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Very Hot Topic (More than 75 Replies) "User Pain Level" is at an all time low... (Read 39586 times)
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Re: "User Pain Level" is at an all time low...
Reply #50 - Aug 22nd, 2013 at 1:49pm
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Spybot wrote on Aug 22nd, 2013 at 11:14am:
I know you knew as well he wanted to say Geography, but good show with that info as well, learned something.
Pangaea, right, though didn't know details of it.


A lot of time after it actually, When Corsica and Sardaigne were part of the mainland ( they made a 90° turn due to the intrusion of the Adriatic Micro-plate in the European Plate.

But Plate Boundary geology is a really fun stuff.  ( and it's a huge mess, a huge pile of unholy mess )
You get to find ocean floor at more than 3000m
( Typically, part of the Matterhorn, and some of the mountains around, or more easy to access the pillow lava of the Chenaillet over Montgenèvre near the French-Italy border. )
  

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Re: "User Pain Level" is at an all time low...
Reply #51 - Aug 22nd, 2013 at 1:54pm
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Spybot wrote on Aug 22nd, 2013 at 5:58am:
So don't, you're entitled to do things the way you see fit.
See if I care about your state of being brain dead, and too lazy to even fucking read something that doesn't have pictures included.


When pictures improve the quality of writing, you have problems
  
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Re: "User Pain Level" is at an all time low...
Reply #52 - Aug 22nd, 2013 at 2:07pm
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To majmal:

Over all I can say that this expansion pack is quite excellent. Some of the quests are a bit boring and linear (in the wheloon prison pack, haven't had a chance to test out the stormhorns quests yet), but a couple of them (like Through The Mirror Darkly, damn that quest is awesome) are quite well designed and very fun.

Loot I feel was a bit badly done in this expansion pack, mostly because you get items at level 9 that give just as much damage as the epic elite dream visor that so many people farmed the crap out of EE PoP for. However, I do like how slots are appearing more often on items (like I got a health +8 belt of false life +40 with a colourless augment slot the other day, I was freaking excited), since this allows us to further customize and specialize our pulled loot for our own uses.

The enhancement pass......the EP was very well designed in general (IMO at least, feel free to disagree), and offers a lot more versatility/utility to many builds. One thing I kind of didn't like in the EP, however, was that in general I found that it had a focus of lowering defense (through reduction of    self healing for my sorcerer by losing wand and scroll mastery, THF stalwart defenders/defender of siberys no longer getting some of the top tier defenses from the stance) while still really upping offense (my sorc is much higher in damage since the EP, the burning DOT from fire savant is actually really really awesome, and slaying arrows from AA.....just wow......).

There are still many changes and fixes needed for the EP, like some of the abilities in some trees really need their price toned down, and I feel like the racial tree should be much much cheaper than the class trees, i.e., less points to attain the top tier, maybe make very few abilities cost 2/tier.

On the bugs side, I will say that there are definitely bugs, and some annoying ones at that (like half the time the shrine room in von 1 will close before I can rest before the arena fight), but compared to MOTU (remember mobs and players running into walls making quests uncompletable?) the bugs in this pack are very few, and compared to a couple years ago I do feel like the game is a lot more smooth.

The main problem with this expansion pack, and really with the game in general since MOTU, is that too many systems have been changed, and there isn't enough content. Before menace of the underdark there was TOD, hound, VOD, shroud, ADQ (epic), VON (epic), chronoscope (epic), LOB, MA, many epic adventure packs, some purely high level packs with decent loot (IQ/DD, cannith), and this was all content we could play at cap to make significant character progress.

Right now what you guys on the dev time need to do is really crack down on content, get raids done, get quest packs done, give us more EDs, and generally give us more things to do at end game. At the moment what the game really really needs is more content; not system changes, not more changes to loot gen gear, graphics, sound effects, etc. What we need is more stuff to run.

It has been made clear by producer rowan that he intends to  keep the cap at 30 for a long time and give us more content and end game things to do. This is great, but please get to it sooner than 2014....we need things to do NOW, not in 6 months, we need these things to do now.

Thanks.
  

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Re: "User Pain Level" is at an all time low...
Reply #53 - Aug 22nd, 2013 at 2:20pm
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^^^^ A thousand times this.
  
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Re: "User Pain Level" is at an all time low...
Reply #54 - Aug 22nd, 2013 at 2:30pm
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kierg10 wrote on Aug 22nd, 2013 at 2:07pm:
The main problem with this expansion pack, and really with the game in general since MOTU, is that too many systems have been changed, and there isn't enough content. Before menace of the underdark there was TOD, hound, VOD, shroud, ADQ (epic), VON (epic), chronoscope (epic), LOB, MA, many epic adventure packs, some purely high level packs with decent loot (IQ/DD, cannith), and this was all content we could play at cap to make significant character progress.


I don't post much here... But Amen to this... Before MotU our guild had raid nights playing all of the old school epic raids multiple times per week. Good times. Now, there's just CitW, and it's value is waning...

More content, and less of FoS's bullshit changes... I honestly don't think I've ever hated a person more that I've never met face-to-face. And that's saying something given the number of trollish encounters I've had since the days of Prodigy dial-up...
  
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Re: "User Pain Level" is at an all time low...
Reply #55 - Aug 22nd, 2013 at 2:37pm
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kierg10 wrote on Aug 22nd, 2013 at 2:07pm:
.we need things to do NOW, not in 6 months, we need these things to do now.


If they wait 6 month a lot of us are going to be gone to greener pastures.

They really need to crank up the content production...
Right now it would be safer for the game, in the long term, to just ditch the Epic TR thingie and piss content as fast as possible.

( and if you do that, make an announcement that Epic TR has been postponed sine die, because a lot of people are gone already while waiting for that shit to happen... if you say that it's ditched, they will come back )

  

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Re: "User Pain Level" is at an all time low...
Reply #56 - Aug 22nd, 2013 at 2:41pm
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I had people I knew still complaining about Epic TRing, and the proposed changing of the experience curve for TRs  right up to the point where the client began updating...Despite it being quite publicly stated that the 'expansion' was not going to change either of those things.

  
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Re: "User Pain Level" is at an all time low...
Reply #57 - Aug 22nd, 2013 at 4:05pm
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Pros:
- The enhancement system is solid.  Some parts of it need polishing: Tempest tier5, AoV core ability level 18, KotC core abilities/tier 5 are all lulz worthy.  Filler abilities need to be nuked, like wand heightening, anything that provides bonuses to saves against Fear, and the entire Protection tree.  At least the latter has been recognized by Turbine.

- The new epic feats, including the ED feats, are desirable.  I was pleasantly surprised.

- The Dodge change is awesome.  The previous system of stacking different Dodge values was a turd.  Even though I'll be lambasted for suggesting it, Healing Amp needs the same treatment.

- It's not fixed yet, but DC casting took a step in the right direction.

Cons:
- Stuff breaking that wasn't scoped as changed in the release notes: Unyeilding Sovereignty not clearing death penalty, Pale Masters negatively affected by Death Ward/Turn Undead, 20th raid lists having zero named items, etc.  I will never understand how stuff gets borked when there was no notable change.  What's old is new again.

- The revamped Secret Door/Search system feels like it was implemented because some developer had a bug up their ass to change it for the sake of changing it.  Rediscovering the new DCs to find a secret door or trap box is a complete pain in the ass.  Making me relearn the game for the sake of relearning the game is a flawed player retention strategy.  It's also not tuned well for new EE content, where an 81 Search can't find a secret door in Wheloon.  Congratulations on the new trend with trap finding: Improved Evasion with 1k HP.

- 80% of the named loot is suboptimal.   There are a few gems, but it's mostly due to the power of their abilities (+5 DC, +11 stat, +10 Deadly, etc).  I'm sorry Melange, but it's obvious from the 12 new items that you aren't in tune with what players want from gear.  There were some overlooked quick wins that would have been straightforward and easy/fast to implement, like ML28 versions of ES challenge gear.

- No raid.  Players don't need three more levels to complete CitW or FoT.

- Increasing ML of twink items was a kick in the balls.  I also don't understand the mentality when in the same update you introduce effects like Deadly V @ ML9.  That's more useful than any melee twink item I had on my mule. 

- As the author of one of the most popular speed TRing guides, I completely understand the reason for adjusting the quest XP system.  However, the way it was 'fixed' is a punch in the gut.  Less popular quests don't suddenly become desirable just because you can't farm the rich XP/min quests.  Turbine should have fixed the XP/min of the less popular quests to make them competitive with speed TR staples like Shadow Crypt, Delera's part 2+4, Litany, VON3, etc.

- Mob density is ridiculously high in Wheloon and Stormhorns quests.  More mobs does not equate to more entertainment.
  
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Re: "User Pain Level" is at an all time low...
Reply #58 - Aug 22nd, 2013 at 4:18pm
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Carpone wrote on Aug 22nd, 2013 at 4:05pm:
Pros:
- The enhancement system is solid.  Some parts of it need polishing: Tempest tier5, AoV core ability level 18, KotC core abilities/tier 5 are all lulz worthy.  Filler abilities need to be nuked, like wand heightening, anything that provides bonuses to saves against Fear, and the entire Protection tree.  At least the latter has been recognized by Turbine.

- The new epic feats, including the ED feats, are desirable.  I was pleasantly surprised.

- The Dodge change is awesome.  The previous system of stacking different Dodge values was a turd.  Even though I'll be lambasted for suggesting it, Healing Amp needs the same treatment.

- It's not fixed yet, but DC casting took a step in the right direction.

Cons:
- Stuff breaking that wasn't scoped as changed in the release notes: Unyeilding Sovereignty not clearing death penalty, Pale Masters negatively affected by Death Ward/Turn Undead, 20th raid lists having zero named items, etc.  I will never understand how stuff gets borked when there was no notable change.  What's old is new again.

- The revamped Secret Door/Search system feels like it was implemented because some developer had a bug up their ass to change it for the sake of changing it.  Rediscovering the new DCs to find a secret door or trap box is a complete pain in the ass.  Making me relearn the game for the sake of relearning the game is a flawed player retention strategy.  It's also not tuned well for new EE content, where an 81 Search can't find a secret door in Wheloon.  Congratulations on the new trend with trap finding: Improved Evasion with 1k HP.

- 80% of the named loot is suboptimal.   There are a few gems, but it's mostly due to the power of their abilities (+5 DC, +11 stat, +10 Deadly, etc).  I'm sorry Melange, but it's obvious from the 12 new items that you aren't in tune with what players want from gear.  There were some overlooked quick wins that would have been straightforward and easy/fast to implement, like ML28 versions of ES challenge gear.

- No raid.  Players don't need three more levels to complete CitW or FoT.

- Increasing ML of twink items was a kick in the balls.  I also don't understand the mentality when in the same update you introduce effects like Deadly V @ ML9.  That's more useful than any melee twink item I had on my mule. 

- As the author of one of the most popular speed TRing guides, I completely understand the reason for adjusting the quest XP system.  However, the way it was 'fixed' is a punch in the gut.  Less popular quests don't suddenly become desirable just because you can't farm the rich XP/min quests.  Turbine should have fixed the XP/min of the less popular quests to make them competitive with speed TR staples like Shadow Crypt, Delera's part 2+4, Litany, VON3, etc.

- Mob density is ridiculously high in Wheloon and Stormhorns quests.  More mobs does not equate to more entertainment.

Agree with the above and Kierg10.  Don't care about the bugs too much, but I'll add this:  Loot needs to be semi-difficult to get.  Old Epics were too hard and infinite.  (How many completed eRoSS's are there after 4 years?)  MoTU loot was a bit too easy and eGH as stupid easy.(Epic Blue/White/Black Dragon Armor.  I'm looking at you.  Are you fucking kidding me?)  These new quests are leaning towards stupid easy, too. 

A big part of what Kierg was saying is that we need to be able to play for a long time and still feel progress.  eTR feats and ED feats is a cool way to do this with the experience system.  Loot grinding is the other way.  I don't want old epics or dragontouched ridiculousness, but the traditional raid loot mechanics were solid.  The drop rates on Girds, Bloodstones, Boots of the Innocent, etc and most rare named items seemed to work from 2008-2012.  They were there, people had them, but getting them wasn't as simple as running a chain 3 times on casual and the end reward list hands it to you like candy at Halloween.

More quests.  A better plan for long term enjoyment.  Nobody wants a ton of easy to get loot that is obsolete in 3 months.            
  
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Re: "User Pain Level" is at an all time low...
Reply #59 - Aug 22nd, 2013 at 4:23pm
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I haven't redone all off my characters yet, but so far I'm impressed with the flexibility.of the new enhancements. It's made for some interesting discussion in game and on forum about the relative merits of various splashes and approaches. While there are some dogs in the trees, the increase in options to build is nice.
  

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Re: "User Pain Level" is at an all time low...
Reply #60 - Aug 22nd, 2013 at 4:47pm
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majmalphunktion wrote on Aug 21st, 2013 at 10:09pm:
Oh it is fair...and it was not 3 times the size. The enhancement pass alone blows away anything we did in MOTU in terms of complexity.


Fair enough, Maj.  Do the players know it and recognize it?  Doesn't seem like it.  They want their toys and candy - they don't really want to know why the game runs better.

Better yet, share with us - is it growing the game?  Has it made a difference in retaining players or drawing them back?  While I'd love numbers, some indication would be great.

You've been a  fav among the out crowd and even the in crowd.  As the People's Voice, let me ask, when the game is running closer to how you think it should and the bugs are at what you consider an acceptable / manageable level - will there be enough players left to keep DDO alive?

  
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Re: "User Pain Level" is at an all time low...
Reply #61 - Aug 22nd, 2013 at 5:49pm
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spathic wrote on Aug 22nd, 2013 at 4:23pm:
I haven't redone all off my characters yet, but so far I'm impressed with the flexibility.of the new enhancements. It's made for some interesting discussion in game and on forum about the relative merits of various splashes and approaches. While there are some dogs in the trees, the increase in options to build is nice.



I agree with this. I think I have more interesting options. It's the LR plus enhancement choice for 10 toons that's getting depressing. I've done two so far. My account mule and my static multi TR that's waiting on another TR with my running partner to be done.

It's just a bloody ton of work.
  
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Re: "User Pain Level" is at an all time low...
Reply #62 - Aug 22nd, 2013 at 6:11pm
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Terebinthia wrote on Aug 22nd, 2013 at 5:49pm:
It's just a bloody ton of work.


A Third of the herd is done here... I'll probably won't do anything on the mules, but that's still 6 characters done out of 16... ( 19 with the mules )

That's between doing raids and emptying inventories after said raids...
I haven't even started exploring the new stuff.

  

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Re: "User Pain Level" is at an all time low...
Reply #63 - Aug 22nd, 2013 at 7:04pm
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Flav wrote on Aug 22nd, 2013 at 6:11pm:
A Third of the herd is done here... I'll probably won't do anything on the mules, but that's still 6 characters done out of 16... ( 19 with the mules )

That's between doing raids and emptying inventories after said raids...
I haven't even started exploring the new stuff.



However, I am feeling the love for the free LR we got whenever we did. Haven't touched a +20 so far... Cheesy

(Also tried their ui layout thing. Big fucking woop, it saves the locale of your hotbars but not what's actually in them. Er. Nope.)
  
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Re: "User Pain Level" is at an all time low...
Reply #64 - Aug 22nd, 2013 at 7:14pm
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Terebinthia wrote on Aug 22nd, 2013 at 5:49pm:
It's just a bloody ton of work.


Yeah - I do like the new system, and agree that most of my characters are better off because of it. But I spent a long time getting them to where they were before the update, and redoing all of them, INCLUDING possibly doing an LR or LR20 was not something I was looking forward to or have particularly enjoyed so far.
  
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Re: "User Pain Level" is at an all time low...
Reply #65 - Aug 22nd, 2013 at 7:36pm
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pnellesen wrote on Aug 22nd, 2013 at 7:14pm:
Yeah - I do like the new system, and agree that most of my characters are better off because of it. But I spent a long time getting them to where they were before the update, and redoing all of them, INCLUDING possibly doing an LR or LR20 was not something I was looking forward to or have particularly enjoyed so far.


I agree with this.  Having 15+ characters, across all servers, with more than a few at high level, makes re-doing enhancements one quite the process.  The multi-classes are an extreme pain.  Instead of playing the game, I am sitting around trying to figure how to best re-configure characters.  While that can be engaging to an extent, it gets old fast.
  
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Re: "User Pain Level" is at an all time low...
Reply #66 - Aug 22nd, 2013 at 9:34pm
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Wait...this thread is positive?


I'm in the wrong fucking place. I came home and planned on reading the fuck yous before bed.

You guys disappoint.

My thoughts --I agree, more content, less changes. I think we are pretty done with the changes--it is more about going back and clearing up some of the half baked ones.
All missions named after rock/metal songs is a friend of mine's work, and he is my favorite content designer in the building. In close second is the guy who does challenges, but he has not been set loose to go crazy yet.
The next raid is fucking crazy at least on paper.
  
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Re: "User Pain Level" is at an all time low...
Reply #67 - Aug 22nd, 2013 at 9:49pm
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majmalphunktion wrote on Aug 22nd, 2013 at 9:34pm:
Wait...this thread is positive?


I'm in the wrong fucking place. I came home and planned on reading the fuck yous before bed.

You guys disappoint.

My thoughts --I agree, more content, less changes. I think we are pretty done with the changes--it is more about going back and clearing up some of the half baked ones.

...

The next raid is fucking crazy at least on paper.


We exist to disappoint, so your disappointment is not disappointing.

The #1 half-baked change is the tying of mob stats to CR and autocalculating CR from difficulty setting on epic quests. Would it be that hard to design EE first, then individually tweak mobs and encounters for the lower settings to remove complexity and danger, instead of just saying 'ah fuck it, let's design EH properly then ramp up all the mob CRs by almost exactly 55% and see what happens on EE?'
  

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Re: "User Pain Level" is at an all time low...
Reply #68 - Aug 22nd, 2013 at 9:56pm
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whothefuckami wrote on Aug 22nd, 2013 at 9:49pm:
We exist to disappoint, so your disappointment is not disappointing.


Speak for yourself. I am disappoint.
  

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Re: "User Pain Level" is at an all time low...
Reply #69 - Aug 22nd, 2013 at 10:42pm
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majmalphunktion wrote on Aug 22nd, 2013 at 9:34pm:
Wait...this thread is positive?


I'm in the wrong fucking place. I came home and planned on reading the fuck yous before bed.

You guys disappoint.

My thoughts --I agree, more content, less changes. I think we are pretty done with the changes--it is more about going back and clearing up some of the half baked ones.
All missions named after rock/metal songs is a friend of mine's work, and he is my favorite content designer in the building. In close second is the guy who does challenges, but he has not been set loose to go crazy yet.
The next raid is fucking crazy at least on paper.



You guys need to rename Beyond the rift to Into the void.

Just saying.

and I'm really hoping for a doozy for the next raid Cheesy

Tell me more tell me more.... Cheesy Cheesy Cheesy Cheesy
  

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Re: "User Pain Level" is at an all time low...
Reply #70 - Aug 22nd, 2013 at 10:54pm
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Kimberlite wrote on Aug 21st, 2013 at 9:59pm:
So I can cite this as endorsement to do a few runs tonight without consequence



Don't do that (NOT directed at Kimberlite, this is broadcast) - not to MajMal - Fuck FoS; but if anyone uses MM's post here later on to justify exploiting, you will fuck up the only communication that can be REAL with Turbine.
  
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Re: "User Pain Level" is at an all time low...
Reply #71 - Aug 22nd, 2013 at 11:04pm
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majmalphunktion wrote on Aug 22nd, 2013 at 9:34pm:
Wait...this thread is positive?


I'm in the wrong fucking place. I came home and planned on reading the fuck yous before bed.

You guys disappoint.

My thoughts --I agree, more content, less changes. I think we are pretty done with the changes--it is more about going back and clearing up some of the half baked ones....


Y'all do that, and I will be back.  Check my account's client connects, I am staying patched but not logging in.  Start with cannith crafting.
  
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Re: "User Pain Level" is at an all time low...
Reply #72 - Aug 22nd, 2013 at 11:43pm
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karatekid wrote on Aug 22nd, 2013 at 11:04pm:
Start with cannith crafting.

Sorry, that has to come second to something more important. Start by defenestrating FoS. Then fix Cannith Crafting.

With regards to your other comment, Turbine could easily close the quest if they cared to do so. Farming VoN 1 right now is taking advantage of a mistake, but it is not an exploit. The quest is completed legitimately, and the end rewards are obtained from the quest giver in complete accordance with game mechanics. QA/QC on loot tables prior to an update is not my responsibility.

It won't ever come close to making up in utility for the gear that FoS nerfed - I don't place a high value on any of the EN items and have no immediate use for any of them. Basically, I grabbed a set just because I could. I've reached the point that a ban wouldn't bother me anyways, but given the crowds around House K last night, there is not not much chance of that happening at this point.
  

Memnir wrote on Jun 14th, 2013 at 10:59am:
Note to any Turbine staffers reading this, and one I genuinely hope you share around the office: DDO has become a shit game because y'all have made it a shit game. Once it was great. Now, it's a festering puddle of monkey diarrhea. No matter how you try to justify it, or pat yourselves on the back for doing great jobs... it's a shit game now because of you. Y'all keep on giving the players the middle finger, and you keep expecting us to reward you for the abuse. I've had it with you narcissistic fuckwads and your myopic policies of ineptitude.
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Re: "User Pain Level" is at an all time low...
Reply #73 - Aug 23rd, 2013 at 3:43am
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majmalphunktion wrote on Aug 22nd, 2013 at 9:34pm:
Wait...this thread is positive?


I'm in the wrong fucking place. I came home and planned on reading the fuck yous before bed.

You guys disappoint.

My thoughts --I agree, more content, less changes. I think we are pretty done with the changes--it is more about going back and clearing up some of the half baked ones.
All missions named after rock/metal songs is a friend of mine's work, and he is my favorite content designer in the building. In close second is the guy who does challenges, but he has not been set loose to go crazy yet.
The next raid is fucking crazy at least on paper.


We strive to please... erm disappoint. The fact being that with the official forums having less functionality than what a 12 year old can do in a matter of hours ( no search, no 'new posts since...', no stay logged in, the Close Threads at first sight of disagreement policy and the use the Banhammer like I use my sledgehammer on rocks when I'm rockhounding the Vault is the place where we can actually talk about the game.

Now if you could ask the chimpanzees in the web department to pull their hands ( and feets ) out of their ass and actually rollback the forum downgrade so that we can go back to talk nice on the official forum and be naughty here.... That way you'd get all the negative things here.


  

Yes my avatar is an Hermine eating a Greenland Lemming for brunch.
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swampshape
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I Love Drama!

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Re: "User Pain Level" is at an all time low...
Reply #74 - Aug 23rd, 2013 at 6:10am
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Flav wrote on Aug 23rd, 2013 at 3:43am:
and actually rollback the forum downgrade so that we can go back to talk nice on the official forum...


I don't go in for negativity much (but I do find it entertaining)... strangely, I do find myself coming here before the official forums now. Less muck to wade through and with search and dev tracker so limited now, it is much harder to find useful stuff on official forums...
« Last Edit: Aug 23rd, 2013 at 6:11am by swampshape »  
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