Quote:That's really the best outcome we could hope for, otherwise it will further fragment the remaining population server to server.
Yeah, I don't know what the "right" answer is at this stage as the game is in decline.
If they produced a master stroke and really got something right that motivated players to play and stay (eg. GS2), they might actually get players back and cause populations to sustainably rise again.
So designing a system to cater for a game on the slope to oblivion is tricky. Educated debate, listening to representative feedback from the community and understanding what drives player behaviour in the segment you're looking at are all important factors for them to consider (which they won't). Hence they have virtually no chance of getting the solution right.
The important thing is that if you try to implement something that appeals to all, it will likely fail as the playerbase has such diverse foci.
Hardcore players are a minority, but they are an important part of the DDO ecosystem. Average players & filthy casuals probably make up the majority - and probably spend the most money on the game, so they need to be considered.
Then you have the new players. No game company will survive if they cannot appeal to the new player base and try to keep retentions above the level of attrition. I do sometimes wonder how many of those new player stats are just mule accounts......