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Hot Topic (More than 35 Replies) Mortal Fear Won't Work In Reaper Mode (Read 14081 times)
Revaulting
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #25 - Oct 28th, 2015 at 10:28am
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Mr Reilly wrote on Oct 28th, 2015 at 9:21am:
This is why DC casters suck in epics.  Whats the point in having 90+ DCs when most trash after 24 has blanket deathward and FoM?  Now you can bet everything in reaper will have deathward, FoM, nightshield, and 150% fort.  It makes sense, since we all have it, of course mobs will too.  But it just makes playing a caster such a pain in the ass and now they're gonna nerf all the shiny weapons too.  What's the point of playing at that point?

There used to be strategy and tactics. Players would figure out inventive ways to complete quests. We don't do that anymore. Creative solutions get you banned, and quests are boxes of mobs connected by straight lines, with invisible walls that drop after the box of mobs is dead.

DC casters are not viable because the devs don't even know what game they're designing. They saw "DC", and thought it was something for the Infinite Crisis team. Can you dispel an epic ward? WGAF. You're out of mana, and one-shotted before you could get in the tenth or eleventh debuff. Meanwhile, a fucking bard just assassinated the rest of the mobs, and a barbarian flew into a healing rage.
  

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Re: Mortal Fear Won't Work In Reaper Mode
Reply #26 - Oct 28th, 2015 at 10:42am
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Revaulting wrote on Oct 28th, 2015 at 10:28am:
There used to be strategy and tactics. Players would figure out inventive ways to complete quests. We don't do that anymore. Creative solutions get you banned, and quests are boxes of mobs connected by straight lines, with invisible walls that drop after the box of mobs is dead.

DC casters are not viable because the devs don't even know what game they're designing. They saw "DC", and thought it was something for the Infinite Crisis team. Can you dispel an epic ward? WGAF. You're out of mana, and one-shotted before you could get in the tenth or eleventh debuff. Meanwhile, a fucking bard just assassinated the rest of the mobs, and a barbarian flew into a healing rage.


yep, that sounds legit.
  
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #27 - Oct 28th, 2015 at 11:41am
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Munkenmo wrote on Oct 28th, 2015 at 7:29am:
1. I miss the real money AH in D3, it was the only thing I enjoyed about the game.

2. POE is the successor to D2.


Haven't touched the game since they took out the real money AH. That was its only redeeming factor.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #28 - Oct 28th, 2015 at 11:43am
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Heh, reminds me of the old D2 trading forums, "pul for tal mask anyone... anyone?"
  
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #29 - Oct 28th, 2015 at 12:07pm
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Revaulting wrote on Oct 28th, 2015 at 10:28am:
There used to be strategy and tactics. Players would figure out inventive ways to complete quests. We don't do that anymore. Creative solutions get you banned, and quests are boxes of mobs connected by straight lines, with invisible walls that drop after the box of mobs is dead.


The talk of requiring tactics, strategy and grouping to complete quests is a "get off my lawn" thing of the past. 

Everybody mocks the ease of the game, but very few players have the patience and willingness with this game to be really challenged by quest content at this point in the life cycle.

Just look at the hatred from the recent nerfs.  I'm not a fan of several of the recent changes (armor, warlocks, manyshot for example), but look at how many players got so worked up that they quit or threatened to quit because their character would no longer be able to HULK SMASH everything in their path and feel godlike and maybe need to group up to do EE or solo EH instead of being able to solo every EE in the game with no problem. 



  
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #30 - Oct 28th, 2015 at 12:18pm
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Revaulting wrote on Oct 28th, 2015 at 10:28am:
Can you dispel an epic ward? WGAF.


There was a time when I still had hope for a DC enchanter/PM that I'd throw mordenkainen's disjunction when I saw the deathward popup and try finger again.  It didn't take long to learn that every mob then takes 200+ SP to kill and any caster I make is crap without at least 15 past lives anyway so may as well make it shiradi till you can TR into a Paladin.
  

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Re: Mortal Fear Won't Work In Reaper Mode
Reply #31 - Oct 28th, 2015 at 1:02pm
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Munkenmo wrote on Oct 28th, 2015 at 7:29am:
1. I miss the real money AH in D3, it was the only thing I enjoyed about the game.

2. POE is the successor to D2.



WTF is poe? (Pillars of eternity? - is that a blizzard game?)
  
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #32 - Oct 28th, 2015 at 1:13pm
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Path of Exile. Basically a freeware Diablo 2.
  
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #33 - Oct 28th, 2015 at 2:12pm
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Mr Reilly wrote on Oct 28th, 2015 at 9:21am:
Whats the point in having 90+ DCs when most trash after 24 has blanket deathward and FoM? 


Prismatic Fucking Spray + light damage, or GTFO It's the only offensive spell out of the entire sorc/wiz spell book that I'll hard cast. Probably means it's about to be nerfed as well.

Necro/elemental damage days ended when champions arrived.
« Last Edit: Oct 28th, 2015 at 2:22pm by »  
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #34 - Oct 28th, 2015 at 2:23pm
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Prismatic Fucking Spray + light damage, or GTFO It's the only offensive spell out of the entire sorc/wiz spell book that I'll hard cast. Probably means it's about to be nerfed as well.

Necro/elemental damage days ended when champions arrived.


so much this.
  
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #35 - Oct 28th, 2015 at 2:41pm
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DropBear wrote on Oct 27th, 2015 at 8:50pm:
but A LOT of players ground the crap out of those raids to get their gear too.




With duped timers...
  

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Re: Mortal Fear Won't Work In Reaper Mode
Reply #36 - Oct 28th, 2015 at 7:16pm
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Asheras wrote on Oct 28th, 2015 at 12:07pm:
The talk of requiring tactics, strategy and grouping to complete quests is a "get off my lawn" thing of the past. 

Everybody mocks the ease of the game, but very few players have the patience and willingness with this game to be really challenged by quest content at this point in the life cycle.

True enough. It's like the end of a Monty Haul campaign. Now get off my lawn!


Mr Reilly wrote on Oct 28th, 2015 at 12:18pm:
There was a time when I still had hope for a DC enchanter/PM that I'd throw mordenkainen's disjunction when I saw the deathward popup and try finger again.  It didn't take long to learn that every mob then takes 200+ SP to kill

On the other hand, it also takes 2-3 times longer. Lon ... ger. What does that remind me of? Oh yeah, my lawn. You're standing on it.
  

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Re: Mortal Fear Won't Work In Reaper Mode
Reply #37 - Oct 29th, 2015 at 12:57am
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https://www.ddo.com/forums/showthread.php/467158-quot-Mortal-Fear-is-powerful-bu...


Steelstar wrote: Quote:
Thread read by a dev.

I do find it interesting that the consensus in this thread so far (small sample size as it is) is that many of you would rather see Mortal Fear nerfed in all content, instead of letting it stay the way it is in all existing content... just to let it work in Legendary-level content where you're going to want/need more powerful gear anyway.

A lot of you put a lot of work into Mortal Fear weapons. (I have some on Live myself. We're very aware of how long they take to make!) Part of the intent behind this idea is to not invalidate Mortal Fear entirely. In this plan, it will keep working everywhere it works right now, the same way it works right now. It will definitely still have a place, even if that place isn't "the best proc at endgame" forever.


Steelstar is about the only dev that I can stand to listen to, that being said his comment about the interesting "consensus" is absolute bullshit.

Bummer to see that he has been roped into the propaganda cycle.
  
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #38 - Oct 29th, 2015 at 1:14am
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Rubbinns wrote on Oct 27th, 2015 at 7:33pm:
And wtf is up with now renaming Reaper into "Legendary".


We didn't fear it.
  

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Re: Mortal Fear Won't Work In Reaper Mode
Reply #39 - Oct 29th, 2015 at 1:35am
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Smiley Smiley.
  
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #40 - Oct 29th, 2015 at 9:47am
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To be fair, the nerf to crushing blow (Mortal Fear) is also a Diablo ripoff.

Since Bliz spends kazillions figuring things out and correcting mistakes, its not a bad idea to learn from them.

http://www.diablowiki.net/Crushing_Blow

"Crushing Blow was present in Diablo 3 during the Reaper of Souls beta test, but was removed during testing as the developers concluded (probably correctly) that it was overpowered. No matter how low the % chance for it to trigger, it was so powerful against big enemies that every character would have geared up for it. A Hard cap were suggested by players, but that too was rejected by the developers as an adequate way to integrate the powerful modifier into the game."

OK, but the big difference here is Bliz had a beta, figured out how it worked in beta, and never implemented it in live. DDO just threw it into Live because SeverancePay fantasizes he's fucking Paul Maud Dib (yes, intentionally ambiguous) and can see the future of the game by drinking Red Bull until he hallucinates.
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #41 - Oct 29th, 2015 at 10:28am
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Quote:
Thread read by a dev.

I do find it interesting that the consensus in this thread so far (small sample size as it is) is that many of you would rather see Mortal Fear nerfed in all content, instead of letting it stay the way it is in all existing content... just to let it work in Legendary-level content where you're going to want/need more powerful gear anyway.

A lot of you put a lot of work into Mortal Fear weapons. (I have some on Live myself. We're very aware of how long they take to make!) Part of the intent behind this idea is to not invalidate Mortal Fear entirely. In this plan, it will keep working everywhere it works right now, the same way it works right now. It will definitely still have a place, even if that place isn't "the best proc at endgame" forever.


He brings an interesting point about it not being the best weapon ever in end game.  I don't want to be "done with new weapons" once I have a T3 MF weapon on all my characters.  I am curious and looking forward to epic GS weapons.

But there are a lot of ways to skin that cat with GS weapons.  The Mortal Fear is basically a vorpal effect, just doing 50% health loss instead of insta-kill.  There would be ways to limit the effectiveness in smaller ways and then make GS weapons have value in others.  It is clear that players value crit range more than crit multiplier for the most part (picks are generally only used in auto-crit situations, for example), so give GS weapons proc effects that fire 15-20% of the time with sizable, but less, impact than 50% of the health bar.  Combined with other, varied, weapon effects and options like old GS had, that would be compelling.  Not necessarily any better DPS when mortal fear is factored in, but equivalent and with a higher median damage.  Or make GS weapons have affects that work on bosses.  Then you might see the Mortal Fear weapon have usefulness as a trash DPS weapon with a swap to the GS weapon for boss DPS.  This was done often in the old days when you had boss beaters (silver+good or outsider bane) and non-boss weapons. 

You may or may not agree with my specific suggestions.  Regardless, flat out saying "we just won't let it proc" in top content is a poor choice for how to handle the situation, imo. 

I agree with the goal 100% but I disagree 100% with the methodology they have chosen.  Which is my general issue with most of Turbine's mechanics/system choices these days.  I agreed with the idea of making changes to balance out issues in class/build DPS/defense, but I did disagree with their specific choices in how to accomplish that goal.
  
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #42 - Oct 29th, 2015 at 10:46am
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Sounds spot on. Have BiS trash beater, that you slowly create and then use as you head towards level cap, then a BiS boss beater that takes a long time to upgrade and has incremental benefits for re-running content basically permanently; something like +1 MP/RP/USP each time you run epic shroud or whatever even after you essentially "complete" the weapon. I bet this will get suggested multiple times on the mobo, and will then be summarily ignored after a brief "consultation" period because they've already basically made up there minds how this is all going to work.
  
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #43 - Oct 29th, 2015 at 12:37pm
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While I know that Mortal Fear is OP, I find it dumb not to be able to use it in new content.  It's a legitimate weapon, created by Turbine, that requires a lot of time investment to acquire, that is ML 28. It's not like you're trashing the entire game with it.

It's not our fault Turbine has no forethought about new weaponry, or new content. 

Might as well say Reaper mode won't allow any gear ML 25 or higher. Fucking dumb.
  
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #44 - Oct 29th, 2015 at 12:52pm
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Meursault wrote on Oct 29th, 2015 at 9:47am:
fantasizes he's fucking Paul Maud Dib


The Devsatz Hackerach - shortening of the way (to maintenance mode)
  

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Re: Mortal Fear Won't Work In Reaper Mode
Reply #45 - Oct 29th, 2015 at 12:52pm
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@no.

don't you get it, faggot?

they drop gear, classes, and what not OP so you'll buy it; then they nerf it, dumbass.

what's worse, they bait and switch.  they had a sale on WF, not all optional races mind you, WF only; then they nerfed WF on the next update.  they had a sale on challenge packs, big run on challenges specifically for the XP, then nerfed challenge XP the very next update.  they did the same shit with monks; they keep doing the same shit over and over again.  you faggots just keep falling for it like so much black cock, just knowing it doesn't love you and it's just going to bust a nut in you and to steal your xbox for crack money.
« Last Edit: Oct 29th, 2015 at 12:54pm by [] »  
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #46 - Oct 29th, 2015 at 1:04pm
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Starkjade wrote on Oct 29th, 2015 at 12:52pm:
The Devsatz Hackerach - shortening of the way (to maintenance mode)

Oooooooo, good one!
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #47 - Oct 29th, 2015 at 1:38pm
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QuantumFX wrote on Oct 29th, 2015 at 1:14am:
We didn't fear it.

We were told not to.  Tongue
  

Do not try the patience of wizards, for they are subtle and quick to anger.

We are dreamers, shapers, singers, and makers. We study the mysteries of laser and circuit, crystal and scanner, holographic demons and invocation of equations. These are the tools we employ, and we know many things.

The absence of evidence is not evidence of absence.
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #48 - Oct 29th, 2015 at 2:43pm
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[] wrote on Oct 29th, 2015 at 12:52pm:
they drop gear, classes, and what not OP so you'll buy it; then they nerf it, dumbass.

not according to the mobos.

[] wrote on Oct 29th, 2015 at 12:52pm:
what's worse, they bait and switch.  they had a sale on WF, not all optional races mind you, WF only; then they nerfed WF on the next update.  they had a sale on challenge packs, big run on challenges specifically for the XP, then nerfed challenge XP the very next update.  they did the same shit with monks; they keep doing the same shit over and over again.

We need uska, trudh, urlock, and co to come in and deny the evidence so they may feel better about taking that bbc in anus.
  

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I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #49 - Oct 29th, 2015 at 3:23pm
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Rubbinns wrote on Oct 29th, 2015 at 2:43pm:
not according to the mobos.

We need uska, trudh, urlock, and co to come in and deny the evidence so they may feel better about taking that bbc in anus.


Why are you replying to this guy Rubbins, you want that big black cock in your mouth don't you?
« Last Edit: Oct 29th, 2015 at 3:24pm by Who Cares »  

Fuck Off, That is all
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WC can do whatever he wants.


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Public Service Announcement: your servers are not dead; if you can't find groups, it means you suck and/or nobody likes you.
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