In "Lost at Sea" we are attempting to find the harbor beacon of stormreach. We stumble into the Daggermaw clan of Sahuagin's cave. There we find Daask enforcers moving around some sort of tome or container.


The Daask are a criminal organization in Sharn. I'll quote some parts of the handbook on Sharn. ("Sharn: City of Towers.")
Quote:Daask, an aggressive criminal organization led by monstrous immigrants from Droaam, has been building its power in Khyber’s Gate (in the Upper Cogs) and Malleon’s Gate (in Lower Dura) for over ten years.
Quote:Daask has begun selling dreamlily and heartflow in the Lower Wards, and Daask is also
the only source of the mysterious drug known as dragon’s blood.
Quote:The ultimate leader of Daask is Sora Katra, one of the three hags who rule Droaam.
Quote:The Sharn Daask cell is led by the ogre mage Cavallah.... She is a scholar, and in her
free time she studies the effects of the manifest zone
of Sharn; she is fascinated by the ways that the city
has incorporated the magic of flight and may attempt
to obtain artifacts or magic items that relate to the
manifest zone.
Cavallah is at home in the air. While she prefers
to close and shatter her opponent’s weapons,
she makes full use of her perfect aerial maneuverability,
especially if she needs to escape. The
benefits of Manifest Flight have already been
included in her speed. Her hag eye is her connection
to Sora Katra, who sends her instructions
using sending.
Quote:The final arrow in Daask’s quiver is the cult of the
Dark Six. Droaam is one of the few locations where
these gods are openly worshiped, but they have followers
across Khorvaire. Daask brought a number
of priests to Sharn, but the group also served as a
magnet for the existing worshipers, especially when
Cavallah restored the Temple of the Six in Khyber’s
Gate.