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Very Hot Topic (More than 75 Replies) Casual info from Discord (Read 63753 times)
WonderfulFoppyBint
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Re: Casual info from Discord
Reply #125 - Nov 23rd, 2019 at 10:19am
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acidpickachu wrote on Nov 22nd, 2019 at 9:30pm:
Not really.

Everything Steel has said in discord still suggests that Tempest needs to be nerfed. Despite the fact that almost nobody runs them anymore.


Right on, I was talking about Filmsy's thread.
  

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Re: Casual info from Discord
Reply #126 - Nov 23rd, 2019 at 12:52pm
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WonderfulFoppyBint wrote on Nov 23rd, 2019 at 10:19am:
Right on, I was talking about Filmsy's thread.


Oh. Haven't seen that :p
  
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Re: Casual info from Discord
Reply #127 - Nov 26th, 2019 at 11:56am
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Re: Casual info from Discord
Reply #128 - Nov 26th, 2019 at 1:06pm
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IPS is a skill based ability. How much skill or how little is irrelevant, it still requires interaction with the mobs, pathing, distance, movement, and terrain. It is also the only way ranged has to deal with multiple monsters. It rewards higher skill caps more than it rewards target spamming or auto aiming. There should be no changes to IPS.

We need better dps dummies. A hp select menu for 1-6 million hit points. Or a timed feature set to 1 or 5 minutes. This would show better averages across time. Allowing more detailed breakdowns of highs and lows. Some that are not apparent on the 500k hp dummies currently in the dojo.

Take Vincio's tests for example. On lama in the dojo, he only manages to attain around 60k dps highs. But on r10 bruntsmash, where hit points are a million plus, his highs peak at 92k. Having hit point and time settings on dummies would be an incredible tool.

I would pay like a hundred bucks for this thing on a ship. TAKE MY MONEY, SSG

  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Casual info from Discord
Reply #129 - Nov 26th, 2019 at 2:07pm
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Rubbinns wrote on Nov 26th, 2019 at 1:06pm:
IPS is a skill based ability. How much skill or how little is irrelevant, it still requires interaction with the mobs, pathing, distance, movement, and terrain. It is also the only way ranged has to deal with multiple monsters. It rewards higher skill caps more than it rewards target spamming or auto aiming. There should be no changes to IPS.


Yea.

However the ability to do 75% of what pre-duality nerf monks were doing, with an AoE ability, from range?

It’s honestly mind boggling.
  
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Re: Casual info from Discord
Reply #130 - Nov 26th, 2019 at 2:10pm
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Also to keep in mind for perspective on where that was in relation to current melee; Prowess was 100 MP pre nerf.
  
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Rubbinns
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Re: Casual info from Discord
Reply #131 - Nov 26th, 2019 at 2:34pm
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acidpickachu wrote on Nov 26th, 2019 at 2:07pm:
Yea.

However the ability to do 75% of what pre-duality nerf monks were doing, with an AoE ability, from range?

It’s honestly mind boggling.


That could be solved by making doubleshot for dual xbo builds apply at 50% of value. Similar to how repeaters are 1/3rd the value.

Great crossbow mechanics have a pitiful sustained rate outside of NHB/Fusilade, that even with new reaper debuff settings, would still not dominate the quantity of dps builds that current Inquisitive displays.

Thrower has a very high ceiling, and on an adequately invested character, can rival inquisitive through infinite use of 10K and the fastest adrenaline recharge rate, by throwing 6+ stars at a minimum each attack. It does not translate that well to underpowered characters, and requires exact class selections, unlike Inquisitive, which have shown to be high skull viable on any class icon you wish.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Casual info from Discord
Reply #132 - Nov 26th, 2019 at 2:37pm
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From my tests, INQ style fires exactly as fast as repeater.

Hoping to “balance” (lol if that’s even a thing anymore?) would be 33% effective DS for INQ.

However repeaters are meh, so maybe bump INQ down to 50%, and repeaters up to 50%?
  
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Re: Casual info from Discord
Reply #133 - Nov 26th, 2019 at 3:15pm
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acidpickachu wrote on Nov 26th, 2019 at 2:37pm:
From my tests, INQ style fires exactly as fast as repeater.

Hoping to “balance” (lol if that’s even a thing anymore?) would be 33% effective DS for INQ.

However repeaters are meh, so maybe bump INQ down to 50%, and repeaters up to 50%?

Inquisitive doubleshot rate at 50%, and repeaters increased to 50%. I still think Inquisitive is more versatile here and still ahead in damage.

It's the same weapon die for both heavy repeater and crossbow, but getting the +1/+1 critical profile increase in the level 12 core, and law dice allows them to pull ahead. A lot more complicated getting a +1/+1   critical bonus on your repeater, which will cut into the amount of sneak attack dice, and repeaters are never regaining the law dice lost.

IDK how we can balance repeaters to match the inquisitive tree. Even though the 12th lv core is egregiously out of place, in terms of relative class core power, where class cores levels 6 to 12 only either grant a +1 range, or a +1 multiplier. And not both. It really should be in a tier 5 or higher core at 18, but it makes heroic play with it worse, while still not even addressing the dps imbalance being discussed here.

« Last Edit: Nov 26th, 2019 at 3:16pm by Rubbinns »  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Casual info from Discord
Reply #134 - Nov 26th, 2019 at 3:42pm
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Honestly, it would have to be mroe reduction in INQ tree. the tree is simpy that powerful.

Things i think ssg is considering are:

-DS nerf we're talking about
-IPS nerf of some degree

Things i think that probably should be addressed, but wont be:

-reduction in % of RP to Law die (should be 100-150% imo
-observation fort bypass nerf to max 2% per stack
  
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Re: Casual info from Discord
Reply #135 - Nov 26th, 2019 at 7:47pm
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acidpickachu wrote on Nov 26th, 2019 at 3:42pm:
Honestly, it would have to be mroe reduction in INQ tree. the tree is simpy that powerful.


I'm not fully convinced. By no means is INQ balanced, and it needs to be toned down a bit. But it is actually the only universal tree that feels like it fully stands on its own.

Any class can play an inquisitive and contribute to the group in a meaningful way.

You can't say the same about Harper, Falconer, or Vistani as almost all of them require certain class combos to actually shine/work.
  
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Re: Casual info from Discord
Reply #136 - Nov 26th, 2019 at 10:18pm
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Nerfing IPS is wrong. The problem with IPS is the kiting, not that it can AOE. Melee AOE needs to be brought up. Ranged perching doesn't even involve IPS---its just safe-spot and archer's focus.

The advantage to ranged is geometric, so the solution needs to be geometric. Epic defensive fighting was the right type of solution. I agree that the problem is the Inquis tree.

Quote:
But it is actually the only universal tree that feels like it fully stands on its own.


I agree that its fine that the tree stands on its own---but I think it just does too much damage.
  

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Re: Casual info from Discord
Reply #137 - Nov 27th, 2019 at 1:18am
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Edrein wrote on Nov 26th, 2019 at 7:47pm:
I'm not fully convinced. By no means is INQ balanced, and it needs to be toned down a bit. But it is actually the only universal tree that feels like it fully stands on its own.

Any class can play an inquisitive and contribute to the group in a meaningful way.

You can't say the same about Harper, Falconer, or Vistani as almost all of them require certain class combos to actually shine/work.


Should there be a universal tree that has more power than any prestige DPS tree?
  
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Re: Casual info from Discord
Reply #138 - Nov 27th, 2019 at 1:43am
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It will change when Alchemist comes so why worry?
  
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Re: Casual info from Discord
Reply #139 - Nov 27th, 2019 at 1:48am
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WonderfulFoppyBint wrote on Nov 26th, 2019 at 10:18pm:
Epic defensive fighting was the right type of solution.

Sort of. It brought way more value to all barb, rogue, monk, and ranger melees, than it did for kensei or a pally.

WonderfulFoppyBint wrote on Nov 26th, 2019 at 10:18pm:
Melee AOE needs to be brought up.


THF needs to apply helpless damage modifier to its glancing blows. That alone enables all THF melees to leverage their play-style's unique role, and will allow them to excel at it. This change doesn't push the boss dps up, so focused twf/swf/wolves will still have their role intact, while retaining their positions.

It keeps the balance of melee builds and increases the options, as then THF would have a clear established role that it shines at. Who knows, we may even get a super secret 7th place on the dps list staff build.   
« Last Edit: Nov 27th, 2019 at 1:53am by Rubbinns »  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Casual info from Discord
Reply #140 - Nov 27th, 2019 at 2:47am
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acidpickachu wrote on Nov 27th, 2019 at 1:18am:
Should there be a universal tree that has more power than any prestige DPS tree?


That depends; are we arguing from a business stand point or from a perceived balance stand point?

Because arguably; why should a Kensei be better at fighting with a dagger than a Vistani?

I think the idea is that universal trees should be able to provide universal solutions to pitfalls in class prestiges. While also provided easy noob/returning player friendly options that work with any class.

I think there needs to be a better 'competitive' balance between universal trees and class prestiges going both ways. Vistani shouldn't suck ass unless you're a class that specifically has something to prop up daggers. On the flip side INQ shouldn't be god tier when combined with the 'intended' classes IE: Arti and Rogue. I think class synergy is nice; but if anything INQ stands to prove that class synergy combined with a well designed tree breaks the system when the devs don't do a bit of pre-balance checks.
  
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Re: Casual info from Discord
Reply #141 - Nov 27th, 2019 at 5:42am
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Edrein wrote on Nov 27th, 2019 at 2:47am:
That depends; are we arguing from a business stand point or from a perceived balance stand point?

Because arguably; why should a Kensei be better at fighting with a dagger than a Vistani?

I think the idea is that universal trees should be able to provide universal solutions to pitfalls in class prestiges. While also provided easy noob/returning player friendly options that work with any class.

I think there needs to be a better 'competitive' balance between universal trees and class prestiges going both ways. Vistani shouldn't suck ass unless you're a class that specifically has something to prop up daggers. On the flip side INQ shouldn't be god tier when combined with the 'intended' classes IE: Arti and Rogue. I think class synergy is nice; but if anything INQ stands to prove that class synergy combined with a well designed tree breaks the system when the devs don't do a bit of pre-balance checks.


Can't say I agree.

If we're talking about marketing point then why even bother? If it sells do it but eventually this trick is not going to work anymore. When you keep selling "stand alone" prestige class that can go anywhere and be perfectly viable where does that leaves the classes? What is the next step?

20 Harper/10 Falconry/50 Inquisitive builds?

Now, why should a Kensei be better at fighting with a dagger than a Vistani?

It shouldn't. but someone who specializes with knives is a fighter, sure as hell a sorcerer or a favored soul with inquisitive shouldn't even be close to the dps of a warrior who specialized with 20 fucking levels in a bow (talking about a ranger). You get where I'm coming from?

Universal prestige thingie started half right with harper agents providing stuff that is useful with many classes but inquisitive is a class in itself that can completely override some classes and make extremely OP some others. That is a huge difference and SSG is either too stupid to understand it or simply pretending.

If INQ breaks the game when combined with arti and rogue whose fault is it? The ones who made it or the players NOT using bugs and exploits and still trivializing R10 content?

Yeah, that's what I thought
  
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Re: Casual info from Discord
Reply #142 - Nov 27th, 2019 at 8:17am
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Artorias wrote on Nov 27th, 2019 at 5:42am:
If INQ breaks the game when combined with arti and rogue whose fault is it? The ones who made it or the players NOT using bugs and exploits and still trivializing R10 content?

Yeah, that's what I thought

I'm taking a break from DDO and reading the official forums just makes me sick, but I'm curious - are they proposing nerfing Rogue and/or Arti to "fix" this synergy?
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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Re: Casual info from Discord
Reply #143 - Nov 27th, 2019 at 9:17am
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Meursault wrote on Nov 27th, 2019 at 8:17am:
I'm taking a break from DDO and reading the official forums just makes me sick, but I'm curious - are they proposing nerfing Rogue and/or Arti to "fix" this synergy?


They seem to be be considering nerfing crossbows; with an emphasis on that being somewhere between INQ and Mechanic.
  
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Re: Casual info from Discord
Reply #144 - Nov 27th, 2019 at 9:24am
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Artorias wrote on Nov 27th, 2019 at 5:42am:
It shouldn't. but someone who specializes with knives is a fighter, sure as hell a sorcerer or a favored soul with inquisitive shouldn't even be close to the dps of a warrior who specialized with 20 fucking levels in a bow (talking about a ranger). You get where I'm coming from?


I get your points but to be the devils advocate here: Why should a ranger who uses bows be any more inclined to wield a crossbow than a wizard? The entire point of the crossbow was to trivialize the skill investment of wielding a bow and to make combat easier.

If anything in that comparison things work as intended. The ranger still has the insight (auto granted feats) to shore up the difference in experience between him and the random schmuck using the crossbow.

If we're being more specific I'm not a fan of UNIVERSAL trees ironically being very close-ended by being specifically for one weapon or playstyle. I agree that it started off better with Harper. I'd even argue that Falconry is good. But if we're going to go the route of Vistani and INQ, then the trees need to have a bit more oomph than purely generalist trees like Harper and Falconry because they have a specific focus.
  
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Re: Casual info from Discord
Reply #145 - Nov 27th, 2019 at 12:58pm
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Artorias wrote on Nov 27th, 2019 at 5:42am:
If INQ breaks the game when combined with arti and rogue

You could also break it with a 18 fighter split. Or a ranger and bard mix. Or pull a symbiont and pop it onto a fvs splash and have raid solo capability...
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Casual info from Discord
Reply #146 - Nov 27th, 2019 at 2:33pm
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Edrein wrote on Nov 27th, 2019 at 2:47am:
I think there needs to be a better 'competitive' balance between universal trees and class prestiges going both ways. Vistani shouldn't suck ass unless you're a class that specifically has something to prop up daggers. On the flip side INQ shouldn't be god tier when combined with the 'intended' classes IE: Arti and Rogue. I think class synergy is nice; but if anything INQ stands to prove that class synergy combined with a well designed tree breaks the system when the devs don't do a bit of pre-balance checks.


I agree that there should be better competitive balance. Uni trees shouldnt be one trick ponies. But they should augment existing class trees; not replace them.

In this case, INQ flips the script. It doesn't augment any DPS trees/builds. it replaces them entirely.

Universal trees should give those that want to buy them an advantage yes, but they shouldn't be a whole slate of builds unto themselves. You complain that VKF sucks ass if you don't use daggers; well, i got news for you, INQ sucks ass if you dont use a crossbow. Its the same garbage, just more powerful.

Side note, DC Sorc is actually really fucking good with VKF main tree. So i guess you dont have to use daggers, you just have to play a build that has ass for DC casting so that your best option for spell casting is a dagger tree.
  
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Re: Casual info from Discord
Reply #147 - Nov 28th, 2019 at 1:02am
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acidpickachu wrote on Nov 27th, 2019 at 2:33pm:
Universal trees should give those that want to buy them an advantage yes, but they shouldn't be a whole slate of builds unto themselves. You complain that VKF sucks ass if you don't use daggers; well, i got news for you, INQ sucks ass if you dont use a crossbow. Its the same garbage, just more powerful.


I think you misread that. I hate the fact that playing a vistani to a 'competitive' usage requires you to be a class that really supports using daggers. IE: Rogue or Bard for argument sake. That's not an 'universal' tree is it? It's just an extended Pre for an archtype.

Where as INQ is truly universal in the sense that it is class agnostic. Any class can play an INQ and do great with crossbows. Certain classes have advantages in the form of feat taxes, or in the case of Rogue/Arty they've got their own enhancement trees to boost them.

Back on the Vistani argument no class has feats given that boost daggers or make them more viable. Really the only Pre directly connected to daggers is Assassin and all it nets you is a stacking +1 crit bonus (which you could easily do similar with Barbarian for the sake of argument). Sure; swashbuckler, kensai, and even warpriest/soul have additional bonuses but no where near the same amount of influence/power that being a Mech/Arty have for INQ.

So the choice becomes: Keep the old system of Harper/Falconry where you're purely generic and have a bit of something for everyone. Or you try to be a bit more specific like Vistani and fail to properly provide unique build options/'power'. Or you go the new route of INQ and fully commit to a single thematic idea and make it so that anyone and everyone can pick up and use that tree solely or in conjunction with builds.

If I had to choose I'd rather see 1 or 3, but fuck the Vistani route because it does no one any favors. In retrospect I feel like Vistani is lackluster as it stands entirely to prevent Assassin DPS from leaping miles ahead of every other melee DPS build, which the devs ironically threw that caution to the wind a year and some change later with INQ and how busted it is with Mech/Arty.
« Last Edit: Nov 28th, 2019 at 1:03am by Edrein »  
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Re: Casual info from Discord
Reply #148 - Nov 30th, 2019 at 10:46am
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Shinyshoes wrote on Nov 27th, 2019 at 1:43am:
It will change when Alchemist comes so why worry?


I want there to still be a game when alchemist comes out.
  
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Re: Casual info from Discord
Reply #149 - Nov 30th, 2019 at 11:41am
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Rubbinns wrote on Nov 26th, 2019 at 1:06pm:
IPS is a skill based ability. How much skill or how little is irrelevant, it still requires interaction with the mobs, pathing, distance, movement, and terrain. It is also the only way ranged has to deal with multiple monsters. It rewards higher skill caps more than it rewards target spamming or auto aiming. There should be no changes to IPS.

We need better dps dummies. A hp select menu for 1-6 million hit points. Or a timed feature set to 1 or 5 minutes. This would show better averages across time. Allowing more detailed breakdowns of highs and lows. Some that are not apparent on the 500k hp dummies currently in the dojo.

Take Vincio's tests for example. On lama in the dojo, he only manages to attain around 60k dps highs. But on r10 bruntsmash, where hit points are a million plus, his highs peak at 92k. Having hit point and time settings on dummies would be an incredible tool.

I would pay like a hundred bucks for this thing on a ship. TAKE MY MONEY, SSG



Everyone: Inquisitve OP! nerf Inquisitive! Nerf nerf nerf!!!

SSG: OK, we hear you, next update we nerf IPS.
  

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