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Very Hot Topic (More than 75 Replies) Enhancement Pass Arcane Archer Builds (Read 86912 times)
Munkenmo
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Re: Enhancement Pass Arcane Archer Builds
Reply #100 - Aug 8th, 2013 at 2:31am
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12 ic ranged
15 empower heal
18 stance.

I don't see the point in empower heal earlier than necessary.
  

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Re: Enhancement Pass Arcane Archer Builds
Reply #101 - Aug 8th, 2013 at 3:12am
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you also missed 10k stars, stupid feat now, but since you also missed the lvl 6 monk feat you can prolly take 10k stars there

also fuck the white robe, when furyshotting you want as much fort bypass as possible to get those juicy crits
« Last Edit: Aug 8th, 2013 at 3:15am by »  
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Carpone
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Re: Enhancement Pass Arcane Archer Builds
Reply #102 - Aug 8th, 2013 at 6:57am
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kierg10 wrote on Aug 8th, 2013 at 1:21am:
thanks, i hate missing stuff like that lol.

but wouldnt i swap it with empower healing, cause i get my sixth monk lvl at level 17.....

You want your 6th Monk level much earlier, so you benefit from Shadow Veil.  Personally, I'd start with this path after U19:

1 Monk
2 Ranger
3 Ranger
4 Monk
5 Monk
6 Monk
7 Monk
8 Monk

That will net you Sprint Boost at level 3, and Shadow Veil at level 8.  If you're TRing before U19, you only need 1 Ranger to qualify for Sprint Boost early on.

I'd also plan to have Improved Evasion before you farm Enter the Kobold at level 18.  At most you'll only be Manyshotting when it's off cooldown before you can equip Pinion, even if you have the Abbot bow.
« Last Edit: Aug 8th, 2013 at 6:58am by Carpone »  
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Munkenmo
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Re: Enhancement Pass Arcane Archer Builds
Reply #103 - Aug 8th, 2013 at 8:28am
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i get a lot of mileage from my frozen tunic and earth/water alchemical  from 18 onwards.

couple it with a stalker ring for added goodness
  

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kierg10
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Re: Enhancement Pass Arcane Archer Builds
Reply #104 - Aug 8th, 2013 at 10:34am
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Quote:
you also missed 10k stars, stupid feat now, but since you also missed the lvl 6 monk feat you can prolly take 10k stars there

also fuck the white robe, when furyshotting you want as much fort bypass as possible to get those juicy crits


d'oh I wrote down 10K stars when I wrote the build down on paper then forgot to put into my post xD

And I might consider making a black scale robe when I get some more comms of heroism on my less than played character who is being LR'd into this......
  

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kierg10
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Re: Enhancement Pass Arcane Archer Builds
Reply #105 - Aug 8th, 2013 at 10:38am
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Carpone wrote on Aug 8th, 2013 at 6:57am:
You want your 6th Monk level much earlier, so you benefit from Shadow Veil.  Personally, I'd start with this path after U19:

1 Monk
2 Ranger
3 Ranger
4 Monk
5 Monk
6 Monk
7 Monk
8 Monk

That will net you Sprint Boost at level 3, and Shadow Veil at level 8.  If you're TRing before U19, you only need 1 Ranger to qualify for Sprint Boost early on.

I'd also plan to have Improved Evasion before you farm Enter the Kobold at level 18.  At most you'll only be Manyshotting when it's off cooldown before you can equip Pinion, even if you have the Abbot bow.


hmmmmm okay thanks, really at this point it doesn't especially matter since it will be LR 20'd into, but at some point in the future I plan to do a couple lives to pick up +ranged damage and some more build points (which would be incredibly useful for this kinda spread out stats), so I should probably rejig the levels so I can get something similar to that....

maybe to go with what you said MRRMMMMMRRRRMMMRRRRR

Which would net me improved evasion earlier, so soon enough to not get trashed in ETK end fight, and it would also allow me to take master of forms at level 12 (i.e., as early as possible) since I will have adept of forms at level 8.....which would make leveling a lot easier.

On a side note I realized the other day that the tempest tree has haste boost in it, so I might invest into that Tongue yum yum faster attack speed heh.
  

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lux-aeterna
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Re: Enhancement Pass Arcane Archer Builds
Reply #106 - Aug 11th, 2013 at 5:11pm
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I have been attempting to plan an archer build based on some of the discussion in this thread. I will be taking an old character with no epic destiny xp out of retirement and TR it when the update goes live.

Is going for a Metamagic and boosting cure moderate wounds useful? Will the healing be meaningful in Epics?

I find the enhancement trees for Ranger rather underwhelming and end up wanting to spend my points on passives in the monk trees rather than climb the ranger ones. What is a good enhancement breakdown for something like this?

How does the build look?

12 Ranger, 6 Monk, 2 Fighter

Base Stats
(36 point and I only have +3 Tomes available)
Two Ranger Past Life Feats to start (will add a third if I find the build enjoyable)

STR 16+4 Level ups
DEX 18
CON 12
INT  8
WIS 16+3 Level Ups
CHA 8

1R      Power Attack      
2M      Zen Archery
3M      Cleave, Precision
4M      
5M      
6M      Great Cleave
7M      Dodge
8R      
9R      Point Blank Shot      
10F      Improved Critical
11R
12R      Master of Forms
13R
14F      Weapon Focus
15R      Maximize      
16R
17R
18R      Grandmaster of Forms
19R
20R
Epic Feats: Overwhelming Critical, Combat Archery, + others (undecided)
« Last Edit: Aug 11th, 2013 at 5:11pm by lux-aeterna »  
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Re: Enhancement Pass Arcane Archer Builds
Reply #107 - Aug 11th, 2013 at 7:40pm
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lux-aeterna wrote on Aug 11th, 2013 at 5:11pm:
1R      Power Attack      
2M      Zen Archery
3M      Cleave, Precision
4M      
5M      
6M      Great Cleave
7M      Dodge
8R      
9R      Point Blank Shot      
10F      Improved Critical
11R
12R      Master of Forms
13R
14F      Weapon Focus
15R      Maximize      
16R
17R
18R      Grandmaster of Forms
19R
20R
Epic Feats: Overwhelming Critical, Combat Archery, + others (undecided)

Weapon Focus is not needed for the AA enhancement tree. 

Empower Healing Spell is a better choice than Maximize.  However, you can't take it until you have 8 levels of Ranger.
« Last Edit: Aug 11th, 2013 at 7:40pm by Carpone »  
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Re: Enhancement Pass Arcane Archer Builds
Reply #108 - Aug 12th, 2013 at 5:53am
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Yes, I wanted it to get the tier 2 kensai bonus to hit/damage.
  
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Re: Enhancement Pass Arcane Archer Builds
Reply #109 - Aug 12th, 2013 at 10:52am
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Carpone wrote on Aug 7th, 2013 at 2:05pm:
Why does cleaving on THF suck?  I think I missed something..

Shadehater wrote on Aug 7th, 2013 at 3:10pm:
I think he meant TWF cause it certaintly doesn't suck with THF.


Yes. I meant twf. Sorry  Undecided

THF cleaving ftw.
  
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Re: Enhancement Pass Arcane Archer Builds
Reply #110 - Aug 13th, 2013 at 4:59pm
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lux-aeterna wrote on Aug 12th, 2013 at 5:53am:
Yes, I wanted it to get the tier 2 kensai bonus to hit/damage.


tbh on your build I would either drop a level of ranger for another level of fighter ('cause ranger lvl 12 is meh), or swap ranger 12 for fighter 12 and do ftr 12 mnk 6 rngr 2.....you could still get all the feats with a bit of work, and then you would have even more DPS with powersurge and access to up to tier 4 kensei stuff ...
  

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Re: Enhancement Pass Arcane Archer Builds
Reply #111 - Aug 14th, 2013 at 10:40am
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Carpone wrote on Jul 30th, 2013 at 2:17pm:
Toying around with 9 Monk/8 Ranger/3 Artificer:

9 Monk: Improved Evasion, 15% run speed (5% net in Mountain stance).
8 Ranger: Empower Heal Spell
3 Artificer: 75% scroll mastery, +1 scroll level, full UMD ranks, 2nd level spell (Elemental Weapons) 

It's kind of a hot mess, but there's potential.


Did you ever get to try out this build? It doesn't look that bad on paper.
  
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Re: Enhancement Pass Arcane Archer Builds
Reply #112 - Aug 14th, 2013 at 7:18pm
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LafoMamone wrote on Aug 14th, 2013 at 10:40am:
Did you ever get to try out this build? It doesn't look that bad on paper.

I never finished building it.  I spent more time testing THF v. TWF concepts.
  
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Re: Enhancement Pass Arcane Archer Builds
Reply #113 - Aug 15th, 2013 at 11:00am
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I'm seeing a few really compelling builds here...it's definitely tough to choose now and that's a good thing versus what we had where 12mnk/6rng/2fig was really the obvious choice.

Here's the builds I've seen so far that really stood out to me:

12mnk/6rng/2fig: This would be the build to fit in Stunning Fist/GTWF. 2 fighter opens up +3 tactics for a total of 11ap in the Kensei line as well as providing the feats to fit both in without giving up anything else. You do lose Empower Healing as a feat though.

12mnk/6rng/2fvs: The saves are great and having self-cast nightshield is handy if you don't have clickies for it or run out. FvS also provides access to Empower Healing and Magical Training without burning the AP for it (the 5% to crit baked in to the feat now is really nice for heals).

9mnk/8rng/3arti: 75% boost as well as a 1 level increase on scrolls and UMD as a class skill + elemental weapons. That's a lot there in a 3 level splash. This one is down 1 feat but there's enough feats in this build where that probably just means not taking GM of Forms.

11rng/9mnk: This is another solid option if you're looking to fit in stunning fist. It lets you grab Empower Healing while still fitting in Stunning Fist and GTWF and is feat neutral to the fighter version since 11 ranger covers IPS and GTWF.

I'm taking away a few things from my reaction to these builds. Improved Evasion and 5% movement speed at monk 9 just feels like it's too good to pass up. While you could certainly stop at 6 monk those extra 3 levels deliver quite a bit. 6 ranger is a fine stopping point if you splash a divine class - otherwise 8 makes a nice spot to stop for non-divine splashes.

I could see divine splashes working with a 5 level splash. 8 ranger is really only there to get access to empower healing and 1 level 2 ranger spell. I haven't gotten a good look at the divine trees but having tier 4 or even tier 5 access depending on build goals could make for a very interesting build. You'd be giving up 5% movement speed, abundant step, and a bit of saves (1 point to all for fvs...more for druid/cleric) but depending on what's there in the enhancement list that could be worthwhile.
  
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Re: Enhancement Pass Arcane Archer Builds
Reply #114 - Aug 15th, 2013 at 1:46pm
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I wouldn't play the 2 Fighter version.  Taking Stunning Fist/GTWF for the 30 seconds where you can't use 10k/Manyshot seems silly.  Also, spending ki on Stunning Fist when you want to generate ki for 10k stars is antithetical.  Losing Empower Heal Spell when Rejuv Cocoon is your only source of healing is a suboptimal choice.
  
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Re: Enhancement Pass Arcane Archer Builds
Reply #115 - Aug 15th, 2013 at 2:56pm
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You don't need to melee on 10k stars toon.
You don't need empower heal either with good amp.
  
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Re: Enhancement Pass Arcane Archer Builds
Reply #116 - Aug 15th, 2013 at 5:09pm
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Carpone wrote on Aug 15th, 2013 at 1:46pm:
I wouldn't play the 2 Fighter version.  Taking Stunning Fist/GTWF for the 30 seconds where you can't use 10k/Manyshot seems silly.  Also, spending ki on Stunning Fist when you want to generate ki for 10k stars is antithetical.  Losing Empower Heal Spell when Rejuv Cocoon is your only source of healing is a suboptimal choice.


I'm thinking more for being in groups that actually need that stunning fist crowd control than for yourself. If the entire group is ranged it's no big deal to have no way to lock down mobs but if you've got a group of melee having that stunning fist in the group can be invaluable. That said, it's pretty far down my list at the moment as I'm really a junky for self-sufficiency and flexibility - I'm really interested in that 3 arti splash and 2 fvs splash choices.
  
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Re: Enhancement Pass Arcane Archer Builds
Reply #117 - Aug 15th, 2013 at 8:55pm
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Darkrok wrote on Aug 15th, 2013 at 5:09pm:
I'm thinking more for being in groups that actually need that stunning fist crowd control than for yourself. If the entire group is ranged it's no big deal to have no way to lock down mobs but if you've got a group of melee having that stunning fist in the group can be invaluable. That said, it's pretty far down my list at the moment as I'm really a junky for self-sufficiency and flexibility - I'm really interested in that 3 arti splash and 2 fvs splash choices.

You have Otto's Whistler and Pin for crowd control.

Being in melee range of mobs swinging for 300 is a liability.  While AAs have good WIS, it's not top notch.  In order to get those amazing DCs for Stunning Fist for EE mobs, you have to do alot of gear swapping and twist in abilities that are suboptimal for ranged.

This is the biggest problem I see with people playing characters.  They try to do too much -- be a jack of all trades -- and can't do a single thing well.  Fuck that.  Do two things really well and fuck the rest.
  
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Re: Enhancement Pass Arcane Archer Builds
Reply #118 - Aug 16th, 2013 at 12:16pm
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I started building out the 9 mnk/8 rng/3 arti. We want 5 heroic feats that have fairly high level/BaB gates: Improved Crit is 8 BaB, 10K Stars is 6mnk, Master of Forms is 6 mnk/12 total level, IPS is 6 rng/11BaB, and Empower Healing is 8 rng.

From that list, Master of Forms must be 12+, IPS with our class splits must be 12+ (and optimally 15+ since we'd like to put off 8 ranger) and while Empower Healing can technically be 9+ (1 mnk/8 rng) we don't really need it that early and would prefer to get 6 mnk earlier than that split would offer.

Given that, I'm thinking that going 6 ranger/3 monk at level 9 is optimal from a feat perspective since we would qualify for Improved Critical at 9 then with our 8 BaB. We would still hit 6 rng/6 mnk at level 12 and since 12 would be a monk level we would get both 10k stars and Master of Forms then.

Given that rationale, here's my leveling guide for this. I'm going Human here both because I loathe being an elf and because I really feel we need the feat on this build.

Stats: 16str,16dex,14con,8int,16wis,8cha (you may need to adjust...I have 36-point build, +5str tome, +4 all other tomes - wisdom would be where all losses would have to go to meet Overwhelming Critical/Combat Archery gates)

1 Monk Point Blank Shot/PA/Clv (wouldn't take 1 monk until 7 except we need to be able to spend freely on our ranger levels for balance, otherwise we waste too many skill points)
2 Ranger
3 Ranger Zen Archery
4 Ranger +1str
5 Ranger
6 Ranger Great Cleave
7 Ranger
8 Monk +1 str/Precision
9 Monk Improved Critical: Ranged
10 Monk
11 Monk
12 Monk +1 Wis/Master of Forms/10k Stars
13 Artificer
14 Artificer
15 Monk Improved Precise Shot
16 Ranger +1 Wis
17 Monk
18 Ranger Empower Healing
19 Monk
20 Artificer +1 Wis
21 Overwhelming Critical
22
23
24 +1 Dex/Combat Archery

Edit: Removed parts about level order 13-18 not mattering much as the skills were really harder to fit in than I'd thought. Updated level order allows for 22 Conc/Heal/Spot/Balance and 23 UMD as well as 3 Jump/1 Tumble. Approach to skill spending is to focus on the following order of skills:
Ranger Levels: Heal->Conc->Spot->UMD->Balance
Monk Levels: Balance->Conc->Spot->UMD->Heal
Artificer: With this leveling plan every arti point goes to UMD
« Last Edit: Aug 16th, 2013 at 4:04pm by Darkrok »  
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Re: Enhancement Pass Arcane Archer Builds
Reply #119 - Aug 16th, 2013 at 2:08pm
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the monk stances don't require more than 1 level of monk. They are gated by character level, not monk level. Monks get them for free at the appropriate levels (6/12/18) but when you take them as a standard feat you only have to meet the cl requirement.
  
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Re: Enhancement Pass Arcane Archer Builds
Reply #120 - Aug 16th, 2013 at 2:54pm
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rest wrote on Aug 16th, 2013 at 2:08pm:
the monk stances don't require more than 1 level of monk. They are gated by character level, not monk level. Monks get them for free at the appropriate levels (6/12/18) but when you take them as a standard feat you only have to meet the cl requirement.


I guess the right way of putting it is that for this particular character it's gated by 6 monk and 12 cl both because I won't have the free t2 stances until 6 monk. You're right that you can take the stances just based on character level...I just need to have 6 monk first for the free t2 stances similar to how 4 ranger is required for this build to take Improved Precise Shot because I need me free Precise Shot first.
  
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Re: Enhancement Pass Arcane Archer Builds
Reply #121 - Aug 16th, 2013 at 5:29pm
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Darkrok wrote on Aug 16th, 2013 at 12:16pm:
Updated level order allows for 22 Conc/Heal/Spot/Balance and 23 UMD as well as 3 Jump/1 Tumble.


fuck balance and 3 ranks in jump, if you're getting arti levels, atleast grab open lock.
  

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Re: Enhancement Pass Arcane Archer Builds
Reply #122 - Aug 16th, 2013 at 6:36pm
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Munkenmo wrote on Aug 16th, 2013 at 5:29pm:
fuck balance and 3 ranks in jump, if you're getting arti levels, atleast grab open lock.


Hrm...Open Lock would be very hard to fit in even if I dumped Balance. I can't afford to take any arti levels before 13 and need all of the points from those for UMD. So to pick up Open Lock I'd end up paying 2/1 for all the points in there meaning I wouldn't be able to get past 12 points there. I'm not excited about balance or jump either one but I really had to pick a monk skill for the balance and jump slots both in order to spend full points on it. I may revisit that though with an LR at one point if I find I'm wishing I could pop more locks.
  
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Re: Enhancement Pass Arcane Archer Builds
Reply #123 - Aug 17th, 2013 at 1:32am
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I haven't looked at the monk trees well enough yet...is there any reason not to go light on a monkcher that's going to be full-time ranged just to have the option to toss out the light buffs if needed? Seems like they've divorced the dark/light from the 3 trees for the most part and Shadow Veil would be available either way.
  
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Re: Enhancement Pass Arcane Archer Builds
Reply #124 - Aug 17th, 2013 at 4:29pm
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Have there ever been a reason to go light on ANY toon with 1-20 monk levels ?

  
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