 15ranger/3paly/2fighter build as that use to be a very popular one a long time ago but it was 11/3/1 mostly when cap was 16 or 12/2/2 as well


I could definitely see 11/3/1 and 12/2/2 with a 16 cap. The fact that ranger gets so much out of 11 levels when a lot of other builds have to take 1 extra level to get as much opens up some options.
  
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Re: Framework for an Enh-pass friendly melee build
Reply #9 - May 28th, 2013 at 3:33pm
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Juggernaut Mark II -- Warforged 16 Artificer/2 Ranger/2 Monk TWF with Nightmare, the Fallen Moon:

https://www.ddo.com/forums/showthread.php/415796-Juggernaut-Mk-II

Full TWF line with Furyshot.
« Last Edit: May 28th, 2013 at 3:34pm by Carpone »  
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Darkrok
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Re: Framework for an Enh-pass friendly melee build
Reply #10 - May 31st, 2013 at 12:39pm
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Carpone wrote on May 28th, 2013 at 3:33pm:
Juggernaut Mark II -- Warforged 16 Artificer/2 Ranger/2 Monk TWF with Nightmare, the Fallen Moon:

https://www.ddo.com/forums/showthread.php/415796-Juggernaut-Mk-II

Full TWF line with Furyshot.


I love the Juggernaut builds - all of them - but they don't really fit in to the past lives I'd want to get first. I need 1 more monk life (either going to do this as a Warforged 9 druid/9 monk/2 fighter to test that idea out or as a monkcher) and then I'd like to start adding ranger and paladin lives with priority going toward ranger.
  
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