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Post "balance" TWF/SWF endgame weapon selection (Read 5458 times)
5 Foot Step
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Post "balance" TWF/SWF endgame weapon selection
Nov 7
th
, 2015 at 11:31pm
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Legendary Dreadnought
Barb:
pick = 17-20x4 (+12)
axe = 17-20x3+2 (+10)
khopesh = 15-20x3 (+12)
warhammer = 16-20x3 (+10)
rap/scim = 13-20x2 (+8)
Bard:
(light)pick = 17-20x4 (+12)
axe = 15-20x3+2 (+14)
khopesh n/a
light mace = 14-20x3 (+14)
rapier = 15-20x3 (+12)
Pally/ranger:
pick = 18-20x5 (+12)
axe = 18-20x4+2 (+11)
khopesh = 16-20x4 (+15)
warhammer = 17-20x4 (+12)
rap/scim = 14-20x3 (+14)
Divine Crusader
Barb:
pick = 16-20x4 (+15)
axe = 16-20x3 (+10)
khopesh = 14-20x3 (+14)
warhammer = 16-20x3 (+10)
rap/scim = 12-20x2 (+9)
Bard:
(light)pick = 16-20x4 (+15)
axe = 14-20x3 (+14)
khopesh n/a
light mace = 14-20x3 (+14)
rapier = 14-20x3 (+14)
Pally/ranger:
pick = 17-20x5 (+16)
axe = 17-20x4 (+12)
khopesh 15-20x4 (+18)
warhammer 17-20x4 (+12)
rap/scim = 13-20x3 (+16)
Some assumptions: Weapons are measured in average added iterations of critical damage over 20 swings. Differences in base damage (e.g. d8 vs d6) are insignificant compared to even a single iteration of damage. If added iterations are equal, not using a feat trumps wider critical range trumps higher base damage.
Also assumes that all Barbarians take Critical Rage, all Bards are Swashbuckling, all Paladins have Holy Sword, and all rangers take the level 12 core in both Tempest and Deepwood.
«
Last Edit: Nov 8
th
, 2015 at 4:30am by 5 Foot Step
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th
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Re: Post "balance" TWF/SWF endgame weapon selection
Reply #1 -
Nov 7
th
, 2015 at 11:49pm
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nigga you crazy: it's elf ranger scimitar TWF or drawf dwarven axe fighter TWF for melees.
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Last Edit: Nov 7
th
, 2015 at 11:49pm by
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Metal-Beast
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Re: Post "balance" TWF/SWF endgame weapon selection
Reply #2 -
Nov 8
th
, 2015 at 12:16am
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I'm afraid it will take more convincing for me to believe a Light Hammer is good for anything.
Even in LD.
I have no real arguments with anything else.
I Got Nothin'.
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5 Foot Step
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Re: Post "balance" TWF/SWF endgame weapon selection
Reply #3 -
Nov 8
th
, 2015 at 1:24am
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Metal-Beast wrote
on Nov 8
th
, 2015 at 12:16am:
I'm afraid it will take more convincing for me to believe a Light Hammer is good for anything.
Even in LD.
I have no real arguments with anything else.
You're right, it should be a light mace in that slot for the d6.
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Re: Post "balance" TWF/SWF endgame weapon selection
Reply #4 -
Nov 8
th
, 2015 at 12:41pm
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5 Foot Step wrote
on Nov 8
th
, 2015 at 1:24am:
You're right, it should be a light mace in that slot for the d6.
LOL that's MUCH better than a light hammer!
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Orange Flash
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Re: Post "balance" TWF/SWF endgame weapon selection
Reply #5 -
Jan 20
th
, 2016 at 9:49am
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update 29 didn't change anything in this calculation right?
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DoRayEgon
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Re: Post "balance" TWF/SWF endgame weapon selection
Reply #6 -
Jan 20
th
, 2016 at 9:53am
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Orange Flash wrote
on Jan 20
th
, 2016 at 9:49am:
update 29 didn't change anything in this calculation right?
Not that I can see, unless something broke that I am unaware of...
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5 Foot Step
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Re: Post "balance" TWF/SWF endgame weapon selection
Reply #7 -
Jan 21
st
, 2016 at 12:08pm
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Orange Flash wrote
on Jan 20
th
, 2016 at 9:49am:
update 29 didn't change anything in this calculation right?
With the level 30 feat in play you could make a case for LD barbs swapping from picks to khopeshes since there aren't any DPS feats left to take. The damage multiples are even, but the wider range for khopesh grants a DPS edge in non-scaling critical effects.
My build will keep picks because I don't run in LD all the time.
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Orange Flash
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Re: Post "balance" TWF/SWF endgame weapon selection
Reply #8 -
Jan 21
st
, 2016 at 3:03pm
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ok ty (this post should be up all the time, i always check this when i'm about to do a new melee build)
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5 Foot Step
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Re: Post "balance" TWF/SWF endgame weapon selection
Reply #9 -
Jan 21
st
, 2016 at 4:33pm
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NP
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painkiller
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Re: Post "balance" TWF/SWF endgame weapon selection
Reply #10 -
Jan 22
nd
, 2016 at 10:07am
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would somebody be able to do better with something like a 17 barb/3 bard with swashbuckling and critical rage? I know you lose melee power from losing barb capstone (and death frenzy) but would the extra multiplier(s) make up some of the difference?
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Orange Flash
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Re: Post "balance" TWF/SWF endgame weapon selection
Reply #11 -
Jan 22
nd
, 2016 at 10:15am
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i use swashbuckler but with tier5 of warchanter for the +1 multiplier on 19-20, so you can increase dps, but still won't change the choice of the weapon, light pick will be strongest in crusader and for LD maybe HandAxe could be the best
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5 Foot Step
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Re: Post "balance" TWF/SWF endgame weapon selection
Reply #12 -
Jan 22
nd
, 2016 at 10:23am
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painkiller wrote
on Jan 22
nd
, 2016 at 10:07am:
would somebody be able to do better with something like a 17 barb/3 bard with swashbuckling and critical rage? I know you lose melee power from losing barb capstone (and death frenzy) but would the extra multiplier(s) make up some of the difference?
You can get 13-20x3 (12-20 in DC) with rapier or kukri, but it doesn't really come out ahead because of losing Death Frenzy and capstone.
You used to be able to stack crit rage and competence bonus so swash light pick was 13-20x4 in DC pre "balance" update. It locked you out of capstone and into light armor though.
«
Last Edit: Jan 22
nd
, 2016 at 10:26am by 5 Foot Step
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