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Wolf criticals (Read 1040 times)
Aau
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Wolf criticals
Jan 10
th
, 2016 at 10:43am
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In wolf form I am seeing a Critical profile of 18x3, 19-20x5 - have Devastating Critical from LD - what else am I missing that gives a +1 Critical multiplier and +1 Range (Wiki states Winter Wolf form as being 19-20 x3 - no idea if that is accurate though). I have IC Blunt (shouldn't that increase the base range to 17-20x3 by the way?) - is that what is increasing the base range from 19-20x3 to 18-20x3? If so what else gives +1 Crit multiplier for 19-20 other than Devastating critical?
[edit]
Forgot about Overwhelming critical which is +1 crit multiplier on 19-20 - so the x5 is solved, but still missing the 17 crit threat range from IC blunt - if it indeed works that way
Can anybody confirm whether the vorpal range increase from PSWF affects the knockdown on Balanced attacks?
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Last Edit: Jan 10
th
, 2016 at 10:50am by Aau
»
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Wipe
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Re: Wolf criticals
Reply #1 -
Jan 10
th
, 2016 at 10:53am
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Aau wrote
on Jan 10
th
, 2016 at 10:43am:
Can anybody confirm whether the vorpal range increase from PSWF affects the knockdown on Balanced attacks?
Didn't work for me like 2 months ago.
Took pswf shortly before etr for lulz and tried against dummy for few minutes. No knockdown on 19s.
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ILoveExploits
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Re: Wolf criticals
Reply #2 -
Jan 10
th
, 2016 at 11:42am
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I'm going to test it.
Dear players,
The D&D rules you were familiar with were too simple to understand, so we're continuing our move away from them to needlessly confusing subsystems that will make your play experience less fun and invalidate old builds and loot. We hope you have fun working out what the fuck MRR, PRR, MP, SP, RP, CL, MCL and all the other bullshit we made up whilst drunk means.
Love,
People who don't know how to fix their own mistakes cleanly
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5 Foot Step
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Re: Wolf criticals
Reply #3 -
Jan 10
th
, 2016 at 12:23pm
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Quote:
Improved Critical
Usage: Passive
Prerequisite: Base attack bonus of 8 or higher
Description
This feat adds 1, 2, or 3 to critical threat range based on the weapon type's unmodified threat range.
+3 for falchion, great crossbow, kukri, rapier, and scimitar.
+2 for bastard sword, dagger, greatsword, heavy crossbow, khopesh, light crossbow, long sword, repeating heavy crossbow, repeating light crossbow, short sword, and throwing dagger.
+1 to all other weapons.
Probably WAI.
Somebody should test out Impact weapons.
Build links
Endgame Gear Guide
Cannith Crafting Planner link
Warning: May contain outdated cultural depictions.
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