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Mokune
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Fury-o-the-Tard Gimpcher for Mokune's 14th
Jun 10th, 2013 at 3:17pm
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So...Mokune is on life 14 and to "celebrate" I give you the Gimpcher

HElf-Cleric Dille-9Monk/11Ranger
+4 Tome Con, +3 for all the rest.
10/11 EDs Capped, Plan on capping FoTW this life.
Starting Stats
Str-16
Dex-12
Con-14
Wis-17 + Level Ups
Int-10
Cha-9
Skills Max Ranks in UMD and Concentration, the rest assigned between Balance, Jump, MS, Bluff and Tumble
1-3 Ranger, 4 Monk, 5-7 Ranger,  8 Monk, 9-12 Monk, 13-17 Ranger, 18-20 Monk
Feats
1 Ranger WF:Ranged
3 Ranger PBS
4 Monk Zen Archery
6 Ranger PL: Sorceror
8 Monk Stunning Fist
9 Toughness
12 Monk Dodge, and Completionist
15 IC: Ranged
18 Empower Heal Spell
21 IC: Bludgeon
24 ??? Quicken, Quick Draw, idk really.

Or the Variant with level ups in Strength
15 PA
18 Cleave
21 Great Cleave
24 OC

I'm not sure which is gonna give better performance.

Option 1, Stronger 10k Stars + Good DCs for SF, Dark Monk Debuffs and ToD.

or

Option 2, Half-Ass Monk stuff but more damage output and AOE melee with Cleave/GCleave and OC on everything.
(Note: I *could* drop completionist and take IC: Ranged for option 2 but don't really want to do that)

I am leaning more to option 1 but option 2 seems tasty too.

What to do?


  

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Munkenmo
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Re: Fury-o-the-Tard Gimpcher for Mokune's 14th
Reply #1 - Jun 10th, 2013 at 3:37pm
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is your primary goal a ranger past life?
  

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Re: Fury-o-the-Tard Gimpcher for Mokune's 14th
Reply #2 - Jun 11th, 2013 at 8:05am
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I have several goals for this character.

1-To play the build before the enhancement pass.
2-To have a build with many options to work with when the enhancement pass happens and I have to reroll
3-A ranger past life would be an nice if I am coerced to TR again by enh pass.
4-375 PDK Favor
5-Epic Elite survivabilty
6-Strong self healing
7-Light party support

I realize there are more focused ranged DPS builds.

9Monk = Improved Evasion, Ninja Spy, ToD is icing.
11 Ranger = Feats

I will be able to twist in whatever I need given the situation and should be able to roll with just about anything (even if it is a very ugly roll).

I am leaning heavily toward option 1 for my playstyle.  I am thinking Quickdraw for my level 24 Feat and possible dumping IC: Bludgeon for Magical Training.


  

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Re: Fury-o-the-Tard Gimpcher for Mokune's 14th
Reply #3 - Jun 11th, 2013 at 8:18am
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Plus I will giving a go at some EE solos.   There will be a learning curve and some gearing to do but why not? 

-My PM is retired enjoying life as a mule and portable hole scroll clerk. 

-My FVS Healer can't be bothered.

-My monk is fun but Handwraps....and every fucking body using Summer Smoke horse-shit that forces several HW swaps to get shit to work sucks fucking ass (not in a good way).

-My Arti Crafter is TR'd into a WF Arti and part of a guild static-ish group.

-My Drunk is fun as hell to play but not ready to grind out even more destinies.

Too much to do in game.   Too much gear to get for too many toons. 

I have about 2 months before Enh Pass (presumably)

Given that so much is gonna change I want to play the build, get as much enjoyment as I can and see what happens.
  

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Re: Fury-o-the-Tard Gimpcher for Mokune's 14th
Reply #4 - Jun 11th, 2013 at 10:01am
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I'd honestly go with option 2.

The support in EE's from a build like this comes from twisting Pin and possibly Whistler as well. The self-healing comes from twisting cocoon primarily...you can get it from other places but I find I rarely need more than cocoon offers and if I do I can always pop a couple cure critical on my build (yours could probably get heal scroll usage for more healing than I'm getting out of the cure crit right now).

Mine's a bit different (I LR'd my drunk 9/9/2 into an AA) but Cleave + Great Cleave give that aoe damage option and I've found I use that a ton any time I run things under EE. It sounds like you plan on running some sub-EE stuff as well and without Cleave/GClv it's a bit frustrating when you get large groups.

EE survivability is pretty good with solid gear. Getting prowess set bonus + 14 PRR gem is pretty key. At only 9 monk levels you'll probably run ocean stance which doesn't give you another option for some PRR that the 12 monk splashes take advantage of but 29PRR is much better than nothing. Blur w/ displacement clickies and Shadow Fade when shit gets real + whatever dodge you can muster makes for a tough to hit character and given that you're ranged you'll take very little damage once you get comfortable with the build.

I'm in the same place with soloing EE's on an AA. I'm learning. What I can say without hesitation is that Overwhelming Critical and to a lesser extent Improved Critical: Ranged are a huge part of what makes this build viable there. There are fights in EE that you just have to have done NOW. Furyshot with huge crit's is what makes that happen.

The only thing I question is whether improved evasion is worth some of the cuts the build has to make to get it. You could get 1 more strength and a mini-haste boost at the cost of ToD (which is AP expensive anyways) and Improved Evasion by going 11 ranger/7 monk/2 fighter. That buys you two extra feats so that you don't have to make as many either-or decisions. It takes away the ToD option but honestly ToD is there for spike damage needs only...we've got that more than covered with Furyshot. The Improved Evasion is more of a thing I'd miss but you can get to that point in practice by combining the right reflex twists with running GMoF if you absolutely, positively need to make all your reflex saves. I've never found the need for this but it's an option that's available.
  
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Re: Fury-o-the-Tard Gimpcher for Mokune's 14th
Reply #5 - Jun 11th, 2013 at 2:07pm
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Thx Darkrok.   Some good stuff to consider

7 monk only gives Wholeness of Body and +1 BAB over 6 Monk.

12 Ranger gives a +1 BAB, +1 All Saves, and a 3rd level convienience utility spell

I believe a 2Ftr/6Monk/12Ranger with 4 level ups in Str, dump IC Bludgeon and use two Fighter bonus Feats + level 24 Feat would allow room for PA=>OC, keep Emp Heal Spell for Coccoon, give a haste boost (that would rule out LD Haste as a Twist though)

If I absolutely had to I could twist in +18 to Reflex.  I was in fact planning on using Improved Evasion as a crutch.  It may not even be needed or necessary but liked the idea as a buffer for the learning curve.

I can live without ToD.  I miss enough stuns due to moving cheeky bastard mobs.  I actually could save some of my sanity, APs and damage to my mouse by dropping it.

Now I *only* need 3 or 4 more twist slots for true happiness lmao.
  

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Re: Fury-o-the-Tard Gimpcher for Mokune's 14th
Reply #6 - Jun 11th, 2013 at 4:06pm
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Mokune wrote on Jun 11th, 2013 at 2:07pm:
7 monk only gives Wholeness of Body and +1 BAB over 6 Monk.


if you're dropping monk levels consider:

7 monk also gives you the next tier of monk improved recovery.
2 arti is effectively one free feat, longer displace scrolls, and easy umd.
3 arti is same as above, and lets you cast elemental weapons.

Personally, I love the 11/6/3 build, I've all but given up on wraps on my AA, it can't take a hit like the 12monk version can, but the versatility gained is great, even in EE.

That said, the biggest think 9monk gets you isn't tod, or improved evasion, it's the next tier of movement speed. That's something both  you and Darkrok are glossing over.
  

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Re: Fury-o-the-Tard Gimpcher for Mokune's 14th
Reply #7 - Jun 11th, 2013 at 5:00pm
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You should totally make fvs with bow instead to dominate EE kill counts with Bow of Sinew  like that retard Ironcunt.

No seriously, trying too much imho. Either make a monk or full retard archer like Sithali, unless you need that past life.
Half ass ranged, half ass melee/stun/monk specials, meh.
  
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Re: Fury-o-the-Tard Gimpcher for Mokune's 14th
Reply #8 - Jun 12th, 2013 at 9:50am
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Yeah Munkenmo...that's right more run speed at monk level 9.  I hadnt completely overlooked it but it was off my radar.

Thanks for the reminder.

Sithali's build is Sithali's.  It may be tight but builds like that rely on play style as much as raw numbers.

Their really is no "endgame" in my book.

Nothing is final.

I *could* roll up whatever I wanted at this point whether it be a King of Burst DPS, Shiradi or Jugg on different toons.

but /shrug

Can't put any stock in any build with the impending Enh Pass.

I don't need to be a DPS 1%-er.

If I don't like build (slim chance) or don't like how it performs in EE (greater chance but don't know so /shrug) I can always TR and have +2 more on ranged damage.

I know for a fact I could build and enjoy whatever build of the month is on the OTHER forum.  But why would I want to play with someone elses sloppy seconds?
  

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Re: Fury-o-the-Tard Gimpcher for Mokune's 14th
Reply #9 - Jun 12th, 2013 at 1:59pm
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Munkenmo wrote on Jun 11th, 2013 at 4:06pm:
if you're dropping monk levels consider:

7 monk also gives you the next tier of monk improved recovery.
2 arti is effectively one free feat, longer displace scrolls, and easy umd.
3 arti is same as above, and lets you cast elemental weapons.

Personally, I love the 11/6/3 build, I've all but given up on wraps on my AA, it can't take a hit like the 12monk version can, but the versatility gained is great, even in EE.

That said, the biggest think 9monk gets you isn't tod, or improved evasion, it's the next tier of movement speed. That's something both  you and Darkrok are glossing over.


Honestly 6 monk versus 9 monk is all gravy. The worst is when I get on to my shiradi sorc and keep trying to figure out why I'm so slow...then realizing I'm not on my 9 monk. I completely agree with you though - the 5% boost to run speed is just as compelling as Improved Evasion.

I've been debating 2 arti vs 2 fighter for awhile on various AA builds and WS Mastery (though it'll suck after the Enh pass if they stay w/ the Alpha version) is a huge draw. That's a lot of extra pop to scrolls for that 1AP. Also, I can attest to using the puppy a TON on my druid life - I'd miss that lever puller on a 12 monk/6 ranger/2 fighter.

Given that, I really like the 11 ranger/6 monk/3 arti. The 7 monk versus 6 monk is more for the healing amp than anything else. Saves are even better on 11/6/3 versus 11/7/2. I can't really see needing 2 level 3 ranger spells so that's a moot point as well. 11/6/3 definitely looks like the way to go for a monkcher type character with ranger as the class symbol.
  
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Re: Fury-o-the-Tard Gimpcher for Mokune's 14th
Reply #10 - Jun 15th, 2013 at 2:01am
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If you're interested in making it an end game, you might want to consider 2 pally.  Even symerith switched to 2 pally with his monkcher.
  
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Re: Fury-o-the-Tard Gimpcher for Mokune's 14th
Reply #11 - Jun 17th, 2013 at 7:02am
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The build is great fun for leveling so far.

At 6Monk/8Ranger atm.

Not...Really...Sure what my direction is at the moment.

I really feel that I *MUST* TR again at 20 Get another ranger past life, TR to 20 again for a Ftr PL (probably) and whatever the fuck else I can work in before the Epic-Rufi-Fuck-Your-Ass-Steal-Your-Wallet-TR Update.

Even if it is a pain or challenging or whatever I dead effing set on 9Monk/11Ranger

I'll do without the extra goodies and play something tighter when the Producers get their heads-out-they-asses.

  

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Re: Fury-o-the-Tard Gimpcher for Mokune's 14th
Reply #12 - Jun 21st, 2013 at 4:08pm
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I'm debating the same things right now. I want to get 3 ranger past lives. I have all the nice heroic bows other than from Abbot so ranged is definitely an option.

I just can't decide whether I want to go through 3 ranger lives with no ranged option (running something like the 9druid/9ranger/2monk), something that uses manyshot but doesn't bother with 10k stars, or something that uses both.

I've got the stuff to make 2 deathnips so that's a pretty attractive option. I've toyed with the idea of doing a life starting 1 monk (early feat + handwrap option for skele's), then doing all 11 ranger, and finishing off the trip to 18 with 6 fighter levels. That would give kensei I for the love on crits for the deathnips, enough feats to fit in all the stuff for ranged and melee (including cleave/gclv for aoe damage), and of course the ability to run centered for extra healing amp and for faster bludgeoning damage on skele's with my mabar wraps.

Also considered going with 1 fighter over the 1 arti in a build that hits 18 as 11 ranger/6 monk/1 fighter. That one trades in the kensei 1 stuff for 10k stars. You also gain shadow fade and some sneak damage.

The thing I question, assuming you're tr'ing at 20, is 10k stars being worth it or not. Without ocean III or enlightenment it'd be tough to stay ranged all the time. Just some of the stuff I'm running through in my own mind before these ranger lives.
  
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Re: Fury-o-the-Tard Gimpcher for Mokune's 14th
Reply #13 - Jun 22nd, 2013 at 11:51am
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Right now I'm finding 10k stars to be just a little something extra.  I am really not wanting to be ranged focused all the time.  Without IPS, MS for single target DPS followed situationally with 10k stars works well. Stonedust and level ups in Wis I rarely miss a stun even in Fire stance.  Larger groups of mobs take just a little longer to whittle down but my survivabilty makes it not an issue.  I hav'nt had any problems in elite heroic content solo or with full party but running off on my own.  With the AF buff most mobs are dead before my stunning fist cd is up.  The only other non-caster build that performed as good as this one all around in all elite heroic content was the 2Ftr,3Monk,15Pal Wis/Cha build with DM3 etc etc.  However the ranged options on my current life really open the chars effective DPS for many game situations.  I am just talking Heroic Elite content though.  I've found toon performance in HE is a pretty good indicator of what EH would be like but have only an inkling of an idea for EE. 

It seems EE is a one trick pony show like the first epics (Mass Hold, autocrit rinse repeat) except with a few different colored ponies.
  

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Re: Fury-o-the-Tard Gimpcher for Mokune's 14th
Reply #14 - Jun 24th, 2013 at 9:44am
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Honestly if you can do ranged damage and twist Pin/Otto's you can solo many of the EE's. Just about patience and cheesing things.
  
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Re: Fury-o-the-Tard Gimpcher for Mokune's 14th
Reply #15 - Jun 24th, 2013 at 10:07am
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Agreed.  I maxed ranks in essentials like UMD, Concentration & Balance with a few pts in Jump to get to 10 with strength mod.  I ended up with several extra skill points that I assigned to Move Silently, Tumble and Bluff.

I have not seen (nor really looked) at EE Bluff DCs but after 4+ lives of Rogue amongst a few toons I'd have to say that Bluff is one of the most under-valued powerful tools available to players.

Single pull with Bluff is pure cheesy awesomesauce.

Bluffing a mob that is full on in your face aggroed, going into Sneak Mode, then Assasinating them made my loins froth.
  

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Re: Fury-o-the-Tard Gimpcher for Mokune's 14th
Reply #16 - Jun 24th, 2013 at 10:29am
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Meh, single pull Awaken Elemental Weakness is best.
  
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Re: Fury-o-the-Tard Gimpcher for Mokune's 14th
Reply #17 - Jun 24th, 2013 at 1:29pm
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Hard to work that in without sorc levels but yeah its pretty nice for single pull tactics.  However, it AEW is not very good for opening up mobs to sneak attacks...

  

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Re: Fury-o-the-Tard Gimpcher for Mokune's 14th
Reply #18 - Jun 24th, 2013 at 1:51pm
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Mokune wrote on Jun 24th, 2013 at 10:07am:
I have not seen (nor really looked) at EE Bluff DCs but after 4+ lives of Rogue amongst a few toons I'd have to say that Bluff is one of the most under-valued powerful tools available to players.


I really go heavily in to bluff on my Druid mutts...and I ran some EE's with that heavy investment. It's hit or miss but you can definitely pull off bluffing in EE's on a decently regular basis.
  
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Re: Fury-o-the-Tard Gimpcher for Mokune's 14th
Reply #19 - Jul 23rd, 2013 at 1:30pm
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Really love the 9Monk/11Ranger Split...Got all my Twists Upgraded Capped Fury and went back to get EiN in GMoF line for a hot minute.

Ranged damage is pretty beastly but only using EH Roadwatch, Tortured Livewood, Lit2 (sometimes).  I really fucking hope that Pinion/Antipode/Sireth don't end up being like my botched failed 80+ attempts to get a goddamned Torc for Mokune but I have no use for it now....go figure.

Handwraps damage though....OMFG with Sense Weakness and Tunnel Vision etc etc rocks!  I'm more than a little pissed about Touch of Death being Tier 5 Monk Tree.
I will miss the 750-1397 ToD Double Strikes vs stunned and 3x neg finisher debuffed mobs.

Stun DC that hovers in the neighborhood of 56-58 works satisfactorily vs EE GH mobs.  Exceptional Combat +5 would be sweet.  Waiting to grind out a challenge cloak and No luck whatso-fucking-ever finding a DunRobar ring (or Avithoul, Holy Symbol of Lolth for that matter) mostly just getting Drow Weapon master Daggers and light maces whiskeytangofoxtrot
  

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