Lelouch wrote on Jan 14
th, 2015 at 8:49pm:
Following your logic.
Nerfs that happend are actually a good thing?
Yes, following my logic, nerfs are a good thing.
HOWEVER!
This is only an "in general" kind of thing, as we are discussing design theory, here, not actual implementation.
IN PRACTICE in the case of DDO, the nerfs they have been doing have been unnecessary, because there was still a very healthy amount of diversity.
Huge swaths of the player population were not playing paladins. Huge swaths of the population were not playing SWAs.
Obviously, in a perfect world, buffs and nerfs are never required because everything is designed balanced. But even when your designers are really good, things occasionally slip through.
In the case of something like DDO where past life feats, equipment, and multi-classing create an extremely complex number of combinations, the occasional nerf or buff may be required.
And it goes both ways. Example:
If barely anyone is playing Bards, then Bards probably need a buff. Everything is there to be played, if something isn't getting played, its because its too weak/boring to entice anyone's interest.
Again, this is all just discussing design theory in general. We know Turbine and Blizzard are idiots. We know balance is hard and its easier not to try. We know developers get "pet" classes and decide they are just the bomb-diggidy
Back when I was playing WoW, you could always tell which classes the devs were playing, because they'd get re-fucking-diculous buffs and any classes that had an advantage over them in PvP would get nerfed VERY hard.
That's not good design, either. That's letting your own person desires take precedent over the good of the game. Its kind of like how, on the forums, Cordovon places his desire to eat, just, all the penis in the world, over running a decent fan community. See? Priorities.