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Rzyman
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Self repair warforged builds
Sep 16th, 2018 at 7:08pm
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There will be some thoughts, suggestions and math for self-sufficient warforged builds.

Basics.
There no way to get a lot of repair amplification: 40 racial, 10/20 mists set, up to 70 from gear, 20 construct exemplar epic feat. Up to 50 if artificer and 20 for legendary feat that you'll probably avoid.

Yet unlike heal spell reconstruct is taking full spellpower and can be empowered and maximazed.

The very core spell in any self sufficient build for reaper epics and higher heroics is reconstruct. Even at 50 rep amp and 100 repair spellpower at 12 it will repair you for 360 outside reaper. And in actually good build you'll have 1,5-2 times better numbers.

Classes with reconstruct are sorc (12) wiz (11), artificer (15) artificer SLA (4)

Most obvious choice is artificer, pure, either melee, evocator or repeater shooter.
Investing in RMM tree 23/26 points will make you literally unkillable on lower skulls.
At 20 as arti you may have around 140 repair amp (40 racial, 50rmm, 10 mists, 40 item) and 250-350 repair spellpower depending on build. With 300 average its 1440 reconstruct self and 1800 maximized same sla. At 20. Even after reaper penalities its enough to outrepair any damage you take in lower skulls.

Wizard or sorc. Wizard is better choice for splash and for repairs overall just imo. You can use lower level repair spells and replace them with buffs at will, you have more spell slots and getting them faster, 3 metamagic feats for quicken and extend at least.

Sorc is much better pure or 2-3 lvls of pally splash. There is a big dillema though: as pure sorc you will want to use savant capstone and loose ability to repair self (you still can toggle off, reconstruct and toggle on). If pally splash you will loose clvls, DCs and sp. Not saying warforged have bad cha by default...

Right now I'm running meleeing ftr/wizard splash. 12 wizard (reconstruct, tenser, gh, yet gh can be scrolled so 11 enough) 8 fighter (needed to take gr weapon focus, yet for kensai t5 and crit profile 6 is enough).
At 20 I had 83 repair amplification (40 racial, 10 mists, 33 heroic heartwood) + 50 on drinking any potion (kensei t4 enchantment); 240 repair spellpower (cc gloves + ship + skill, no implement on weapon). Self reconstruct outside reaper was 746 and 950 after drinking potion. Pure sorcerer or spellcasting wizard will have better numbers yet way less tankiness overall of corse.

Reconstruct scrolls and W&S mastery.
Scrolls have same base clvl of 11 as heal scrolls. Meaning outside w&s mastery and with 100 repair amplification they will repair you for 220. If rank 3 w&s mastery its 385. Artificers are way better here too, cause of in increasing clvl and better repair amp: with 150 amplification its gonna be incredible 656, which is alike healing scrolls over very good healamp.

Arcane spell failure. Besides reconstruct is artificer spell too, both scroll and wizard/sorc spell versions have somatic component and depend on ASF. Base body of wf/bf has 5% asf, mithral 15% and adamantine 35%.
There are some easy ways to reduse asf though: wf racial tree -15%, battle engeneer cores up to -30%, rmm t5 removes asf from armor/docent at all, saphire of spell agility -5/10/15% (mlvl 12/16/20), eldrich knight trees up to -50 total from armor (shitty trees though, I'd never go pass 2nd core).
Adamantine body getting buffed by 12 extra prr in racial tree and extra bonuses in renegade mastermaker. Mithral body is good choice if you have evasion, yet terrible for dodge.

Fast Q&A:
-why not just take healer friend and dont bother?
-cause its boring way. You can convert weakness of the race (50-80% healing from positive) to strong part of being self-sufficient.

-who the fuck play wf nowdays?
-someone who is doing racials or just wanna extra melee power and 20 prr Smiley

-you've forgot bladeforged!
-no I'm not. Since they have racial reconstruct scaling with character level... Well its like regular race with heal SLA lol. Literally anything will work till you build something totally retarded.
« Last Edit: Sep 18th, 2018 at 2:59pm by Rzyman »  
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noamineo
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Re: Self repair warforged builds
Reply #1 - Sep 17th, 2018 at 11:45am
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I think pure artificier is going to be the best over all. We all know ranged has a huge advantage in reaper.

If you're going wizard, isn't palemaster better? Its been a while but if I recall you can't use reconstruct in undead form.

Considered going pure fighter or ranger and replying on wands and scrolls? I hate self-healing that way but on my second life of it i am getting used to it.
  

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Rzyman
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Re: Self repair warforged builds
Reply #2 - Sep 17th, 2018 at 1:17pm
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noamineo wrote on Sep 17th, 2018 at 11:45am:
If you're going wizard, isn't palemaster better? Its been a while but if I recall you can't use reconstruct in undead form.


Lol no. Why you want to be undead as warforged at all? Negative energy burst not even close to reconstruct, its something near Repair critical damage (25-40 base max at lvl 10). The only advantage of undead over warforged is stat damage immunity, but hell no about self heals.

noamineo wrote on Sep 17th, 2018 at 11:45am:
Considered going pure fighter or ranger and replying on wands and scrolls? I hate self-healing that way but on my second life of it i am getting used to it.


Considered if you are going to use any class with W&S mastery or without I just shown numbers to expect if you are going to try out reconstruct scrolls. I'm not using them myself and not even taken W&S mastery. On reaper I never run out of SP and on lower difficulties I never been damage that hard (200 blitzing prr, 150 AC on lower epics).

noamineo wrote on Sep 17th, 2018 at 11:45am:
I think pure artificier is going to be the best over all. We all know ranged has a huge advantage in reaper.


Yes, artificer is easiest and most obvious choice for self-repair built, yet its nothing about being ranged. its about con and (optionally) hp buff, reconstruct SLA, +50 repair amplification and better repair spells overall.

Ranger is terrible choice for warforged until they fix all the broken shit about composite and mithral plate. And thats just besides positive healing penality.
  
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Re: Self repair warforged builds
Reply #3 - Sep 17th, 2018 at 2:12pm
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Rzyman wrote on Sep 17th, 2018 at 1:17pm:
Lol no. Why you want to be undead as warforged at all? Negative energy burst not even close to reconstruct, its something near Repair critical damage (25-40 base max at lvl 10). The only advantage of undead over warforged is stat damage immunity, but hell no about self heals.


Why would you just rely on negative energy burst? Death Aura + Lesser Death Aura = constant healing. Plus a little extra DPS. You only throw out a negative energy burst when you hit 50%

That being said, yes, there aren't a ton of advantages do being an undead robot; but their also aren't any huge DISADVANTAGES.

Rzyman wrote on Sep 17th, 2018 at 1:17pm:
Ranger is terrible choice for warforged until they fix all the broken shit about composite and mithral plate. And thats just besides positive healing penality.


Yeah that's all definitely true. Was mostly throwing it out there because rangers are good TWF.
  

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Re: Self repair warforged builds
Reply #4 - Sep 17th, 2018 at 3:43pm
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noamineo wrote on Sep 17th, 2018 at 2:12pm:
That being said, yes, there aren't a ton of advantages do being an undead robot; but their also aren't any huge DISADVANTAGES.


I can see two:
1) you cant be healed with positive at all
2) you cant repair self or be repaired at all.

Death auras are joke mate :\ 2d4+10 at 20 every 3 seconds, meaning 15 avarage base each 3 seconds. With, say, 300 neg spellpower, 50 neg heal amp it will be 90 hp. And on reaper 1 its avarage 36 hp per 3 seconds.

And you have to be pure and slot this much neg spellpower and neg heal amp.
Should I remind champ damage on epics reaper? Nope, neg healing totally worthless outside elites or specific builds or running duo pale masters.

Now check again numbers of reconstruct. Thats 900, 1600, 1800 at once. Thats what I mean self-sustain Smiley

The only way you want to run WF as pale is pure DC caster wizard. Yet imo kinda dumb choice for warforged until you are big fan of wizards and want warforged pastlife, cause there nothing good for DC in warforged self at all. You have drow, gnomes, deep gnomes and humans to run it Smiley
« Last Edit: Sep 17th, 2018 at 3:46pm by Rzyman »  
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Re: Self repair warforged builds
Reply #5 - Sep 17th, 2018 at 4:04pm
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noamineo wrote on Sep 17th, 2018 at 11:45am:
We all know ranged has a huge advantage in reaper.

LOL, no.   Maybe this is true in scrub, R1 reaper but not even close to true in high skull.

SSG in their infinite stupidity (aka completely useless "internal testing") never got the memo that ranged toons are just easier to play safely but aren't really overpowered versus well-run melee DPS and thus added a higher damage reduction scaling with increasing skulls to ranged than to melee.
  
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Re: Self repair warforged builds
Reply #6 - Sep 17th, 2018 at 4:45pm
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Rzyman wrote on Sep 17th, 2018 at 3:43pm:
I can see two:
1) you cant be healed with positive at all
2) you cant repair self or be repaired at all.

Death auras are joke mate :\ 2d4+10 at 20 every 3 seconds, meaning 15 avarage base each 3 seconds. With, say, 300 neg spellpower, 50 neg heal amp it will be 90 hp. And on reaper 1 its avarage 36 hp per 3 seconds.

And you have to be pure and slot this much neg spellpower and neg heal amp.
Should I remind champ damage on epics reaper? Nope, neg healing totally worthless outside elites or specific builds or running duo pale masters.

Now check again numbers of reconstruct. Thats 900, 1600, 1800 at once. Thats what I mean self-sustain Smiley

The only way you want to run WF as pale is pure DC caster wizard. Yet imo kinda dumb choice for warforged until you are big fan of wizards and want warforged pastlife, cause there nothing good for DC in warforged self at all. You have drow, gnomes, deep gnomes and humans to run it Smiley


lol all right, I concede, you have a valid point Tongue

I'm just a bit of a warforged fanboi is all Tongue
  

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Re: Self repair warforged builds
Reply #7 - Sep 18th, 2018 at 12:30am
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Rzyman wrote on Sep 17th, 2018 at 3:43pm:
Death auras are joke mate :\


No. They get pretty good around level 15 (when the named neg.amp gear starts).
They are obscene at cap.

https://www.ddo.com/forums/showthread.php/499313
... your 2 death aura ticks reach about 1500/tick. Add in master of death (run in a arcane destiny) and its ~2k/tick. Add in master of magic as well (and spam like crazy!) and your about 2.5k/tick.
  
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Re: Self repair warforged builds
Reply #8 - Sep 18th, 2018 at 1:36pm
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Rzyman wrote on Sep 16th, 2018 at 7:08pm:
Yet unlike heal spell reconstruct is taking full spellpower and can be empowered and maximazed.


Nope. Can't be max'd or emp'd.
  

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Re: Self repair warforged builds
Reply #9 - Sep 18th, 2018 at 2:58pm
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Ultra wrote on Sep 18th, 2018 at 1:36pm:
Nope. Can't be max'd or emp'd.


Yep my bad. Was thinking about admixtures for some reason... Thanks, fixed Smiley
« Last Edit: Sep 18th, 2018 at 3:00pm by Rzyman »  
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Re: Self repair warforged builds
Reply #10 - Sep 19th, 2018 at 10:34am
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It's worth noting that the Scion of Mechanus Reconstruct SLA is garbage. You can do a side by side with the actual spell and the SLA is way less effective. I suspect it is only getting partial spellpower like Heal does.
  

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Re: Self repair warforged builds
Reply #11 - Sep 19th, 2018 at 11:47am
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5 Foot Step wrote on Sep 19th, 2018 at 10:34am:
I suspect it is only getting partial spellpower like Heal does


Nope, what happens is it only looks at your Epic lvl's to determine its caster level.  So it casts at 10 whereas the actual spell, the bladeforged SLA, and mastermaker SLA all cast at 15.
  

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Re: Self repair warforged builds
Reply #12 - Sep 19th, 2018 at 12:27pm
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im playing r7-8s as PM and i can heal my self just fine.

Energy burst hits for over 300.

Death aura is great but slower.
  

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