Darkrok wrote on Oct 22
nd, 2015 at 3:12pm:
Big question for me now on melee paladins is 15 pally with evasion, 18 pally with evasion, or pure pally without. The fact that it's debatable now makes me question whether they might have gotten the PRR/MRR adjust for heavy armor right. Then again, this is only one build decision and PRR/MRR effects a lot more than just that build so I'm sure they still have it wrong.
Vindication.
This is where I was going with this line of reasoning.
While it sucks ass that Holy Sword no longer applies to off-hand or shields, it STILL out-performs entire class trees. The only thing in the running right now is 12 Ranger/x with enough AP spent to get the +1 Threat/ Multipliers. So with MRR removed, everyone now goes to an Evasion build of SOME kind.
Once again, Heavy Armour is on the shit pile, Barbs, Clerics and Pallies can eat a dick in end game raids, and Fighter can claw back some of it's already pitiful survivability by purchasing up to FIVE (5) Fighter specific bonus feats for PRR/MRR. And then still be useless.
Let me take this opportunity to remind anyone who doesn't see this as an issue, that PRR is not the ongoing concern that MRR is.
Almost ALL end game EE damage is AoE Magical damage. Whether it's Magefire cannons, Fire Dragon Naplam, or Vol's DeathCircles, it's all incoming AoE magic. The kind that is now going to be almost completely unmitigated by Heavy Armour.
I could give a fuck about a Cabaal Hobgoblins or Drow Archers.
I care DEEPLY about swarms of ToEE Elementals and their Frost Lances/ DBFs and CR 80 casters spamming Horrid Wilting or Disintegrate or Chain Lightning. (Less so the ToEE, since I never run it anyway, since it's not worth the grief. But that's a different thread.)
So the game will go back to the pre "Armour Up" builds, where everyone who wants to join a PuG or Raid Group better have 2 Rogue/ 2 Monk/ 9 Ranger or Go Fist Your Own Gimp Ass.
Again, I am struggling to understand why they would remove a fix to a problem they KNOW and ADMIT exists. A problem they ADMITTED they created with ludicrous quest design. Especially when there are a lot of people who build for PRR/ MRR now.
It's almost like the Dev Team has a GenCon "Dungeon Delve" mentality, where they're the DM trying to defeat or outwit the players. It's an ultimately self-defeating mind-set.
I can only speculate that some kind of order came down from On-High to get these f2p classes back to under-performing, so the p2p classes sell better (another self-defeating mind-set.)
It's the only logic that I see making sense, since even Turbine Devs aren't THAT incompetent.
(Or maybe that's just wishful thinking on my part.)