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Angry
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Update 21 patch 1 release notes
Apr 7th, 2014 at 9:53am
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Let's see if I'm the 1st, lol!

Release notes: https://www.ddo.com/en/update-21-patch-1-release-notes

I'll let someone else copy-paste the actual post.. as I'm too lazy
« Last Edit: Apr 7th, 2014 at 9:53am by Angry »  
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Re: Update 21 patch 1 release notes
Reply #1 - Apr 7th, 2014 at 9:57am
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Release Notes: Update 21 Patch 1
Welcome to the Release Notes for Dungeons & Dragons Online! These release notes were posted on Monday, April 7th, 2014.

Of Special Note:

Divine Crusader

The Divine Crusader is a righteous warrior who purifies and consecrates the ground he walks on to confront evil head on. Through a mix of melee power, offensive spell power and auras, and aggressive debuffing, the Divine Crusader presents a potent melee damage-dealing option in the Divine Epic Destiny sphere.

News & Notes

Cannith Crafting

    Uncommon Augments now function correctly in Cannith crafted items.

Enhancements

    Eldritch Knight's Wand and Scroll Mastery now functions.
    Paladin Sacred Defender stance now properly allows for weapon swapping and wand/shield or scroll/shield usage without losing its benefits.
    Warpriest's Inflame benefit no longer stops working after a random number of uses.
    Music of the Sewers, Music of the Makers, and Music of the Dead now have their appropriate saving throws, durations, and functionality.
    Deepwood Stalker's Stealthy enhancement has had its cost reduced to one Action Point per rank.

Epic Destinies

    Draconic Incarnation
        Breath attacks now benefit from abilities that affect the associated element. The breath attacks also benefit from Draconic Spell Augmentation.
    Exalted Angel
        New:
            Soundburst SLA
            Sun Bolt SLA
            Mass Cure Light Wounds SLA
            Piercing Spellcraft: A Spell Penetration bonus that does not stack with Piercing Spellcraft from the Magister Epic Destiny
            Shadows Upon You: A targeted foe becomes cursed with Shadows Upon You, reducing all saving throws by -2/-4/-6. Whenever the foe is damaged by spells or attacks, saving throws are reduced by an addition -1, stacking up to ten times.
        Changed:
            Divine Wrath no longer requires Ardor to cast. Cooldown and spell point costs have been increased. This is now affected by the Quicken Metamagic.
            Reborn in Light's cooldown has been reduced from 30 minutes to 10 minutes. The counter requirements have been reduced to 25.
        Replaced:
            Leap of Faith has been replaced as an innate ability with a Transcendent Magic Spell DC bonus. Leap of Faith has been moved to Tier 5.
            Renewal has been moved from the Exalted Angel epic destiny to the Unyielding Sentinel epic destiny. This ability requires being in the Unyielding Sentinel epic destiny to self-target.
        Blessed Blades now shows its effects in weapon damage properties.
    Fury of the Wild
        Boulder Toss is no longer considered a spell (which means that it can be used in an Antimagic Field), and no longer benefits from Spell Power. The damage has been increased.
    Unyielding Sentinel
        New:
            Unyelding Sentinel now grants 40 spell points per destiny level.
            Divine Energy Resistance: You and nearby allies gain +35 Enhancement bonus to resist Energy for 1 minute per character level.  (Includes Acid, Cold, Electric, Fire, and Sonic.) This benefit shares the same bonus type as the Resist Energy spell.
            Commanding Presence: +50/100/150% Threat Generation
            Strength of Vitality: +10/15/20% Insight bonus to maximum hit points.
            Resurrection SLA
        Moved:
            Bane of Undeath, Confront Any Foe, and Endless Turning have been moved from Unyielding Sentinel to the Divine Crusader epic destiny.
            Renewal has been moved from Exalted Angel to Unyielding Sentinel.  Requires being in Unyielding Sentinel to self-target.
            Block Energy is now lowered to Tier 2.
        Changed:
            Light the Dark now accepts the Quicken and Empower Healing metamagic feats, benefits 50% more from Spell Power, and has had its cooldown increased to 12 seconds.
            Hardened has been upgraded to add +5/10/15 Armor Class.

Events

    Fixed an issue with the drop rateand quantity of some Festival of the Traveler rewards.

Favor

    If you talked to Nyx to get your 5000 Total Favor reward, but closed the window before selecting your reward, the window will now correctly re-open when you talk to Nyx again.

Feats

    Ruin now has a visual effect.
    Improved Shield Mastery now explicitly states that it is a unique Doublestrike bonus.
    Blinding Speed now properly adds +1 to Reflex saving throws.

Items

    Thunder-Forged weapon shadow effects have been changed to be less intense.
    Shadow Scale armor effects have been changed to be less intense.
    The Magical d20, Card Cruncher, and Classic D&D Collectible Cards must now be in their bag in order to be placed into a bank.
    Classic D&D Cards can no longer be placed into the Auction Houses.
    Potions that are listed as Target: Self, Friend are now properly usable on other players again.
    The Libram of Silver Magic has had several effects fixed. Its base version now has +20 Spellcraft, and the upgrade now brings the +10 Intelligence and Charisma to +11. The item is also now Bound to Character on Equip.
    The Dethek Runestone's Stone Paws effect now works correctly.
    Thunder-Forged Weapons upgraded with Spell Power upgrades at Tier 1 are now considered to be Implements, and grant Implement bonuses to Universal Spell Power.
    The Shadow Guardian upgrade for Shadowscale Armor now properly bestows 60 Damage Reduction when below 75% health.
    The Shadow Striker upgrade for Shadowscale Armor now properly grants its Alacrity bonuses.
    There are two new recipes for Shadowscale Docents, which grant the following:
        Shadow Striker: like the Shadow Striker upgrade for non-docents, but requires Mithril or Adamantine Body in order to function.
        Shadow Guardian: Like the Shadow Guardian upgrade for non-docents, but requires Adamantine Body in order to function.
        NOTE: Artificer Iron Defenders can use these docents if they have the Homunculus Adamantine Plating IV Enhancement.
    Thunder-Forged Weapon recipes now have descriptions.
    Dwarvencraft Focus now grants +3 Equipment Bonus to Spell DC's (up from +2.)
    Using an Owlbear Cookie now has a visual effect.
    Some thrown weapons that were not being thrown properly now are.
    The Ravager item set no longer prevents an Assassination attempt from being successful.
    Fire Dragon Phlogistons and Shadow Dragon Phlogistons are no longer called Fire Dragon Souls and Shadow Dragon Souls in the Magma Forge.
    The Crippling Flames upgrade for Thunder-Forged Weapons no longer applies its negative levels to Bosses or Raid Bosses.
    The Shadow Guard effect on Shadowscale armor no longer heals undead.

Monsters

    Necromancers have had their "cause lag" attacks removed. They should also no longer become unresponsive or attempt to run to a skeleton or zombie in order to raise them. Players will also notice a new spell effect for their raise spell, so players can see what they are doing.
    Giant knockback now only applies on successful hits, and no longer applies on overhead smash attacks. Blocking continues to prevent this knockback.
    Certain monsters (including some elementals and spiders) will no longer have an extra version of themselves appear on top of each other.
    The environmental lighting effect from Lantern Archons has been removed due to the lighting effect's potential to impact game performance.
    Living Spells and Lantern Archons can once again move around.

Monster Manual

    The Monster Manual has been updated to include the latest creatures from Update 21.

Quests and Adventure Areas

    Spell Wards can now be spotted from five meters further away than before.
    Thunderholme Guest Passes can now be bestowed on level 25 characters.
    A Study in Sable
        This quest is now shareable.
    Breaking the Ranks
        Charming monsters in this quest can no longer cause too many monsters to spawn.
    Brothers of the Forge
        This quest is now shareable.
    Druid's Curst
        Halsaime will no longer simultaneously be in both his wolf and bear forms.
    Escort the Expedition
        Fixed an issue that could cause the objective "Slay Basthuul" to not be abe to be completed.
    Eveningstar
        Azerie Germond now reads from her own script.
    Fire on Thunder Peak
        The raid now has a lockout mechanism to prevent characters from entering the raid once the Artifact has been activated.
        The Phlogiston drop rate has been raised on Epic Hard. Phlogistons now drop 100% of the time on Epic Elite.
        The introductory Dungeon Master lines now all play correctly, and do not cut each other off.
    Gianthold
        The Fog of War is now properly cleared away from the map once all of the Words of the Ancient Ones are discovered.
    Haunted Halls of Eveningstar
        This quest is now shareable.
        The Fallen Giant's spear can now be picked up by characters with a full inventory.
        The Dimension Door to the dragon is no longer dispellable.
        Secret Door detection notices now properly go away when a lever is pulled to open a door.
        The quest entry panel will no longer list various versions of the quest as CR 9.
        The mimic now spawns correctly on casual difficulty.
    House Cannith Manufactury
        The number of monsters has been reduced in some areas to improve performance in some sections of the raid group enabled part of the adventure area..
        The threshhold to trigger green Dungeon Alert has been lowered in some sections of the raid group enabled part of the adventure area, which means that green Dungeon Alert will trigger more frequently. However, we have set it up so that fewer monsters are spawned when a party or raid group reaches green Dungeon Alert in this area as well to improve performance. Raid groups in the raid group enabled section of this advenutre area should interpret Green Dungeon Alert as, "Reduced monster spawning mode has been turned on."
    Impossible Demands
        Vicala Szind will now be able to properly go through the initial door.
    King's Forest
        The dialogue windows on the encounters Hag's Prize and Deal with a Dragon now properly close.
        NPCs are now visible in the Dividing the Loot encounter.
        Former Neighbors now correctly gives two Villagers of Eveningstar commendations on completion.
    Orphne's Haven
        The dungeon difficulty UI no longer comes up when you enter Orphne's Haven. The UI still comes up normally when you actually enter the Prison of the Mind dungeon.
    Rest Stop
        Fire mephits are no longer frozen and unresponsive.
        Keldran Shadeskein's chest now teleports with him. Players no longer have to backtrack to the first corridor where they encounter Keldran in order to loot his chest.
    Sane Asylym
        The Dungeon Master will no longer ask you to free Fred after Fred has been freed.
    Temple of the Deathwyrm
        The raid now has a lockout mechanism preventing characters from entering the raid once players reach the Shrine room.
        The Phlogiston drop rate has been raised on Epic Hard. Phlogistons now drop 100% of the time on Epic Elite.
        Fixed a bug that could cause the raid to become incompletable if both first floor challenge rooms were completed.
        Players can now enter the fourth Phylactery Room.
        A lever in the Trap Room has been fixed so it can no longer become permanently disabled.
        Removed a set of mirrors and relay points from the Shadowfell side of the end fight that did nothing.
        Several of Aurgloroasa's lines that were not playing now are.
        Fixed some sound issues.
    The Enemy Within
        Skeletons will now fall when the floors under them break.
    The Lord of Blades
        The bottom Power Link pillars are now tab targetable.
    The Titan Awakes
        The window of time that players have to hit the Titan with the laser has been returned to its intended timing. And there was much rejoicing.
    Thunder Peak
        Killing shadows now correctly increments slayer counts in this area.
        The number of monsters has been reduced in some areas to improve performance.
        The threshhold to trigger green Dungeon Alert has been lowered, which means that green Dungeon Alert will trigger more frequently. However, we have set it up so that fewer monsters are spawned when a party or raid group reaches green Dungeon Alert in this area as well to improve performance. Raid groups in the Thunderholme advenutre area should interpret Green Dungeon Alert as, "Reduced monster spawning mode has been turned on."
        Sarva's breath attacks now have a working Reflex save. The attack now has a chance to apply various effects from the Draconic Incarnation Epic Destiny as well.

UI

    Players will no longer have to log out and then back in in order to see Anniversary Cards in their Image Gallery.
    Players are now able to use the Astral Shard revival mechanism in a PvP zone (since they can use Siberys Spirit Cakes in PvP zones.)

Miscellaneous Changes

    It is now possible to uninstall the Akamai NetSession client, and the client will not be re-installed upon subsequent launch of the DDO client unless necessary to deliver a missing file or new game client installation.
    The required EULA for the Akamai NetSession client has been corrected to no longer contain language about upload or peer-to-peer technology, which has been disabled for our installation of the client.
    The Mac OSX version of the DDO client no longer requires Akamai NetSession. We intend to restore the Akamai NetSession client to the Mac OSX version of the DDO launcher in a future update.
    Character can once again get their second Coin Lord Favor inventory slot if they have already purchased all available inventory slots in the DDO Store.
    Taking an exclusive item out of the Shared Bank, when you have another of the same exclusive item in your inventory, no longer causes the banked item to be destroyed.
  
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jaggedmonk
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Re: Update 21 patch 1 release notes
Reply #2 - Apr 7th, 2014 at 10:02am
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Worlds opened early.
Time to play with new fixes, hope they didn't break much.
  
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Re: Update 21 patch 1 release notes
Reply #3 - Apr 7th, 2014 at 10:15am
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Anyone in game yet? Have the points in the divine ED's been reset?
« Last Edit: Apr 7th, 2014 at 10:15am by Angry »  
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Re: Update 21 patch 1 release notes
Reply #4 - Apr 7th, 2014 at 10:28am
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Angry wrote on Apr 7th, 2014 at 10:15am:
Anyone in game yet? Have the points in the divine ED's been reset?

Yes
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Update 21 patch 1 release notes
Reply #5 - Apr 7th, 2014 at 10:30am
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Rubbinns wrote on Apr 7th, 2014 at 10:28am:
Yes


K. thanks. I know it's the most practical way to do it, but I'm still at a "meh, more work" feeling about it.
  
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Re: Update 21 patch 1 release notes
Reply #6 - Apr 7th, 2014 at 10:50am
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No more archons lighting the way in rainbow. That sucks.
  
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Re: Update 21 patch 1 release notes
Reply #7 - Apr 7th, 2014 at 10:59am
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Is AoV Shoulder cannon affected by the change too?
  

Welcome to your sexually transmitted death sentence served in a shit-machine meat suit.
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Re: Update 21 patch 1 release notes
Reply #8 - Apr 7th, 2014 at 11:02am
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Why wouldn't it be? It's an archon, and it lights the environment.
  
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Re: Update 21 patch 1 release notes
Reply #9 - Apr 7th, 2014 at 11:20am
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Well apparently it still works.

https://www.ddo.com/forums/showthread.php/440272-RIP-Summon-Monster-IV-s-usefuln...

I'm shocked that something they fixed wasn't actually fixed on live.
  
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Re: Update 21 patch 1 release notes
Reply #10 - Apr 7th, 2014 at 12:30pm
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lighting is a client side burden

nerf my game so kids on 2001 dell laptops dont lag

fuck you turbine douchebags

if they cant afford a decent gpu then they can't afford your ottos boxes. why are you catering to them?
« Last Edit: Apr 7th, 2014 at 12:31pm by eighnuss »  

ͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩDISCLAIMER: This post is provided �as is� for informational purposes only. The Department of Vault
Security (DVS) does not provide any warranties of any kind regarding any information contained within. DVS
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Re: Update 21 patch 1 release notes
Reply #11 - Apr 7th, 2014 at 12:36pm
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rest wrote on Apr 7th, 2014 at 11:20am:
I'm shocked that something they fixed wasn't actually fixed on live.


Every day is April Fools with Turbine.
  

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Re: Update 21 patch 1 release notes
Reply #12 - Apr 7th, 2014 at 1:48pm
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Any dupe feature available? Yes or no is enough....
  

Dear players,

The D&D rules you were familiar with were too simple to understand, so we're continuing our move away from them to needlessly confusing subsystems that will make your play experience less fun and invalidate old builds and loot. We hope you have fun working out what the fuck MRR, PRR, MP, SP, RP, CL, MCL and all the other bullshit we made up whilst drunk means.

Love,

People who don't know how to fix their own mistakes cleanly
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Re: Update 21 patch 1 release notes
Reply #13 - Apr 7th, 2014 at 1:50pm
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eighnuss wrote on Apr 7th, 2014 at 12:30pm:
lighting is a client side burden

nerf my game so kids on 2001 dell laptops dont lag

fuck you turbine douchebags

if they cant afford a decent gpu then they can't afford your ottos boxes. why are you catering to them?

Normally you are a tard but today you nailed it.
  

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Re: Update 21 patch 1 release notes
Reply #14 - Apr 7th, 2014 at 1:51pm
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Yes
  
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Re: Update 21 patch 1 release notes
Reply #15 - Apr 7th, 2014 at 2:00pm
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Quote:
Necromancers have had their "cause lag" attacks removed. They should also no longer become unresponsive or attempt to run to a skeleton or zombie in order to raise them. Players will also notice a new spell effect for their raise spell, so players can see what they are doing.

Seeing as I'm not playing at the moment but I'm curious. Did they ever fix the perpetual re-raising of necromancers?
  
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Re: Update 21 patch 1 release notes
Reply #16 - Apr 7th, 2014 at 2:18pm
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Quote:
It is now possible to uninstall the Akamai NetSession client, and the client will not be re-installed upon subsequent launch of the DDO client unless necessary to deliver a missing file or new game client installation.

Hurray.
  
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Re: Update 21 patch 1 release notes
Reply #17 - Apr 7th, 2014 at 2:19pm
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kum-gulp wrote on Apr 7th, 2014 at 2:00pm:
Seeing as I'm not playing at the moment but I'm curious. Did they ever fix the perpetual re-raising of necromancers?


According to the notes, yes.  In practice...not sure yet...give me an hour....
  
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Re: Update 21 patch 1 release notes
Reply #18 - Apr 7th, 2014 at 2:50pm
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Thanks!
  
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Re: Update 21 patch 1 release notes
Reply #19 - Apr 7th, 2014 at 3:34pm
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ILoveExploits wrote on Apr 7th, 2014 at 1:48pm:
Any dupe feature available? Yes or no is enough....


Yes
  

So you want to know about an exploit?
PM Epoch For Details. Or, in case you don't already know, OnePercenter controls the Exploits Board. Lastly, if you're truly desperate, Vendui Tells Everyone
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Re: Update 21 patch 1 release notes
Reply #20 - Apr 7th, 2014 at 4:16pm
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+20% hp looks nice. This new ed looks gimped beyond reapair.
  
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Re: Update 21 patch 1 release notes
Reply #21 - Apr 7th, 2014 at 5:35pm
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FYI, raid lag still seems to be present.  May be better though.  Will have to run it a few more times to give a good assessment.
  
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Re: Update 21 patch 1 release notes
Reply #22 - Apr 7th, 2014 at 5:54pm
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Booooga wrote on Apr 7th, 2014 at 4:16pm:
+20% hp looks nice. This new ed looks gimped beyond reapair.


If you are playing one of the FoTM Fire Specced Shiradi Sorcs, the new ED is stupidly powerful.

The tier 2 ability consecration does AoE ticks for 400 light damage and 400 fire damage each tick for 30 spell points, lasts 15 seconds (ticks every 3 seconds).

Add onto that the stacking empyrean magic crit boost and things start getting silly Smiley


-Domosan
  
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Re: Update 21 patch 1 release notes
Reply #23 - Apr 7th, 2014 at 6:14pm
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ILoveExploits wrote on Apr 7th, 2014 at 1:48pm:
Any dupe feature available? Yes or no is enough....


If anyone is willing to send a PM describing what is possible, it would be greatly appreciated. "Go fuck yourself, person with 7 posts" is also acceptable. "PM Epoch" is a bit cliche at this point though.
This is my first foray into vault begging, so please lube up before the reaming.

Domosan wrote on Apr 7th, 2014 at 5:54pm:
If you are playing one of the FoTM Fire Specced Shiradi Sorcs, the new ED is stupidly powerful.

The tier 2 ability consecration does AoE ticks for 400 light damage and 400 fire damage each tick for 30 spell points, lasts 15 seconds (ticks every 3 seconds).

Add onto that the stacking empyrean magic crit boost and things start getting silly Smiley


-Domosan


Good info.
« Last Edit: Apr 7th, 2014 at 6:19pm by FM »  
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Re: Update 21 patch 1 release notes
Reply #24 - Apr 7th, 2014 at 6:22pm
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Domosan wrote on Apr 7th, 2014 at 5:54pm:
If you are playing one of the FoTM Fire Specced Shiradi Sorcs, the new ED is stupidly powerful.

The tier 2 ability consecration does AoE ticks for 400 light damage and 400 fire damage each tick for 30 spell points, lasts 15 seconds (ticks every 3 seconds).

Add onto that the stacking empyrean magic crit boost and things start getting silly Smiley


-Domosan


Stacking crit chance looks ok... But what's so op about 5 ticks of 800 aoe dmg? Energy vortex in DI should hit more than that.
  
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