Page Index Toggle Pages: 1 [2] 3 4  Send TopicPrint
Very Hot Topic (More than 75 Replies) Lamannia's Reaper Difficulty Setting (Read 28389 times)
Yobai
Epic Poster
*****
Offline



Posts: 4126
Joined: Jul 26th, 2012
Re: Lamannia's Reaper Difficulty Setting
Reply #25 - Jul 12th, 2015 at 7:40am
Print Post  
DDONoob wrote on Jul 12th, 2015 at 7:28am:
Come on. You can do better than that.  Kiss


you went from a potentially entertaining moron to yet another flake of virtual detritus in two posts.  oh well.  Undecided



  

Revaulting wrote on Jul 7th, 2015 at 8:16pm:
Have you tried a lower difficulty, such as the official forums?
Back to top
 
IP Logged
 
doyourealyknow
Dragon Raider
***
Offline


I Love Drama!

Posts: 293
Joined: Nov 13th, 2013
Gender: Male
Re: Lamannia's Reaper Difficulty Setting
Reply #26 - Jul 12th, 2015 at 3:15pm
Print Post  
A very good idea to have this. Hopeful this will only be a quest for those who are bored of the easy game and not that they implement special items again for this difficulty. then people start complain again its to difficult to complet in a group or the drop rates are to low. ( we ran it 10 times already and no drop  Shocked)

*totaly raged* maybe maybe it the end content everybody is speaking about since we had epic quests  Cool

maybe its full of chamipions only and you can farm remnants  Wink

*get out my popcorn to see how they all start whining again*  Grin
« Last Edit: Jul 12th, 2015 at 3:17pm by doyourealyknow »  
Back to top
 
IP Logged
 
ILoveExploits
Horoluth Raider
****
Offline


I Love Exploits!

Posts: 2157
Location: piking @ work
Joined: Oct 31st, 2013
Gender: Male
Re: Lamannia's Reaper Difficulty Setting
Reply #27 - Jul 12th, 2015 at 4:48pm
Print Post  
I heard that all mobs will be champs and they are getting laser beams coming out of their asses.

I can't even wait for this.
  

Dear players,

The D&D rules you were familiar with were too simple to understand, so we're continuing our move away from them to needlessly confusing subsystems that will make your play experience less fun and invalidate old builds and loot. We hope you have fun working out what the fuck MRR, PRR, MP, SP, RP, CL, MCL and all the other bullshit we made up whilst drunk means.

Love,

People who don't know how to fix their own mistakes cleanly
Back to top
 
IP Logged
 
Halfmaniac
Stormreaver Piker
*
Offline


I'll lead you to my basement

Posts: 720
Joined: Nov 12th, 2013
Gender: Female
Re: Lamannia's Reaper Difficulty Setting
Reply #28 - Jul 12th, 2015 at 5:09pm
Print Post  
ILoveExploits wrote on Jul 12th, 2015 at 4:48pm:
I heard that all mobs will be champs and they are getting laser beams coming out of their asses.

I can't even wait for this.

Beholders already do this when you stand in the correct angle.
  

karavek wrote on May 6th, 2017 at 8:10pm:
Look dude just because you hate a cunt doesn't mean you stop fucking the bitch you just turn her over and hate fuck her ass bloody then your take her to Tijuana and sell her ass to some spic pimp.
Back to top
 
IP Logged
 
Bacardi
Titan Demolisher
****
Offline


I Love Drama!

Posts: 362
Joined: Oct 12th, 2011
Gender: Male
Re: Lamannia's Reaper Difficulty Setting
Reply #29 - Jul 12th, 2015 at 5:40pm
Print Post  
Ok Update.

They took into consideration the fact that we don`t want just sacks of HP to beat.

They pumped up the CR of the mobs pumping up their Damage output Resists and gave minor SR to all mobs.
Imagine a perma Yellow to Orange Alert EE more or less.

The whole champion thing will go away at that mode and it will feel like the old lvl 20 epics.

The rewards are the same EE items for older Content but with 3% higher chance to drop and a +2 mythic bonus for the new ones.

Raids on Reaper diff have 3 guaranteed items and elevated chances to Drop Tomes and Tomes of Fate.

You can use only 1 shrine in the whole quest and Cakes aren`t working in there (kinda like the raid instances we have now).

You are welcome.

Btw some of these stuff will be on Vargouille`s Producer Letter next month
  

Epoch wrote on May 22nd, 2012 at 4:46am:
I can tell by your typing that you are an uneducated fuckwit.  This explains why you think books are bad.  I bet you think school is hard and you shouldn't have to repeat 7th grade again this year.
Back to top
 
IP Logged
 
Revaulting
Completionist (i.t.p.)
******
Offline



Posts: 10143
Location: Not in my pants
Joined: Apr 3rd, 2014
Gender: Male
Re: Lamannia's Reaper Difficulty Setting
Reply #30 - Jul 12th, 2015 at 6:57pm
Print Post  
DropBear wrote on Jul 12th, 2015 at 2:03am:
I hear ya on the PC stuff and it was at the back of my mind.  Reaper is kinda obtuse though.  Maybe they call it "insane" difficulty - will that offend the nutjobs?

They should call it Extreeeeeeme Prejudice difficulty.
  

Silence is golden, but I only get silver rolls.
Back to top
 
IP Logged
 
Artorias
Shroud Slacker
***
Offline



Posts: 1224
Joined: Mar 21st, 2015
Re: Lamannia's Reaper Difficulty Setting
Reply #31 - Jul 12th, 2015 at 6:58pm
Print Post  
Honestly this reaper difficulty sounds like a major BS to me.

- Loot: I hardly think they will introduce a new loot tier and if not they better increase named loot chance by a LOT if they want me to play.
- Exp: I can easily get to level 28 with hard streak. The exp in the game is so fucking plentiful I don't need a new diff.
- Balance: We all know Turbine will fill reaper diff with a shitload of monsters with true seeing so if you play a caster you are FORCED to go insta kill since your displacement is useless, good luck shooting fireballs to kill a stationary monster with cc immunity, evade and 90 reflex. There are a lot of other issues regarding balance btw
- Name: I really hope that is a temporary name cause it SUCKS.

We all know how Turbine works so the only scary thing about the new diff is how shitty it's gonna be Roll Eyes
  
Back to top
 
IP Logged
 
Sasha
Abbot Raider
**
Offline



Posts: 821
Joined: Apr 13th, 2014
Re: Lamannia's Reaper Difficulty Setting
Reply #32 - Jul 12th, 2015 at 7:20pm
Print Post  
is this really happening
  
Back to top
 
IP Logged
 
WeHaveLived
Abbot Raider
**
Offline


I Love Drama!

Posts: 945
Joined: Apr 24th, 2014
Gender: Male
Re: Lamannia's Reaper Difficulty Setting
Reply #33 - Jul 12th, 2015 at 7:34pm
Print Post  
Bacardi wrote on Jul 12th, 2015 at 5:40pm:
Ok Update.

They took into consideration the fact that we don`t want just sacks of HP to beat.

They pumped up the CR of the mobs pumping up their Damage output Resists and gave minor SR to all mobs.
Imagine a perma Yellow to Orange Alert EE more or less.

The whole champion thing will go away at that mode and it will feel like the old lvl 20 epics.

The rewards are the same EE items for older Content but with 3% higher chance to drop and a +2 mythic bonus for the new ones.

Raids on Reaper diff have 3 guaranteed items and elevated chances to Drop Tomes and Tomes of Fate.

You can use only 1 shrine in the whole quest and Cakes aren`t working in there (kinda like the raid instances we have now).

You are welcome.

Btw some of these stuff will be on Vargouille`s Producer Letter next month


Pumping their CR = pumping their HP and damage = fail.

"Minor SR"? What the fuck does that even mean/do? SR is already an all or nothing game.

Why would you get rid of champs on a difficulty that's supposed to be more challenging? Add champ buffs that fuck ranged and casters in the ass and you're golden.

"Will feel like the old 20 epics" Yeah, only with EDs, endless pots, MF and all the other goodies.

"EE items for older content"? So pre-MOTU content doesn't get anything. Fuck him like a virgin goat, this could've been a chance to revitalize the old epics.

3 guaranteed item drops. Back to the old days of cheesing through a raid with 3 people, I guess. Tome bump isn't bad though.

-3/-10 you can do better guys.
  
Back to top
 
IP Logged
 
Yobai
Epic Poster
*****
Offline



Posts: 4126
Joined: Jul 26th, 2012
Re: Lamannia's Reaper Difficulty Setting
Reply #34 - Jul 12th, 2015 at 7:44pm
Print Post  
I don't understand all of the negativity.  with the help of the player's council and under Sev's leadership I'm sure the new Raper difficulty will be implemented just the way the players want it.

  

Revaulting wrote on Jul 7th, 2015 at 8:16pm:
Have you tried a lower difficulty, such as the official forums?
Back to top
 
IP Logged
 
harharharhar
Epic Poster
*****
Offline


Girthless Trolllicker

Posts: 3421
Joined: Aug 31st, 2012
Gender: Male
Re: Lamannia's Reaper Difficulty Setting
Reply #35 - Jul 12th, 2015 at 8:07pm
Print Post  
Bacardi wrote on Jul 12th, 2015 at 5:40pm:
Ok Update.

They took into consideration the fact that we don`t want just sacks of HP to beat.

They pumped up the CR of the mobs pumping up their Damage output Resists and gave minor SR to all mobs.
Imagine a perma Yellow to Orange Alert EE more or less.

The whole champion thing will go away at that mode and it will feel like the old lvl 20 epics.

The rewards are the same EE items for older Content but with 3% higher chance to drop and a +2 mythic bonus for the new ones.

Raids on Reaper diff have 3 guaranteed items and elevated chances to Drop Tomes and Tomes of Fate.

You can use only 1 shrine in the whole quest and Cakes aren`t working in there (kinda like the raid instances we have now).

You are welcome.

Btw some of these stuff will be on Vargouille`s Producer Letter next month


omg is the real life or is this just fantasy?

I think I'll open my eyes and see
  
Back to top
 
IP Logged
 
ILoveExploits
Horoluth Raider
****
Offline


I Love Exploits!

Posts: 2157
Location: piking @ work
Joined: Oct 31st, 2013
Gender: Male
Re: Lamannia's Reaper Difficulty Setting
Reply #36 - Jul 12th, 2015 at 8:08pm
Print Post  
Artorias wrote on Jul 12th, 2015 at 6:58pm:
Honestly this reaper difficulty sounds like a major BS to me.

- Loot: I hardly think they will introduce a new loot tier and if not they better increase named loot chance by a LOT if they want me to play.
- Exp: I can easily get to level 28 with hard streak. The exp in the game is so fucking plentiful I don't need a new diff.
- Balance: We all know Turbine will fill reaper diff with a shitload of monsters with true seeing so if you play a caster you are FORCED to go insta kill since your displacement is useless, good luck shooting fireballs to kill a stationary monster with cc immunity, evade and 90 reflex. There are a lot of other issues regarding balance btw
- Name: I really hope that is a temporary name cause it SUCKS.

We all know how Turbine works so the only scary thing about the new diff is how shitty it's gonna be Roll Eyes


This.

Turdbine ruined champions idea.

They are going to ruin the reaper thing.
  

Dear players,

The D&D rules you were familiar with were too simple to understand, so we're continuing our move away from them to needlessly confusing subsystems that will make your play experience less fun and invalidate old builds and loot. We hope you have fun working out what the fuck MRR, PRR, MP, SP, RP, CL, MCL and all the other bullshit we made up whilst drunk means.

Love,

People who don't know how to fix their own mistakes cleanly
Back to top
 
IP Logged
 
Yobai
Epic Poster
*****
Offline



Posts: 4126
Joined: Jul 26th, 2012
Re: Lamannia's Reaper Difficulty Setting
Reply #37 - Jul 12th, 2015 at 8:25pm
Print Post  
Bacardi wrote on Jul 12th, 2015 at 5:40pm:
You are welcome.



go fuck yourself shill.
  

Revaulting wrote on Jul 7th, 2015 at 8:16pm:
Have you tried a lower difficulty, such as the official forums?
Back to top
 
IP Logged
 
Yobai
Epic Poster
*****
Offline



Posts: 4126
Joined: Jul 26th, 2012
Re: Lamannia's Reaper Difficulty Setting
Reply #38 - Jul 12th, 2015 at 8:26pm
Print Post  
harharharhar wrote on Jul 12th, 2015 at 8:07pm:
omg is the real life or is this just fantasy?

I think I'll open my eyes and see



you've been through updates before.  what do you think?
  

Revaulting wrote on Jul 7th, 2015 at 8:16pm:
Have you tried a lower difficulty, such as the official forums?
Back to top
 
IP Logged
 
harharharhar
Epic Poster
*****
Offline


Girthless Trolllicker

Posts: 3421
Joined: Aug 31st, 2012
Gender: Male
Re: Lamannia's Reaper Difficulty Setting
Reply #39 - Jul 12th, 2015 at 8:40pm
Print Post  
Yobai wrote on Jul 12th, 2015 at 8:26pm:
you've been through updates before.  what do you think?


no idea. but new producer and different devs means maybe might be different. also, they are doing it all which means the recognize that it should be done. until I hear more details I will wait to pass judgement. I am thrilled at the concept however. I miss having to have a group of 6 well geared characters take on one or two mobs at a time or wipe. That was what end game was all about. But for leveling reasons, it's nice to have the current EN-EE system we have. If we could get a truly end game mode whose purpose is simply challenge and loot, XP regardless, I am 100% down.
  
Back to top
 
IP Logged
 
Doodle
Abbot Raider
**
Offline


Shoot first ask questions
later!

Posts: 991
Location: Purgatory
Joined: Jun 16th, 2015
Gender: Male
Re: Lamannia's Reaper Difficulty Setting
Reply #40 - Jul 13th, 2015 at 12:25am
Print Post  
I hope this happens.  I remember chains of flames on epic being insanely difficult for a bit, adq2 as well. It would hopefully bring back more grouping and strategy.  I welcome insanely difficult instead of soloing ee stuff with ease.
  
Back to top
 
IP Logged
 
Silky
Shroud Slacker
***
Offline



Posts: 1267
Joined: Dec 7th, 2011
Gender: Male
Re: Lamannia's Reaper Difficulty Setting
Reply #41 - Jul 13th, 2015 at 12:39am
Print Post  
DropBear wrote on Jul 12th, 2015 at 12:37am:
.....  Now, how are they going to incentivise players to play it is the interesting aspect.



Which if they do add some goodies to that effect it will just cause more difficulty level drama....lol
  

Back to top
 
IP Logged
 
kum-gulp
VoD Slasher
*****
Offline


I Love Tired Vault Memes!

Posts: 1812
Joined: Jul 16th, 2010
Re: Lamannia's Reaper Difficulty Setting
Reply #42 - Jul 13th, 2015 at 5:34am
Print Post  
Okaaaay, but isn't that what Elite was for? What happens when they nerf Reaper due to complaints? Maniac mode? Genocidal difficulty?

I guess I'm not the target market for this most of the time these days.
  
Back to top
 
IP Logged
 
Jeff_Stryker
Waterworks Kobold
**
Offline


Zero

Posts: 115
Joined: Apr 29th, 2014
Re: Lamannia's Reaper Difficulty Setting
Reply #43 - Jul 13th, 2015 at 5:35am
Print Post  
Wipe wrote on Jul 12th, 2015 at 3:51am:
Why is that even a question.
You run harder stuff, you get better rewards. That's true in every game in last 20 years.
You run elite, you get elite loot, you run mythic you get mythic rewards.
Why should 10 years old game with 20k remaining people be different.
And bad players, get better or run lower difficulty setting.
That's the whole point of progression.


I guess it's because that equates to asking for a different
reward level, not a different difficulty level?  And I've played
a shitload of games (in fact many, many more games
behave this way than the way you claim) where changing
the difficultly did not result in better rewards - just more
difficulty.

  
Back to top
 
IP Logged
 
Artorias
Shroud Slacker
***
Offline



Posts: 1224
Joined: Mar 21st, 2015
Re: Lamannia's Reaper Difficulty Setting
Reply #44 - Jul 13th, 2015 at 10:00pm
Print Post  
If the better loot is going to be a +2 mythical bonus to damage they can go fuck themselves up the ass with a rusty broken scissor right now.

Just sayin'


Im sure most of you will disagree with me but IMHO the loot content since epic orchard is utter trash. Little OT:

Remember VoD? People used to run that raid cause the loot was lv 13 but was as strong as level 18/20. THAT is what loot means. Shroudd allowed to make awesome stuff to use from level 11 to 20. Now we are fucked having to change the whole goddamn gear every fucking 2 levels or so with no added bank storage.

If the loot of this "reaper" difficulty is not spectacular Im not going to bother with it. I'll stick with elite and get max favor anyway
  
Back to top
 
IP Logged
 
Hiding
Shroud Slacker
***
Offline


I Love Drama!

Posts: 1298
Joined: Feb 5th, 2014
Gender: Male
Re: Lamannia's Reaper Difficulty Setting
Reply #45 - Jul 14th, 2015 at 12:07am
Print Post  
Barkabout wrote on Jul 12th, 2015 at 1:56am:
Like a PC things.

Hurt feelings when saying something is gay or retarded.

Queer got co-opted years ago, so you better not say it in its original context of something being odd. It can lead to suicide attempts!

https://upload.wikimedia.org/wikipedia/en/thumb/e/e4/Lesledge.jpg/220px-Lesledge...

And god forbid anyone says niggardly in the proper context.

'Suicide' might hurt someone's feelings because they attempted it once or knew someone who was successful at it. Redux of Charlotte the Scarlet might happen. Or all those great threads by the chinese kid going apeshit on the mobo for months about Purge the Heretics.


My feelings are hurt because I suicided once. Oh, wait, no I guess I didn't. My bad.
  
Back to top
 
IP Logged
 
Hiding
Shroud Slacker
***
Offline


I Love Drama!

Posts: 1298
Joined: Feb 5th, 2014
Gender: Male
Re: Lamannia's Reaper Difficulty Setting
Reply #46 - Jul 14th, 2015 at 12:09am
Print Post  
DropBear wrote on Jul 12th, 2015 at 5:15am:
At a basic level, your logic is sound and I agree.

The problem that has arisen for Turdbine is the power void.
TR'ing was an excellent idea to maximise the utilisation of content - incentivising replayability took the pressure off endless content releases and racing towards having 100 levels.

The reality with a declining population in an MMO is keeping people playing together.  Not everyone will play together, but the basic premise is that of a social one otherwise the game will lose its "feel".
The declining qty of LFM's should be a significant concern for any MMO Producer and is probably why the latest group dynamic changes have been implemented.

So the power void is a two fold one.  The first is common to many MMO's - gear.  The second is innate power such TR and ED's.
Combined, the effect is amplified and when player experience is included in the equation - there is almost nothing a new player can contribute to experienced groups except to slow them down or lose XP.

Edit:  There is another dimension - vertical level dispersion and horizontal level power separation.  With 28 levels and lower pops, the outcome is that there are less people around each level range.  The horizontal level difference is the relative power of two toons in the same range.

If new players can't contribute to groups (or worse are perceived as a liability), they will find less grouping options available and they will find it hard to progress their skills to become the next generation of Elite players.
Whilst some can learn to solo content and raids, I would venture that most cannot.  I think the majority of players like myself learned the "tricks of the trade" from other veteran players.  Some players will have the skills and desire to go onto play Elite content, others will not.
So the pyramid becomes smaller and smaller at the top.

So I believe that by adding more uber rewards for uber content will only exacerbate the current problem.
I do agree with the fundamental premise that Elite players and raiders should get the better gear, but when adding in a new difficulty I'm not sure making Reaper level gear is prudent.
That's my argument in a nutshell.      Roll Eyes


So maybe minimalisticly better gear that also looks better.
  
Back to top
 
IP Logged
 
Epoch
Alaskan Ice Hole
*
Offline


Epochalypse

Posts: 10377
Location: Frozen Tundra
Joined: Aug 29th, 2010
Gender: Male
Re: Lamannia's Reaper Difficulty Setting
Reply #47 - Jul 14th, 2015 at 12:39am
Print Post  
Woooo, a difficulty that just inflates mob dmg and hp..... So exciting....
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
Back to top
 
IP Logged
 
Yobai
Epic Poster
*****
Offline



Posts: 4126
Joined: Jul 26th, 2012
Re: Lamannia's Reaper Difficulty Setting
Reply #48 - Jul 14th, 2015 at 12:41am
Print Post  
Epoch wrote on Jul 14th, 2015 at 12:39am:
Woooo, a difficulty that just inflates mob dmg and hp..... So exciting....


it's a new approach to end game!
  

Revaulting wrote on Jul 7th, 2015 at 8:16pm:
Have you tried a lower difficulty, such as the official forums?
Back to top
 
IP Logged
 
Epoch
Alaskan Ice Hole
*
Offline


Epochalypse

Posts: 10377
Location: Frozen Tundra
Joined: Aug 29th, 2010
Gender: Male
Re: Lamannia's Reaper Difficulty Setting
Reply #49 - Jul 14th, 2015 at 12:42am
Print Post  
This is the only benefit reaper difficulty should have:

With a streak of 5 or greater, a quest completion grants a full level.

BAM!! I am fucking sold. Otherwise, who fucking cares?
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
Back to top
 
IP Logged
 
Page Index Toggle Pages: 1 [2] 3 4 
Send TopicPrint