yardarm_ wrote on Feb 21
st, 2019 at 4:09pm:
Your math sucks as bad as you when you play ddo dipshit

If you deal 200 base dmg before reduction you deal 5 extra dmg with 5 mp at 200 mp base in LE (+49 acid dmg shits on that) which again means +0.5 dmg in r10 which yet again is worse than +4.9 acid dmg from the set bonus even after weapon modifiers you scrub.
We are going to get through this together, I promise you. I'm not leaving you behind in such a state. I can't, as a human being, allow you to remain this way. Your friends have failed you.
Here we go. First, we can start by saying all your values are wrong and you should throw out all your assumptions, because they have only ever lead you to where you are now.
After r10 debuff hits 49 acid damage on average. It turns into 4.0x. Not 4.9. There is a great resource that Foppy provided with a google doc that contains various relevant information for reaper. You can take 49 and multiply it by the reaper debuff of 0.081x. We will not have to go over this again.
The value of 4 x 1.75, and 4 x 1.41 is around 11 acid damage an attack on average. The doublestrike value is the maximum sustained doublestrike currently possible on a tempest, and only on a scourge.
I can now walk you through the work of the mp math and how weapon profiles and physical damage debuffs work.
The difference between the sum of 180 ( raw damage ) x 3.0 multiplier ( 200 MP ), and the sum of 180 x 3.05 is exactly 9. You can use any mp value there of 100 200 300 etc.
Let's take that 9 and put it through what your weapon does to melee power and base damage. Soul and Whelm profile. Average : 360 / 20 = 18 damage per hit of your weapon.
Bit higher if factoring in that seeker +20 onto the base damage of 180. 5mp increase on 200 damage is 10. Average: 386 / 20 = 19.3 damage per hit of your weapon.
18 through the 2.14 multiplier of debuffs and buffs is 38. Then doublestrikes on each hand/weapon and we get to 121 on average per attack for both hands and both doublestrike sources. 121 x 0.08196721311 is 9 damage per attack on average inside of r10.
For 10 mp : 32 through the 2.14 multiplier of debuffs and buffs is 68. Then doublestrikes on each hand/weapon and we get to 216 on average per attack for both hands and both doublestrike sources. 216 x 0.08196721311 is 17 damage per attack on average inside of r10.
I didn't even use seeker. You are welcome to average that in and get an even bigger value in favor of base damage. And 10mp is even more than. The acid damage is superior on trash, but not on long debuffed beatdowns that take more than a couple of minutes. There are more scenarios than your "in all situations always" claimed. And Definitely not the statement you made of "even 10 melee power is less".