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Zergd - Reaper Melee DPS Build Concept (Read 3466 times)
Sergod
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Zergd - Reaper Melee DPS Build Concept
Dec 12
th
, 2017 at 8:19pm
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This is a build I am working on for high reaper melee DPS. The goal is 2.5K HP, 200-250PRR, 40%+ dodge, and incorp with high melee DPS etc.
12 Fighter/6 Monk/2 Ranger
Lawful Neutral
18 str
12 dex
16 int
14 con
10 wis
8 cha
Skills
Intim
Balance
UMD
Feats
iTWF
gTWF
PA
Cleave
gCleave
iCrit Slash
Khopesh Profieciency
Master of Forms
Grandmaster of Forms
Tactical Master
Tactical Combatant
Toughness
Dodge
Mobility
Spring Attack
Precision
Stunning Blow
Overwhelming Critical
Epic Damage Reduction
Blinding Speed
Epic Toughness
Perfect TWF
Tactician
Dire Charge
Scion of the Astral Plane
Enhancements
Kensei - 33 pts
Kensei Focus Heavy Blades
Spiritual Bond
Strike with No Thought
Power Surge
Extra Action Boost 3/3
Weapon Group Specialization*4
Exotic Weapon Mastery
Opportunity Attack
Shattering Strike 1/3
Critical Strikes 1/3
Ascetic Training Agility 3/3
Athletic Mastery 3/3
Weapon Master
One with the Blade
Keen Edge
Ninja Spy - 28 pts
Basic Ninja Training
Advanced Ninja Training
Shadow Veil
Sneak Attack Training*4
Acrobatic 3/3
Agility 3/3
Sting of the Ninja
Action Boost Melee Power 3/3
No Mercy 3/3
Harper - 8 pts
Agent of Good
Harper Enhancement
Toughness 2/3
Know the Angles 3/3
Henshin Mystic - 1 pt
Riddle of Fire
Aasimar - 16 pts
Stronger Bonds*2
Str+1*2
Fight the Wicked*3
Divine Purpose
Divine Resolve 3/3
Divine Charges 3/3
Ascendant Bond
Gear will be Calamity for sure. Rest is up in the air. Open to feedback/suggestions
«
Last Edit: Dec 13
th
, 2017 at 11:11am by Sergod
»
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Sergod
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Re: Zergd - Reaper Melee DPS Build Concept
Reply #1 -
Dec 13
th
, 2017 at 11:02am
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updated enh
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Carpone
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Re: Zergd - Reaper Melee DPS Build Concept
Reply #2 -
Dec 14
th
, 2017 at 2:53pm
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I'd shift AP to Henshin core 2+3 as you acquire RAP for 20 more melee power. That alot of melee power to leave on the table.
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Sergod
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Re: Zergd - Reaper Melee DPS Build Concept
Reply #3 -
Dec 14
th
, 2017 at 3:46pm
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Carpone wrote
on Dec 14
th
, 2017 at 2:53pm:
I'd shift AP to Henshin core 2+3 as you acquire RAP for 20 more melee power. That alot of melee power to leave on the table.
good call. i pulled a mythic 4 flow so i went 18/2 rapiers. 15 runs 2 flows and no calamity.
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Technomage
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Re: Zergd - Reaper Melee DPS Build Concept
Reply #4 -
Dec 14
th
, 2017 at 4:48pm
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Sergod wrote
on Dec 14
th
, 2017 at 3:46pm:
good call. i pulled a mythic 4 flow so i went 18/2 rapiers. 15 runs 2 flows and no calamity.
Good call. Flow is a VERY nice weapon.
Do not try the patience of wizards, for they are subtle and quick to anger.
We are dreamers, shapers, singers, and makers. We study the mysteries of laser and circuit, crystal and scanner, holographic demons and invocation of equations. These are the tools we employ, and we know many things.
The absence of evidence is not evidence of absence.
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Sergod
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Re: Zergd - Reaper Melee DPS Build Concept
Reply #5 -
Dec 15
th
, 2017 at 1:52am
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lol forgot all weapon focus/specs here. im dumb.
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Makk
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Re: Zergd - Reaper Melee DPS Build Concept
Reply #6 -
Feb 22
nd
, 2018 at 5:52pm
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How did this end up working out?
Also, is Grand Prowess still bugged with Power Surge? If so, would it make sense to go 8/8/6 instead - no power surge but keep grand prowess going as much as possible?
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Sergod
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Re: Zergd - Reaper Melee DPS Build Concept
Reply #7 -
Feb 22
nd
, 2018 at 8:27pm
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i did 18fighter/2monk rapier build. garbage cuz power surge bug. still good dps. monk is better
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