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noamineo
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Melee Spellcaster build
Feb 22nd, 2020 at 9:20pm
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I've decided I'm not going to play my alchemist past 20, just hard no. I have about 94k left for heroic, then its time to start preping for TR.

I was thinking about for my next life doing an Iconic Bladeforged, +1 heart out of the first paladin level, and do 18 wizard/2 barbarian, using Reconstruct SLA for self-healing(preferred over PM and saves me a spell slot). The build would mainly use EK tree but I think there might be some fun things to pull in the barbarian trees.

I could also do 18 wizard/2 artificer and do bastard sword and runearm.

Anyone have any other suggestions? I know I want access to 9th level spells and to start on a bladeforged(FUCK early heroics).
  

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noamineo
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Re: Melee Spellcaster build
Reply #1 - Feb 22nd, 2020 at 10:31pm
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After thinking a little more I've determined I 100% want trapping on the build. Since this is my many-lived TR he can pull it off.

So the question is: 2 lvls of rogue or 2 of artificer?

I'm kind of leaning towards rogue simply because I haven't done a rogue splash before and it would be fun to play with all the rogueish trees.
  

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Re: Melee Spellcaster build
Reply #2 - Feb 22nd, 2020 at 10:36pm
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1 barbarian for run speed if you're farming past lives.

With only 1 level I'd go artificer just cause the dog can be useful to pull things.
  
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noamineo
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Re: Melee Spellcaster build
Reply #3 - Feb 22nd, 2020 at 11:33pm
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What about 17 wizard/2 rogue/1 barbarian?

Still gets me into 9th lvl spells(albeit only 2 of them, but thats enough) + fast run speed from barb?
  

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Re: Melee Spellcaster build
Reply #4 - Feb 22nd, 2020 at 11:43pm
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What's your goal? Are you trying to just knock out heroics, ETRs, etc?

That really changes up how you're going to build this thing.
  
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noamineo
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Re: Melee Spellcaster build
Reply #5 - Feb 23rd, 2020 at 12:01am
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The goal is to be a melee spellcaster. I know that's not exactly a good goal, but that's kind of the end I'm searching for. I'd also like to be able to trap so I can farm some quests.

I plan to play the character to 30 and park there for a long time, possibly do some ETRs. I'm definitely fucking done with early heroics, but this is also my best character so I need to come up with a strongish build.
  

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Re: Melee Spellcaster build
Reply #6 - Feb 23rd, 2020 at 10:14am
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Unfortunately strong build =/= melee spellcaster.  At least not at endgame.  They can be powerful in Heroics, but most things are.  Unless you're just playing EH or something. Then anything is viable.
  
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noamineo
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Re: Melee Spellcaster build
Reply #7 - Feb 23rd, 2020 at 1:12pm
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Ah yes but only needs to be "strongish" Tongue and there's no question EKs are viable at endgame. I don't run R10s or anything, and the only time I go above EH is on raids. I've seen pure wizard EKs tearing apart high skulls, so I know there's power in there. Add in all the gear, PLs, and tomes and I don't think I'll have too much trouble.

I do want to add trapping for a bit more utility, so the level split requires consideration. I really like the fast movement speed on barbariant, maybe 18/1/1 wizard barbarian rogue? Or is evasion worth giving up the movement speed?

I'm really tempted by wizard 17/rogue 2/barbarian 1. It'd be an oddball but I think it would run well enough for my needs.
  

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Re: Melee Spellcaster build
Reply #8 - Feb 23rd, 2020 at 3:13pm
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Anything less than 18 wiz means losing the next to last EK core enhancement

https://ddowiki.com/page/Wizard_Eldritch_Knight_enhancements

And that is a LOT of elemental dices you are passing on. I'm not sure any EK is viable in high reapers (at very least I need to see it to believe it) because of the insane damage resistances enemies get that are calculated BEFORE you deal the damage, but I'm happy to be proven wrong considering I always liked the concept of spellswords

I think Strimtom explained it kinda well in this video

https://www.youtube.com/watch?v=qDf7btYHORo&t=611s (go to 6:25). That is the issue you are likely to be concerned with in high reaper. If you run on EH though, you are golden

A single barb level does not justify the loss in dps in my opinion. I mean, what do you get other than the fast movement? Barb rage?
  
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noamineo
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Re: Melee Spellcaster build
Reply #9 - Feb 23rd, 2020 at 4:14pm
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Artorias wrote on Feb 23rd, 2020 at 3:13pm:
Anything less than 18 wiz means losing the next to last EK core enhancement

https://ddowiki.com/page/Wizard_Eldritch_Knight_enhancements

And that is a LOT of elemental dices you are passing on.


That is definitely a good reason to go to 18 wizard. Thanks! I would have missed that.

Ok, so now we're definitely 18 wizard.


Artorias wrote on Feb 23rd, 2020 at 3:13pm:
I'm not sure any EK is viable in high reapers (at very least I need to see it to believe it) because of the insane damage resistances enemies get that are calculated BEFORE you deal the damage, but I'm happy to be proven wrong considering I always liked the concept of spellswords


All I can say is I was in an R8 a few weeks ago with a pure wizard leading the kill count in EK. Not sure what else was going on, but some of them at least seem to be the tits.


Artorias wrote on Feb 23rd, 2020 at 3:13pm:
I think Strimtom explained it kinda well in this video

https://www.youtube.com/watch?v=qDf7btYHORo&t=611s (go to 6:25). That is the issue you are likely to be concerned with in high reaper. If you run on EH though, you are golden

A single barb level does not justify the loss in dps in my opinion. I mean, what do you get other than the fast movement? Barb rage?


Yep. I think I will go with 18 wizard/2 rogue. That'll get me trapping and Evasion, and that seems well worthwhile.
  

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Re: Melee Spellcaster build
Reply #10 - Feb 23rd, 2020 at 6:58pm
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Artorias wrote on Feb 23rd, 2020 at 3:13pm:
Anything less than 18 wiz means losing the next to last EK core enhancement

https://ddowiki.com/page/Wizard_Eldritch_Knight_enhancements

And that is a LOT of elemental dices you are passing on. I'm not sure any EK is viable in high reapers (at very least I need to see it to believe it) because of the insane damage resistances enemies get that are calculated BEFORE you deal the damage, but I'm happy to be proven wrong considering I always liked the concept of spellswords

I think Strimtom explained it kinda well in this video

https://www.youtube.com/watch?v=qDf7btYHORo&t=611s (go to 6:25). That is the issue you are likely to be concerned with in high reaper. If you run on EH though, you are golden

A single barb level does not justify the loss in dps in my opinion. I mean, what do you get other than the fast movement? Barb rage?


EK scaling and by proxy Vile Chemist could have been solved by allowing the stances to crit. Although I guess comparatively VC is better off than EK in general scaling wise but still.
  
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Re: Melee Spellcaster build
Reply #11 - Feb 24th, 2020 at 5:17am
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noamineo wrote on Feb 23rd, 2020 at 4:14pm:
All I can say is I was in an R8 a few weeks ago with a pure wizard leading the kill count in EK. Not sure what else was going on, but some of them at least seem to be the tits.


Leading the kill count is the worst indicator of dps you could ever consider unless it's for one shot builds such as necromancers who don't even need to deal damage to kill something

It happened to me a gazillion of times to be in a party full of pussies that for some fucked up reason managed to steal all my kills despite the fact they couldn't even tackle a single enemy, let alone killing it. It also happened the opposite where I was nowhere at level of the others and I just got lucky nuking stuff that I scored more kills of totally better build toons.

Do yourself a favor and NEVER build a class only because it SEEMS to work. Ok, I'm out wisdom for today, back to wanking.  Tongue
  
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5 Foot Step
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Re: Melee Spellcaster build
Reply #12 - Feb 24th, 2020 at 10:47am
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You can't reconstruct while raged btw.

Also LRing from Pally(lawful good) to Barb(non-lawful) takes 2 LR hearts and an alignment change. (LR out of Pally levels, change alignment, LR into barb levels.

Do not recommend.

Maybe just 18 wiz/2 rog. Rogue trees suck for melee unless you are doing daggers or sticks, so maybe just stick to EK and PM. Don't forget to take Insightful Reflexes to make the most of Evasion.
  

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noamineo
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Re: Melee Spellcaster build
Reply #13 - Feb 24th, 2020 at 11:04am
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5 Foot Step wrote on Feb 24th, 2020 at 10:47am:
You can't reconstruct while raged btw.


Wasn't planning to rage. But not planning o barb at all now.

5 Foot Step wrote on Feb 24th, 2020 at 10:47am:
Also LRing from Pally(lawful good) to Barb(non-lawful) takes 2 LR hearts and an alignment change. (LR out of Pally levels, change alignment, LR into barb levels.


Only true if you're playing all the way to 20 before doing the LR. Make iconic, lvl to 15, +1 heart out of paladin, alignment change, then take the barb level as 16. But I am not doing that anymore Tongue

5 Foot Step wrote on Feb 24th, 2020 at 10:47am:
Maybe just 18 wiz/2 rog. Rogue trees suck for melee unless you are doing daggers or sticks, so maybe just stick to EK and PM. Don't forget to take Insightful Reflexes to make the most of Evasion.


Seems like the best option. Already picked up insightful reflexes though will need to again. Playing now with 1 paladin/14 wizard and really enjoying EK with quickened reconstruct SLA. In a few days I'll buy the +1 heart and turn into 1 rogue/14 wizard. Trying to decide when best to take the second rogue level.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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