Page Index Toggle Pages: 1 [2]  Send TopicPrint
Hot Topic (More than 35 Replies) lamma aberrations (Read 9702 times)
davenot
Ex Member


Re: lamma aberrations
Reply #25 - Dec 21st, 2015 at 2:02am
Print Post  
Very nice. 

I think the problem you will run into in the end game is the DCs if you go monk.

With the speed combat moves you can't count of debuffs, beyond the crucial shattermantle and Dispel shot. So you have to have a cranked active DC, with monk you will struggle to get really high DCs needed in the legendary content.

But you will have lots of shots with your build. 

Without Epic enchant focus, inspire excellence, and Spell singer Your losing 9 DC. By passing on Exalted angel you lose another 3dc (EA core). That puts the monk route down 12 DC, it will still work for the normal imbues because you can hit the mob 5-10 times quickly to get the paralyze, etc.. by overwhelming the low DC with volume of shots.  But if your going for banish, smite, or PK you have to find a way to the really large numbers and that missing 12 DC will hurt and force you to spend almost all your epic level feats buying back DC.

By the same reasoning you can go with rogue levels along with the Bard and AA,  and pick up the GxB with the auto loader, which does raise you ROF (unlike boosts) along with the expanded Vorp it gives you a great ROV, but again you kiss goodbye way to much DC. I know cause I made one of these this weekend as well. It does great in EH and LN but beyond those only the front end imbue is effective after numerous shots. On the bright side it does do a fair bit of Boss DPS, not pure Mech numbers but a decent compromise.

But to get dependable Vorp effects they are not quite there.

My feats:
Focus enchant
Greater enchant
Bard past life
Wiz past
inspire excellence
Epic focus enchant
embolden spell
arcane insight

Repeater prof
Rapid reload
point blank
Improved precise shot

On my most effective version of this type,  I went Drow, because I thought it would be using shuriken for ROF, but in the end it turned out repeater was better in this case. ROV. It could be done with Elf, or even human but the human will keep you hitting boosts to get the extra 3 Wis to make up for the lost enchant +1DC, so either or. Although I find the repeater annoying, it is hard to not love how well Shattermantle shot works with it. In one shot I can drop a mobs SR by 9! and the same with the dispel shot, In one shot from the repeater 9 beneficial effects can be taken down. In both cases I went rank three, they also get +3[w]. 

LV 30 Bard 16/rgr4/Epic10
DCs: Smite, Banish, para- 81
       Terror-85
       (with some grinding I should be able to get these up another 4-6)
        In a nasty situation, I pop the Arcane insight for another 6DC, it works great. But there's no guarantee you will Vorp during it's 30 secs. 
Drow 9
AA 26
SS 32
SwB 11
Wrch 2
-not a lot of flex in these numbers, you have to have 32 in ss for max DC, Min 24 in AA and that's without second wis, and 9 in Drow to pick up +1 Enchant, the remaining 16 points you can move a bit.   I put 11 into Swash to pick up more doubleshot, dodge, songs, 16%running speed, deflect arrows, and uncanny dodge, and got a +1 con and some Prr from Warchanter. But I could have spent those on DWS for Positive power, Dam boost, and +1 wis. But I was on a even Wis number so it wasn't worth it.

The Drow is squishy as shit, but to be honest with the 1.5K-2k shots, it hardly matters to be at this point, but it's nasty in the mid epic to have those kind of HP.

One other thing of note the switch between imbues is very clunky when you are using something other than a bow, but no real work around, it's a shame they took away the old AA capstone of lingering imbues, that would be tremendous with these builds.


Oh, also Undead are a serious pain in the ass compared to everything else. You can scare them (go figure..) but no PK or any other Vorp. So after I looted +6, +2insight googles I would switch to an improved disrupt, but the 1.5k hp ceiling was a pain as well. 
« Last Edit: Dec 21st, 2015 at 2:51am by »  
Back to top
 
IP Logged
 
davenot
Ex Member


Re: lamma aberrations
Reply #26 - Dec 21st, 2015 at 1:04pm
Print Post  
harharharhar wrote on Dec 21st, 2015 at 1:18am:
(2 level drain 5%) with a Ruby of Endless Night slotted. It's a poor mans Mortal that works awesome in Legendary content.




I am going to have to buy one of those and slot it in, Thanks!


I've become so Vorp obsessed on this build that I have moved the Dice UI over to near the middle of the screen during play so I can constantly see the result without looking away from targets. When it vorps I want to see if they are saving or not to adjust. Add into this the new bug that whenever the AA imbue expires a Save graphic goes off... very aggravating and confusing. I reported it and talked to Devs in tells on Lama, but they were all like "huh, that's weird, it shouldn't do that..." and of course it went live... Turbine.

A really nice benefit of a GxB use is that you know when you vorp because they fall on their ass, much easier to track. Yes the Imbue does work on the 19 vorp as well, which is great.
  
Back to top
 
IP Logged
 
harharharhar
Epic Poster
*****
Offline


Girthless Trolllicker

Posts: 3421
Joined: Aug 31st, 2012
Gender: Male
Re: lamma aberrations
Reply #27 - Dec 21st, 2015 at 1:14pm
Print Post  
12 Ranger and 8 Monk can take all the same feats and PLs as the bard, It does lose Spellsinger Enchantments no doubt, but AA T5 Elemetnal arrows is good for -5 saves (lethargy). But level draining will reduces saves so quickly I really don't think it matters. You're really just down 4-6 DC from not having Spellsinger. But arguably, your wisdom is much higher (4 From Monk stance, several from enhancement trees), which is 2-3 DC on it's own. The difference is negligible, though you will be missing debuff spells. It might be worth splashing 1 or 2 levels of wizard for those.
  
Back to top
 
IP Logged
 
harharharhar
Epic Poster
*****
Offline


Girthless Trolllicker

Posts: 3421
Joined: Aug 31st, 2012
Gender: Male
Re: lamma aberrations
Reply #28 - Dec 21st, 2015 at 1:16pm
Print Post  
not having vorp on 19-20 is actually much bigger difference than 3 or 4 DC, since it doubles the amount of procs you get for PK. In the end, I still lean toward the shuriken version, but that's just a hunch.
  
Back to top
 
IP Logged
 
davenot
Ex Member


Re: lamma aberrations
Reply #29 - Dec 21st, 2015 at 1:47pm
Print Post  
harharharhar wrote on Dec 21st, 2015 at 1:14pm:
12 Ranger and 8 Monk can take all the same feats and PLs as the bard, It does lose Spellsinger Enchantments no doubt, but AA T5 Elemetnal arrows is good for -5 saves (lethargy). But level draining will reduces saves so quickly I really don't think it matters. You're really just down 4-6 DC from not having Spellsinger. But arguably, your wisdom is much higher (4 From Monk stance, several from enhancement trees), which is 2-3 DC on it's own. The difference is negligible, though you will be missing debuff spells. It might be worth splashing 1 or 2 levels of wizard for those.


Going that way you can't take the epic spell focus, or the excellence song, or Spell singer so that is 9 lost there, and without EA that is another 3 so a total of 12DC lost, you can't pick up 24 wis in the monk trees, so the difference is not negligible. 

And even if we count lethargy, (counting debuffs is a mistake in practice IMO) you will need five frost crits before you get the -5. Even on a chucker that will take a couple of seconds to crit 5 times. If I want to debuff I use the EA shadows upon you followed by a volley to get a instant -8 save for 20 seconds. But really debuffing isn't a practical pursuit, because you are wasting Vorps in the mean time that would take them down with a proper upfront DC.

But for the sake of discussion, best case even after you have -5 from lethargy your still 7dc behind and that is not negligible at end game, 7 is a big spread. My build is already sitting on 3 tree bought wis. With human I can pick up another 4, but give up the inherent +1dc and become a slave to boosting.

And if you take the monk stance for Wis you will have to give up Air's dex and attack speed.


Another problem with counting on the Lethargy tactic is that the imbues don't run simultaneously,  you are going to have to switch between Elemental imbues and terror/smit/banish imbues by hitting the switch then equipping a bow, then re-equipping shuriken again, that devours time, which means it's eating into Vorp effects.


On the bright side a chucker build can gain the benefits of off hand weapon properties, which is cool.
« Last Edit: Dec 21st, 2015 at 2:01pm by »  
Back to top
 
IP Logged
 
davenot
Ex Member


Re: lamma aberrations
Reply #30 - Dec 21st, 2015 at 1:53pm
Print Post  
harharharhar wrote on Dec 21st, 2015 at 1:16pm:
not having vorp on 19-20 is actually much bigger difference than 3 or 4 DC, since it doubles the amount of procs you get for PK. In the end, I still lean toward the shuriken version, but that's just a hunch.


Yeah the GxB is a tasty option, but the DC drops, and other losses are tough.

Good news is I have both versions capped and I will have a Chucker version capped by mid week to compare all three in action.

Another side effect of the Gxb is lots more frontend damage and SA, but in Legendary that's not as impressive. But for herioc early epic it would be very stout.
  
Back to top
 
IP Logged
 
Forest
Ex Member


Re: lamma aberrations
Reply #31 - Dec 21st, 2015 at 10:17pm
Print Post  
Cool ideas Dave, Jak, I look forward to seeing full builds if you get around to it. And if you would prefer to keep private PM me and I can give you a email you could send a pdf.


Thanks for all the work guys, I do wonder if this means that going Longbow would just be another case of being forced to gimp a character if you want to stick to flavor. Everything so far seems to say so.

That instantaneous -9 Spell resist debuff, and 9 spell dispell is a freaking amazing trick on Dave. Handy way to overcome those pesky deathwards on PK. I'm curious how quickly can you wipe out say 40+ spell resist?
« Last Edit: Dec 21st, 2015 at 10:20pm by »  
Back to top
 
IP Logged
 
Forest
Ex Member


Re: lamma aberrations
Reply #32 - Jan 7th, 2016 at 4:36pm
Print Post  
Side note, the use of Repeater with dispelling shot, and shattermantle shot is amazing, and has applications well beyond the bard type thing this thread started about (which I'm still toying with).

The way it wipes out 9 standing spells per mob in one shot, and nukes the Spell resistance by -18 in 3 seconds while running IPS is becoming almost de rigueur among our end game raiding groups. For just 3 ranger levs, and 13 ap it's the debuffer from hell for the casters, it's cheap to make sure at least one player has it covered.
« Last Edit: Jan 7th, 2016 at 4:40pm by »  
Back to top
 
IP Logged
 
Forest
Ex Member


Re: lamma aberrations
Reply #33 - Jan 9th, 2016 at 1:59pm
Print Post  
Bard12/rang4/art4, 

Dispel shot + Terror arrows with a standing DC of 91 + light repeater endless fusilade + IPS =  5 seconds of my screen flared out from all PK's procs as the mobs scared to death.

This may be one of the funnest things I've played in the last year.
  
Back to top
 
IP Logged
 
Grand
Ex Member
*


I Love Drama!

Re: lamma aberrations
Reply #34 - Feb 13th, 2016 at 2:12am
Print Post  
If you can afford the grind, runes, mats, to make one of the 5 piece LGS 'Ender' sets it is really fucking magic with these type of high volume builds.

Between PK's and Ender procs it's just fantastic mob clearing with shit DPS and great buffs. The EA stances are pretty damn handy as well. Ender really makes a difference.

For my version of this I went 11 ranger/5 bard/4 arty on mine, I hate Artys these days but I find 9 endless fusilades just too good to pass up on a human completionist to take up some lost DC slack. I run with a 88 DC and can bump to 94 as needed.   
« Last Edit: Feb 13th, 2016 at 2:21am by Grand »  
Back to top
 
IP Logged
 
Tilo
Ex Member


Re: lamma aberrations
Reply #35 - Feb 13th, 2016 at 6:21am
Print Post  
Oh hmm, so the build actually works? I was under the impression the PK part was a fixed 35 DC. Time for trolling...
  
Back to top
 
IP Logged
 
string table error, tableDID
Stormreaver Piker
*
Offline


ah......fresh meat

Posts: 743
Location: Boredville
Joined: Dec 9th, 2011
Gender: Male
Re: lamma aberrations
Reply #36 - Feb 13th, 2016 at 7:30am
Print Post  
Quote:
Was in a group 8-10 cycling through the raids last night and for about two hours of that one of the guys was running what he call his new "BowBard". 

Even on Elite he was paralyzing shit left, right, and center, as well as the occasional banish. His dps seem to be terrible, but his CC was amazing, fascinating constantly, group holds, single holds constantly, dancing shit every combat, a few stuns and even slumbers. Totally set up all the DPSers.

Pretty sure there was some shenanigans to get those kind of arrow DC's, but it was really impressive.



No exploit, just stacking as intended. Works with clerics and souls too. Make them WIS based and elf or get 4 levels of ranger, get all the + Enhancement DC enhancement from AA and run in Shiradi. Feats are regular bow feats + spell foci enhancement. 
  

You can't win the Vault, you can only make a fool of yourself and be added to my ignore script. Hi Welcome
Back to top
 
IP Logged
 
Grand
Ex Member
*


I Love Drama!

Re: lamma aberrations
Reply #37 - Feb 13th, 2016 at 12:57pm
Print Post  
string table error, tableDID wrote on Feb 13th, 2016 at 7:30am:
get all the + Enhancement DC enhancement from AA and run in Shiradi. Feats are regular bow feats + spell foci enhancement. 


Your right that it's not an exploit all the feats and trees were laid out over a month ago read the previous posts by Davenote, Forest, and Jakeelala. BTW what you listed is not going to get you in the 80's much less 90's. Also going for AA via the elf will be points you will need later.
« Last Edit: Feb 13th, 2016 at 12:59pm by Grand »  
Back to top
 
IP Logged
 
Grand
Ex Member
*


I Love Drama!

Re: lamma aberrations
Reply #38 - Feb 13th, 2016 at 1:56pm
Print Post  
Quote:
Oh hmm, so the build actually works? I was under the impression the PK part was a fixed 35 DC. Time for trolling...


Works like a boss man like I said 88-94 DC, the 'Ender' sets make it even better. Just make sure to keep throwing the 3XDispel shots out in rotation to take out death wards so your PK's land. Cracking off the 3Xshattermantle shots will make you very popular with the suckers casting for effect, you can drop a mob's spell resist by 17 instantly and by 26 in just over 3 seconds.
« Last Edit: Feb 13th, 2016 at 1:57pm by Grand »  
Back to top
 
IP Logged
 
Page Index Toggle Pages: 1 [2] 
Send TopicPrint