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noamineo
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On nerfing.
Jan 14th, 2015 at 7:52pm
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So after spending a little time on the motherboards and staring aghast at all the "nerf this" "nerf that" threads, I felt the need to opine, for a moment, on the actual function of nerfing in a game like this, and why everyone who says certain things should be nerfed is an idiot.

Now, all of what I am saying here is about theory and proper game design, not what companies like blizzard and turbine actually do in practice.

Basically, these games thrive on diversity. Everyone has the same objectives, but there are many paths. The game would be very boring if there was only one possible build/playstyle/gearset and everything else was just peanuts.

So diversity is important. Not "things being OP" in some player's opinions, not even anything being powerful(because everything can be, its just relative numbers).

Something needs to be nerfed when it starts being used too much. E.G. if 90% of players were splashing 2 monk levels for evasion. Not if every build that is, in some opinions "worth a damn" is doing it, if literally everyone is.

If most people were playing one specific build, and I mean most of everyone, not most people playing a specific class, then obviously that build is unbalanced.

Things need to get fixed when there is serious unbalances presenting in the server population, not because a bunch of whiny bitches are mad that they aren't doing it, or because a bunch of power gamers don't feel "challenged" enough(see: whiny bitches).

TL:DR: people crying out for nerfs are idiots.
  

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Re: On nerfing.
Reply #1 - Jan 14th, 2015 at 8:49pm
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So 90% people playing palie means that paladin should be nerfed.
90% people playing swa means that bard should be nerfed


Following your logic.
Nerfs that happend are actually a good thing?



What should had been done, is never allow a state where nerfing/buffing is required via constant balancing of classes.
Turbine just sucks at everything that has the word balance with it.
Thus nerfing/buffing is the thing they will always do and always fail because they have no pvp to do anything properly

To me personally it starts with turbine being idiots, then people crying for needless buffs being idiots and then people who want nerfs at end spot.
There are good buffs, bad buffs, good nerfs, bad nerfs.

I personally would never complain if they did the proper thing and buffed and increased monster difficulty and not only players.
Game is just a fucking joke nowadays, and thus nerf fucking everything to the fucking ground beside enemies
« Last Edit: Jan 14th, 2015 at 8:53pm by Lelouch »  
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Re: On nerfing.
Reply #2 - Jan 15th, 2015 at 1:14am
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Severlin:
https://www.ddo.com/forums/showthread.php/454514-Are-Fighter-just-Gimp-w-the-sav...

Quote:
That would not have worked at all with our goals.

First that would have left a handful of builds over-performing. We would have had to nerf the game's most popular builds. We like the gameplay of the most powerful builds. That's where the game was fun. We wanted more of that, not less. If we just came in and nerfed those builds we would have just lost players.

Second, we would have lost the opportunity to create a DPS statistic we could use to scale abilities with gear and epic levels so they remained relevant to the end game. That groundwork is extremely important to the Cannith crafting changes and the new Greensteel for level 30.

I am sorry if I am not articulating the bigger plan to you effectively, but these changes are all leading to the updates for the coming years. Our balancing plans went well beyond that one simple issue.

Sev~


LOL.
  
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Re: On nerfing.
Reply #3 - Jan 15th, 2015 at 1:24am
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Lelouch wrote on Jan 14th, 2015 at 8:49pm:
Following your logic.
Nerfs that happend are actually a good thing?


Yes, following my logic, nerfs are a good thing.

HOWEVER!

This is only an "in general" kind of thing, as we are discussing design theory, here, not actual implementation.

IN PRACTICE in the case of DDO, the nerfs they have been doing have been unnecessary, because there was still a very healthy amount of diversity.

Huge swaths of the player population were not playing paladins. Huge swaths of the population were not playing SWAs.

Obviously, in a perfect world, buffs and nerfs are never required because everything is designed balanced. But even when your designers are really good, things occasionally slip through.

In the case of something like DDO where past life feats, equipment, and multi-classing create an extremely complex number of combinations, the occasional nerf or buff may be required.

And it goes both ways. Example:

If barely anyone is playing Bards, then Bards probably need a buff. Everything is there to be played, if something isn't getting played, its because its too weak/boring to entice anyone's interest.

Again, this is all just discussing design theory in general. We know Turbine and Blizzard are idiots. We know balance is hard and its easier not to try. We know developers get "pet" classes and decide they are just the bomb-diggidy

Back when I was playing WoW, you could always tell which classes the devs were playing, because they'd get re-fucking-diculous buffs and any classes that had an advantage over them in PvP would get nerfed VERY hard.

That's not good design, either. That's letting your own person desires take precedent over the good of the game. Its kind of like how, on the forums, Cordovon places his desire to eat, just, all the penis in the world, over running a decent fan community. See? Priorities.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: On nerfing.
Reply #4 - Jan 15th, 2015 at 1:40am
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I disagree that there is build diversity.  There will always be "diversity" in the sense that there will always be bad players.  The only reason terrible builds are even played in EE is because the game is way too easy. 

Nerfs obviously suck because people put a lot of time and energy into their builds.  But if the only way for turbine to achieve a balanced game is to over-buff then nerf, I'd rather have that compared to what we have now, where every class and build is superman. 

Though I think we can agree: the optimal solution would be if turbine could suddenly know WTF they were doing. 
« Last Edit: Jan 15th, 2015 at 1:41am by AtomicMew »  
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Re: On nerfing.
Reply #5 - Jan 15th, 2015 at 1:47am
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noamineo wrote on Jan 15th, 2015 at 1:24am:
If barely anyone is playing Bards, then Bards probably need a buff. Everything is there to be played, if something isn't getting played, its because its too weak/boring to entice anyone's interest.


Oh look, there's a competance bonus to damage in this game that's normaly only given out via bard songs.

Lets make items that give competance bonuses to damage that surpass bard songs.

Why is nobody playing bards?

Introduce whole new Bard prestige & playstyle!

But that won't fix the problem with the existing prestige s.

It won't? Well make the new prestige so OP that nobody notices.

In other news, paladins saves are too high, so we're going to itemize divine grace saves bonuses.

Short sightedness and a lack of understanding has been killing this game since MOTU.
« Last Edit: Jan 15th, 2015 at 1:52am by Munkenmo »  

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Re: On nerfing.
Reply #6 - Jan 15th, 2015 at 1:55am
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AtomicMew wrote on Jan 15th, 2015 at 1:40am:
Though I think we can agree: the optimal solution would be if turbine could suddenly know WTF they were doing. 


We can definitely agree on that. That's the optimal solution to basically every problem Ever.

But I think you're missing my point: in theory, the goal is diversity. I did not say this was in practice or in any way the case.

Now commenting on DDO specifically, I'd say there is a pretty fair amount of diversity, in-so-far as we can talk about the most powerful build-as in plural. The fact there there are multiple different very powerful and very powerful in different ways builds. Does it mean everything is perfect? No. Does it mean everything is pretty good? Hell yes.

Try to imagine playing a game of DDO in which every single person playing was a pure, halfling, swf bard(because in this thought experiment that is the best build ever). All the serious players players are running nearly identicle gear sets, totally identicle builds, and fighting like rabid dogs over the 6 pieces of gear in the game that make the build perfect.

Got that picture in your head?(thought experiment). Everyone who is really "in" to the game is that build, the only people not playing it are newbs, people who suck, and serious players grinding out past-life fears to power up their bard.

Now picture that bardic build is so much better than the next best build(not the builds other people are playing, literally just the next best). This bard is so much better that he's like a professional NBA player leading a team of 5 year olds in a basketbal game. The other team(the monsters) has zero hope. Meanwhile, his own team, is useless without him. Those kids only get to make a basket when he picks one of them up and holds him to the whoop.

That metaphore may have gotten a bit away from me, but the point is that then bards should be nerfed. This is an "In theory" and "thought experiment" to help explain good design practices, I am not comparing Magic Johnson to a bard.

In DDO the bards were great after the recent improvements, they were brought up to the level of "useful". There wasn't some huge power disperity.

This is all just theory-crafting. I don't get to talk about designing MMOs at my day-job, let me have some lively discussion Tongue
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: On nerfing.
Reply #7 - Jan 15th, 2015 at 2:01am
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Munkenmo wrote on Jan 15th, 2015 at 1:47am:
Oh look, there's a competance bonus to damage in this game that's normaly only given out via bard songs.

Lets make items that give competance bonuses to damage that surpass bard songs.

Why is nobody playing bards?

Introduce whole new Bard prestige & playstyle!

But that won't fix the problem with the existing prestige s.

It won't? Well make the new prestige so OP that nobody notices.

In other news, paladins saves are too high, so we're going to itemize divine grace saves bonuses.

Short sightedness and a lack of understanding has been killing this game since MOTU.


See? that's what I'm sayin. If proper design strategies had been used from the get-go, we wouldn't have this problem.

You know what the sad part is? "Game Designer" is the most under-appreciated, shitty job on the planet, and I say that as a guy who works in customer service! It sucks because if you're a designer, your job is hard, you had to piss off A LOT of people to get it, and litterally everyone around you thinks they can do your job better than you and fuck-no-one appreciates just how much WORK proper design takes.

I'm not defending turbine. They've made some catastrophically shitty decisions recently. Hell Gyggax did some things I find dumb! I just want to stand on solidarity with everyone who's tried to do a hard job, and then had some punk walk by and say it looks easy.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: On nerfing.
Reply #8 - Jan 15th, 2015 at 3:59am
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Problem is they buff too much.
Epic destinies are such power creep that I never seen that in any other game.
  
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Re: On nerfing.
Reply #9 - Jan 15th, 2015 at 4:12am
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Viktor Vaughn wrote on Jan 15th, 2015 at 3:59am:
Problem is they buff too much.
Epic destinies are such power creep that I never seen that in any other game.


Yes ED's revitalised the game and unbalanced it at the same time.
The concept was good, the implementation was poor.
They are so powerful they make the levels 21-28 far less meaningful.
A level 20 with all ED's and twists can be more powerful than a fresh 28.

I don't really know how they dig themselves out of that one.
There is no more growth in ED powers.  The top tier abilities have been made the pinnacle in many cases.
Not sure what character levels 29 and 30 are going to add to character power to warrant a step up in challenge level.

I wish they had kind of followed the PnP system and not gone with generic epic levels and allowed us to choose specific epic classes that actually gave new abilities and spells.  It might have made ETR and new epic lives a bit more varied.  Balancing content would have been harder, but I think it might have added significant diversity.
  
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Re: On nerfing.
Reply #10 - Jan 15th, 2015 at 4:19am
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Making more options "viable" is not a bad thing, they are doing it in a way that destroys basic things that this game or other mmos are based on.
Economy, character power versus content balance, rewarding harder difficulty and it perhaps isn't a right word but "teamwork" ?
I think Severlin is the worst producer for basically coming to game, making big changes across the board without any knowledge, I try to think it's not just one silly graph they are basing their longterm plans on.
Shithole DDO forums don't help either. Eye rollingly bad gameplay "feedback" how some thing is unplayable or how some item is hard to get.
Either way, the game's fucked irreparably at this point.
Sure as hell not getting new players and more and more "vets" getting pissed with "what the fuck to do besides etr like moron" thing, content that lasts 2 days and game being total joke in general.
  
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Re: On nerfing.
Reply #11 - Jan 15th, 2015 at 4:25am
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DropBear wrote on Jan 15th, 2015 at 4:12am:
A level 20 with all ED's and twists can be more powerful than a fresh 28.


I couldn't believe they added melee / ranged / spell power to ED cores rather than into leveling up progress.

It was such a simple fucking solution.
  

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Re: On nerfing.
Reply #12 - Jan 15th, 2015 at 5:10am
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Munkenmo wrote on Jan 15th, 2015 at 4:25am:
I couldn't believe they added melee / ranged / spell power to ED cores rather than into leveling up progress.

It was such a simple fucking solution.



Yes.  Char power would have increased with level.

This type of approach shows the lack of consistent vision/strategy.
The game development should rules/guidelines to keep each new thing in perspective and balance.
Sure they have turnover, but there should be some logical platform upon which they build new content, items and systems.
In recent years, it's been like a series of random incohesive brain farts.

I've heard all the defence arguments; "they need to commercialise it", "they have to balance it", "they have to standardise it", "the players wanted it early".  All convenient excuses for changing or doing things one way when it suits them and another way next time.

  
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Re: On nerfing.
Reply #13 - Jan 15th, 2015 at 5:26am
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DropBear wrote on Jan 15th, 2015 at 4:12am:
Yes ED's revitalised the game and unbalanced it at the same time.
The concept was good, the implementation was poor.
They are so powerful they make the levels 21-28 far less meaningful.
A level 20 with all ED's and twists can be more powerful than a fresh 28.

I don't really know how they dig themselves out of that one.
There is no more growth in ED powers.  The top tier abilities have been made the pinnacle in many cases.
Not sure what character levels 29 and 30 are going to add to character power to warrant a step up in challenge level.

I wish they had kind of followed the PnP system and not gone with generic epic levels and allowed us to choose specific epic classes that actually gave new abilities and spells.  It might have made ETR and new epic lives a bit more varied.  Balancing content would have been harder, but I think it might have added significant diversity.

They cant dig out of that.
  
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Re: On nerfing.
Reply #14 - Jan 15th, 2015 at 5:40am
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Viktor Vaughn wrote on Jan 15th, 2015 at 5:26am:
They cant dig out of that.


I have not thought it out, but I think they need to migrate back to the PnP epic classes - or something along that line, so that levelling means something again.  Get rid of those dead levels where you get nothing but HP and +1 to skills.

Introduce unique epic spells & abilities available only when in that class.  ETR would a have some meaning so you can experience different classes.  Maybe even a epic past life feats.
Power creep in combination with ED's would be a big issue, but they altered other systems, so why not that one too?

My thoughts are that the job would be too big for them, require too much work, hard to commercialise and to be honest, I don't think they have the vision or capability to do it justice.    Undecided
  
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Re: On nerfing.
Reply #15 - Jan 15th, 2015 at 11:47am
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Power Creep is an unfortunate and unavoidable reality of a game like this. At its core, DnD is a number game for math nerds, and when you have a numbers game the numbers have to keep getting bigger.

Now, DDO was able to do a lot to mitigate Power Creep by including the TR system. In a game like WoW, once you out-level the usefulness of a weapon, you throw it away because you will never use it again. MAYBE if its unbound you mail it to an alt or AH it, but the vast array of treasures players spent HOURS farming for are rendered obsolete and thrown away(due namely to lack of storage space).

But in DDO, there is a reason to hang on to old gear(despite the also present lack of storage...). Weapons that were fantastically amazing at level 4 have the option of being fantastically amazing again, because you'll be level 4 again.

How many of us have greensteels that are many years old, and still get pulled out and used? Yes, something like, say, Thunderforged is WAY better... but also has a level requirement MUCH higher, and greensteel was always meant for TR-twinking(side note: I pray to god they make epic greensteel for epic tr-twinking instead of just being ML28 and useless)

I'm not saying it was implemented properly, but TR is kind of a brilliant idea. Normally, in an MMO, the last level becomes an endless treadmill. In WoW, you play through all the content 1 time, then you reached cap, and you played the same 6 raid dungeons over and over and over again, with nothing to do during cooldowns.(I was playing when the cap was 60, don't know what's changed besides adding an extra 40 levels and fuckwadtarded amounts of power-creep)

TRing turns THE ENTIRE GAME into a treadmill, which, while it might get old, is still a whole lot more interesting in a variety of ways.
  

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Re: On nerfing.
Reply #16 - Jan 15th, 2015 at 12:26pm
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Hey I'm just throwing out ideas, here, so just tell me what you think.

Let's say they left the current system of EDs intact along with the current epic levels system. Just put a pin in it and left it working on the side.

Then they added in actual epic classes as an alternate leveling route. At 20, you could decide: generic "Epic" levels and EDs, or one of several actual Epic classes. This choice is permanent until you epic-TR again.

Now, while in an Epic Class, you get the benefit of your active destiny and the use of twists, but you don't earn any karma points and cannot modify or re-spec it any way. Then of course while in generic epic levels, you'd get the benifts of past-life feats from the classes, maybe you'd be able to earn a few more useful ones for your trouble.

Basically it's a fork. If you took the time to max out your EDs on generic epics, they'd be really helpful in epic classes, and so on.

I'm not actually suggesting turbine implement this, I'm just curious what people think of the idea.
  

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Re: On nerfing.
Reply #17 - Jan 15th, 2015 at 1:12pm
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Munkenmo wrote on Jan 15th, 2015 at 4:25am:
I couldn't believe they added melee / ranged / spell power to ED cores rather than into leveling up progress.

It was such a simple fucking solution.

They sort of did both though, +3 melee power per epic level and whatever from ED cores.

They don't have anyone working there anymore so we only get cheap shitty fixes like this to balance shit EDs like Shadowdancer.
  
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Re: On nerfing.
Reply #18 - Jan 15th, 2015 at 1:35pm
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The text to boob ratio is WAY out of proportion in this thread.
  
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Re: On nerfing.
Reply #19 - Jan 15th, 2015 at 2:12pm
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Yeah, but what are you gonna do? Some of us are at work Tongue
  

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Re: On nerfing.
Reply #20 - Jan 15th, 2015 at 4:38pm
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noamineo wrote on Jan 15th, 2015 at 11:47am:
(side note: I pray to god they make epic greensteel for epic tr-twinking instead of just being ML28 and useless)

Sorry. There are a lot of good things being said in the whole thread, but this just made me lol, because we all effing know epic greensteel will be ML 30 and useless, or ML 30 and the only thing lvl 30 toons can wear.


taco wrote on Jan 15th, 2015 at 1:12pm:
to balance shit EDs like Shadowdancer.

Shadowdancer represents for me, the dead could-have-been for DDO. It's an ED with an actual learning curve.

Shadowdancer is actually an impressive implementation. Having a learning curve mirrors the rogue class it's nominally supposed to compliment. If you think it will be immediately powerful, like some of the other EDs, you will likely think it's shit, because you are shit at playing it, and there's no obvious reason to think it will get better. It does get much more powerful when you practice with it. Unfortunately, the whole game has moved past the point where you can practice or make use of many Shadowdancer powers while in a group ... Just another example of Turbine's lack of vision.
  

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Re: On nerfing.
Reply #21 - Jan 15th, 2015 at 6:21pm
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Revaulting wrote on Jan 15th, 2015 at 4:38pm:
Sorry. There are a lot of good things being said in the whole thread, but this just made me lol, because we all effing know epic greensteel will be ML 30 and useless, or ML 30 and the only thing lvl 30 toons can wear.


While I know that's PROBABLY going to be true, I will continue jamming pins in my little cordovan doll until I see otherwise(Ok, I'm NEVER going to stop jamming pins in my little cordovan doll....)

Yeah I was extremely impressed with thunderforged until I saw the MLs. What good is ML28 loot when TRing is a really huge part of the game? Yes, I know a full TF item would be absurd at say ML22, but so is greensteel at 12!
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: On nerfing.
Reply #22 - Jan 15th, 2015 at 7:56pm
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noamineo wrote on Jan 15th, 2015 at 6:21pm:
Yeah I was extremely impressed with thunderforged until I saw the MLs. What good is ML28 loot when TRing is a really huge part of the game? Yes, I know a full TF item would be absurd at say ML22, but so is greensteel at 12

The main, and critical difference, is that they have the grind balanced for shit. Making the TF ML so it doesn't go up with tiers would have been fine only if the grind were balanced so toons would have at least half of their destinies full before they could complete one item.
  

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Re: On nerfing.
Reply #23 - Jan 15th, 2015 at 7:57pm
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qweeve wrote on Jan 15th, 2015 at 1:35pm:
The text to boob ratio is WAY out of proportion in this thread.


Wrong..I see plenty of boobs here, most of them are posting Cheesy

Saal Smiley
  

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Kimberlite wrote on Oct 11th, 2013 at 12:30pm:
They don't just settle for shooting themselves in the foot. Turbine uses a repeating crossbow.
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noamineo
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All men fear time, but
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Re: On nerfing.
Reply #24 - Jan 15th, 2015 at 8:01pm
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Revaulting wrote on Jan 15th, 2015 at 7:56pm:
The main, and critical difference, is that they have the grind balanced for shit. Making the TF ML so it doesn't go up with tiers would have been fine only if the grind were balanced so toons would have at least half of their destinies full before they could complete one item.


Well the thing of it is if you HAVE to be 27 or 28 anyway just to run the dungeon to get the materials, then letting it have a lower ML so that it has some twink value should be ok(I'd like to see a first-life level 12 who can run Shroud).

Basically - the MLs mean its not for twinking.

So... what do we get for twinking?
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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