noamineo
Completionist (i.t.p.)
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 All men fear time, but time fears the pyramids
Posts: 9183
Location: Titan
Joined: Jul 2 nd, 2014
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Re: Decent looking new MMO ~~ Ashes of Creation
Reply #19 - Jun 23rd, 2017 at 7:12pm
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This sort of thing happened plenty before the days of kickstarter. I mentioned I'd been burned before, allow me to share my story.
The year was 2006, and I was ending E3, back when that meant something. Any of you who went back in the day will remember Kentia Hall, it had the same footprint as the larger facilities but the ceiling was only about 12 feet. So while Microsoft and Sony had indoor booths that were litterally 3 stories tall, Kenita was where they relegated all the small-time developers, the games technology companies(anyone remember SpeedTree?) and the concept games.
As I wondered the hall I was mostly looking for booths where I could casually sit down and try something, I saw a neat looking booth lined with computers, settled in. It was an RPG(I do so love RPGs), and my pre-fabricated character was standing the edge of a lake. The graphics were beuiful, in fact 11 years later I feel like they still hold up, but part of that is wisful nostalga.
As I wandered along the shorline I found a strange creature that was my mount. I was a bit confused, though, since it seemed to talk slower than my character did on foot. That's about when one of the devs manning the booth came over. He said "here, push this, this, and do this with the mount" - the mount turned out to be a dragon, and the commands were what made it take flight.
Again, this was long before WoW would introduce flying mounts, and the flight physics were actually a game in and of themselves. Then the guy showing me the game showed me the map, the little lake I was flying around, and how far it zoomed out...
The game, for those who care, was called Dark and Light; it offered flying mounts and a game world roughly the size of north america. Too scale. It put WoW to shame. It was bigger than any non-procedural game I've seen since.
I waited years, pre-ordered, annnnnd... the game was a major flop. It launched with 1/10th the advertised features, suffered problems I can barely begin to describe, and was generally an unplayable mess unless you were willing to grind SUPER hard from day one and never stop. The grafting system was both the best and the worst, at the exact same time if you can believe that.
Anyway, thats why I no longer get excited about games that aren't out yet. You can talk for days about your ideas, but until that release hits it's just empty promises.
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