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exiledtyrant
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melee sorcerer DDO
Aug 22nd, 2013 at 7:41pm
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I have just started about 2 days ago and could use help building a melee sorcerer. I am looking to be a pure 20 sorc earth savant with magic CC earth/ acid based and melee weapon crit/AC shred. I am looking to risk 10% spell failure on wearing leather armor and I want to use a two handed weapon. I am pretty set on maul. I want a crushing weapon not slashing or piercing.

I really wanted to dual wield morning stars but the stat budget for two weapon fighting seemed far to high as you need a lot of dex which takes away from damage and hit roles. two weapon fighting also seems very feat heavy.

If anyone could point me to a character builder with the new enhancement tree that would be great.

I don't want everything in the earth tree so I will probably only spend the 41 points to become an earth elemental.
I don't want all of the human stats so i will probably only take 2 action boost 1 for melee and 1 for spell power (both 20% increases), I'll take the ability boost and the ability boost for stats while using action boost. I'm looking at with all ability score traits I should have + 4 in str, +4 in cha, +6 in dex every 20 seconds so I get full leather armor bonus with only 10 second downtime. Those combined with greater heroism and I will probably have around 20points invested.

that leaves me at 61 points in with 19 to go if the guide i read that says you cap at 80 enhancements is right. I was thinking of investing the last 19 into water savant for lethargic that slows attack and move speed and gives me stronger cold based spells.


I'm thinking of investing in mage armor, stone skin and shield for ac seeing as leather armor doesn't  seem to get in the way of their effects. I may take blur as added protection but I really don't want to be dodge based.

I'm not sure of spells for offense as I haven't had alot of time to chew over the huge list offered. I like flesh to stone, kill cloud,  acid cloud, acid rain looks fun, Hold (monster, person, animal). I don't think I'll invest in the spell like abilties but I am not sure. I have acid spray for now just as a cheap damage source.

I am not sure how my feats will play out.

Right now I have :
force of character - use charisma on will saves instead of wisdom
Meta magic Exend spell - double CC duration

I am a human so I get 8 feats in total it looks like

for my last 6 I was thinking of these:
Light armor proficiency
power attack
critical focus
critical damage focus
weapon focus bludgeon
spell focus transmutation

Feats I'm thinking about:

Improved trip
improved sunder
precision ( not sure how I am going to get the dex however)
greater spell penetration
greater spell focus
meta magic empower


I am a 28 point build, Human sorcerer. My stats are as follows:
str 16
dex 10
con 10
int 12
wis 8
cha 16
« Last Edit: Aug 22nd, 2013 at 9:06pm by exiledtyrant »  
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exiledtyrant
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Re: melee sorcerer DDO
Reply #1 - Aug 22nd, 2013 at 9:05pm
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I narrowed down a list of spells that interested per spell cap here:

level 1
night shield
Shield
master's touch
hypnotism

level 2

resist energy
blur
knock
touch of idiocy

level 3

haste
slow
stinking cloud
protect from energy

level 4
burning blood
stone skin
fire sheild
acid rain

level 5
cloud kill
hold monster
niacs biting cold
protection from elements

level 6
acid fog
flesh to stone
freezing sphere

level 7
hold person mass
power word blind
waves of exhaustion

level 8
black dragon bolt
polar ray
power word stun

level 9
hold monster mass
energy drain
power word kill


I didn't really like much of the last there level of spells I was wondering if you don't take a an higher level spell can you trade it in for a lower level spell? I could see maybe changing out the power word spells for enhancement mass buffs if able.

it looks like I'll be trading out mage armor for shield after seeing how it doesn't stack with anything.
  
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Re: melee sorcerer DDO
Reply #2 - Aug 22nd, 2013 at 9:11pm
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If you really are going for a melee sorc (I do not recommend it) swap one of your spells at level 6 for tenser's transformation.

+4 str/con/dex (stacking)

Full Base attack bonus

Proficiency with all martial weapons

(-2 spell DCs and longer spell cooldowns as the disadvantage.)
  

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Re: melee sorcerer DDO
Reply #3 - Aug 22nd, 2013 at 9:37pm
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I was kind of staying away from tensers because of the - Dcs and double cooldown. I guess that would just put me in the realm of a wizard cast wise though sine sorc already have small cooldowns?

would the -2 dc be to prohibitive if I wanted to land my CC like flesh to stone and hold mass? Looking at it again it seems really good actually. the 4 stat boost to my cha basically negate the - 2 on rolls and the Cd doubled aren't so bad. I won't be spamming spells back to back anyway

can I trade out some of the higher level spell for lower level ones?
« Last Edit: Aug 22nd, 2013 at 9:44pm by exiledtyrant »  
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Re: melee sorcerer DDO
Reply #4 - Aug 22nd, 2013 at 10:47pm
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FtS no save. Power word stun no save. Otto's irresistible dance no save. (try to fit in otto's irresistible.....such a good spell, maybe drop polar ray or black dragon bolt).

Hold mass eh, whatever. If you aren't planning on running EEs you should be able to make it work, but don't bring this build into EEs.....with your 28 pnt build/obvious newness to the game it will not work.

And there is no +4 cha boost on tenser's just +4 to all physical stats.
  

Terebinthia wrote on Feb 17th, 2014 at 9:26pm:
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Re: melee sorcerer DDO
Reply #5 - Aug 22nd, 2013 at 11:38pm
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B+ trolling.
  
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Re: melee sorcerer DDO
Reply #6 - Aug 23rd, 2013 at 5:34am
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cdr wrote on Aug 22nd, 2013 at 11:38pm:
B+ trolling.


I give C-, too bland and uninspired...


damn, now that popcorn will go to waste.
  

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Re: melee sorcerer DDO
Reply #7 - Aug 23rd, 2013 at 7:05pm
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cdr wrote on Aug 22nd, 2013 at 11:38pm:
B+ trolling.


yup

exiledtyrant wrote on Aug 22nd, 2013 at 7:41pm:
I have just started about 2 days ago


2 days ago and found the vault already? not saying its impossible, just unlikely.
  
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Re: melee sorcerer DDO
Reply #8 - Aug 23rd, 2013 at 11:13pm
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hm guess im just an idiot.
  

Terebinthia wrote on Feb 17th, 2014 at 9:26pm:
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Re: melee sorcerer DDO
Reply #9 - Aug 24th, 2013 at 3:05am
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kierg10 wrote on Aug 23rd, 2013 at 11:13pm:
hm guess im just an idiot.


your not an idiot. your post helped me a great deal in reshaping my character. I have been reading extensively about the game mechanics and have come up with a lot of different ideas for my character. I am going to shoot for more raw damage now and easier defense options I can budget.
The reason I found the vault is because you are the like the second search result for DDO forums and it is the only other forum that receives and traffic. Most other places I have gone have 1-5 year+ old info or are flat out dead.If more people were constructive like you instead of feeding off their own negativity I may well be on my way to a full planned character by now.
I was finally able to post in the DDO forums (hopefully I wont be bugged out again) here is what I wrote.


I am looking for help with making a melee sorcerer build.

I am just starting out so any info towards helping perfect this play style would be appreciated.

So far I have gone Maul, and light mithral chain shirt for armor(5% failure).

I need help with armor progression and how to farm mithral chain shirts. I'm not sure really where to start after this armor falls behind in the next 5 or so levels. I have a pretty good idea where I want to go to get mauls. I am also not sure where I should look for ways to get physical damage reduction past augments.

I will definitely be utilizing concealment with the 50% displacement spell and on and off with various fogs. If anyone could supply some good benchmarks for Dps survival stats that would be great. it's looking like I'll have to rely on AC, concealment and hp for the bulk of my defense as I can't budget a solid dex for dodge.

I am going for 41 earth/39 fire at the moment possibly 9 points from fire into human for the stats and boosts  but I am unsure. I am a human 28 point build sorc looking to go pure for elemental earth form.
my base stats are:
16 str
10 dex
10 con
12 int
8 wis
16 cha

My feats at the moment are:
force of character ( cha for will saves)
power attack
meta magic heighten ( to double buff duration)

I'm looking at 5 more so I am considering:
light armor proficiency
mental toughness
greater mental toughness
great spell focus conjuration
greater spell focus evocation

other feats I'm looking at:
bleeding feat
improved sunder
greater spell penetration
toughness

I'll make up a spell list and plug it in here later if I can still post. it should mostly center around 3 big single nukes for fire, 3 big dots from acid, 3 aoe fogs from acid/mist, buffs especially tensers transformation, and 3 fire aoes.
« Last Edit: Aug 24th, 2013 at 3:06am by exiledtyrant »  
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Re: melee sorcerer DDO
Reply #10 - Aug 24th, 2013 at 3:25am
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new spell list:

level 1
night shield
Shield
master's touch
hypnotism

level 2

Glitterdust
fog cloud*
bear's endurance
cat's grace

level 3

haste
dispalcement
heroism
rage

level 4
burning blood
stone skin
wall of fire*
solid fog

level 5
cloud kill
mind fog*
waves of fatigue*
protection from elements

level 6
acid fog
tenser's transformation
greater heroism

level 7
delayed blast fireball
power word blind*
waves of exhaustion*

level 8
black dragon bolt
incendiary cloud
power word stun*

level 9
Meteor swarm
energy drain*
wail of the banshee*


spells with * are spells that will be replaced by higher level spells or spells I don't care about.
  
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Re: melee sorcerer DDO
Reply #11 - Aug 24th, 2013 at 4:32am
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Ok, I'll bite

There are so many things wrong with this build, I wouldn't even know where to begin.
Your focus is all over the place and you are trying to achieve way too many things with so little experience/ gear*

Don't get me wrong though, your build can be done as long as you understand game mechanics properly.
Ever since the ENH pass, even vets have to relearn them.

Play what you enjoy most and try to learn mechanics along the way. You will screw up along the way, re-roll your char many times before you'll figure out what works best and what doesn't. Play with folks, listen for advice. Piece by piece, it will come to you.



  

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Re: melee sorcerer DDO
Reply #12 - Aug 24th, 2013 at 6:20am
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could you elaborate on what's wrong with the build? I have no experience with higher content etc so I have no idea what DCs I should be maintaining to land spells effectively and what hp level to have etc.

I just read that mithral armor has been pretty much wiped out after update 14 or something. So I guess my blue chain shirt now will be the last thing i get unless I have the chain shirt from the Houds of Xoarith or whatever it's called.  I would go from 12 possible AC to 24 possible AC. I'm not sure how high I have to get my AC though as a dps right now it seems good. with my 22 AC I have 60% miss chance but I dont know how fast that will degrade.  Concealment looks like it would net me another 50% miss chance check. My dodge is always going to suck I probably won't make it past 5%. It looks like I can get Physical reduc from augments. Theres also the items with natural armor floating around + the 2 natural AC I get from earth savant. I haven't even touched on deflection gear either.

I really need more bench mark numbers so I can plan around my character goals. I already dropped crit because after reading on this game mechanics I saw how hopeless it was to get a decent threat level on low threat weapons without kinsai or paladin. There is a lot of spell focus enhancements for items it looks like. If i only knew how high my DC check should come around that would be a great help.

DC, AC, HP benchmarks would be very helpful.
  
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Re: melee sorcerer DDO
Reply #13 - Aug 24th, 2013 at 6:27am
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exiledtyrant wrote on Aug 24th, 2013 at 6:20am:
could you elaborate on what's wrong with the build? I have no experience with higher content etc so I have no idea what DCs I should be maintaining to land spells effectively and what hp level to have etc.

I just read that mithral armor has been pretty much wiped out after update 14 or something. So I guess my blue chain shirt now will be the last thing i get unless I have the chain shirt from the Houds of Xoarith or whatever it's called.  I would go from 12 possible AC to 24 possible AC. I'm not sure how high I have to get my AC though as a dps right now it seems good. with my 22 AC I have 60% miss chance but I dont know how fast that will degrade.  Concealment looks like it would net me another 50% miss chance check. My dodge is always going to suck I probably won't make it past 5%. It looks like I can get Physical reduc from augments. Theres also the items with natural armor floating around + the 2 natural AC I get from earth savant. I haven't even touched on deflection gear either.

I really need more bench mark numbers so I can plan around my character goals. I already dropped crit because after reading on this game mechanics I saw how hopeless it was to get a decent threat level on low threat weapons without kinsai or paladin. There is a lot of spell focus enhancements for items it looks like. If i only knew how high my DC check should come around that would be a great help.

DC, AC, HP benchmarks would be very helpful.


Basically, the build is extremely terrible.  You can dominate normal, casual and maybe even hard difficulty, but so can any other build, and most can do it way faster than you can.  Reasonable DCs are something like 50-60s, which is impossible with your setup.  None of your spells or tactics will land, pretty much ever in tough content.  Meanwhile, your melee DPS is really bad and there is zero synergy between anything in the build.
  
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Re: melee sorcerer DDO
Reply #14 - Aug 24th, 2013 at 6:38am
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The ONLY decent melee sorc build I ever saw was the "Tukaw" build and one or two of its variants. Tukaw was a player on Khyber and I personally saw how good it was at the time when he and I (I was playing Arkat my WF Monk) duoed Elite Sins of Attrition shortly after the Amrath area came out several years ago. He got about 2/3 - 3/4 of the kills in that run so that build was solid at that time.

A Tukaw build now has a split like 16Sorc/2Pal/2Monk. A variant would be the same except 2Monk could be replaced by 2Rogue if you wanted to also be able to get traps without having to take up one of your precious slots with Knock.

You can try to find the build posted on the DDO forums but it was posted a long time ago. The forum user name who posted it that you're looking for is "Tak."

Good luck.
« Last Edit: Aug 24th, 2013 at 6:39am by Arkat »  

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Re: melee sorcerer DDO
Reply #15 - Aug 24th, 2013 at 6:55am
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sAtomicMew wrote on Aug 24th, 2013 at 6:27am:
Basically, the build is extremely terrible.  You can dominate normal, casual and maybe even hard difficulty, but so can any other build, and most can do it way faster than you can.  Reasonable DCs are something like 50-60s, which is impossible with your setup.  None of your spells or tactics will land, pretty much ever in tough content.  Meanwhile, your melee DPS is really bad and there is zero synergy between anything in the build. 


is 50-60s for like level 28 content? or is that starting even earlier? how do pure caster's get into those ranges?

what about damage reduction and Hp for melee?

after looking at the enhancement bonus article on ddo wiki I see that enhancements don't stack. how do caster's get the cha so high for such high DCs? If I can only wear 1 +10 cha item and a sec of bracers for another +1 in both spell school what's left? Apparently not even the +4 cha buff from spells stacks.

do they have every piece of gear with a colorless and yellow socket for topaz +1 spell and +7 stat diamonds?
« Last Edit: Aug 24th, 2013 at 6:24pm by exiledtyrant »  
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Re: melee sorcerer DDO
Reply #16 - Aug 24th, 2013 at 3:53pm
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Look, I don't even know what to say.  This build is just screwed.

A major problem here is you are insanely feat starved.  You've also given up solid self-healing (eventually you will be able to UMD Heal Scrolls, and of course, there is Rejuvenation Cocoon as well as a few other options, but you should really be looking at Reconstruct).

So if you want something along these pretty sad lines, my advice is to take a long hard look at a wizard and deeply splash it.  You have two options as a wizard.  You can opt for a Human and run primarily as a Pale Master or you can be a Warforged and run as anything you like.  I strongly advise that you go Warforged.  It will open up the best self-healing you can get AND it will let you play the Pale Master style as well.  You can learn both playstyles if you go Warforged.

You should be open to very deep splashes and you should, for the most part, give up on offensive casting.  The gear requirements will be intense and you are probably nowhere near ready to build or play something like this kind of toon with any kind of success.

If you want a template, I'd consider a Warforged and go with 12 Wizard, 6 Monk, and 2 Ranger levels.  This is not a build for the faint of heart.




« Last Edit: Aug 24th, 2013 at 4:43pm by IMARANGER »  

OnePercenter wrote on Jan 19th, 2014 at 5:32pm:
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OnePercenter wrote on Feb 9th, 2015 at 8:18am:
Not saying that others weren't better, just that quantity does not always indicate quality...  I mean, look at my post count...
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Re: melee sorcerer DDO
Reply #17 - Aug 24th, 2013 at 5:47pm
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how does an offensive caster get DCs in the 50-60s? gear seems limited if you can only take a  cha+10 and a focus +1 from armor + bracers

wiki says that augments are even enhancement bonuses so I guess you can't load up on +7 cha diamonds either

if most offensive spells are around 5-9 that seem like a lot of CHA to fill the gap

with 15 base+ 5 from enhancement+ 1 bracer focus + 2 focus from feats =23 or 27 at a level 9 spell

human enhancements + cha from fire and earth tree would net me  3 more points so now that's 26-30

2 more points of dc at level 20 from ability point rewards
so that's 28-32

heighten spell instead of extend spell could make sure I'm always at 32 and +3 from my base would be 35

where does all the rest come from?

I get a ton caster levels from earth savant and elemental form but from what I've read they only scale spells up damage wise they have nothing to do with spell DC.

I keep looking over the wiki but I can't find where the other boosts are at. maybe it is just to outdated and I am missing some huge mechanic.


things to consider:
most spells that cause damage on my list need a reflex save while under the effect of thick fog reflexes are -5 regardless of other effects even on bosses.

my direct damage from acid dots in cloud form or in form of spells like black dragon bolt don't seem to have a check

with all crit enhancments and a strong lore weapon I should have 30-35% crit chance on my main spells. if spells crits work like melee critical hits there is no save against damage just double damage. so 1/3 of my hits should always hit regardless.
« Last Edit: Aug 24th, 2013 at 8:58pm by exiledtyrant »  
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Re: melee sorcerer DDO
Reply #18 - Aug 24th, 2013 at 11:53pm
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level 1
night shield
Shield
master's touch
hypnotism

level 2

Glitterdust
fog cloud*
bear's endurance
cat's grace

level 3

haste
displacement
heroism
rage

level 4
burning blood
stone skin
wall of fire*
solid fog

level 5
cloud kill
mind fog*
waves of fatigue*
protection from elements

level 6
acid fog
tenser's transformation
greater heroism

level 7
delayed blast fireball
power word blind*
waves of exhaustion*

level 8
black dragon bolt
incendiary cloud
power word stun*

level 9
Meteor swarm
energy drain*
wail of the banshee*

28 build

str 16
con 10
dex 10
wis 8
int 12
cha 16

Feats:
force of character
power attack
light armor prof
mental toughness
improved mental toughness
greater spell focus conj
greater spell focus evoca
meta magic heighten

free feats:
spell pen
spell focus conj
spell focus evoca

single target acid spells - black dragon bolt, burning blood, Melf's acid arrow SLA - Checks none listed

single target fire : burning blood, wall of fire, delayed fireball blast - Checks reflex delayed fire ball

Aoe Acid - Acid fog, Cloud kill, Acid blast SLA - Checks - Fortitude cloud kill, Acid blast reflex save

Fire Aoe - Incendiary cloud,Scorch SLA, Delayed fire blast, Wall of fire, Meteor swarm
- Checks Reflex delayed fire ball, reflex scorch,
Reflex fire portion of swarm not bludgeoned portion, Reflex blind portion of incendiary cloud

Utility -
Acid fog -4 ac no save slow no save,
thick fog -2 attack and melee damage rolls no save -5 reflex saves no save
cloud kill 1d4 const damage halved on fort save 3-7 hit die instant kill fort save on 4 hit die+
incendiary cloud blind saved on reflex

Buffs -
+4 sheild AC Sheild,
+1-3 all saves Night sheild,
Simple /Martial prof master's touch / tensers transformation
50% concealment displacement
Greater Heroism +4 attack rolls, Skill check (does this could spell dc?) saves, immunity to fear and 20 hp
Haste 32% run speed + 15% attack speed + 1 ac+ 1 attack rolls + 1% dodge + 1 reflex save
stone skin 10 DR /adamantine
Tenser's transformation +4 str,dex,const +6 ac+ Full 20 BaB at 20, -2 spell DC and spell CD 2x.

Sp DC:

welfare gear set for cha +8 cha enhancemnt piece + 4 cha from both savant trees + 1 from human tree+ 4 cha from ability points+ 16 cha base = 33 cha = 11 ability mod

welfare bracers + 1 dc focus + 1 dc spell focus feat + 1 dc greater sell focus feat = 3 dc

Spell DC: 10+ 9 +3 + 11 = 33 dc - 2 from tenser's from = 31 dc

Spell DC within thick fog for reflex save = 36

AC:
10 base + leather / light chain(mithral light chain from raid) 10-14+ lets say 12 for now + 4 shield ac + 5+ deflection AC + natural armor 5+ + 2 natural armor earth savant+ 6 from tenser transform

44-49 ish ac depending on what enhancement bonus of items and dex gear I get.

once I get my hand on a 5% arcane failure sapphire  I can wear studded leather at 10% failure, once I get  10% gem I can move my armor class up to breast plate I believe, once i get a 15% I can wear light scale mails at 5% failure for much higher ACs potential.

Physical resist:
25 from earth elemental form + 16 from blue socket + 12 from light armor prof under tenser's form (20 bab) = 53

53 = about 25-27% damage reudction

resist will be higher when i can upgrade to medium armor with 10-15%  arcane failure gems

Damage reduction:
Stone skin 10/adamantine 20 stack per cast at 20

Concealment : 50% miss chance - dispalcement

dodge: possibly around 5% after dex etc factored in




*****************

More comprehensive break down of my thought process and build shape. I've been reading more and talking to more people in the advice channel about level 20 and under content most have said that they were able to tackle most content with around 35-40 spell DC. 21-25 content has been said to be comfortable around 45-50 DC.

I am only aiming for 20 and under right now. I have alot of extra things to level and gear to build up on. I think most of the stuff check out.

I will continue to do a melee, health and dex break down later I am a bit burnt out after so much research and crunching. The spell list will morph some more as well. There are a lot of spells I don't care about so I'll just be picking the best utility ones.
  
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Re: melee sorcerer DDO
Reply #19 - Aug 25th, 2013 at 12:23am
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Jesus fucking Christ that build of yours is so fucking retarded it hurts.
  

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Re: melee sorcerer DDO
Reply #20 - Aug 25th, 2013 at 2:44pm
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anyone wants to "melee" my "sorceror"? lol
  
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Re: melee sorcerer DDO
Reply #21 - Aug 25th, 2013 at 3:09pm
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Best thing to do with a melee sorc is to never roll one up.



As Arkat said, Tukaw was solid once upon a time. That time is past. I mean, if you're just rolling something for fun, do whatever you want. But, if you want a solid build, then "melee" and "sorc" are not terribly compatible for optimal builds.
« Last Edit: Aug 25th, 2013 at 3:12pm by Meat-Head »  

A half-dozen boss Vaulties donated generously with real money to my classroom during a fundraiser in May 2015 to get poor kids books to read. I won't forget that. They know who they are, and they freaking rule.

Disavowed wrote on Apr 19th, 2016 at 1:51pm:
Once you meat your personal goal you might want to give that some consideration.

Artorias wrote on Feb 10th, 2016 at 2:15pm:
Good grief Meat, you're hopeless. You would label the simple act of taking a shit as someone obeying the divine law of nature to leave a proof of existence.
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Re: melee sorcerer DDO
Reply #22 - Aug 25th, 2013 at 9:35pm
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If you roll a 28pt human battle sorc: you're gonna' have a bad time.
  

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Re: melee sorcerer DDO
Reply #23 - Aug 26th, 2013 at 3:04pm
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This is joke that needs to stop, because these tears are not ones of laughter.
  
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