Welcome, Guest. Please
Login
or
Register
News:
Board Index
Help
Login
Register
Vault
›
General
›
DDO-Specific Discussion
›
Builds
› Bard 16/Fighter 2/Rogue 2?
(Moderator: Strakeln)
‹
Previous Topic
|
Next Topic
›
Pages: 1
Send Topic
Print
Bard 16/Fighter 2/Rogue 2? (Read 6756 times)
Astraghal
Abbot Raider
Offline
Posts: 883
Joined: Jun 13
th
, 2010
Bard 16/Fighter 2/Rogue 2?
Sep 29
th
, 2013 at 6:32am
Print Post
32-point True Neutral Dwarf Bard 16/Fighter 2/Rogue 2
Abilities
Str: 18 (max)
Dex: 10 (up from 8 to take Dodge with a +3 tome)
Con: 16
Int: 8
Wis: 8
Cha: 10 (rest here)
Skills
Balance 10 or Open Lock: 20 (not sure if Open Lock is worth it)
Disable Device: 20
Perform: 20
Search: 20
Tumble: 1
UMD: 23
Rest in Balance or Concentration (doubt if Concentration is worth it anymore).
Feats
Power Attack
Two-Handed Fighting
Extend Spell
Improved Two-Handed Fighting
Improved Critical: Slashing
Cleave
Greater Two-Handed Fighting
Great Cleave
*Toughness or Dodge (not sure if Dodge is worth it)
Inspire Excellence
Overwhelming Critical
*Epic Toughness
If I drop the idea of Dodge, I can start with 8 Dex and put rest in Cha. I could take Toughness somewhere along the way and unlock Epic Toughness at level 27. I won't bother going into the enhancements yet, but I'm not going to dip into the Warchanter tree much. I'll be in Legendary Dreadnought ED with Blitz running as often as possible.
Am I missing anything else major here, or does this build look okay? I'm worried that having not had any experience with Rogues, I may be overlooking something there.
«
Last Edit: Sep 29
th
, 2013 at 6:40am by Astraghal
»
IP Logged
Arkat
Chonus Christ
Offline
Hola Bienvenido
Posts: 12345
Location: Wyoming
Joined: Jul 13
th
, 2009
Gender:
Re: Bard 16/Fighter 2/Rogue 2?
Reply #1 -
Sep 29
th
, 2013 at 8:23am
Print Post
If you're going to be a Dwarf with a Fighter splash, take advantage of the tactics enhancements both get. I suggest Trip as your special tactic because Stunning Blow DCs don't get high enough for EE content at endgame. With that in mind, get Combat Expertise, Improved Trip, Epic Deneith Heavy Chain (+15 Vertigo), a +5 or +6 Combat Mastery item, +6 Legendary Tactics from Legendary Dreadnaught, at least a 13 Int (for Combat Expertise) and as much Strength as you can possibly get.
Tripping is fun!
Note: The Heavy Deneith Chain will not allow you to use Evasion so consider either a 16Bard/4Ftr split or a 18Bard/2Ftr split.
«
Last Edit: Sep 29
th
, 2013 at 8:28am by
Arkat
»
Stand on hills of long-forgotten yesterdays...
Looking for a sign that the Universal Mind has written you into the Passion Play.
IP Logged
Astraghal
Abbot Raider
Offline
Posts: 883
Joined: Jun 13
th
, 2010
Re: Bard 16/Fighter 2/Rogue 2?
Reply #2 -
Sep 29
th
, 2013 at 9:13am
Print Post
Arkat wrote
on Sep 29
th
, 2013 at 8:23am:
If you're going to be a Dwarf with a Fighter splash, take advantage of the tactics enhancements both get. I suggest Trip as your special tactic because Stunning Blow DCs don't get high enough for EE content at endgame. With that in mind, get Combat Expertise, Improved Trip, Epic Deneith Heavy Chain (+15 Vertigo), a +5 or +6 Combat Mastery item, +6 Legendary Tactics from Legendary Dreadnaught, at least a 13 Int (for Combat Expertise) and as much Strength as you can possibly get.
Tripping is fun!
Note: The Heavy Deneith Chain will not allow you to use Evasion so consider either a 16Bard/4Ftr split or a 18Bard/2Ftr split.
I was attracted to that synergy, but I highly doubt I could reach EE trip benchmarks. I've played a 16/4 split already, so splashing 2 Rogue was sort of my gift to the group.
Any idea if tactics are factored into the Lay Waste trip DC?
IP Logged
Starkjade
Completionist (i.t.p.)
Offline
Rogue Scholar
Posts: 7082
Location: Canadia
Joined: Aug 27
th
, 2013
Gender:
Re: Bard 16/Fighter 2/Rogue 2?
Reply #3 -
Sep 29
th
, 2013 at 6:30pm
Print Post
I've never understood why the Deneith Heavy Chain was medium armour.
It's totally made for an acrobat.
Two sips from the cup of human kindness and I'm shitfaced
IP Logged
Packfan
Waterworks Kobold
Offline
It's personal
Posts: 197
Joined: Jul 24
th
, 2013
Re: Bard 16/Fighter 2/Rogue 2?
Reply #4 -
Sep 30
th
, 2013 at 9:14am
Print Post
The idea of a trippy Bard is interesting if you consider a PDK version with a 2 FvS splash. Stats end up starting thin if you go TWF but it looks like you can get enough STR for PA, enough INT for CE to get Improved Trip, and as long as you keep your CHA greater than STR you get 1/3 of your CHA mod to tactics. Add Divine Might for CHA bonus to STR and it looks like you could get both in the 40's, with a trip DC of mid-70s.
I'm gonna flesh this out when I get some time. It would make a great improvement over my current craptastic bard.
«
Last Edit: Sep 30
th
, 2013 at 11:03am by Packfan
»
IP Logged
harharharhar
Epic Poster
Offline
Girthless Trolllicker
Posts: 3421
Joined: Aug 31
st
, 2012
Gender:
Re: Bard 16/Fighter 2/Rogue 2?
Reply #5 -
Sep 30
th
, 2013 at 12:25pm
Print Post
Packfan wrote
on Sep 30
th
, 2013 at 9:14am:
The idea of a trippy Bard is interesting if you consider a PDK version with a 2 FvS splash. Stats end up starting thin if you go TWF but it looks like you can get enough STR for PA, enough INT for CE to get Improved Trip, and as long as you keep your CHA greater than STR you get 1/3 of your CHA mod to tactics. Add Divine Might for CHA bonus to STR and it looks like you could get both in the 40's, with a trip DC of mid-70s.
I'm gonna flesh this out when I get some time. It would make a great improvement over my current craptastic bard.
This is awesome. Go staff and use felling the oak
IP Logged
Darkrok
Shroud Slacker
Offline
I Love Drama!
Posts: 1066
Joined: Nov 10
th
, 2010
Gender:
Re: Bard 16/Fighter 2/Rogue 2?
Reply #6 -
Sep 30
th
, 2013 at 12:44pm
Print Post
It's been a long time and I haven't revamped this toon since the Enh Pass but you can do the same type of thing with a Warforged. Obviously the healing penalties sting a bit but the plus side is that you can go Epic Blademark's and still get evasion. There was a time I was running stunning blow, improved sunder, and trip all 3 on a pure warforged bard and getting good mileage out of it.
Not sure if Epic Blademark's still fits in as an end-game armor but it's not bad...blue and colorless slots, +40 false life, 10% more fort added to the already crazy fort bonuses you can take on a forged now. Certainly could do worse. And yeah, staff with felling the oak would work really well on that build. Run in Dreadnaught for even more knockdowns.
Easily Ignore the Vault Troll
IP Logged
Astraghal
Abbot Raider
Offline
Posts: 883
Joined: Jun 13
th
, 2010
Re: Bard 16/Fighter 2/Rogue 2?
Reply #7 -
Oct 1
st
, 2013 at 1:43am
Print Post
I have an Epic Sirocco on this toon. It's pretty decent in EE.
«
Last Edit: Oct 1
st
, 2013 at 1:44am by Astraghal
»
IP Logged
Selee
Abbot Raider
Offline
Posts: 985
Location: Atlanta, GA
Joined: Aug 29
th
, 2010
Gender:
Re: Bard 16/Fighter 2/Rogue 2?
Reply #8 -
Oct 1
st
, 2013 at 6:14pm
Print Post
Starkjade wrote
on Sep 29
th
, 2013 at 6:30pm:
I've never understood why the Deneith Heavy Chain was medium armour.
Because Turbine.
I don't believe in a government that protects us from ourselves. - Ronald Reagan
Nice is for cowards and democrats - Red
IP Logged
Astraghal
Abbot Raider
Offline
Posts: 883
Joined: Jun 13
th
, 2010
Re: Bard 16/Fighter 2/Rogue 2?
Reply #9 -
Nov 20
th
, 2013 at 1:32pm
Print Post
Arkat wrote
on Sep 29
th
, 2013 at 8:23am:
If you're going to be a Dwarf with a Fighter splash, take advantage of the tactics enhancements both get. I suggest Trip as your special tactic because Stunning Blow DCs don't get high enough for EE content at endgame. With that in mind, get Combat Expertise, Improved Trip, Epic Deneith Heavy Chain (+15 Vertigo), a +5 or +6 Combat Mastery item, +6 Legendary Tactics from Legendary Dreadnaught, at least a 13 Int (for Combat Expertise) and as much Strength as you can possibly get.
Tripping is fun!
Note: The Heavy Deneith Chain will not allow you to use Evasion so consider either a 16Bard/4Ftr split or a 18Bard/2Ftr split.
Looking at it now, this is a very temping idea. I'd have to drop Toughness/Epic Toughness to fit Combat Expertise and Improved Trip (didn't bother re-distributing build points for Dodge). If I didn't already have such outstanding CC I would seriously consider it.
«
Last Edit: Nov 20
th
, 2013 at 1:36pm by Astraghal
»
IP Logged
TheRedStapler
Korthos Resident
Offline
I Love Drama!
Posts: 3
Joined: Nov 20
th
, 2013
Re: Bard 16/Fighter 2/Rogue 2?
Reply #10 -
Nov 27
th
, 2013 at 12:06pm
Print Post
You're a dwarf. If you're using axes, then why not Throw Your Weight Around with a more focused CON build?
Two advantages.
-People would stop trying to kill you for better loot.
-People would train harder for the greater challenge of successfully killing you for better loot, thus increasing the skill level of the group as a whole.
It's a win win situation for you.
IP Logged
NOTdarth
Puppy Farmer
Offline
Save the Planet, Kill
Yourself
Posts: 1495
Joined: Oct 15
th
, 2012
Gender:
Re: Bard 16/Fighter 2/Rogue 2?
Reply #11 -
Nov 27
th
, 2013 at 7:28pm
Print Post
Throw Your Weight Around is a trap. Since you're going to need 23 STR for OC anyway may as well go full STR.
IP Logged
Pages: 1
Send Topic
Print
‹
Previous Topic
|
Next Topic
›
Forum Jump »
Board Index
» 10 most recent Posts
» 10 most recent Topics
General
Spammer Honeypot
DDO-Specific Discussion
- DDO Dupe Store
- Builds ««
- Guides
Other Games
- Neverwinter-Specific Discussion
« Board Index
‹ Board
Vault
» Powered by
YaBB 2.6.11
!
YaBB Forum Software
© 2000-2025. All Rights Reserved.