Well I had been debating on whether or not I should post this build, because he is not really EE capable. Maybe whilst blitzing, but not otherwise. But with the proposed upcoming changes to heavy armour, why not? He will gain a lot from the proposed changes.
He is a PDK. 12 fighter/4 paladin/4 Favored Soul
Split as follows:
Character Plan by DDO Character Planner Version 04.20.02
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Level 28 Lawful Good Purple Dragon Knight Male
(12 Fighter / 4 Paladin / 4 Favored Soul / 8 Epic)
Hit Points: 391
Spell Points: 1021
BAB: 19/19/24/29/29
Fortitude: 25
Reflex: 16
Will: 20
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 18 29
Dexterity 10 13
Constitution 14 17
Intelligence 10 13
Wisdom 8 11
Charisma 16 20
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Charisma used at level 15
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 1 20
Bluff 3 13
Concentration 2 11
Diplomacy 3 13
Disable Device n/a n/a
Haggle 3 13
Heal -1 15
Hide 0 9
Intimidate 7 36
Jump 4 17
Listen -1 8
Move Silently 0 9
Open Lock n/a n/a
Perform n/a n/a
Repair 0 9
Search 0 9
Spellcraft 0 9
Spot -1 8
Swim 4 17
Tumble 1 10
Use Magic Device 5 24
Level 1 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Human Bonus) Cleave
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Fighter
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Two Handed Fighting
Level 2 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Deity) Favored by Amaunator
Level 3 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Force of Personality
Feat: (Fighter Bonus) Stunning Blow
Level 4 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Great Cleave
Level 6 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 7 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Level 8 (Favored Soul)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 9 (Favored Soul)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Healing Spell
Level 10 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 11 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 12 (Fighter)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Dodge
Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Level 14 (Fighter)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Feat: (Selected) Weapon Specialization: Slashing Weapons
Level 16 (Paladin)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 17 (Paladin)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 18 (Paladin)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mobility
Level 19 (Favored Soul)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Level 20 (Favored Soul)
Skill: Heal (+1)
Skill: Intimidate (+1.5)
Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed
Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting
I really like running him in the Divine Crusader destiny. It lets me crit 11-20 with my eSOS. (and TF Falchion also)
Fully self buffed, including tensors, I am hitting 76 STR.
Here's a screenshot of his destiny screen, character sheet and inventory.

Current equipment is as follows:
Helm: Devotion (102) of Concentration +13.
Necklace: Necklace of Mystic Edilons - Green slot currently empty.
Trinket: Planar Focus of Erudition +3 CHA
Cloak: Deadly X of Wizardry IX (225)
Belt: EE Daggertooth's Belt - Yellow Slot: DEX +7 - Green Slot: Good Luck +2
Ring 1: Guardian's Ring - Yellow Slot: Globe of Imperial Blood
Gloves: STR 10 of Dodge 9%
Boots: CON 9 of Life +45
Ring 2: EN (

)Consuming Darkness - Yellow Slot: Draconic Soul Gem
Bracers: Greater Convalescent (30% amp) of Parrying VIII (+4 saves)
Armor: Flawless Shadow Dragonplate Armor - Blue Slot: Vitality 20 - Green Slot - Golem's Heart
Goggles: CHA 10 of Resist 10
Weapon: eSOS slotted with the Master's Gift and a Ruby of the Endless Night. If I could ever get a meteoric star ruby, that would go there instead. I realize I could get a lot more out of my cocoon if I slotted devotion there, but I haven't decided if that's where I want to go yet. I likely will, since my T2 TF Falchion (1st Degree Burns and Dragon's Edge) has 2x endless night rubies slotted, which is great for trash cleanup.
The helm is an old leftover. I was planning on putting a Devotion of Omniscience (108 positive 8% dodge +5 heightened awareness) but it works better on my druid.
Currently my dodge is capped at 14%, which is why I don't have a bigger dodge item.
I'd like some 50 health boots, but I'm not missing the 5 HP that much. And 1 more point of con will leave me odd so the boots are not a priority.
I was considering swapping to the new boots out of 3bc, for the FoM ability and the fire absorption. I still may do that, if I slot false life elsewhere. That would help with the biggest hole in this character: elemental damage (specifically fire)
I have absolutely no desire to run Deathwyrm for the bracers. Yes, I realize they're pretty awesome. No, I don't care that much about them.
Skills of note:
33 Balance
48 Intim
38 UMD
(ship buffs only)
Enhancements:
PDK
1 Damage Boost
2 STR
1 Heal Amp 10%
----------------------
5 Total
Kensai
1 Heavy Blades (Core)
1 Spiritual Bond (Core)
1 Strike With No Thought (Core)
1 Power Surge (Core)
6 Extra Action Boost (T1)
2 Kensai Specialization (T1)
3 Haste Boost (T1)
4 Tactics (T2)
2 Kensai Specialization (T2)
3 Critical Accuracy (T3)
2 Kensai Specialization (T3)
2 STR (T3)
3 Critical Damage (T4)
2 Kensai Specialization (T4)
2 STR (T4)
1 A Good Death (T5)
1 Keen Edge (T5)
-------------------------------------
37 Total
Warpriest
1 Smite Foe (Core)
1 Resilience of Battle (Core)
3 Divine Might (T1)
3 Toughness (T1)
2 Smite Weakness (T2)
3 Wall of Steel (T2)
3 Inflame (T2)
3 Inflame:Saving Throws (T2)
1 Inflame:Energy Absorption (T3)
2 STR (T3)
2 Ameliorating Strike
---------------------------------------
24 Total
Sacred Defender
1 Holy Bastion (Core)
3 Extra Lay On Hands (T1)
3 Sacred Armor Mastery (T1)
------------------------------------
7 Total
Stalwart Defender:
1 Toughness (Core)
6 Stalwart Defensive Mastery (T1)
---------------------------------------
7 Total
I've considered dropping the tactics, since even with a 76 str and a +5 item, my stuns are shit on EE. 33 STR + 10 stunning blow +5 mastery + 2 Enhancements + 10 other item (which won't currently fit) thats only 60 DC. If I did, I would likely put them into the absorb portion of inflame. I don't really have enough extra points to put in the PDK tree, and nothing there is really compelling. I like having the extra LoH, which gives me 4 of them healing 314hp each. It helps with having to rely on cocoon.
I think it sucks that the fighter armor mastery enhancements cost twice as much as the paladin ones.
I am also considering what to put in my first twist spot. Momentum swing is currently there to help with DPS. Another option might be Grim Precision. Endless Lay On Hands would give me a total of 7 LoH, and they would regenerate. That's another option to consider, to help keep myself alive in EEs.
So there you go. I just got the necklace this weekend, and that was the last real hole in my gear setup.
Tear me up, I'm bad at builds.