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Arkat
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Force Missle Mage
Nov 20th, 2013 at 8:18am
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Want to TR my Elven Pale Master into an Archmage specializing in Force/Evocation and get as many spellpoints as is practical.

TRing into a Drow seems to be a no-brainer however the class levels are making my head spin. Here are my choices that I can see:

20 Wiz  (get all 5 free metas and capstone)
10 Wiz/10 Sorc (thinking behind this is get the fast Sorc casting speed, more spell points, and 3 free Metas)
6 Wiz/14 Sorc (still have access to the 2 Force SLAs in AM, full access to all 5 tiers of AM Enhacements, 7 levels of spells because of 14 SOrc, fast casting speed for sure, and even more spell points)
6 Wiz/12 Sorc/2 Rogue or 2 Monk (see above but get Evasion and Trapskills or a couple more feats)

Anyone have any advice on which split I should choose and why?

Thanks.
  

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Charon
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Re: Force Missle Mage
Reply #1 - Nov 20th, 2013 at 8:55am
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Personal opinion on it,  but it's mostly theory,  from looking at things as I haven't tried to build it yet.

WF for self repairing.
16wiz, 2 rogue (evasion and trap skills), 2 fvs

Wizard take the normal stuff and make sure to grab insightful reflexes duh.

2 rogue for the evasion and trapskills

2 fvs for just reward in the angel of vengence tree.  Which is on crit 10 spell points

Then pick up every crit enhancement for force you can and the best lore items you can.
  
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Re: Force Missle Mage
Reply #2 - Nov 20th, 2013 at 8:55am
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Why again exactly do you want to bore yourself to death by playing a shiradi mm spammer?
  

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Re: Force Missle Mage
Reply #3 - Nov 20th, 2013 at 8:58am
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Quote:
Personal opinion on it,  but it's mostly theory,  from looking at things as I haven't tried to build it yet.

WF for self repairing.
16wiz, 2 rogue (evasion and trap skills), 2 fvs

Wizard take the normal stuff and make sure to grab insightful reflexes duh.

2 rogue for the evasion and trapskills

2 fvs for just reward in the angel of vengence tree.  Which is on crit 10 spell points

Then pick up every crit enhancement for force you can and the best lore items you can.

FVS is also additional force spell power.
I think I'd rather go 2 Monk in favor of 2 Rog - more HPs, and better saves and dodge via Water stance, provided you have a useful Quarterstaff you want to use (eg Twilight, EE Ingot, some nice Thaumaturgy item). If you know which non-monk weapons you want to use, then 2 Rog might still not be enough.

Regarding Trapskills - I LR'd my 18wiz/2rog recently and I found a number of skills which were more important to me than traps, namely spellcraft, repair, perform, UMD, balance.
« Last Edit: Nov 20th, 2013 at 9:00am by aDifferentHandle »  

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Re: Force Missle Mage
Reply #4 - Nov 20th, 2013 at 9:54am
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2 Monk gives 2 feats too, though they have to be monk feats which cheapens them a little.
  
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Re: Force Missle Mage
Reply #5 - Nov 20th, 2013 at 10:03am
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1st core of henshin mystic also provides +5 force and fire spellpower and 1% crit chance force and fire.

When in doubt - add monk.
  
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Re: Force Missle Mage
Reply #6 - Nov 20th, 2013 at 10:12am
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I've been trying to figure something like that as well. On paper, I'd consider WF 12/6/2 wiz/monk/fvs. Henshin core enhancements would add 15 force plus spellcasting implement on non implement staffs, plus all the fun benefits of 6 monk, extra feats, dodge, water stance saves and dodge, etc. With all the force enhancements it would be a shame to not use the eldritch knight cleave often.

Rogue would be fine if trap skills are really important to you. In that case the WF 16/2/2 Wiz/FVS/rog split, since more than 2 rogue doesn't bring that much extra.




  

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Charon
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Re: Force Missle Mage
Reply #7 - Nov 20th, 2013 at 10:56am
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spathic wrote on Nov 20th, 2013 at 10:12am:
I've been trying to figure something like that as well. On paper, I'd consider WF 12/6/2 wiz/monk/fvs. Henshin core enhancements would add 15 force plus spellcasting implement on non implement staffs, plus all the fun benefits of 6 monk, extra feats, dodge, water stance saves and dodge, etc. With all the force enhancements it would be a shame to not use the eldritch knight cleave often.

Rogue would be fine if trap skills are really important to you. In that case the WF 16/2/2 Wiz/FVS/rog split, since more than 2 rogue doesn't bring that much extra.





Too few caster levels you get the max for chain missiles.  You need 19 for max 16 drops you by 2,  dropping to 12 would be a loss of four potential procs per cast which would just be too many imo.
  
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Re: Force Missle Mage
Reply #8 - Nov 20th, 2013 at 12:08pm
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The optimial shiradi wiz builds are already well established; warforged 14-16 wiz, 2 monk, 2-4 fvs. If you're not going for ideal that's fine.

Rogue is fucking terrible compared to monk; wiz/monk can stand in any trap in the game as long as you want, lol disabling them.
« Last Edit: Nov 20th, 2013 at 12:10pm by cdr »  
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Re: Force Missle Mage
Reply #9 - Nov 20th, 2013 at 12:34pm
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Thanks for the input guys. After thinking about it, I think I'm just going to stay a Pale Master but I'll TR into a Drow a few times to get the +4 to Int and +2 to Cha as well as the +3 to DCs for 3 past lives.

My gear is more suited to a PM anyway.
« Last Edit: Nov 20th, 2013 at 12:35pm by Arkat »  

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Re: Force Missle Mage
Reply #10 - Nov 20th, 2013 at 12:35pm
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Quote:
Too few caster levels you get the max for chain missiles.  You need 19 for max 16 drops you by 2,  dropping to 12 would be a loss of four potential procs per cast which would just be too many imo.


I figure you get plenty of mileage from SLAs and other spells compared to the extra chain missiles. But that's a valid point.

15/3/2 wiz/monk/fvs could be a compromise. 2 chain missiles down from max but takes advantage of spellpower boosts from Henshin and FVS. More spell slots and blue bar, plus one more wiz feat.
  

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Re: Force Missle Mage
Reply #11 - Nov 20th, 2013 at 1:15pm
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I've tested the Shiradi build cdr wrote up here and on the main forums; I don't think you're going to get much better than that. Only thing to keep in mind is that you won't be centred and therefore unable to take advantage of Water Stance while using clubs and scepters. With Twilight past it's used by date, it might take a while to find a lootgen quartertaff with the appropriate mutations.
« Last Edit: Nov 20th, 2013 at 1:18pm by Astraghal »  
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Re: Force Missle Mage
Reply #12 - Nov 20th, 2013 at 1:16pm
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Arkat wrote on Nov 20th, 2013 at 12:34pm:
Thanks for the input guys. After thinking about it, I think I'm just going to stay a Pale Master but I'll TR into a Drow a few times to get the +4 to Int and +2 to Cha as well as the +3 to DCs for 3 past lives.

My gear is more suited to a PM anyway.


Any reason why you wouldn't have your final life be a sun elf rather than drow?  I'm currently thinking of putting some effort into my arcane casters (they are currently my least played classes.  I suck at arcanes.  More than I suck at everything else, I mean).  And I'm considering a final life of sun elf for my wiz and bladeforged for my sorc.

Just curious if there is a reason to choose drow over sun elf (for a final life).
  
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Re: Force Missle Mage
Reply #13 - Nov 20th, 2013 at 2:41pm
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Cdr's build is pretty much the gold standard for wizard.  I still prefer sorc tho Tongue
  
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Re: Force Missle Mage
Reply #14 - Nov 20th, 2013 at 5:59pm
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Arkat wrote on Nov 20th, 2013 at 12:34pm:
After thinking about it, I think I'm just going to stay a Pale Master


I have a feeling my post got to you  Kiss
  

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Arkat
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Re: Force Missle Mage
Reply #15 - Nov 20th, 2013 at 6:01pm
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hgm-chi wrote on Nov 20th, 2013 at 1:16pm:
Any reason why you wouldn't have your final life be a sun elf rather than drow?  I'm currently thinking of putting some effort into my arcane casters (they are currently my least played classes.  I suck at arcanes.  More than I suck at everything else, I mean).  And I'm considering a final life of sun elf for my wiz and bladeforged for my sorc.

Just curious if there is a reason to choose drow over sun elf (for a final life).

On the Final Life, I suppose not.

There's an interesting discussion thread on Drow vs. Sun Elf here:

https://www.ddo.com/forums/showthread.php/430913-Wizard-Drow-or-Iconic-Elf

Will have to mull it over to see whether it's really worth it to me.
« Last Edit: Nov 20th, 2013 at 6:02pm by Arkat »  

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Re: Force Missle Mage
Reply #16 - Nov 20th, 2013 at 6:07pm
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Arkat wrote on Nov 20th, 2013 at 6:01pm:
On the Final Life, I suppose not.

There's an interesting discussion thread on Drow vs. Sun Elf here:

https://www.ddo.com/forums/showthread.php/430913-Wizard-Drow-or-Iconic-Elf

Will have to mull it over to see whether it's really worth it to me.

Sun elves irritate me to no end.  The introduce iconics that for the most part have great synergy with the classes except for freaking cleric iconics.  A class that can benefit from str (war priest) and wis (caster) gets int as a racial bonus.  It makes sense only in Turbine world.
  
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Re: Force Missle Mage
Reply #17 - Nov 20th, 2013 at 6:30pm
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They missed a golden opportunity to introduce aasimar as the cleric iconic. I would TR into that IMMEDIATELY on my FvS.
  
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Arkat
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Re: Force Missle Mage
Reply #18 - Nov 24th, 2013 at 8:35am
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rest wrote on Nov 20th, 2013 at 6:30pm:
They missed a golden opportunity to introduce aasimar as the cleric iconic. I would TR into that IMMEDIATELY on my FvS.

Yah, my WF FvS would definitely be converted into an Aasimar so fast it would make your head spin.
  

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Re: Force Missle Mage
Reply #19 - Nov 24th, 2013 at 7:38pm
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Astraghal wrote on Nov 20th, 2013 at 1:15pm:
I've tested the Shiradi build cdr wrote up here and on the main forums; I don't think you're going to get much better than that. Only thing to keep in mind is that you won't be centred and therefore unable to take advantage of Water Stance while using clubs and scepters. With Twilight past it's used by date, it might take a while to find a lootgen quartertaff with the appropriate mutations.


The arcane augmentation on Twilight is nice and hard to replace for a splashed Shiradi caster.

  
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Re: Force Missle Mage
Reply #20 - Nov 24th, 2013 at 7:46pm
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harharharhar wrote on Nov 24th, 2013 at 7:38pm:
The arcane augmentation on Twilight is nice and hard to replace for a splashed Shiradi caster.



Arcane Augmentation don't mean shit when it's 24 spellpower and 11% crit behind lootgen.
  
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Re: Force Missle Mage
Reply #21 - Nov 24th, 2013 at 10:59pm
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cdr wrote on Nov 24th, 2013 at 7:46pm:
Arcane Augmentation don't mean shit when it's 24 spellpower and 11% crit behind lootgen.


where or craqft kinetic lore, then it's like 3% or 4% behind on crit
  
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Re: Force Missle Mage
Reply #22 - Nov 24th, 2013 at 11:05pm
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harharharhar wrote on Nov 24th, 2013 at 10:59pm:
where or craqft kinetic lore, then it's like 3% or 4% behind on crit


Then you're wasting an item slot for no good reason and you're still 24 spellpower behind.
  
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Re: Force Missle Mage
Reply #23 - Nov 24th, 2013 at 11:48pm
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cdr wrote on Nov 24th, 2013 at 11:05pm:
Then you're wasting an item slot for no good reason and you're still 24 spellpower behind.


So you don't use Sage cuffs I presume?
You'd rather have it with the random lootgen?

Math on 24 more spell power:
Are you simply counting the 144 impulse (random) vs 120 impulse (twilight)?
There is also the +30 vs. 24 implement bonus of +10 stick vs. +8 twilight,
To be fair to Twilight, its usually (and is best) used with Planar set for another +15 psionic spell power.

Total on "maxx" random gen combo: 30implement+144impulse= 174

Total on tier4 Twilight set combo: 24 implement+120impusle+15psionic= 159

Difference between both: 15 spell power

Assuming that kinetic lore is already covered and one's not afraid to be redundant by slotting 138 impulse ruby in the Twilight, it actually comes out on top by 3 spell power, additionally that's where arcane augmentation comes in handy  Roll Eyes


I consider it to be a great constitute while one's on the hunt for the best c-c-combo stick.



PS.: Best random gen I found so far: +9 thaumaturgy 27 implement, 144 glaciation, 144 resonance, 19 spellcraft, Red Slot: 138 impulse ruby. Loving it a LOT

  

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Re: Force Missle Mage
Reply #24 - Nov 24th, 2013 at 11:57pm
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Sure, Twilight's a fine stopgap while you gear up, especially since the raider's box. It's certainly not something to aspire to.
  
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