Limpgimp wrote on Aug 9
th, 2013 at 4:32am:
You cannot use divine might with lvl2 paladin, no turn undead charges
Thanks for pointing that out. Talk about shitty design. If Divine Might can't be used until Paladin level 4, then it should be a tier 4 enhancement. Looks like 2 Druid is the best option instead.
Human 16 Monk/2 Fighter/2 Druid
16 Monk: 3[1d6] fists, Stunning Fist, Improved Evasion, Abundant Step, bypass all metal DR
2 Fighter: +3 Tactics, 2 feats
2 Druid: Magical Training, access to Empower Healing Spell feat, 30% Doublestrike enhancement, Ram's Might
Shintao (15): +10% offhand proc, +15 PRR in earth stance, 15% heal amp
Ninja Spy (34): Tier 5 abilities
Nature's Warrior (8): 30% Doublestrike
Kensei (11): +3 Tactics, +1 hit/dmg, Improved Dodge I
Racial (12): 20% heal amp, +1 stat, +1 stat, 20% damage boost
ED: Legendary Dreadnought for +50% helpless damage, Improved PA.
Twists: Sense Weakness, A Dance with Flowers, Rejuv Cocoon
Gear: Antipode with Ruby of Devotion slotted.
Unarmed damage:
3.0[W] (16 Monk) + 1.0[W] (Improved Martial Arts) + 0.5[W] (Reinforced Fists) + 1.5[W] (A Dance with Flowers) + 0.5[W] (Improved Power Attack) = 6.5[W].
23 average base damage 6.5[1d6]
05 Dream Visor
04 Planar Conflux
08 Enhancement
01 Kensei
05 Power Attack
16 STR bonus (=42 STR)
02 Ram's Might
---
64 average base damage
Heroic feats:
1 Monk: PA, Level: Cleave, Human: Dodge
2 Monk: Deflect Arrow
3 Level: TWF
6 Monk: Stunning Fist, Level: Great Cleave
9 Level: ITWF
12 Level: Mobility
15 Level: GTWF
18 Level: Empower Healing Spell
19 Fighter: Spring Attack
20 Fighter: Improved Critical: Bludgeoning
Epic feats:
21 Overwhelming Critical
24 Improved Martial Arts
26 ED: Perfect TWF
27 Epic Damage Reduction
28 ED: Tactics
Dodge:
06 Monk level 6
08 Item
03 Dodge feat
02 Mobility feat
02 Spring Attack feat
03 Acrobatic (Ninja Spy)
01 Improved Dodge (Kensei)
----
25
PRR:
15 Grandmaster Earth Stance
15 Iron Skin
15 Planar Conflux
16 Augment
10 Epic Damage Reduction
----
71 PRR = 33% damage reduction
Doublestrike (Mainhand):
03 Artifact
06 Item
05 Perfect TWF
---
14% Doublestrike (passive)
30 Action Boost
---
44% Doublestrike (active)
Helpless Damage:
100 Base
050% Legendary Dreadnought
030% Sense Weakness
030% No Mercy
-----
210% Helpless Damage
STR 16 (10 points) + 4 tome + 1 human + 8 item + 3 insightful + 1 exceptional + 2 ship + 2 yugo + 5 level ups = 42
DEX 14 (6 points) + 4 tome + 7 item + 1 exceptional - 2 stance + 2 ship = 26
CON 14 (6 points) + 4 tome + 8 item + 2 insightful + 1 exceptional + 2 ship + 2 yugo + 4 stance = 37
INT 8 + 4 tome + 1 exceptional + 2 ship = 15
WIS 17 (13 points) + 4 tome + 2 Ninja Spy + 7 item + 2 insightful + 1 exceptional + 2 ship + 2 yugo + 1 human + 2 level ups (before level 24) = 40
CHA 8 + 4 tome + 1 exceptional + 2 ship = 15
Mainhand: Antipode, Fist of the Horizon
Chest: Flawless Black Dragon (blue: Good Luck)
Head: EE Black Dragon +8 CON (green: 16 PRR, yellow: +2 Insightful WIS)
Ring: Shintao with Holy Burst
Ring: Dun'Robar +5 Exceptional Mastery (+2 Insightful CON)
Bracer: 30% heal amp of Superior Parrying
Gloves: EE Backstabber's Gloves (yellow: +2 WIS)
Cloak: Jeweled Cloak (green: Heavy Fort, yellow: +7 WIS)
Feet: Kundarak Delving Boots
Neck: Jorgundal's Collar (green: ??, yellow: ??)
Belt: EH Girdle of Giants' Brawn (green: +35 HP, yellow: +20 Vitality)
Goggles: EE Dream Visor (yellow: +1 exceptional stats)
Stunning Fist: 10 base + 14 (half char level) + 10 item + 5 mastery + 3 Kensei + 6 Legendary Tactics + 15 WIS bonus + 1 Fighter past life + 2 ED Tactics = 66
F/R/W
10/10/10 Monk 16
03/00/00 Fighter 2
02/00/02 Druid 2
04/04/04 Epic 8
07/07/07 Resistance item
04/04/04 Morale (Greater Heroism)
01/01/01 Competence (Eldritch Ritual)
01/01/01 Sacred (ship)
02/02/02 Luck (augment)
04/04/04 Insightful (Superior Parrying)
13/08/15 CON/DEX/WIS
00/00/-4 Yugo STR drawback
-------------
51/41/46
00/00/02 vs. Enchantment (Monk Still Mind)
--------------
51/41/48