For reference:
Enhancement Alpha at DDOWikiI'm still working on getting my last monk life finished then hopping in to my ranger lives. My end-goal is to be some type of arcane archer. I'm not tied to the 'monkcher' setup but it seems like 10k stars + manyshot is the way to go as an archer (not sure if the ENH pass changes that or not).
That said, w/ the monk stances becoming feats, the feat pre-req's for things like AA being dropped, and the existence of two strong ranged pre's in ranger, I'm wondering what the best build for all-around ranged damage and flexibility might end up looking like.
First question will be whether 10k stars and manyshots will share a timer or will continue to work as they always have. I'm assuming for the rest of this post that they will not share a timer but 10k stars being on the same timer with manyshot would further push things away from Monk.
Looking at the monk trees, there's very little to recommend it for bow users. The main reason that monkchers existed was for the tier III stances (earth/water) and 10k stars. We could get Ki in epic levels from Enlightenment - it's not ideal but it could be done - so monk levels wouldn't be required for 10k stars (unless they require monk levels with the feat version).
Fighter levels used to be taken for feats. An argument could be made for up to 4 fighter levels for weapon group specialization (+4/+4 total if you take all 4 ranks) and up to +3 crit damage. I don't think we'd dip into the T5 stuff from Kensei though so it's questionable how much value the splash would have as the really nice Kensei stuff is T5.
A lot of the ranger-based AA's splashed 3 arti levels and I could see an argument for anywhere between 1 and 3 arti levels as well.
What really made me focus on this is what ranger has available.
Level 12:
Aligned Arrows: Arcane Archer Secondary Imbue Toggle: Your arrows bypass all alignment based damage reduction. Activation Cost: 20 spell points. Cooldown: 10 seconds.
Level 18:
Shadow Arrows: Arcane Archer Secondary Imbue Toggle: +5% extra shot chance any time you fire an arrow. Activation Cost: 20 spell points. Cooldown: 10 seconds.
Mark of the Hunted: Activate: Expend a use of animal empathy. Your currently selected enemy receive -10% Fortification, -10 AC, -10 Spell Resistance, and suffers a -4 penalty to all ability scores for 3 minutes.
Level 20 (only 1 of these would be available):
Master of Imbuement: You gain +2 Dexterity and +10% Extra shot chance (repeating crossbows have a reduced chance to produce extra shots). When you leave primary arcane archer imbue stance, the bonus granted by the stance lingers for 30 seconds before being removed.
Horizon Shot: You gain +2 Dexterity and +1 Sneak Attack Die. You are always considered to be in Point Blank Shot and Ranged Sneak Attack range.
Those abilities are just the core abilities but those are really the only ones that matter for this conversation - we could do a traditional 12 monk/6 ranger/2 fighter and get all of the other abilities from both trees but those core abilities are lost when we don't get to the required ranger levels.
So the question is are those core abilities in AA and DWS compelling enough to trump splashing one of the other classes, assuming of course that we can get 10k stars w/ whatever splash we end up taking? I'm thinking that just the level 18 stuff is compelling enough to trump going more than 2 levels in to anything else...the DWS debuff is amazing and the stance is basically 5% extra damage any time you don't need one of the other secondary imbues. I'm relatively new to building archers though so I'm definitely interested to see everyone's input.