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Very Hot Topic (More than 75 Replies) Enhancement Pass Arcane Archer Builds (Read 86825 times)
Carpone
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Re: Enhancement Pass Arcane Archer Builds
Reply #125 - Aug 17th, 2013 at 8:24pm
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Wipe wrote on Aug 17th, 2013 at 4:29pm:
Have there ever been a reason to go light on ANY toon with 1-20 monk levels ?


Even moreso in U20 when TR'd Bladeforged Monks will Reconstruct themselves.
« Last Edit: Aug 17th, 2013 at 8:25pm by Carpone »  
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Darkrok
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Re: Enhancement Pass Arcane Archer Builds
Reply #126 - Aug 18th, 2013 at 11:22am
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Wipe wrote on Aug 17th, 2013 at 4:29pm:
Have there ever been a reason to go light on ANY toon with 1-20 monk levels ?



In the past very little. But it doesn't look like Shadow Veil requires dark and if we're not melee'ing then having the choice for Aligning the Heavens at the start of a quest would trump what dark gives to a ranged character...which unless I'm missing something is absolutely nothing.
  
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Re: Enhancement Pass Arcane Archer Builds
Reply #127 - Aug 18th, 2013 at 11:45am
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There were definitely periods where light monks were very much favored over dark, especially for Grasp of Earth Dragon in TOD and that sort of thing. And let's not forget the solar phoenix.
  
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Re: Enhancement Pass Arcane Archer Builds
Reply #128 - Aug 18th, 2013 at 1:07pm
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cdr wrote on Aug 18th, 2013 at 11:45am:
And let's not forget the solar phoenix.


Please, lets do.
  
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Re: Enhancement Pass Arcane Archer Builds
Reply #129 - Aug 18th, 2013 at 7:09pm
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Wipe wrote on Aug 15th, 2013 at 2:56pm:
You don't need to melee on 10k stars toon.


Only if you are running in water stance 24/7 and/or have enlightenment twisted. But who wants that?
  
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Re: Enhancement Pass Arcane Archer Builds
Reply #130 - Aug 19th, 2013 at 3:21am
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I'm keeping mine at 11ran/6mnk/3arty - I just like the flexibility. It looks like I'm starting with 15 Str and 15 Wis. I totally cannot decide where to put my level-ups.

Would you go all-in for Str, or put some points in Wis to get some mileage from 10kS? I'm not planning to make use of tactic feats, if this is of any help.
  

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Re: Enhancement Pass Arcane Archer Builds
Reply #131 - Aug 19th, 2013 at 6:42am
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I went with 16 str, dex ( yes, I KNEW combat archery was going to be fixed one day Smiley) and wis on my monkcher, 2 lvlups into str for OC, rest in wis.
Got +5 tome for dex and str though.

You should go with wis if not going for OC and just enough dex for 21 for Combat archery.
  
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Re: Enhancement Pass Arcane Archer Builds
Reply #132 - Aug 19th, 2013 at 6:50am
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LafoMamone wrote on Aug 18th, 2013 at 7:09pm:
Only if you are running in water stance 24/7 and/or have enlightenment twisted. But who wants that?

Fuck water stance. Enlightenment, yes. Really I use Whistler less and less if I am not playing like a retard, shit just die fast anyway.  Mostly just for Crucible tight quarters. Pin/Grim precision with cocoon and enlightenment.

But we get passive ki today in one of monk trees, no ? Monkcher failed to Lama copy, so didn't really play with it yet.

  
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Darkrok
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Re: Enhancement Pass Arcane Archer Builds
Reply #133 - Aug 19th, 2013 at 11:08am
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Wipe wrote on Aug 19th, 2013 at 6:50am:
But we get passive ki today in one of monk trees, no ? Monkcher failed to Lama copy, so didn't really play with it yet.



Yes, we do. Fairly low in the tree too - I think it's a total of 11ap to fill out everything required.
  
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Re: Enhancement Pass Arcane Archer Builds
Reply #134 - Aug 19th, 2013 at 12:18pm
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Darkrok wrote on Aug 19th, 2013 at 11:08am:
Yes, we do. Fairly low in the tree too - I think it's a total of 11ap to fill out everything required.



WHERE? I can't seem to find this? I only see it in the Hynshen capstone thing that reqs 20 monk. I AM BLIND. HJELP ME PLOX.



EDIT: Found it. Mystic monk tree, t2 contemplation. 3rd rank. Total needed in tree: 8 ap. Nice.

Is there more somewhere?
« Last Edit: Aug 19th, 2013 at 12:28pm by Meat-Head »  

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Re: Enhancement Pass Arcane Archer Builds
Reply #135 - Aug 19th, 2013 at 1:13pm
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Alright , how do i access AA via helf on 12 mnk/6rgr/ 2 fighter ? EDIT : Nvm, you have to stop being a retard to figure that out.

https://www.ddo.com/forums/showthread.php/422759-Fury-nerfed-for-ranged FUCK YOU MADDMATT
« Last Edit: Aug 19th, 2013 at 1:27pm by Wipe »  
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Re: Enhancement Pass Arcane Archer Builds
Reply #136 - Aug 19th, 2013 at 1:39pm
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Wipe wrote on Aug 19th, 2013 at 1:13pm:


Well, that blows. And Maddmatt is a dumbshit without equal.

Anyway, now that we have to melee, it's gonna be twf > thf, simply because you would get those vorpal hits much faster with unarmed twf. The cooldown on Unbridled Fury is quite lengthy though, so it's not the end of the world. Just another inconvenience.
  
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Re: Enhancement Pass Arcane Archer Builds
Reply #137 - Aug 19th, 2013 at 2:31pm
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I am sorry for false alarm, that's what you get after looking at new shit for 4 hours I guess.
Luckily the thundercunt Matt is wrong.
  
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Re: Enhancement Pass Arcane Archer Builds
Reply #138 - Aug 19th, 2013 at 2:49pm
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A Dance of Flowers now works with centered bows.
  
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Re: Enhancement Pass Arcane Archer Builds
Reply #139 - Aug 19th, 2013 at 2:59pm
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Woot ! WAI ?
But stupid forced dex to dmg still here.
  
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Re: Enhancement Pass Arcane Archer Builds
Reply #140 - Aug 19th, 2013 at 4:19pm
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Carpone wrote on Aug 19th, 2013 at 2:49pm:
A Dance of Flowers now works with centered bows.


Very nice. I might consider dropping Otto's, because its acting incredibly fucky sometimes. +1.5[W] could be quite substantial, especially for bows with an already expanded base damage profile (like Pinion's 2d6, for example).
  
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Re: Enhancement Pass Arcane Archer Builds
Reply #141 - Aug 20th, 2013 at 6:32pm
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Had some time to log in and check the new enhancements.
From what I've seen, Helf 12 monk / 6 ranger / 2 ftr still looks like one of the best options.

However, I like the fact there are a lot more viable options. Elf would work very well, barbarian AA would be fun as well to play, but probably lower DPS since it's just too 68 AP alone to get the +2 crit threat range & + 3 crit multiplier... Lower survivability, insanely tight (feats + enh.) but could still be fun & viable for the few interested.
Also, 12 monk is no longer that attractive.

Correct me if I'm wrong, but it seems you can now get the highest monk stance with just 2 monk levels (2 feats investment for +1 crit multiplier). Sure the running speed loss will be a loss, but that way you can fit in 12 fighter levels for full boosts (3 extras), some extra damage on chosen weapon (had to test with a level 1 dude so I couldn't "pick" the enhancements, my guess is it's +1 dmg per tier? Anyone can confirm ?), +8 psionic str and +1 crit threat range.
All in all, not sure it's worth it going 12 ftr levels.

I really like the idea of picking up empower healing, which would mean going for 8 ranger and imo, it's either going for 12 ftr levels, or you go for 6 and lower.

Only had time to look for about an hour and no testing since I'm stuck with a 10yo laptop with no mouse for 3/4 weeks.

After looking at the enh. here's what comes to my mind
12 mnk 6 rgr 2 ftr probably still best
8 rgr 6 ftr 6 mnk
12 ftr 6 rgr 2 mnk

The boosts staves received is just fucking nuts. Probably will have to include that depending on how tight enh. will be - good ki regen as well.

Combat archery & improved martial arts fixed? Yeah, been away 5 months, but knowing turbine.. could be 5 years before we have news!

New slaying arrows looks awesome, I heard it worked on the 4 manyshot arrows.
Good deal, can almost imagine : buff -> Pin -> moment -> boosts -> adrenaline -> slayer arrows.. that's probably a 40k right there.

Besides the complete pay to win bullshit (what the fuck is up with the astral shards count displayed on screen? And I couldn't find how to disable it in the UI options), I like the new enhancements. Might even get me back to playing.
  
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Re: Enhancement Pass Arcane Archer Builds
Reply #142 - Aug 20th, 2013 at 8:38pm
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While 8 fighter for kensei sounds nice, it's really tight on enhancement points if you want most of good AA stuff, some racial and few points somewhere else ( devo+sneak from Derpwood, or passive ki from Henshin ).
If we had more points to spend, I would go 8 fighter/6mnk/6ranger in a heartbeat ( 14- 18x3, 19-20 x5 Pinion, yes please ).
6 monk minimal for 10k+shadowfade, next step maybe 9 for improved evasion, or 12 for abundant.

AF is no longer bugged in our favour, new slayer hits for 5 - 10k with adrenaline, 12 - 18k on helpless with dmg boost.

I only dropped Weapon focus for magical training, higher devo but less from scroll, got dodge to 24 i think on Sithali.
Still can't come up with something with +2 pally splash.
  
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Re: Enhancement Pass Arcane Archer Builds
Reply #143 - Aug 20th, 2013 at 10:23pm
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LafoMamone wrote on Aug 19th, 2013 at 4:19pm:
Very nice. I might consider dropping Otto's, because its acting incredibly fucky sometimes.


Oh thank God, I thought I was just an idiot.  Not that that's excluded as a possibility anyway, but Otto's Whistler seems to make what I'd swear are moving targets dance like 1 every 20 shots.  Pin on the other hand near-always seems to successfully root, even if I would swear they were moving.

Going to keep dicking about with them, since I'm new to this ranged thing and am still not picking the right one at the right time often enough, but I agree Otto's seems fucky.

Would be cool to be able to justify ditching Otto's to pick up sense weakness in that twist slot.  (Which is probably a problem unique to gimpy rogue repeater toons who want to be in Shadowdancer for the int boost to assassinate, but whatever.)
« Last Edit: Aug 20th, 2013 at 10:25pm by Deathdefy »  
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Re: Enhancement Pass Arcane Archer Builds
Reply #144 - Aug 21st, 2013 at 12:46am
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Deathdefy wrote on Aug 20th, 2013 at 10:23pm:
Oh thank God, I thought I was just an idiot.  Not that that's excluded as a possibility anyway, but Otto's Whistler seems to make what I'd swear are moving targets dance like 1 every 20 shots.  Pin on the other hand near-always seems to successfully root, even if I would swear they were moving.


Yep, just had the same happen tonight while doing the EE MotD Saga. I'd have 4-5 mobs chasing me in a narrow hallway, clearly lined up, and only one would get danced, if that (and not even that one that was hard-targeted).

Also tried it with several single mobs with no one else around, hard-targeted, clearly running after me only a few feet away, and a clear hit being registered...i'd get 1 in 5 to dance, at best. I'll play around with it a bit more, but if it continues to act this way, I will likely switch it out for Dance of Flowers.
  
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Re: Enhancement Pass Arcane Archer Builds
Reply #145 - Aug 21st, 2013 at 1:04am
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Ewilan wrote on Aug 20th, 2013 at 6:32pm:
Correct me if I'm wrong, but it seems you can now get the highest monk stance with just 2 monk levels


1 monk level is all that's required.
  

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Re: Enhancement Pass Arcane Archer Builds
Reply #146 - Aug 21st, 2013 at 10:22am
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Carpone wrote on Jul 9th, 2013 at 8:13am:
Anyway, back to AA stuff.  I built the 12 Monk/6 Ranger/2 FvS version on Lamannia and it's meeting my goals.  Saves are much better:

F/R/W Saves:
08/08/08 Monk 12
05/05/02 Ranger 6
03/03/03 Favored Soul 2
04/04/04 Epic 8
15/11/17 CON/DEX/WIS bonus
01/01/01 Competence (Eldritch Ritual)
04/04/04 Morale (Greater Heroism)
04/04/04 Insightful (Superior Parrying)
07/07/07 Resistance (augment)
01/01/01 Sacred (Blessing of the Three Dragons)
02/02/02 Luck (Augment)
00/00/03 Contemplation III (Henshin Mystic)
00/-4/00 Yugo WIS potion
------------
54/46/56
00/00/10 vs. Enchantments (Elf + Enchantment Lore III + Monk Still Mind)
------------
54/46/66

The 2 splash is however you want to flavor your monkcher.  If I had the APs to spare, I'd look at Munkenmo's beguile/frost arrow version with 2 Druid.


I wonder how the 2 Cleric splash would work instead of 2 FvS. The Radiant Servant tree offers some great options for better heals. You lose 3 reflex saves and a little bit of spell points, but you gain:

1) +75% Wand + Scroll Mastery
2) Altruism: +13 positive spell power
3) Divine Healing (description says 4d4 per point of Heal; with maxed Heal and decent healamp, this could be substantial; not sure if further raised by Empower Healing)
  
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Re: Enhancement Pass Arcane Archer Builds
Reply #147 - Aug 21st, 2013 at 1:48pm
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LafoMamone wrote on Aug 21st, 2013 at 10:22am:
I wonder how the 2 Cleric splash would work instead of 2 FvS. The Radiant Servant tree offers some great options for better heals. You lose 3 reflex saves and a little bit of spell points, but you gain:

1) +75% Wand + Scroll Mastery
2) Altruism: +13 positive spell power
3) Divine Healing (description says 4d4 per point of Heal; with maxed Heal and decent healamp, this could be substantial; not sure if further raised by Empower Healing)


One of the cleric trees also had +2 to all saves at tier 1 but I can't remember whether it was in a tree you could get along with the other things you listed.
  
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Re: Enhancement Pass Arcane Archer Builds
Reply #148 - Aug 21st, 2013 at 5:26pm
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I just stayed with the 2 fighter levels and took the elven options in the helf racial tree on mine.  I ended up taking runebow and with conjured arrows I'm at around 150 positive spell power.  My pinion isn't fully upgraded, but it's nice that bows are getting spell casting implement for AA.
« Last Edit: Aug 21st, 2013 at 5:29pm by LordPiglet »  
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Re: Enhancement Pass Arcane Archer Builds
Reply #149 - Aug 22nd, 2013 at 4:03pm
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What kind of crits are you guys pumping out now? I did a LR on my Jugg (don't really want to level him up as a TR at the moment) and did 16 ranger/2 monk/2 arti. Biggest crit I saw on a helpless dummy was 14,8xx. No updated gear from anything new (such as the deadly permutations on gear).

I really miss quickened reconstruct, and I can see that non-empowered cocoon on a WF is gonna suck in tougher content, but so far it's not so bad.
  
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