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Very Hot Topic (More than 75 Replies) My Shitty Tempest (Read 97101 times)
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Re: My Shitty Tempest
Reply #175 - Mar 6th, 2019 at 4:19pm
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Techno Beaver wrote on Mar 6th, 2019 at 9:44am:
What's the Epic Destinies look like on the build?


Twist Soundburst from EA that's all you need
  
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Re: My Shitty Tempest
Reply #176 - Mar 6th, 2019 at 5:28pm
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CosmicCharlie wrote on Mar 6th, 2019 at 4:19pm:
Twist Soundburst from EA that's all you need

does it land on stuff in reaper ? dc seems low and it won't work on undeads and constructs. frog works well on these tho.
  
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Re: My Shitty Tempest
Reply #177 - Mar 6th, 2019 at 5:46pm
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yardarm_ wrote on Mar 6th, 2019 at 4:12pm:
unearthly reactions.

You tumble like a faggot, faggot.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: My Shitty Tempest
Reply #178 - Mar 6th, 2019 at 7:04pm
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Rubbinns wrote on Mar 6th, 2019 at 5:46pm:
You tumble like a faggot, faggot.

i tumble inside and out of your girlfriends vagina   Cheesy
  
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Re: My Shitty Tempest
Reply #179 - Mar 6th, 2019 at 7:24pm
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yardarm_ wrote on Mar 6th, 2019 at 7:04pm:
i tumble inside and out of your girlfriends vagina   Cheesy

nice
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: My Shitty Tempest
Reply #180 - Mar 22nd, 2019 at 11:03am
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What to-hit are you guys getting? I am at like 125 standing on ship. I think I have to go elf for the accuracy 6%. Noticed that I was missing on some bosses and even some trash. Offhand attacks do not graze, so whatever you are grazing on main hand, you are missing offhand. Wood elf should move me 1 graze and miss roll lower. It would have a slightly more valuable effect on characters with higher to-hit, spread across the AC ranges of various mobs. In some cases it should lower the grazing/miss roll by 2 or more, depending on the exact target's AC.

I have to take this in order to at least increase the rolls that dire charge hits and doesn't graze. A 5% increase at best, since it rounds up to the nearest 5, is still good enough to base an entire build around. Having dire charge hit on 80% or 85%, up from 75% without elf accuracy.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: My Shitty Tempest
Reply #181 - Mar 22nd, 2019 at 2:48pm
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Rubbinns wrote on Mar 22nd, 2019 at 11:03am:
What to-hit are you guys getting? I am at like 125 standing on ship. I think I have to go elf for the accuracy 6%. Noticed that I was missing on some bosses and even some trash. Offhand attacks do not graze, so whatever you are grazing on main hand, you are missing offhand. Wood elf should move me 1 graze and miss roll lower. It would have a slightly more valuable effect on characters with higher to-hit, spread across the AC ranges of various mobs. In some cases it should lower the grazing/miss roll by 2 or more, depending on the exact target's AC.

I have to take this in order to at least increase the rolls that dire charge hits and doesn't graze. A 5% increase at best, since it rounds up to the nearest 5, is still good enough to base an entire build around. Having dire charge hit on 80% or 85%, up from 75% without elf accuracy. 


I feel the same way about to-hit.  And a few other DPS metrics on the rangerl.  I am trying to assemble a respectable Ranger melee DPS, but I also find the To Hit is a bit light compared to my 18/2 Kensai/Monk.   The ranger is light on the strength by about 20 or so, lower on MP by a good bit (even with 1k Cuts active), and only getting to (and actually past) 100 doublestrike with 1k Cuts active, the to-hit is off, in large part due to the lower strength I think.  The ranger is better on the offhand attacks and offhand doublestrikes and full offhand damage, but with the misses it feels like a bit of fools gold.   Granted the ranger character is a different toon with different (fewer) PL's, but even accounting for those differences, it feels weaker.   I think I'm missing something, because I keep hearing that the ranger is superior to the kensai/monk in testing/on paper.
  
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Re: My Shitty Tempest
Reply #182 - Mar 22nd, 2019 at 3:31pm
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Rubbinns wrote on Mar 22nd, 2019 at 11:03am:
What to-hit are you guys getting? I am at like 125 standing on ship. I think I have to go elf for the accuracy 6%. Noticed that I was missing on some bosses and even some trash. Offhand attacks do not graze, so whatever you are grazing on main hand, you are missing offhand. Wood elf should move me 1 graze and miss roll lower. It would have a slightly more valuable effect on characters with higher to-hit, spread across the AC ranges of various mobs. In some cases it should lower the grazing/miss roll by 2 or more, depending on the exact target's AC.

I have to take this in order to at least increase the rolls that dire charge hits and doesn't graze. A 5% increase at best, since it rounds up to the nearest 5, is still good enough to base an entire build around. Having dire charge hit on 80% or 85%, up from 75% without elf accuracy. 

Around 130 and i am not going to change my race lol. Scourge will piss on elfs with LOH and 5% doublestrike + free favored enemy.
  
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Re: My Shitty Tempest
Reply #183 - Mar 22nd, 2019 at 4:52pm
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Asheras wrote on Mar 22nd, 2019 at 2:48pm:
I feel the same way about to-hit.  And a few other DPS metrics on the rangerl.  I am trying to assemble a respectable Ranger melee DPS, but I also find the To Hit is a bit light compared to my 18/2 Kensai/Monk.   The ranger is light on the strength by about 20 or so, lower on MP by a good bit (even with 1k Cuts active), and only getting to (and actually past) 100 doublestrike with 1k Cuts active, the to-hit is off, in large part due to the lower strength I think.  The ranger is better on the offhand attacks and offhand doublestrikes and full offhand damage, but with the misses it feels like a bit of fools gold.   Granted the ranger character is a different toon with different (fewer) PL's, but even accounting for those differences, it feels weaker.   I think I'm missing something, because I keep hearing that the ranger is superior to the kensai/monk in testing/on paper.   


It is definitely an actual build difference, and should separate Kensei, and Divine Might builds from other classes. Sneak attacks add a good number of to+hit bonuses from Deception and Insightful Deception items. Rogues should get another advantage there with higher up-time of sneak attacks enabling less grazing and miss rolls. As well as getting their already high full sneak attack damage on grazing hits. Nerf assassin pls

Grazing is an advantage to thf and swf builds because there is never an offhand to miss with, and will always only ever graze main hand. I do not know if monks can miss offhand?

The formula for player to-hit is fucking crazy. It brings all sorts of values close together. That is why when Cetus in his thread has a tremendous to-hit bonus and ac debuff going and yet still manages grazes on Dragon boss in Black and Blue. He explains it in detail why it is dumb and makes getting a 1 die increase almost impossible outside of Precision and Elf race.

Cetus has a thread on the mobos here : https://www.ddo.com/forums/showthread.php/496516-The-big-melee-DPS-issue-Grazing...

That formula means a 125 to-hit tempest vs a 190 AC Black Dragon is hitting only 45% of the time :

(125 + 10.5) / (190 * 2) + 25% = 0.44572368421

Precision on : (125 + 10.5) / (190 * 2) + 30% = 0.46355263157

Elf and Precision feat :  (125 + 10.5) / (190 * 2) + 36% = 0.48494736842

I move up one die vs the dragon and Graze/Miss on 10 instead of 11.





  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: My Shitty Tempest
Reply #184 - Mar 22nd, 2019 at 5:04pm
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Rubbinns wrote on Mar 22nd, 2019 at 4:52pm:
It is definitely an actual build difference, and should separate Kensei, and Divine Might builds from other classes. Sneak attacks add a good number of to+hit bonuses from Deception and Insightful Deception items. Rogues should get another advantage there with higher up-time of sneak attacks enabling less grazing and miss rolls. As well as getting their already high full sneak attack damage on grazing hits. Nerf assassin pls

Grazing is an advantage to thf and swf builds because there is never an offhand to miss with, and will always only ever graze main hand. I do not know if monks can miss offhand?

The formula for player to-hit is fucking crazy. It brings all sorts of values close together. That is why when Cetus in his thread has a tremendous to-hit bonus and ac debuff going and yet still manages grazes on Dragon boss in Black and Blue. He explains it in detail why it is dumb and makes getting a 1 die increase almost impossible outside of Precision and Elf race.

Cetus has a thread on the mobos here : https://www.ddo.com/forums/showthread.php/496516-The-big-melee-DPS-issue-Grazing...

That formula means a 125 to-hit tempest vs a 190 AC Black Dragon is hitting only 45% of the time :

(125 + 10.5) / (190 * 2) + 25% = 0.44572368421

Precision on : (125 + 10.5) / (190 * 2) + 30% = 0.46355263157

Elf and Precision feat :  (125 + 10.5) / (190 * 2) + 36% = 0.48494736842

I move up one die vs the dragon and Graze/Miss on 10 instead of 11.







I'm running the Kensai/Monk in scion of ethereal with sneak of shadows and points in ninja spy.   Wearing deception gear.   It does make a huge difference.  The ranger gets some benefits from DWS, obviously, though.   I forgot about that as a plus for the ranger build.   

And, yes, Cetus is right on about the to-hit stuff.   We've discussed that I agree with him.   I carry precision and PA on my build, both, and depending on the situation I use one or the other.   That's another benefit of the Fighter/Monk.  A shit ton of feats.   Getting all the feats in on the ranger kinda sucks.
« Last Edit: Mar 22nd, 2019 at 5:05pm by Asheras »  
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Re: My Shitty Tempest
Reply #185 - Mar 22nd, 2019 at 5:08pm
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yardarm_ wrote on Mar 22nd, 2019 at 3:31pm:
Around 130 and i am not going to change my race lol. Scourge will piss on elfs with LOH and 5% doublestrike + free favored enemy.


There is a case for normal Aasimar instead of scourge.   You can max out Doublestrike without the 5%, iirc.   And then the strength bumps and MP and vuln stacks from fallen are superior.   Both have the LOH, ofc.
  
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Re: My Shitty Tempest
Reply #186 - Mar 22nd, 2019 at 5:23pm
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Rubbinns wrote on Mar 22nd, 2019 at 11:03am:
What to-hit are you guys getting? I am at like 125 standing on ship. I think I have to go elf for the accuracy 6%. Noticed that I was missing on some bosses and even some trash. Offhand attacks do not graze, so whatever you are grazing on main hand, you are missing offhand. Wood elf should move me 1 graze and miss roll lower. It would have a slightly more valuable effect on characters with higher to-hit, spread across the AC ranges of various mobs. In some cases it should lower the grazing/miss roll by 2 or more, depending on the exact target's AC.

I have to take this in order to at least increase the rolls that dire charge hits and doesn't graze. A 5% increase at best, since it rounds up to the nearest 5, is still good enough to base an entire build around. Having dire charge hit on 80% or 85%, up from 75% without elf accuracy. 


BTW, standing on the ship, no buffs, my ranger is at 129.  My fighter is at 151.  The difference is significant.   The fighter also has power surge and stance that increase that more than the ranger gets buffs to his to hit.
  
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Re: My Shitty Tempest
Reply #187 - Mar 22nd, 2019 at 6:35pm
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Asheras wrote on Mar 22nd, 2019 at 5:08pm:
There is a case for normal Aasimar instead of scourge.   You can max out Doublestrike without the 5%, iirc.   And then the strength bumps and MP and vuln stacks from fallen are superior.   Both have the LOH, ofc.   

You don't max out your doublestrike on a tempest :
- 23% gloves
- 15% avenger
- 10% packbanner
- 20% killer
- 9% past life
- 3% iconic past life
- 5% PTWF
- 5% tempest
= 90%
not including short term buffs like thousand cuts and reaper strike because they are used on bosses where killer doesn't do shit.
« Last Edit: Mar 22nd, 2019 at 6:37pm by yardarm_ »  
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Re: My Shitty Tempest
Reply #188 - Mar 22nd, 2019 at 6:51pm
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Obvisouly he's talking without killer proc.

But I don't see why people think kensei are so bad. People overrate rangers imho. The strength of ranger is the dance of death, the rest isn't all that amazing as they say. My guess is that ranger has less buttons to press, so the bads think it is all that better than other classes
« Last Edit: Mar 22nd, 2019 at 6:52pm by Vaultaccount »  
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Re: My Shitty Tempest
Reply #189 - Mar 22nd, 2019 at 7:10pm
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Vaultaccount wrote on Mar 22nd, 2019 at 6:51pm:
Obvisouly he's talking without killer proc.

But I don't see why people think kensei are so bad. People overrate rangers imho. The strength of ranger is the dance of death, the rest isn't all that amazing as they say. My guess is that ranger has less buttons to press, so the bads think it is all that better than other classes

exposing strike + merciful strike is a insanely sick combo Shocked
  
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Re: My Shitty Tempest
Reply #190 - Mar 22nd, 2019 at 8:26pm
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Asheras wrote on Mar 22nd, 2019 at 5:23pm:
BTW, standing on the ship, no buffs, my ranger is at 129.  My fighter is at 151.  The difference is significant.   The fighter also has power surge and stance that increase that more than the ranger gets buffs to his to hit.    


Ok, checked my values on ship today. 118 standing, 4 gh + 2 prowess = 124. 131 tenser'd. 148 with a bard following me around. 

Cetus and Teth pointed out my math was wrong since it is additive and I multiplied.

Mobs I graze/miss on roll of 4 with precision : (125 + 10.5) / (135 * 2) + 0.30 = 0.80185185185

As wood elf : (125 + 10.5) / (135 * 2) + 0.36 = 0.86185185185

Same effect, I simply just move up one die roll.

Same for the 190 black dragon AC.

Precision vs Black Dragon : (125 + 10.5) / (190 * 2) + 0.30 = 0.65657894736

Wood Elf : (125 + 10.5) / (190 * 2) + 0.36 = 0.71657894736

  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: My Shitty Tempest
Reply #191 - Mar 23rd, 2019 at 11:31am
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yardarm_ wrote on Mar 22nd, 2019 at 6:35pm:
You don't max out your doublestrike on a tempest :
- 23% gloves
- 15% avenger
- 10% packbanner
- 20% killer
- 9% past life
- 3% iconic past life
- 5% PTWF
- 5% tempest
= 90%
not including short term buffs like thousand cuts and reaper strike because they are used on bosses where killer doesn't do shit.


Thanks.  It has been a while since I did the math. 

The wood elf is an interesting option with the 3% DS and the 5% offhand attacks.   But you have to give up the HH...

  
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Re: My Shitty Tempest
Reply #192 - Mar 23rd, 2019 at 11:46am
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Vaultaccount wrote on Mar 22nd, 2019 at 6:51pm:
Obvisouly he's talking without killer proc.

But I don't see why people think kensei are so bad. People overrate rangers imho. The strength of ranger is the dance of death, the rest isn't all that amazing as they say. My guess is that ranger has less buttons to press, so the bads think it is all that better than other classes


Fighters are pigeonholed into a weapon type where Rangers have a universal crit multi and range. In endgame you're going to be weapon swapping your "golf bag" as junk says.
Fighters only have 1 dps enhancment tree.
Fighters do not have evasion. ATM heavy armour is not so great.
With the EPIC defensive fight rangers get the same HP bonus as running stalwart. You're paying 14+ AP for something rangers are getting for free.
Rangers get exposing strike---a free sneak attack enabler and CC. Rangers also get the option to heal if they want to---and if you chug mana pots you can function as an off healer with a few gear swaps.

The tactics on a ranger are a bit worse than a fighter, but that's the only downside I can think of. Most mobs get hit fine by 110 Dire Charge. The 130 or something is kinda overkill. Maybe that will change in sharn but I doubt it.

As you pointed out DoD is a superior form of AOE to cleaves. DoD scales with attack speed and  doublestrike where cleave does not.

I think the main point is that ranger scales very well with past lives and gear---whereas fighter has front-loaded defenses which make people more comfortable with the class. I agree that an undergeared fighter is going to feel better than a ranger---because you're better off not dead.

For leveling fighter is wayyyy better than ranger IMO because the swaps don't apply and healing isn't a big issue. (Barbarian is the best leveling class though after sorc imo.)
« Last Edit: Mar 23rd, 2019 at 11:49am by WonderfulFoppyBint »  

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Re: My Shitty Tempest
Reply #193 - Mar 23rd, 2019 at 3:24pm
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WonderfulFoppyBint wrote on Mar 23rd, 2019 at 11:46am:
Fighters are pigeonholed into a weapon type where Rangers have a universal crit multi and range. In endgame you're going to be weapon swapping your "golf bag" as junk says.
Fighters only have 1 dps enhancment tree.
Fighters do not have evasion. ATM heavy armour is not so great.
With the EPIC defensive fight rangers get the same HP bonus as running stalwart. You're paying 14+ AP for something rangers are getting for free.
Rangers get exposing strike---a free sneak attack enabler and CC. Rangers also get the option to heal if they want to---and if you chug mana pots you can function as an off healer with a few gear swaps.

The tactics on a ranger are a bit worse than a fighter, but that's the only downside I can think of. Most mobs get hit fine by 110 Dire Charge. The 130 or something is kinda overkill. Maybe that will change in sharn but I doubt it.

As you pointed out DoD is a superior form of AOE to cleaves. DoD scales with attack speed and  doublestrike where cleave does not.

I think the main point is that ranger scales very well with past lives and gear---whereas fighter has front-loaded defenses which make people more comfortable with the class. I agree that an undergeared fighter is going to feel better than a ranger---because you're better off not dead.

For leveling fighter is wayyyy better than ranger IMO because the swaps don't apply and healing isn't a big issue. (Barbarian is the best leveling class though after sorc imo.)


The build I’m comparing is the 18/2 fighter/monk and the ranger.

This has evasion. With fire stance it has a better crit profile with any weapon. (And really better for 15 sec out of a min) It has a much higher to hit and damage due to strength being better by 10+

Sure DoD makes ranger better for mowing down CCd trash and they have an enhancement that creates its own sneaks/cc in exposing but in a high skulls party or on a raid boss are those great advantages?

Over dire change, a functional trip and stunning blow? 

The MP is better on the fighter by a lot.  Like 60 MP.    (One cut, one with blade, and opportunity attack)

The monk stuff provides 2 sneak dice and hide and dodge and a litttle mp and 10% offhand equalizing some of the dws and tempest stuff

How often are you “in your golf bag” really?  That’s an interesting point I hadn’t considered. 

It also brings up another question:  with knights training what are the best end game weapon options?   Calamity, soulrazor? Whelm?  Flow? Are there any maces moving the needle on a scourge w pulverizer?
  
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Re: My Shitty Tempest
Reply #194 - Mar 23rd, 2019 at 3:32pm
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Asheras wrote on Mar 23rd, 2019 at 11:31am:
Thanks.  It has been a while since I did the math. 

The wood elf is an interesting option with the 3% DS and the 5% offhand attacks.   But you have to give up the HH...


Yea not giving up loh lol   Cheesy
  
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Re: My Shitty Tempest
Reply #195 - Mar 23rd, 2019 at 3:37pm
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Of course I wasn't thinking about pure fighter. Nothing is making you use heavy armor, and fighters can be twf. More something like this: https://youtu.be/p_d1GtEfrCQ

Seems more DPS than ranger. Quite some MP, but I think prowess was still doing 75 and there is the beacon set, so we chop 40. Fixing yourself on weapons is a thing, but not that big. Probably the best option is swords, so you can use calamity and soulrazors. The lgs is craftable so wathever. Let's see what sharn brings. I'm feeling they'll come up with battle axes, the only endgame atm is a caster one.
« Last Edit: Mar 23rd, 2019 at 3:44pm by Vaultaccount »  
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Re: My Shitty Tempest
Reply #196 - Mar 23rd, 2019 at 5:25pm
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yardarm_ wrote on Mar 23rd, 2019 at 3:32pm:
Yea not giving up loh lol   Cheesy


It'd be tough!  That's for sure.  Especially if all it does is move you from a 4 to a 3 or a 3 to a 2 against most all mobs in the game.
  
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Re: My Shitty Tempest
Reply #197 - Mar 23rd, 2019 at 6:08pm
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Asheras wrote on Mar 23rd, 2019 at 3:24pm:
The build I’m comparing is the 18/2 fighter/monk and the ranger.

This has evasion. With fire stance it has a better crit profile with any weapon. (And really better for 15 sec out of a min) It has a much higher to hit and damage due to strength being better by 10+

Sure DoD makes ranger better for mowing down CCd trash and they have an enhancement that creates its own sneaks/cc in exposing but in a high skulls party or on a raid boss are those great advantages?

Over dire change, a functional trip and stunning blow? 

The MP is better on the fighter by a lot.  Like 60 MP.    (One cut, one with blade, and opportunity attack)

The monk stuff provides 2 sneak dice and hide and dodge and a litttle mp and 10% offhand equalizing some of the dws and tempest stuff

How often are you “in your golf bag” really?  That’s an interesting point I hadn’t considered. 

It also brings up another question:  with knights training what are the best end game weapon options?   Calamity, soulrazor? Whelm?  Flow? Are there any maces moving the needle on a scourge w pulverizer?


What're your kill times?   That's the only number that matters.
  
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Re: My Shitty Tempest
Reply #198 - Mar 23rd, 2019 at 6:17pm
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Asheras wrote on Mar 23rd, 2019 at 3:24pm:
The build I’m comparing is the 18/2 fighter/monk and the ranger.

This has evasion. With fire stance it has a better crit profile with any weapon. (And really better for 15 sec out of a min) It has a much higher to hit and damage due to strength being better by 10+

Sure DoD makes ranger better for mowing down CCd trash and they have an enhancement that creates its own sneaks/cc in exposing but in a high skulls party or on a raid boss are those great advantages?

Over dire change, a functional trip and stunning blow? 

The MP is better on the fighter by a lot.  Like 60 MP.    (One cut, one with blade, and opportunity attack)

The monk stuff provides 2 sneak dice and hide and dodge and a litttle mp and 10% offhand equalizing some of the dws and tempest stuff

How often are you “in your golf bag” really?  That’s an interesting point I hadn’t considered. 

It also brings up another question:  with knights training what are the best end game weapon options?   Calamity, soulrazor? Whelm?  Flow? Are there any maces moving the needle on a scourge w pulverizer?


I am still using vulkoor tbh because it rips everything apart  Grin
  
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Re: My Shitty Tempest
Reply #199 - Mar 23rd, 2019 at 6:18pm
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Asheras wrote on Mar 23rd, 2019 at 5:25pm:
It'd be tough!  That's for sure.  Especially if all it does is move you from a 4 to a 3 or a 3 to a 2 against most all mobs in the game.


Sure but dead dps would be worse and i think loh saved me a couple times when i didn't pay attention Cheesy
« Last Edit: Mar 23rd, 2019 at 6:19pm by yardarm_ »  
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