Silky wrote on Jul 22
nd, 2015 at 11:01pm:
I thought the game had no quests hubs...you had to explore to find them and that they all had story to them..wasn't kill 10 rats or collect 10 ears type thing?
Anyone still playing this? Wondering if it's worth picking up at 66% off with another 20% via coupon.
GMG has a sale going onimperial edition is like 27.19 on sale plus you can get another 20% via gmg coupon ENCORE-ENCORE-ENCORE which bring it down to
21.76$
You can get the standard edition on sale too
You know, I enjoyed it for the first 50 levels.
RE: Quests
Some of the quests have story behind them. Obviously the main storyline does

So the story varies, but the structure of the quests is repetitive and dull. For example, you might meet some girl just outside a cave who says "my brother is dying in that cave! Waaaah! Can you save him oh great and noble adventurer?" And so you do, and enter the cave, which is cave type no.12, so it's an exact replica of all other cave no.12s. I think there's 40 or 42 different dungeons/caves so it takes a bit to start recognizing that you're running the same stuff over and over again with slightly different story-flavor.
Of course in DDO we just repeat the same shit over and over again anyways, so what's the difference? Well, you only have 6 actions on your hotbar + another swap bar (so 12 you can use relatively quickly). They designed it with consoles in mind, hence the limitations. Yes, it's interesting to mix and match abilities until you find a rotation that works for you - but that gets boring awful quick. In DDO I have something like 40 keybinds so that I can deal with pretty much any situation and it's awesome when you're in the zone and using all your different abilities just right. I've never had that experience in ESO - just push this button, then that one, drink a pot, push this one again, etc.
And the mobs tend to feel repetitive after a while. Some are interesting - they have different attacks you must learn to predict, then counter - but otherwise, meh. And I hate the tells - the red light zone where you take damage is totally immersion breaking for me. It's like you're in grades school "ok, ok, see that red? Yes, that's where the bad guy hurts you."
So the limited usable abilities, the repetitive dungeons and mobs just can't capture my attention so well.
Hubs:
There are little quest hubs all over that are connected by a storyline. So it lets you explore to find them, then carry them on as you would. You can even turn the arrows off that tell you where to go if you wanted to explore on your own - that would make it more fun, but I'd soon forget who I was supposed to meet (despite there being a quest log).
Good stuff:
The visuals are amazing, characters are pretty. Playing this, then going back to DDO makes DDO look like it was built out of polygons (why do we have square stones? And straight-edge cliffs?). Some of the boss fights are great, with tons of stuff happening - anchors are fun.
It's open world, so lots to explore - if only they had a world that grew and changed, one that you could alter, this would have been a much bigger hit. I guess some of the quests permanently change the landscape for your character. Like you save a town as it's being attacked and after you drive off the attackers, you're basically cheered by all the townspeople. And then they talk about you as you walk by - that's neat.
It's probably worth it for 20 bucks.
Oh, the PVP is ridiculously stunning but unless you're a power gamer, you'll die in 20 seconds.