Hey there! I know some of the crazies are going to froth at the mouth that I'm popping up here and fling a lot of crap at me for having the temerity to do so. That's cool. Knock yourself out.
Yesterday I interviewed a candidate for a role I'm trying to fill at the studio I work at out here in CA. He recognized me from Turbine, so we got to chatting about how things had been going. It did make me wonder for a bit (morbid curiosity, I guess?), so I checked in. Don't expect me around much.
I do enjoy giving out factual information where possible, though. I left Turbine voluntarily a year ago, so I was never under any legal agreements not to discuss this kind of thing after I left.
I was Game Master "Etymologist" and Game Master "Phoenix" from 2010 to late 2011. A GM's handle/handles are specific to him or her. They're not shared between multiple people, and are retired when that GM leaves.
First job out of college (I have a degree in political science). I applied through Turbine's website for both an open QA and customer service positions. My main credentials were experience with DDO- fortunately, at the time, DDO had just went free to play, and they were looking for people who knew DDO.
Also fortunately for me, I never heard back about the QA job, but they nabbed me for customer service. (QA at Turbine is grueling, miserable, and starts at about $10/hour. Customer Service started at $16.50, and was fairly pleasant, once you got past needing to talk to angry people all day.)
So, about GM's: Back in my day, Customer Service was split between Account Support (phones and e-mail), In-Game Support (GM's), and Technical Support (e-mail only, only tech support questions.).
All English-speaking customer service was in-house. We were next to the LotRO and DDO dev pits. Sandwiched between them and Quality Assurance.
For the most part, everyone in Turbine's customer service is a gamer geek, but not a fan of Turbine's games. When you work with a game day in and day out, it's hard to play it as a hobby.
I have pretty much every detail of every quest in Lord of the Rings Online memorized (except from the latter few expansions), and I have utterly no interest in playing the game.
Which brings me to another thing- GM's (and customer service in general) aren't specific to one game. They support all of Turbine's games, plus some other Warner Bros. projects.
When I was a GM, I wasn't a GM just for DDO. I was a GM for DDO and LotRO, and technically Asheron's Call as well. In practice, Asheron's Call was neglected, except by +Sparker. (+Sparker later became a designer on Asheron's Call, until the Asheron's Call team was laid off early last year. He got a really shitty deal from WB because he moved into his dream job after 10 years in CS.)
Yes, GM's are required to start every conversation with a boilerplate introduction, and end it with "Is there anything else I can help you with today?". They're not saying that to piss you off. They're saying it because they get dinged on ticket reviews if they don't.
Another thing to keep in mind: The attitude you take into a talk with a GM determines the level of service you receive. They're real people, and it feels pretty bad to be in their shoes when they talk to a thousand people a day, and all of those people are verbally shitting all over them.
This is basically universal to customer service anywhere. When you're rude to a CS rep, they want to stop talking with you. That means they stick to the letter of their department's policy in order to get rid of you as fast as possible.
When you're polite and nice to them, they'll help you work through any problem, give you the benefit of the doubt, and chat amicably with you for as long as necessary until they fix your issue.
Nowadays, I hear that CS at Turbine is one shared pool- it's same people doing account support and in-game support. Staffing and demand are too low to have separate phone and chat support.
Being a Game Master was a pretty cool way to get into the industry. It gave me a better look at what can/will go wrong than Quality Assurance ever could have. (They do repetitive focus testing on specific things- GM's see every way everything in the live games actually broke.)
It also worked well as a bridge into game design. I started out by discussing ways things were breaking with developers, and from there (over games of Magic), started giving Genasi (old DDO dev, works on Skylanders @studio Vicarious Visions now) feedback on loot he was making for various updates. That turned into full out lists for review, plus regular discussions with other system designers on various topics of gameplay. They picked me up onto the design team while ramping up for Menace of the Underdark. -I did all the game's loot from Menace of the Underdark through Epic Gianthold (after that itemization work was split between multiple people. Since then it's been worked on by at least four different developers.), plus Grandmaster of Flowers.
Last things I worked on before leaving at the end of January of last year were Divine Crusader, and a whole lot of enhancement trees.
In retrospect, I learned a few life lessons. 1: Negotiate on salary, even if it's your dream job. After leaving, I was able to really discover how much they were ripping me off. (The job offer I left for was literally double.)
2: I should have dropped hints that I was thinking about leaving, and stayed a few weeks longer... Huge layoffs hit about three weeks after I left. If I had stayed and made sure I was on the list to be cut, I could have left with a severance package (though, that would have also been accompanied by an agreement specifying I couldn't do things like come visit and chat here, so oh well.) There wasn't really any way I could have seen that coming, though, aside from the crazy antics management had been doing, and their wildly unrealistic expectations for Infinite Crisis. That didn't work out well. I have friends who worked on Infinite Crisis who are still looking for work after the last round of Turbine layoffs. =(
Well, that's off topic. I hope this bit of insight into game customer service helps. They're cool people. Treat them nicely, and they'll bend (virtual) heaven and earth for you. Or be a dick and get "Is there anything else I can help you with today?" followed by the ticket being closed moments after.
Cya, -Solar/Etymologist/Phoenix/Plume du Soleil
Oh. And the best part of being a GM was helping out your guildies when they put in tickets, but them having absolutely no idea you were in their guild. A few times I left them off with "Tell X I said hi." (where X was another random guildie online), and then listened in on their chat channel as they freaked out and discussed why I knew their name.
Seriously, fun stuff. No abuse of power, though. Everything GM's do is logged and reviewed.
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