17/2/1 Rogue/Artificer/Fighter True Neutral Gnome
Level Order
1. Rogue. . . . . .6. Rogue. . . . . 11. Rogue. . . . . 16. Rogue 2. Artificer . . . 7. Rogue . . . . .12. Rogue . . . . .17. Rogue 3. Artificer . . . 8. Rogue . . . . .13. Rogue . . . . .18. Rogue 4. Rogue. . . . . .9. Rogue. . . . . 14. Rogue. . . . . 19. Rogue 5. Fighter . . . .10. Rogue . . . . .15. Rogue . . . . .20. Rogue
Stats . . . . . . . .36pt . . Tome . . Level Up . . . . . . . .---- . . ----. . .-------- Strength. . . . .6. . . .+8. . . .4: INT Dexterity . . . 13. . . .+8. . . .8: INT Constitution. . 17. . . .+8. . . 12: INT Intelligence. . 20. . . .+8. . . 16: INT Wisdom. . . . . .8. . . .+8. . . 20: INT Charisma. . . . 10. . . .+8. . . 24: INT . . . . . . . . . . . . . . . . .28: INT
Skills . . . . . R. A .A. R. F .R .R .R .R .R .R .R .R .R .R .R .R .R .R .R . . . . . 1. 2 .3. 4. 5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20 . . . . .------------------------------------------------------------ Disable . 4. 1 .1. 1. . .1 .1 .1 .1 .1 .1 .1 .2 .1 .1 .1 .1 .1 .1 .1 .23 Open Lo . 4. 1 .1. 1. . .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .2 .1 .1 .1 .1 .23 Search. . 4. 1 .1. 1. . .1 .1 .1 .1 .1 .1 .1 .1 .2 .1 .1 .1 .1 .1 .1 .23 Spot. . . 4. 1 .1. 1. . .1 .1 .1 .1 .1 .1 .1 .1 .1 .2 .1 .1 .1 .1 .1 .23 Listen. . 4. . . . 1. . .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .2 .1 .1 .3 .1 .23 Bluff . . 4. . . . 1. . .1 .1 .1 .1 .1 .1 .1 .2 .2 .2 .1 .1 .1 .1 .1 .23 Diplo . . 4. . . . . . . 1. 3. 3. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23 Intim . . 4. . . . . . . . . . 1. 3. 3. 3. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23 Balance . . . . . .4 .4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23 Jump. . . 4. . . . 1. 1 .3 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23 Hide. . . 4. 1 .1. 1. . .1 .1 .1 .1 .1 .1 .1 .1 .2 .1 .1 .1 .1 .1 .1 .23 Move Si . 4. . . . 1. . .1 .1 .1 .1 .1 .1 .2 .2 .1 .1 .2 .1 .1 .1 .1 .23 Tumble. . 4. . . . 1. . .1 .1 .1 .1 .1 .1 .3 .1 .1 .1 .2 .1 .1 .1 .1 .23 UMD . . . 4. 1 .1. 1. . .1 .1 .1 .1 .1 .1 .1 .1 .1 .2 .1 .1 .1 .1 .1 .23 Swim. . . . . . . . . . . . . . . . . . . . . . . . . . . 4. 4. 1. 4. 13 Haggle. . . .3. 3 . . . . . . . . . . . . . . . . . . . . . . . 1. 1. .8 . . . . .------------------------------------------------------------ . . . . .52 10 10 15 .9 15 15 16 16 16 16 17 17 17 17 18 18 18 18 19
Feats
.1. . . . : Point Blank Shot .3. . . . : Completionist .5 Fighter: Precision .6. . . . : Rapid Shot .9. . . . : Precise Shot 12. . . . : Improved Critical: Ranged 15. . . . : Insightful Reflexes 18. . . . : Improved Precise Shot 21 Epic . : Overwhelming Critical 24 Epic . : Combat Archery 26 Destiny: Holy Strike 27 Epic . : Blinding Speed 28 Destiny: Doubleshot 29 Destiny: Deific Warding 30 Epic . : Improved Sneak Attack 30 Legend : Scion of: Ethereal Plane
13 Rogue. : Improved Evasion 16 Rogue. : Opportunist 19 Rogue. : Crippling Strike
Spells
Resistance (2), Enchant Armor (2), Enchant Weapons (3)
Enhancements (80+4 AP)
Inquisitive (41 AP) Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted, Master Inquisitive Dual Shooter, Eye for Accuracy II, Law on your Side, Inquisitive Skills I Crossbow Adept, Wand and Scroll Mastery III, Improved Law, Action Boost: Skills I Crossbow Adept, Intelligence Crossbow Adept, Martial Inquisition, Greater Law, Intelligence No Holds Barred, Arresting Assault, Improved Uncanny Dodge, Jaded, Diplomatic Immunity
Mechanic (28 AP) Arbalester, Tanglefoot, Targeting Sights, Improved Detection Sharpshooter, Mechanics III, Awareness III Sharpshooter Sharpshooter, Use Magical Device III, Intelligence Sharpshooter, Fletching III, Intelligence
Harper Agent (8 AP) Agent of Good I Harper Enchantment, Strategic Combat Know the Angles III
Gnome (4 AP) Gnomish Perserverance, Intelligence Stealthy I
Thief-Acrobat (3 AP) Staff Control Fast Movement
Leveling Guide Gno0 Gnomish Perserverance; Gno1 Stealthy I; Inq0 Inquisitive; Inq1 Dual Shooter; Hrp0 Agent of Good I Hrp1 Strategic Combat; Mec0 Arbalester Mec1 Sharpshooter; Inq1 Eye for Accuracy I; Inq1 Law on your Side Gno0 Intelligence; Inq2 Crossbow Adept; Inq2 Improved Law Inq3 Crossbow Adept; Inq0 Hit the Streets; Inq2 Wand and Scroll Mastery I Inq0 Mind Like Iron; Mec1 Mechanics I; Mec1 Awareness I Mec2 Sharpshooter; TA0 Staff Control; TA1 Fast Movement Inq3 Intelligence; Inq1 Eye for Accuracy II; Inq2 Wand and Scroll Mastery II Inq2 Wand and Scroll Mastery III; Inq4 Crossbow Adept Inq4 Martial Inquisition; Inq4 Greater Law Inq4 Intelligence; Mec0 Tanglefoot; Mec1 Mechanics II, III Mec0 Targeting Sights; Mec3 Sharpshooter Mec3 Intelligence; Inq0 True Seeing; Mec1 Awareness II, III Mec3 Use Magical Device I, II, III Mec4 Sharpshooter; Mec0 Improved Detection; Mec4 Fletching I, II Mec4 Fletching III; Mec4 Intelligence; Inq1 Inquisitive Skills I Inq5 No Holds Barred; Inq5 Arresting Assault Inq5 Jaded; Inq0 Undaunted; Inq2 Action Boost: Skills I; Inq5 Improved Uncanny Dodge Inq5 Diplomatic Immunity; Hrp1 Harper Enchantment Inq0 Master Inquisitive; Hrp2 Know the Angles I, II, III
Destiny (24 AP)
Shadowdancer Stealthy III, Technician II, Intelligence Lithe III, Intelligence Meld into Darkness III, Grim Precision III, Intelligence Intelligence Intelligence
Twists of Fate (23 fate points) Grim Precision (Tier 3 Shadowdancer) Pin (Tier 2 Shiradi) Stay Frosty (Tier 1 Shiradi) Intelligence (Tier 1 Draconic) Intelligence (Tier 1 Magister)Destiny (24 AP)
Shadowdancer Stealthy III, Technician II, Intelligence Lithe III, Intelligence Meld into Darkness III, Grim Precision III, Intelligence Intelligence Intelligence
Twists of Fate (23 fate points) Grim Precision (Tier 3 Shadowdancer) Pin (Tier 2 Shiradi) Stay Frosty (Tier 1 Shiradi) Intelligence (Tier 1 Draconic) Intelligence (Tier 1 Magister)
Final Equipment Set Armor Legendary Wildwood Vest Legendary Wallwatch Set Back Legendary Shadowhail Cloak Hide, Deception, Ghostly Belt 0 0 Eyes 0 0 Boots Legendary Shadow's Footsteps Doubleshot, insightful dodge, distant diversion Hand Main Legendary Nightshade Shooter 0 Hand Off 0 0 Hands Legendary Wildwood Gauntlets Legendary Wallwatch Set Head Legendary Wallwatch Circlet Legendary Wallwatch Set Neck 0 0 Quiver 0 0 Ring 1 0 0 Ring 2 0 0 Trinket 0 0 Wrists 0 0
Here is what I am thinking as a leveling set. Normally I make a full set of crafted items for levels 1, 5, 10 and 15, mixing in RL and other items when available and superior to the crafted items. Head: ML10 Intelligence 6 Helmet of Accuracy 9 w/Ins. Intelligence 2 Eyes: ML10 Disable Device 12 Goggles of True Seeing w/Ins. Disable Device 6 Neck: ML10 Constitution 6 Necklace of Spot 12 w/Ins. Constitution 2 Back: ML10 Feather Fall Cloak of Natural Armor 6 w/Ins. Diversion 4 Wrist: ML10 Protection 5 Bracers of Fortification 77 w/Sheltering 14 Hand: ML10 Doubleshot 4 Gloves of Armor Piercing 9 w/Ins. Accuracy 4 Waist: ML10 Dodge Bonus 6 Belt of Deathblock w/Ins. Dodge Bonus 2 Feet: ML10 Seeker 6 Boots of Diversion 9 w/Ins. Fortification 38 Ring: ML10 Blindness Immunity Ring of Open Lock 12 w/Ins. PRR 6 Ring: ML10 Charisma 6 Ring of False Life 21 w/Ins. MRR 6 Trinket: ML10 Search 12 Trinket of Healing Amp 22 w/Ins. Deadly 2 Body: ML10 Vitality 19 of Invulnerability Main: ML10 Ghost Touch Crossbow of Deadly 5 w/Ins. Seeker 2 Off: ML10 Ranged Alacrity 7 Runearm of False Life 21 w/Ins. Search 6
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