Quote:Thread read by a dev.
I do find it interesting that the consensus in this thread so far (small sample size as it is) is that many of you would rather see Mortal Fear nerfed in all content, instead of letting it stay the way it is in all existing content... just to let it work in Legendary-level content where you're going to want/need more powerful gear anyway.
A lot of you put a lot of work into Mortal Fear weapons. (I have some on Live myself. We're very aware of how long they take to make!) Part of the intent behind this idea is to not invalidate Mortal Fear entirely. In this plan, it will keep working everywhere it works right now, the same way it works right now. It will definitely still have a place, even if that place isn't "the best proc at endgame" forever.
He brings an interesting point about it not being the best weapon ever in end game. I don't want to be "done with new weapons" once I have a T3 MF weapon on all my characters. I am curious and looking forward to epic GS weapons.
But there are a lot of ways to skin that cat with GS weapons. The Mortal Fear is basically a vorpal effect, just doing 50% health loss instead of insta-kill. There would be ways to limit the effectiveness in smaller ways and then make GS weapons have value in others. It is clear that players value crit range more than crit multiplier for the most part (picks are generally only used in auto-crit situations, for example), so give GS weapons proc effects that fire 15-20% of the time with sizable, but less, impact than 50% of the health bar. Combined with other, varied, weapon effects and options like old GS had, that would be compelling. Not necessarily any better DPS when mortal fear is factored in, but equivalent and with a higher median damage. Or make GS weapons have affects that work on bosses. Then you might see the Mortal Fear weapon have usefulness as a trash DPS weapon with a swap to the GS weapon for boss DPS. This was done often in the old days when you had boss beaters (silver+good or outsider bane) and non-boss weapons.
You may or may not agree with my specific suggestions. Regardless, flat out saying "we just won't let it proc" in top content is a poor choice for how to handle the situation, imo.
I agree with the goal 100% but I disagree 100% with the methodology they have chosen. Which is my general issue with most of Turbine's mechanics/system choices these days. I agreed with the idea of making changes to balance out issues in class/build DPS/defense, but I did disagree with their specific choices in how to accomplish that goal.