WeHaveLived wrote on Jan 15
th, 2016 at 6:53pm:
You know, everyone says these things, and yes, they're all things we'd love to see. Does it ever happen? Nope. Sure, you can mod the hell out of a game like Skyrim, but even with that there's little you can do to environments, for instance. Maybe it's a tech thing.
Also, let's take your boxes example. Ok, levitate the box. Let's say it's a spell, so menu or hotbar selection, and targeting, to pick your box(es). Hold spell, something else from menu/hotbar, with more targeting, so you can put it where you want. Jump on the box, ok, then release the hold spell. Hmmm, select the object and end one effect?
All of the above takes time, which is something that may or may not be in short supply, and people may or may not care. In a single player game. In an MMO, you'd have people that can't reach the box, people who will accidentally break the box, and people who will purposefully break the box, or add some other detrimental thing to mix. So we get unfuckable environments, and our ability to effect it is very limited, if it exists at all.
Post vids somewhere.
It doesn't happen with the big guys because they don't like to lose control. Even open games like Skyrim want you to just do some very specific things-craft, kill, and follow the story. There are no interesting spells...at least none come to mind. There are creative ways to screw with the world, but they don't embrace it, it just sort of is there...and half of it is bugs in the game engine.
Here is the spell prototype and some fan screwing with it. These graphics are spartan on purpose, and not reflective of the real game. Think of this as test box.
https://www.youtube.com/watch?v=CSmf6kQwnT0Look, having a physics based world is actually easy. Part of the time consuming parts in older engines is stuffing all the dependencies into an object. Now, with UE4 and Unity this is about this hard: Drag...drop. The spell system I described is already running in a rudimentary form, and players have gotten pretty damn fast at switching spells. We currently allow 3 spells to be active at a time. The only rule for non-interactivity is walls cant be destroyed, pretty much everything else is fair game.
As for no one makes these games--well, we did, but it was 15-20 years ago. Same with a number of other guys back in the day.