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Disarmonia
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Qstaff Build Advice
Jul 2nd, 2018 at 9:22am
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Leaning towards going the 12mnk/7rog/1fvs framework, but can't quite nail down the setup/leveling split.

Help me out since I'm retarded.
  
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Digimonk
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Re: Qstaff Build Advice
Reply #1 - Jul 2nd, 2018 at 12:50pm
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Go 12/7/1 Fighter/Rogue/FvS.

Kensai is a better stick tree than Henshin these days thanks to SSG's "internal testing" retardation, especially if you want to run Reaper.

Here's the comparison (may contain errors since I'm at work and this is napkin math):
Kensai
+4 dmg - Power Surge
+4? dmg - Battle Meditation stacks
4 more dmg from Kensai Weapon Spec than from Henshin Staff Training (+13 vs +9) -  WTF SSG
+3/+6 extra Action Boosts (Haste boost is win on a qstaff)
+3 extra dodge cap in cloth/light armor vs Henshin tree
     It's a wash in medium or heavy armor
     GM Ocean Stance is +5 more than non-monk Kensai if you run in it
+3 seeker (crit mastery)
Shattering Strike
Opportunity Attack
Strike at the Heart
Good Death
Deadly Strike
+8/28 melee power (base/opportunity attack)
-7 PRR (countered by non-cloth armor BAB-PRR bonuses and even more by Heavy Armor mastery feats)
+>50 MRR Cap dependent upon which armor type you opt for

Monk
Ele Ki Strike
Lighting the Candle
Void Strike
Balance in the Dawn
Monk Stances
Shadow Veil
Quick Draw - semi useless due to recent SSG retardation adding item swap delays

In summary, Fighter/Kensai stomps all over Monk/Henshin for quarterstaff builds.  More DPS, more defense, more BAB, more action boosts, more feats, etc., etc.

I gather you wanted to keep the 1 FvS, but honestly one of the best stick build splits right now is probably 18/2 Kensai/Rogue (it's currently one of the best splits for any 2HF build, quarterstaff or otherwise).  Go heavy armor for full PRR/MRR. 

Another decent option is a 12/3/3 Fighter/Monk/Rogue.  T5 Kensai, lvl 3 cores in Ninja Spy, Stalwart Defender and Henshin, T2 in TA and Shintao, T1 in Stalwart Defender or something close to that.  Tons of dodge/cap and a decent bit of PRR even in cloth armor.  MRR will still suck though.
« Last Edit: Jul 2nd, 2018 at 1:12pm by Digimonk »  
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Disarmonia
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Re: Qstaff Build Advice
Reply #2 - Jul 2nd, 2018 at 1:19pm
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Digimonk wrote on Jul 2nd, 2018 at 12:50pm:
Go 12/7/1 Fighter/Rogue/FvS.

Kensai is a better stick tree than Henshin these days thanks to SSG's "internal testing" retardation, especially if you want to run Reaper.

Here's the comparison (may contain errors since I'm at work and this is napkin math):
Kensai
+4 dmg - Power Surge
+4? dmg - Battle Meditation stacks
4 more dmg from Kensai Weapon Spec than from Henshin Staff Training (+13 vs +9) -  WTF SSG
+3/+6 extra Action Boosts (Haste boost is win on a qstaff)
+3 extra dodge cap in cloth/light armor vs Henshin tree
     It's a wash in medium or heavy armor
     GM Ocean Stance is +5 more than non-monk Kensai if you run in it
+3 seeker (crit mastery)
Shattering Strike
Opportunity Attack
Strike at the Heart
Good Death
Deadly Strike
+8/28 melee power (base/opportunity attack)
-7 PRR (countered by non-cloth armor BAB-PRR bonuses and even more by Heavy Armor mastery feats)
+>50 MRR Cap dependent upon which armor type you opt for

Monk
Ele Ki Strike
Lighting the Candle
Void Strike
Balance in the Dawn
Monk Stances
Shadow Veil
Quick Draw - semi useless due to recent SSG retardation adding item swap delays

In summary, Fighter/Kensai stomps all over Monk/Henshin for quarterstaff builds.  More DPS, more defense, more BAB, more action boosts, more feats, etc., etc.

I gather you wanted to keep the 1 FvS, but honestly one of the best stick build splits right now is probably 18/2 Kensai/Rogue (it's currently one of the best splits for any 2HF build, quarterstaff or otherwise).  Go heavy armor for full PRR/MRR. 

Another decent option is a 12/3/3 Fighter/Monk/Rogue.  T5 Kensai, lvl 3 cores in Ninja Spy, Stalwart Defender and Henshin, T2 in TA and Shintao, T1 in Stalwart Defender or something close to that.  Tons of dodge/cap and a decent bit of PRR even in cloth armor.  MRR will still suck though.


Awesome - thanks. I was having reservations about the build originally posted after catching up on info. Just returned 2-3 weeks ago and prepping to go on a RTR train.

Gonna do some more tinkering with those builds later today - appreciate the infos.
  
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Rubbinns
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Re: Qstaff Build Advice
Reply #3 - Jul 2nd, 2018 at 8:22pm
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Digimonk wrote on Jul 2nd, 2018 at 12:50pm:
12/3/3 Fighter/Monk/Rogue. 

This should win out on a kobold race. Just eyeballing it though. However, this split gets access to everything and more, dps wise, than the other splits. Chief among them being ki attacks. Particularly Jade strike for 10% stacking vulnerability, along with unbalancing strike to enable sneak attacks, and henshin ki strikes to inflict vulnerable stacks up to 20%. With 3 levels or more for dark monk it gains all of the top monk dps buffs.

The other ki attacks are very good on their own as well. Iron fist, and karmic strike finisher are just very powerful attacks and the even the minor attacks such as basic dark attack and basic gm earth attacks adds (w) + proc damage on each hit in the animation. 

This should outdps a static solo kobold race. The other splits could probably pull ahead if there is a monk in the party already debuffing the boss with 50% fort debuffs, sneak attack enabling, and stacking 30% vulnerability on it. 

We will be testing staff builds next lama to see where they are. I will get around to 20 rogue, 18/2 rogue, and the 12/3/3 split.
« Last Edit: Jul 2nd, 2018 at 8:26pm by Rubbinns »  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Qstaff Build Advice
Reply #4 - Jul 2nd, 2018 at 8:28pm
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Rubbinns wrote on Jul 2nd, 2018 at 8:22pm:
This should win out on a kobold race. Just eyeballing it though. However, this split gets access to everything and more, dps wise, than the other splits. Chief among them being ki attacks. Particularly Jade strike for 10% stacking vulnerability, along with unbalancing strike to enable sneak attacks, and henshin ki strikes to inflict vulnerable stacks up to 20%. With 3 levels or more for dark monk it gains all of the top monk dps buffs.

The other ki attacks are very good on their own as well. Iron fist, and karmic strike finisher are just very powerful attacks and the even the minor attacks such as basic dark attack and basic gm earth attacks adds (w) + proc damage on each hit in the animation. 

This should outdps a static solo kobold race. The other splits could probably pull ahead if there is a monk in the party already debuffing the boss with 50% fort debuffs, sneak attack enabling, and stacking 35% vulnerability on it. 

We will be testing staff builds next lama to see where they are. I will get around to 20 rogue, 18/2 rogue, and the 12/3/3 split.

You are probably correct, but you can get a good bit more base DPS and melee power with 18/2 than the monk splash due to fighter bonus feats, weapon spec, mastery etc.  If the 12/3/3 is more DPS, I suspect it won't be that much, especially in real-world scenarios spread over the course of a mission rather than just a 30s burst of glory kobold burn.  Spamming all the ki attacks definitely adds DPS, but not many people can realistically sustain that over the course of a 10, 15 or 20 minute mission.

Maybe more importantly than just raw DPS, you can get a lot more defense on a heavy armor, 18/2 stick build.  Either build should work reasonably well though.

Thanks to SSG's shitty testing methods, Monk/Henshin are only good as splashes on staff builds again.  Which is pretty ironic considering that making Henshin good for more than just a 3 or 6 level splash on a stick build was the whole reason they reworked that tree a while ago.  Then they do so stupid, inaccurate testing and kneejerk a 180 and gut their own work.
« Last Edit: Jul 2nd, 2018 at 8:34pm by Digimonk »  
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Re: Qstaff Build Advice
Reply #5 - Jul 2nd, 2018 at 9:07pm
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Digimonk wrote on Jul 2nd, 2018 at 8:28pm:
I suspect it won't be that much

Shouldn't be. All the melee builds are close to each other. If it is faster it won't be by more than a few seconds.

I'm unsure if the 20 rogue is more dps than 18r/2m rogue.

The capstone for pure 20 is an extra stacking 5% attack speed, +3 dmg, +2 sneak dice, +2 seeker. There are enough active rotations on a 20 rogue to nullify a level 2 monk splash just enough. Though the rest of the gains seem to outpower the rogue capstone. It's just fist of iron, and earth ( + few other basic ki attacks ) ki attacks + 2 henshin elemental strikes for 4-8 stacks of vacuum ( maybe 12 stacks if they glance and proc off glances ). Along with 3 melee power, dance flowers twist, plus fire stance crit multi x1.

I will test a pure rogue, and 18/2m for twf and swf set ups anyhow, so quick lr's into staff configurations will be easy for both. The 12/3/3 would be the outlier as I cant make anything else of that unless I lr the levels out of it or tr it.    
« Last Edit: Jul 2nd, 2018 at 9:10pm by Rubbinns »  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Symbiont
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Re: Qstaff Build Advice
Reply #6 - Jul 2nd, 2018 at 10:13pm
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Digimonk wrote on Jul 2nd, 2018 at 12:50pm:
In summary, Fighter/Kensai stomps all over Monk/Henshin for quarterstaff builds.  More DPS, more defense, more BAB, more action boosts, more feats, etc., etc.

Having just LR'd my main into a Henshin Mystic (straight 20 Monk), I can completely agree with this. A Henshin's focused damage output is about half that of a shintao, which was immensely disappointing, considering how it came with the utility castration of losing Tomb of Jade/Dismissing Strike. Despite having Cleave/Great Cleave/Momentum Swing/Lay Waste, AoE damage was still behind a shintao with whirlwind. Cauldron of Flame was decent for leading into fights, but overall, it was lackluster.

My personal favorite q-staff'er would have to be 20 Rogue, Half-Orc. With Followthrough and a three-digit tumble score, it's basically like having a passive Dance of Death. Sustaining 100% doublestrike is incredibly easy with the 18th level core and Silent Avenger set (as well as BiS gear), and your helpless amplification exceeds that of even a tempest. Basically, you can tumble into a crowd of helpless mobs and annihilate them faster than pretty much any other melee. Considering how you also get an arsenal of emergency "oh, shit!" abilties, such as Improved Uncanny Dodge, Improved Defensive Roll, and Spinning Staff Wall, you're not going to die very much in reaper. Since you're also a rogue, your focused damage exceeds even Henshin Mystic through the immense amount of sneak dice.

Though, Kensei Q-Staff is something worth looking into. Going back to how rogue can sustain 100%+ doublestrike easily, this is honestly sometimes detrimental. Your standing doublestrike would look something like this:
  • 23% (Molten Silver Gauntlets)
  • 10% (Legendary Lore-fueled Packbanner)
  • 20% Cartwheel Charge
  • 15% Silent Avenger
  • 10% Bloodrage Chrism
  • 9% Doublestrike EPL
  • 3% Aasimar Scourge PL
  • 5% Perfect TWF

= 95% Passive Doublestrike
  • 25% (Quick Strike)
  • 30% (Reaper Memento)

= 150% Situational Doublestrike

In my opinion, this is a massive amount of wasted doublestrike. Considering how it can be consistently buffed well over the cap, kensei has better synergy with this. I like the idea (and likewise hate SSG's balancing decisions) of a kensei-focused q-staff'er. The immense amount of MP and fighter abilities would hit the base damage higher than either TA or Henshin, while feeding off of both via multiclassing. Speaking of which, a slightly better split to run with this would probably be 8 Fighter 6 Monk 6 Rogue. Considering how Power Surge is shit with prowess, you can drop it for more sneak dice and Uncanny Dodge for situational use.

If nothing else, the AP allocation would be completely identical to a 12/6/2 or 12/4/4, just with more front-loaded aptitude from the class split itself. You wouldn't be wasting large amounts of doublestrike compared to TA (as Quick Strike is an almost passive 25% that can't be fully utilized with a 95% standing DS), and you'd have much stronger overall DPS for single target. While I still believe that 20 Rogue is probably better solely by AoE damage, this is still an extremely good split for a quarterstaff user.
« Last Edit: Jul 2nd, 2018 at 10:23pm by Symbiont »  
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Starkjade
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Re: Qstaff Build Advice
Reply #7 - Jul 3rd, 2018 at 4:34pm
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Symbiont wrote on Jul 2nd, 2018 at 10:13pm:
With Followthrough and a three-digit tumble score, it's basically like having a passive Dance of Death.


How much does the need to tumble cut into dps?  Do cleaves cancel or shorten tumble animations?  Do you tumble as part of twitch play, or just tumble in and start swinging?
  

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Re: Qstaff Build Advice
Reply #8 - Jul 3rd, 2018 at 8:45pm
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Starkjade wrote on Jul 3rd, 2018 at 4:34pm:
How much does the need to tumble cut into dps?  Do cleaves cancel or shorten tumble animations?  Do you tumble as part of twitch play, or just tumble in and start swinging?

Tumbling honestly doesn't cut very much into DPS at all. Even though you need to do it every 6 seconds, the recovery from tumbling (with an extremely high tumble score) is nearly nonexistent. It's basically a quarter-second break that navigates you to another point of the crowd - that also refreshes Followthrough. As for cleaves, I'm not sure. With a TA, cleaving would be a DPS loss considering how slow it is, and also that your main hits are already relayed to the entire crowd at once. Tumbling into the crowd and swinging is the best way to start, although this is assuming you're 20 Rogue and benefitting from the TA capstone. Otherwise, don't bother with constantly tumbling.
  
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Re: Qstaff Build Advice
Reply #9 - Jul 19th, 2018 at 11:22am
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which qstaff would you like to use?
  
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