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Sailias
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Lamannia Notes #2
Oct 11th, 2017 at 4:41pm
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https://www.ddo.com/forums/showthread.php/490400-U36-Patch-3-Second-Preview-with...

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Hello, all! We are currently waiting for a preview build to be ready and currently expecting to be able to open Lamannia late tonight with a second preview of some of the features coming to DDO in the near future! This preview should contain all of the following (Please note that some of this information may change after we have a chance to verify the build. Will edit if/when that happens):

Reincarnation: Improvements have been made to the reincarnation system to prevent loss of items while undergoing the process!
Changes have been made to the way a player's inventory and bank are moved to the True Reincarnation cache during reincarnation. The process occurs upon first login after a reincarnation. The process is now more resilient against disconnects that occur at this time.
If there is a problem and it detects that items were lost, a message will be displayed in the chat window at login.
Customer service now has additional tools to identify and restore items lost in this process.


Night Revels: A variety of new additions have been added to the Night Revels this year!
A spooky variant of Coalescence Chamber has been added as the seventh Night Revels dungeon.
Additional item rewards have been added to the turn in vendor for the event:
Existing Night Revels items have been given recipes for level 28 upgrades.
A red variant of the Reaper's Platemail has been added.
A collection of new named items have been added to the festival vendor turn in:
Pick of Endless Light (Light Pick):
Undead Bane (Extra damage to Undead. Exact values dependent on Minimum Level)
Coruscating (Light Damage on hit. Exact values dependent on Minimum Level)
Light Bringer (On Vorpal: Destroy undead below 1000 hit points. Only on higher Minimum Level variants.)
Sunburst (Chance for Blind and area Light Damage. Only on higher Minimum Level variants.)
Star of Endless Night (Morningstar):
Unholy (Evil Aligned. Evil Damage on hit. Exact value dependent on Minimum Level)
Smashing (Bludgeon damage on crit. Exact value dependent on Minimum Level)
Piercing (Piercing damage on hit. Exact value dependent on Minimum Level)
Combat Mastery (Tactics DC's. Exact value dependent on Minimum Level)
Crystallized Eternity (Great Club):
Tendon Slice (Chance for slow on hit. Exact value dependent on Minimum Level)
Electrifying (Lightning damage on hit. Exact value dependent on Minimum Level)
Freezing (Ice Damage on hit. Exact value dependent on Minimum Level)
Armor-Piercing (Bypass enemy Fortification. Exact value dependent on Minimum Level)
Spectral Dagger (Dagger)
Ghostbane (Ghost Touch, bypasses ethereal evade chance, deals Bane damage vs. Incorporeal monsters. Exact value dependent on Minimum Level)
Evil Outsider Bane (Extra damage to Evil Outsiders. Exact value dependent on Minimum Level)
Crushing (Force damage on crit. Exact value dependent on Minimum Level)
Vorpal (Extra W damage. On vorpal enemies with few hitpoints are instantly slain. Only on higher Minimum Level variants.)
Spectral Throwing Dagger (Throwing Dagger)
Ghostbane (Ghost Touch, bypasses ethereal evade chance, deals Bane damage vs. Incorporeal monsters. Exact value dependent on Minimum Level)
Evil Outsider Bane (Extra damage to Evil Outsiders. Exact value dependent on Minimum Level)
Crushing (Force damage on crit. Exact value dependent on Minimum Level)
Vorpal (Extra W damage. On vorpal enemies with few hitpoints are instantly slain. Only on higher Minimum Level variants.)
2016 candy, ingredients, and non-store bought keys have been deprecated and can no longer be used.


Miscellaneous: Some changes that don't quite fit into any other category!
Favored Soul:
Changed the name of the Favored Soul "Warpriest" enhancement tree to "War Soul". (This does not affect the Cleric tree which is still called "Warpriest")
Added a multiselector to the "Divine Might enhancement under War Soul.
Divine Might: You gain an Insight bonus to Strength equal to your Charisma Modifier.
Divine Presence: Adds one half of Charisma modifier to melee damage and tactical DC's.
Divine Will: Adds one half of Wisdom modifier to melee damage and tactical DC's


Ravenloft Expansion Features: Some of the features from the upcoming Ravenloft expansion are available for early preview!
Race: Aasimar: A new heroic Eberron race which will be free to VIPs and available in all Ravenloft Expansion bundles and, at a later date, in the DDO store.
Base Traits:
+ 2 Wisdom
Racial Lay On Hands (Healing Hands). Start with one charge per rest, gain more in tree. Can only be used while your Bond Feat is active. 10+Character Level * WIS Mod = HP gained.
+2 Racial Bonus to Heal, Listen, and Spot.
+5 Resistance to Cold, Acid, and Electricity.
Choose one Bond Feat. These are toggled on to get their bonuses, have visual effects, are mutually exclusive with Warlock Pacts. (Bear in mind that these ability scores don't apply to Feat Prereqs or anything.)
Protector
+1 Charisma
+1 to Will Saving Throws
Fallen
+1 to Strength
+1 to Reflex Saving Throws
Past Life Feats:
First: +1 Heal
Second: +1 Wisdom
Third: +1 Racial AP
Racial Enhancement Tree:
Core Abilities
Core 1: +1 use of Healing Hands per rest.
Core 2: WIS/CHA/STR
Core 3: +2 more uses of Healing Hands per rest.
Protector Bond now grants +2% Dodge.
Fallen Bond now grants +2 to Tactics DCs.
Core 4: WIS/CHA/STR
Core 5: +3 more uses of Healing Hands per rest. You recharge one use of Healing Hands every 3 minutes.
Tier 1:
Fight the Wicked: +1 to hit and damage vs. Evil creatures. (1AP)
Counsel: +1/2/3 to the Heal, Listen, and Spot skills
True Resilience: +1/2/3 to your (Will/Ref Saving Throws) (Choice is gated based on your Bond Feat)
Bold: You overcome fear quickly - fear and shaken effects are removed from you after 12/6/3 seconds.
Improved Recovery: +20 Healing Amplification
Tier 2:
Fight the Wicked: +1 to hit and damage vs. Evil creatures.
Arcanum: +25/+50/+100 spell points and +1/+2/+3 spell penetration.
Divine Purpose: Gain an active ability with one charge per rest. Must have your Bond Feat active to use.
Protector: You sprout ethereal wings, the marks of the Protector. For one minute, you gain a Determination Bonus to Healing Amplification and Positive Spell Power equal to your Character Level.
Fallen: You sprout weird wings of a Fallen Aasimar. For one minute, you gain +2 Primal bonus to Strength and +5% Primal bonus to Doublestrike.
Divine Resolve: +1/2/3 (CHA/STR, gated by your Bond Feat) while your Divine Purpose is active.
Tier 3:
Fight the Wicked: +1 to hit and damage vs. Evil creatures.
Divine Charge: +1/2/3 Purpose Charges
Improved Recovery: +20 Healing Amplification
Tier 4:
Celestial Tutelage: Choose one of the following.
Tower Shield Proficiency
Bastard Sword Proficiency
Magical Training
Quick Draw
Divine Form: Toggle: 30sp, toggles off on rest. Must have your Bond Feat active to use. Mutually exclusive with Form feats (PM, Druid, etc).
Protector: You gain +3 stacking bonus to all Saving Throws, 10% Competence Bonus to Max HP, and a +10 Determination Bonus to PRR and MRR.
Fallen: You gain immunity to Fear, a +10 Determination bonus to Melee Power, and your melee weapon attacks add a stack of Vulnerability once per second.
Improved Recovery: +20 Healing Amplification

Iconic Race: Aasimar: Scourge of the Undead: A new iconic Forgotten Realms race which will be available in select (but not all) Ravenloft Expansion bundles and, at a later date, in the DDO store.
Base Traits:
Begins as a Ranger with enough Experience to reach level 15
+ 2 Wisdom
Feat: Favored Enemy: Undead
Racial Lay On Hands (Healing Hands). Start with one charge per rest, gain more in tree. Can only be used while your Bond Feat is active. 10+Character Level * WIS Mod = HP gained.
+2 Racial Bonus to Heal, Listen, and Spot.
+5 Resistance to Cold, Acid, and Electricity.
Unlike other Aasimar, they have one choice of Bond Feat. This is toggled on to get its bonuses, has visual effects, and is mutually exclusive with Warlock Pacts. (Bear in mind that these ability scores don't apply to Feat Prereqs or anything.)
Scourge
+1 Constitution
+1 to Fortitude Saving Throws
Past Life Feat:
Passive: +1 Fortitude Save per time this feat has been acquired up to 3.
Toggle: +1 % Doublestrike and +2% Offhand Doublestrike per time this feat has been acquired up to 3.
Racial Enhancement Tree:
Core Abilities:
Core 1: +1 use of Healing Hands per rest.
Core 2: WIS/STR/CHA
Core 3: +2 more uses of Healing Hands per rest. In addition, Bond of the Scourge now grants you Ghost Touch on all weapon attacks.
Core 4: WIS/STR/CHA
Core 5: +3 more uses of Healing Hands per rest. You recharge one use of Healing Hands every 3 minutes.
Tier 1:
Scourge Weapons: You gain proficiency with Clubs, Light Maces, Heavy Maces, and Morningstars. If you are Good, any of these four weapons you wield are considered Good.
Counsel: +1/2/3 to the Heal, Listen, and Spot skills
True Resilience: +1/2/3 to your Fort Saving Throws
Bold: You overcome fear quickly - fear and shaken effects are removed from you after 12/6/3 seconds.
Improved Recovery: +20 Healing Amplification
Tier 2:
Improved Scourge Weapons: You gain 5% Doublestrike. If you have the Two Weapon Fighting feat, this grants the Oversized Two Weapon Fighting feat.
Arcanum: +25/+50/+100 spell points and +1/+2/+3 spell penetration.
Divine Purpose: Gain an active ability with one charge per rest. Must have your Bond Feat active to use.
Scourge: You gain the furious aura of the Scourge of the Undead. For one minute, your weapon attacks deal 3d6 extra Light damage that scales with the higher of your Melee or Ranged Power. On Vorpal, enemies are Blinded.
Divine Resolve:
Scourge: +1/2/3 Constitution while your Divine Purpose is active.
Tier 3:
Greater Scourge Weapons: While dual-wielding Clubs, Light Maces, Heavy Maces, and Morningstars, you gain 5% chance to make off-hand attacks and 5% chance to doublestrike with your off-hand.
Strike Down the Dead: +1/2/3[w], single-target attack.. 15 second cooldown. On hit: Deals 1d4+4 per Character Level (scales with 100% Melee Power) in Positive Damage to Undead creatures.
Divine Charge: +1/2/3 Purpose Charges
Blessings: +10/20/30 Positive Spell Power
Improved Recovery: +20 Healing Amplification
Tier 4:
Destroyer of the Dead: Clubs, Light Maces, Heavy Maces, and Morningstars you wield gain a +1 Sacred Bonus to Critical Multiplier.
Divine Form: Toggle: Must have your Bond Feat active to use. Mutually exclusive with other form-like feats (PM, Druid, etc).
Scourge: 30sp, toggles off on rest. All bonuses from this skill are removed if this or your Bond Feat are toggled off. 3 Minute Cooldown.
Stage 1: When this stance is enabled, you gain +1 to Hit and Damage, 1% Doubleshot, and 1% Doublestrike.
Stage 2: After 20 seconds of this stance being active, these bonuses double.
Stage 3: After 40 seconds of this stance being active, you also gain a 10% Action Boost Bonus to Attack Speed, 10% Action Boost bonus to Melee Power, and 5% Action Boost bonus to Ranged Power, but you take your Character Level in Light damage every second until the stance is toggled off.
Stage 4: After 60 seconds of this stance being active, all of your bonuses from this stance double once more, but you take one stack of Vulnerability every second.
Stage 5: After 70 seconds of this stance being active, your movement speed will drop dramatically.
Stage 6: After 75 seconds of this stance being active, you can no longer contain the radiance within, and it will consume you.
Improved Recovery: +20 Healing Amplification

Universal Enhancement Tree: Vistani Knife Fighter: A new universal enhancement tree which will be available in select (but not all) Ravenloft Expansion bundles and, at a later date, in the DDO store, as well as able to be earned from Favor attainable in Ravenloft content on a per character basis.
Core Abilities
Core 1: Knife Expertise You gain +1 to hit and damage with daggers and throwing daggers.
Core 2: Knife Juggler You gain +5% to speed with throwing daggers. You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.
Core 3: Quick Reflexes You gain Quickdraw as a bonus feat. You gain +5% Doublestrike (main and off hand), and Doubleshot.
Core 4: Plays With Knives You gain a +1 Competence bonus to Critical Threat Range and +1 to Critical Damage Multiplier with daggers and throwing daggers.
Core 5: Vistani Fortune Passive: You gain +10 Physical Resistance Rating and Magical Resistance Rating. Activate to gain one random Vistani fortune. Cooldown 60 seconds.
Coins: You gain 10% Doublestrike and 10% Doubleshot for 60 seconds.
Glyphs: You gain 10 Physical Resistance Rating and 20 Magical Resistance Rating for 60 seconds.
Stars: You gain +2 to all ability scores for 60 seconds.
Swords: You gain 15 Melee Power and Ranged Power for 60 seconds.
Core 6: Blade Master You gain +2 to all ability scores. You gain +5% attack speed one handed weapons and throwing weapons. You gain 20 Melee Power and 20 Ranged Power.
Tier One
Vistani Knife Training: When using a dagger in each hand, you now fight in melee using the Vistani style, with both daggers held down point down. You gain +1 to hit and damage with daggers and throwing daggers.
Undead Hunter: You resist evil influences particularly well, gaining a +2 bonus to saves against spells and effects produced by evil creatures. Undead are automatically consider a Favored Enemy for you.
Mist Stalker I: You gain +25% negative energy absorption. You gain +3 Physical Resistance Rating and Magical Resistance Rating.
Acrobatic: +1/2/3 Balance, Jump, and Tumble. Rank 3: +1 to Reflex Saving Throws.
You gain both of the following:
Rapid Slash: Requires dagger. Melee Attack: Deals +3(W) damage. You gain a 20% Morale bonus to (main hand) doublestrike for 10 seconds. Cooldown: 10 seconds.
Rapid Throw: Requires Throwing Knife. Missile Attack: Deals +3(W) damage. You gain a 20% Morale bonus to doubleshot for 10 seconds. Cooldown: 10 seconds. This puts Ten Thousand Stars and Manyshot on a 10 second cooldown.
Tier Two
Vistani Knife Training: You gain +1 to hit and +2 damage with daggers and throwing daggers.
Blooded Blades: When you score a Vorpal hit with a dagger or Throwing Knife you add a stack of Blood of Vengeance to your opponent.
Blood of Vengeance: You deal 1d6 damage per two seconds for 30 seconds. This damage scales with 200% Melee Power. This stacks up to 10 times, with news stacks refreshing the duration.
Mist Stalker II: You gain +2 to Will saving throws. You gain +3 Physical Resistance Rating and Magical Resistance Rating.
Weapon Versatility: Your melee and missile attacks use the higher of Melee Power or Ranged Power.
Haste Boost: Activate to gain a 10%/20%/30% Action Boost bonus to attack speed for 20 seconds. (Cooldown: 30 seconds)
Tier Three
Vistani Knife Training: You gain +1 to hit and damage with daggers and throwing knives.
Fan of Knives: On activation: You throw a hail of throwing knives in a cone in front of you. Enemies caught in the cone take 5 to 8 per character level of damage and take 1 stack of Blood of Vengeance. This damage scales with 200% Ranged Power. Cooldown: 15 seconds
Mist Stalker III: You are immune to Fear effects. You gain +3 Physical Resistance Rating and Magical Resistance Rating.
Deadly Blades: Your daggers and throwing daggers do an additional +1(W) of damage. You are centered when fighting with daggers.
Gifted: Choose one:
+1 Strength
+1 Dexterity
+1 Constitution
+1 Intelligence
+1 Wisdom
+1 Charisma
Tier Four
Vistani Knife Training: You gain +1 to hit and +2 damage with daggers and throwing knives.
Celerity: You gain +5% Doublestrike (main and off hand), and Doubleshot.
Mist Stalker IV: You gain immunity to Energy Drain. You gain +6 Physical Resistance Rating and Magical Resistance Rating.
Choose One:
Single Dagger: When fighting single weapon style with a dagger: +20 Melee Power
Double Daggers: When fighting with a dagger in each hand: +20% stacking chance to make off-hand attacks when dual wielding weapons.
Gifted: Choose one:
+1 Strength
+1 Dexterity
+1 Constitution
+1 Intelligence
+1 Wisdom
+1 Charisma
Tier Five
Vistani Knife Training: You gain +3 to hit and damage with daggers and throwing knives.
Whirling Blades: Requires Throwing Knife. Missile Attack: +5(W) damage. Your Throwing Knife gains 100 doubleshot for 15 seconds. Cooldown one minute. (Shares cooldown with 10K Stars.)
Mist Stalker V: Activate to gain +20% Dodge and Maximum Dodge, +30 PRR, and +30 MRR for 20 seconds. Cooldown: 60 seconds.
You gain both of the following:
Blessed Blades: Requires dagger. Melee attack. +5(W) damage, plus one stack of Blood of Vengeance. Your equipped daggers gain a +10 Enhancement bonus for 10 seconds. They also gain Silver, Good, and Ghost Touch. 10 second cooldown.
Blessed Knives: Requires Throwing Knife. Missile attack. +5(W) damage, plus one stack of Blood of Vengeance. Your Throwing Knife gains a +10 Enhancement bonus for 10 seconds. It also gains Silver, Good, and Ghost touch. 10 second cooldown.
Vendetta: Activate to gain a unique +1 Critical Threat Range and +1 to Critical damage multiplier to your equipped daggers or throwing knive for 15 seconds. 60 second cooldown.

Permanent Gold Seal Hirelings: Animated Scarecrow: Two new Permanent Gold Seal Hirelings which will be available in select (but not all) Ravenloft Expansion bundles.
Scarecrow Hirelings will have variants at the following levels:
Level 10
Level 30

New Cosmetics: A variety of cosmetic outfits, helms, pets, and weapon aura's which will be available in select (but not all) Ravenloft Expansion bundles.
The following cosmetic outfits are available for preview:
Barovian Noble
Vampire Hunter
The following cosmetic outfits are available for preview:
Barovian Noble
Vampire Hunter
The following cosmetic pets are available for preview:
Black Cat
Raven
The following Weapon Aura is available for preview:
Mist


Bug Fixes:
Attack animations for Dragonborn wielding runearms are no longer stiff and awkward when wielding melee weapons or crossbows.
Unyielding Sentinel's Vigor of Battle now gives only the 20 Healing Amplification its text indicates that it should.
Cleric's on paths should no longer be forced to select their Tier 2 and higher domain feats.
When launching the DDO Store: If the embedded browser fails to initialize, the game store will open in your system browser.


Quote:
Known Issues: These are things that we know are working incorrectly in this current preview build but did not get implemented/fixed in time for this preview.

Aasimar:
Not all Char gen options are in. Notably their are a couple more hairstyles on the way.
Visuals: Metalic skin tone only applies to the face not the rest of the body.
Visuals: Females dont have a focus orb or character portrait
Char Gen: Lip selector does nothing. Nose Selector changes both nose shape and lip shape.
Iconic Aasimar: Scourge of the Undead
Items: All Scourge named loot have placeholder names.
Items: Scourge does not come with a unique cosmetic outfit like other iconics get.
Char Gen: Aasimar Scourge button is smaller than the other Iconic buttons.
Enhancements: "Ascendant Bond: Scourge" only kills you after 75 seconds it doesn't affect enemies with light damage
Past Life: Undergoing "Iconic True Reincarnation" multiple times does not grant a second or third stack of the "Aasimar Scourge" feat.
There is not yet a Path button. If you don't select "Customize" specifically during the path portion of Character Generation you will not be able to complete Char Gen until you go back and hit Customize.
Vistani Knife Fighter:
The Enhancement Tree symbol currently matches the Harper Agent Enhancement Tree symbol.
Animations: Characters still run with Daggers facing forward.
Haste Boost doesn't use standard Action Boost Charges. Never has any charges available.
Whirling Blades Buff Effect does not display duration timer countdown.
Other:
The Scarecrow Hirelings have not been statted. They are currently level 1 and level 17 Owlbear Fighters.


Quote:
Notable Changes/Bugfixes from the first U36 Patch 3 Preview to this one: This list is in an effort to be as open as possible about what work has been done so that you can more easily, at a glance, know what has changed since the first preview build instead of simply trying to parse the release notes as a whole

The following are new additions or simply design changes made since the first preview build:
Added new Night Revels dungeon
Added new Night Revels loot (See release notes for more info)
Added Iconic Aasimar: Scourge of the Undead (See release notes for more info)
Made some changes to Favored Soul Warpriest and Divine Might
Vistani Knife Fighter:
Added the ability to be Centered while wielding Daggers to "Deadly Blades" in the Vistani Knife Fighter Tree
New animations have been given a polish pass.
Aasimar:
Changed Aasimar base attributes to +2 Wisdom
Added some cosmetic options
Changed the "Metallic" slider to a color gradient for you to decide what color you would like to shine.
New animations have all been given a polish pass.
Wings have been given both a fancy new animation when they burst out of your back and new animations when you are falling.
Updated the textures on the Celestial Parentage marks have been given a polish pass.

The following are bugs that were in the previous Preview but are now believed to be fixed:
Reincarnation
FIXED: Reincarnating causes enhancement trees to disappear until relogging
Vistani Knife Fighter:
FIXED: "Mist Stalker IV" & "Vendetta" enhancements require character level 1 instead of 12 like other Tier 5 Enhancements.
FIXED: Vistani Knife Training I text does not state that it grants +1 to hit and damage with Throwing Knives (but it does).
FIXED: Mist Stalker IV grants +6 PRR and MRR instead of the listed +3.
FIXED: Mist Stalker I does not grant +25% Negative Absorption
FIXED: Rapid Slash tooltip states that it "Requires dagger. Requires dagger."
FIXED: Rapid Slash tooltip states that it grants +25% Doublestrike instead of the +20% it actually grants.
FIXED: Rapid Throw tooltip states that it grants +25% Doubleshot instead of the +20% it actually grants.
FIXED: Blood of Vengeance debuff lasts 20 seconds not the listed 30.
FIXED: Bleeding Cuts does not apply a stack of Blood of Vengeance on Vorpal from a Throwing Dagger.
FIXED: Fan of Knives tooltip text states that it scales with 100% Ranged Power not the 200% that it actually does scale with.
FIXED: "Knife Specialist" (Core 3) tooltip text does not match documentation/what it actually does. Should state +5 Doubleshot and Doublestrike (both main hand and offhand) no matter the weapon type.
FIXED: "Celerity" tooltip does not state that it also gives Off Hand Doublestrike.
FIXED: Blessed Knives tooltip is incorrect in multiple ways.
FIXED: Blessed Blades tooltip incorrect in multiple ways.
FIXED: Blessed Blades and Blessed Knives buff effect does not display a duration timer in the buffbar.
FIXED: Blessed Knives seems to do +3.5(W) damage instead of the listed +5(W)
FIXED: "Vistani Fortune" (Core 5) does not grant + 10 PRR and MRR.
FIXED: Vistani Fortune spews out the line "You've been hit by a random curse!" into the combat log but never actually curses you (nor does the tooltip or documentation mention curses)
Aasimar:
FIXED: Animations: After attacking while moving with any two handed weapon the character attempts to go back to the standard run (holding the weapon in one hand) before "popping" back to the new Aasimar run animations.
FIXED: Enhancements: Capstone (Stronger Bonds) does not cause you to recharge uses of Healing Hands ever.
FIXED: Enhancements: Bold (T1) does not display its icon in the tree.
FIXED: Enhancements: Aasimar Racial tree has a Dragonborn Icon in the bottom left.
FIXED: Enhancements: Celestial Tutelage specifies "Tower Shield" when mousing over it unlike other multiselectors which simply state the generic name.
FIXED: Enhancements: All three ranks of "Blessings" (t3) do not grant any positive spell power.
FIXED: Enhancements: You can activate either "Divine Purpose" without having their bond toggle active (the only difference is you don't get the wings or glowing eyes if you do)
FIXED: Feats: Both Bond of the Protector and Bond of The Fallen give give their patrons glowing eye effect while toggled despite not stating that they should.
FIXED: Enhancements: "Ascendant Bond: Protector" only grants +5 PRR and MRR instead of the +10 listed in the tooltip.
FIXED: Enhancements: "Divine Purpose: Fallen" does not grant any either of its listed bonuses (+2 Primal Bonus to Strength and +5% Primal bonus to Doublestrike).
FIXED: Enhancements: "Ascendant Form: Fallen" does not cause your melee strikes to add a stack of Vulnerability on enemies.
FIXED: Enhancements: "Ascendant Bond: Fallen" does not grant Fear Immunity when active.
FIXED: Icons: All Bond, Divine Purpose, and Ascendant Form things use the "Doublestrike" icon in the buff bar instead of their specific icons.
FIXED: Icons: "Bond of The Fallen" does not have a buff bar icon while active.
FIXED: Char Gen: General tab text is "DNT - TBD Aasimar General Info"
FIXED: Char Gen: More Info tab text is "DNT - TBD Aasimar Additional Info"
FIXED: Past Life: Aasimar I feat does nothing and states it gives a "+1 bonus to ??? skill" in both the feat tooltip and the reincarnation rewards screen.
FIXED: Past Life: Aasimar II feat does nothing and states it gives a "+1 bonus to ???" in both the feat tooltip and the reincarnation rewards screen.
FIXED: Past Life: All three Aasimar Past Life feats state that "You were a Aasimar in a past life."
FIXED: Feats: Aasimar Racial Traits does not grant +5 Resistance to Cold, Acid, and Electricity like it states it should.
Misc.
FIXED: Rogue: Enhancements: Assassin: Knife in the Darkness and Dagger in the Back Dex to hit and Dex to Damage with daggers does not work (THIS WAS NEVER ON THE LIVE SERVER)
  

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Re: Lamannia Notes #2
Reply #1 - Oct 11th, 2017 at 4:46pm
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lol spooky coal chamber.....fuck give us what we really want and give us a spooky Defend Coyle why don['t you.
  

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Re: Lamannia Notes #2
Reply #2 - Oct 11th, 2017 at 4:50pm
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These look nice for vistani:

Quote:
Spectral Dagger (Dagger)
  Ghostbane (Ghost Touch, bypasses ethereal evade chance, deals Bane damage vs. Incorporeal monsters. Exact value dependent on Minimum Level)
  Evil Outsider Bane (Extra damage to Evil Outsiders. Exact value dependent on Minimum Level)
  Crushing (Force damage on crit. Exact value dependent on Minimum Level)
  Vorpal (Extra W damage. On vorpal enemies with few hitpoints are instantly slain. Only on higher Minimum Level variants.)
Spectral Throwing Dagger (Throwing Dagger)
  Ghostbane (Ghost Touch, bypasses ethereal evade chance, deals Bane damage vs. Incorporeal monsters. Exact value dependent on Minimum Level)
  Evil Outsider Bane (Extra damage to Evil Outsiders. Exact value dependent on Minimum Level)
  Crushing (Force damage on crit. Exact value dependent on Minimum Level)
  Vorpal (Extra W damage. On vorpal enemies with few hitpoints are instantly slain. Only on higher Minimum Level variants.)
  
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Re: Lamannia Notes #2
Reply #3 - Oct 11th, 2017 at 4:52pm
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This is great for melees that want to use Cha or Wis as primary damage stat or as a secondary stat:

Quote:
Miscellaneous: Some changes that don't quite fit into any other category!
Favored Soul:
Changed the name of the Favored Soul "Warpriest" enhancement tree to "War Soul". (This does not affect the Cleric tree which is still called "Warpriest")
Added a multiselector to the "Divine Might enhancement under War Soul.
Divine Might: You gain an Insight bonus to Strength equal to your Charisma Modifier.
Divine Presence: Adds one half of Charisma modifier to melee damage and tactical DC's.
Divine Will: Adds one half of Wisdom modifier to melee damage and tactical DC's
« Last Edit: Oct 11th, 2017 at 4:53pm by Asheras »  
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Re: Lamannia Notes #2
Reply #4 - Oct 11th, 2017 at 5:05pm
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Thanks, Lynnabel.
  

Do not try the patience of wizards, for they are subtle and quick to anger.

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Re: Lamannia Notes #2
Reply #5 - Oct 11th, 2017 at 5:31pm
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that is a lot of changes. knife tree needs a little more oomph so you guys can get the sales. aasimar is op already, and new class makes ppl buy it if they want their completionist feats meaning you could have scaled down how much they beat every race at melee.
  

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I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Lamannia Notes #2
Reply #6 - Oct 11th, 2017 at 5:32pm
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6 more lives to do... nice...
  
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Re: Lamannia Notes #2
Reply #7 - Oct 11th, 2017 at 5:36pm
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Hey lynnabelle... while you guys are doing fixes... cand you spend 30 seconds to turn down the volume for the quest giver to the von raid? That shit blows peoples eardrums to shit.. I know theres much more i could add.. but that should be a 30 second fix.. thx
  
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Re: Lamannia Notes #2
Reply #8 - Oct 11th, 2017 at 5:38pm
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Good to see the +2 WIS base stats for Aasimar, and that they didn't forget about Scourge.  Personally I hate enhancements with drawbacks/penalties, so I won't touch Divine Form.  The Improved Scourge Weapons granting Oversized TWF is a nice touch.

With 18 Iconic PLs available as of MOR, Iconic Completionist is overdue.
  
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Re: Lamannia Notes #2
Reply #9 - Oct 11th, 2017 at 5:50pm
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That tier 3 daggers are centered is nice.  I’m liking that.  Changes up a build I was thinking of.
  
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Re: Lamannia Notes #2
Reply #10 - Oct 11th, 2017 at 6:05pm
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Asheras wrote on Oct 11th, 2017 at 5:50pm:
That tier 3 daggers are centered is nice.  I’m liking that.  Changes up a build I was thinking of.

Dagger Monks vs. Short Sword Monks...hmmm.

« Last Edit: Oct 11th, 2017 at 9:59pm by Technomage »  

Do not try the patience of wizards, for they are subtle and quick to anger.

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Re: Lamannia Notes #2
Reply #11 - Oct 11th, 2017 at 6:11pm
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Skrilla wrote on Oct 11th, 2017 at 5:36pm:
spend 30 seconds to turn down the volume for the quest giver to the von raid?

nigga, i havent heard a game sound since 2005.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Lamannia Notes #2
Reply #12 - Oct 11th, 2017 at 6:15pm
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Rubbinns wrote on Oct 11th, 2017 at 6:11pm:
nigga, i havent heard a game sound since 2005.

You're missing quality voicework: Help Meeeeee!
« Last Edit: Oct 11th, 2017 at 6:15pm by Carpone »  
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Re: Lamannia Notes #2
Reply #13 - Oct 11th, 2017 at 7:43pm
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Lol, Coal Chamber for night reveals.

Bets on it being a shortened version with no backtracking or a copied, "spookified" version of the full live map and all the new loot is gated behind an ingredient that drops exclusively there?
  
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Re: Lamannia Notes #2
Reply #14 - Oct 11th, 2017 at 7:45pm
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Well if you go to von 5 and abandon and pick up the quest a few times... prolly wont hear any sounds. That shit is crazy loud..
« Last Edit: Oct 11th, 2017 at 7:46pm by Skrilla »  
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Re: Lamannia Notes #2
Reply #15 - Oct 11th, 2017 at 8:31pm
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NoGoodDoc wrote on Oct 11th, 2017 at 7:43pm:
Bets on it being a shortened version with no backtracking or a copied,


You must not have done the quests before.  It'll be drastically shortened.  The VoN4 spooky version you could beat in 1 minute.

My guess is it'll just be the last climb from mid first column to top and then a boss.
  
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Re: Lamannia Notes #2
Reply #16 - Oct 11th, 2017 at 8:41pm
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centered dagger thrower might have legs if 10k works

tho it will probably still suck azz
« Last Edit: Oct 11th, 2017 at 8:42pm by harharharhar »  
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Re: Lamannia Notes #2
Reply #17 - Oct 11th, 2017 at 8:43pm
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I wonder if they will have diff stat spooky augs? Con or cha would be dope af...
  
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Re: Lamannia Notes #2
Reply #18 - Oct 11th, 2017 at 8:51pm
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I need to get back into the game... I am so behind on past lives :/
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
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Even against donuts.
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Re: Lamannia Notes #2
Reply #19 - Oct 11th, 2017 at 10:03pm
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Technomage wrote on Oct 11th, 2017 at 6:05pm:
Dagger Monks vs. Short Sword Monks...hmmm.



Daggers win; they are the only named weapon type that innately posses poison enchantments. There's a reason I've been campaigning for dagger centering for a long time.
  
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Re: Lamannia Notes #2
Reply #20 - Oct 11th, 2017 at 10:05pm
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Rubbinns wrote on Oct 11th, 2017 at 5:31pm:
that is a lot of changes. knife tree needs a little more oomph so you guys can get the sales. aasimar is op already, and new class makes ppl buy it if they want their completionist feats meaning you could have scaled down how much they beat every race at melee.


I'd argue only the new iconic is downright the best melee (from built in DPS boosts) and that more or less comes at the cost of a corrupt-a-wish from all of my feedback to give fallen the melee DPS limelight.

Guess they had no idea how to sell Scourge as a non-caster and saw my ideas and figured they could make scourge some strange ranger dps.
  
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Re: Lamannia Notes #2
Reply #21 - Oct 11th, 2017 at 10:15pm
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Edrein wrote on Oct 11th, 2017 at 10:05pm:
I'd argue only the new iconic is downright the best melee (from built in DPS boosts) and that more or less comes at the cost of a corrupt-a-wish from all of my feedback to give fallen the melee DPS limelight.

Guess they had no idea how to sell Scourge as a non-caster and saw my ideas and figured they could make scourge some strange ranger dps.

But what they say about the von raid guest giver being loud as fuck tho.... ?????
  
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Re: Lamannia Notes #2
Reply #22 - Oct 11th, 2017 at 10:20pm
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Edrein wrote on Oct 11th, 2017 at 10:05pm:
Guess they had no idea how to lower the fucked up sound from picking up von 5 and saw Skrilla's ideas and figured they could make some broken shit instead of fixing annoying as fuck problems that have been broken for years.


Fixed that for ya..  Wink
« Last Edit: Oct 11th, 2017 at 10:22pm by Skrilla »  
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Re: Lamannia Notes #2
Reply #23 - Oct 11th, 2017 at 10:30pm
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Skrilla wrote on Oct 11th, 2017 at 10:15pm:
But what they say about the von raid guest giver being loud as fuck tho.... ?????


You mean that sonic boom that finally killed my hearing years ago?  Cheesy
  
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Re: Lamannia Notes #2
Reply #24 - Oct 11th, 2017 at 11:14pm
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Are these the things you worked on?
  

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