Aasimar Wis Monk Monk 20 Lawful Good Aasimar
Stats 28pt .. 32pt. ..34pt . 36pt. .Tome. .Level Up . . . . . . . .---- . . ----. . .---- . . ----. . .---- . . -------- Strength. . . . .8. . . . 8 . . . 8. . . 8 . . . +6 . . . 4: WIS Dexterity . . . 10. . . .10 . . 12. . . .14 . . . +6 . . . 8: WIS Constitution. . 14. . . .16 . . 16. . . .16 . . . +6 . . .12: WIS Intelligence. . 12. . . .12 . . 12. . . .12 . . . +6 . . .16: WIS Wisdom. . . . . 20. . . .20 . 20. . . .20 . . . +6 . . .20: WIS Charisma. . . . .8. . . . 8 . .. .8. . . . 8 . . . +6 . . .24: WIS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: WIS
Skills Concent Spot. . Jump. . Hide. . . . Tumble. . . . Haggle. . UMD . . .
Feats
.1. . . . : Dodge .1 Monk . : Stunning Fist .2 Monk . : Combat Expertise .3. . . . : Mobility .6. . . . : Whirlwind Attack .6 Monk . : Spring Attack .9. . . . : Two Weapon Fighting 12. . . . : Improved Critical: Bludgeoning 15. . . . : Improved Two Weapon Fighting 18. . . . : Greater Two Weapon Fighting 21 Epic . : Overwhelming Critical 24 Epic . : Improved Martial Arts 26 Destiny: Perfect Two Weapon Fighting 27 Epic . : Blinding Speed 28 Destiny: Mass Frog 29 Destiny: Dire Charge 30 Epic . : Past Life: Monk 30 Legend : Scion of: Astral Plane
.1 Aasimar: Bond of the Fallen
.3 Monk . : Path of Harmonious Balance
Enhancements ( 80 AP)
Shintao (41 AP) Bastion of Purity, Protection from Tainted Creatures, Iron Hand, Argent Fist, Touch the Void Dragon, To Seek Perfection Difficulty at the Beginning, Deft Strikes III Lifting the Veil, Smite Tainted Creature, Iron Skin III, Conditioning III Restoring the Balance, Jade Strike, Dismissing Strike, Wisdom The Receptive Earth, Tomb of Jade, Wisdom Empty Hand Mastery, Kukan-Do, Meditation of War, Rise of the Phoenix
-skipping Instinctive Defense and Violence Begets Violence. The former is rarely useful since Monks are effectively immune to so many effects between saves and SR. The latter is worthless - your attack rate so far exceeds the rate at which others attack you that it ends up being no more than maybe +0.1 threat range on average even when you’re solo (and thus tanking everything). In a group setting, it would be far less.
Falconry (23 AP) White Falcon, Wisdom, Well Rounded Practiced Accuracy II, Hunter's Knowledge, Out in Nature II Killer Instinct I, Diving Strike I, Sprint Boost I Killer Instinct II, Strike for the Eyes: Strike I, Conditioning, Eyes of the Eagle Deadly Instinct III
-skipping No Mercy and Expose Weakness. Indeed, I'd skip the bird attacks entirely. 5 charges of 2 minutes is plenty from shrine-to-shrine and a few more offensive tricks (with saves considerably worse than the existing batch) isn't necessary. No Mercy is inarguably nice, but it's a 'win more' tactic. If you've got the points, go ahead and take it. But being able to chew through enemies who can't fight back 17% faster isn't nearly as important as abilities that work against enemies who can fight back.
Aasimar (16 AP) Stronger Bonds, Wisdom, Stronger Bonds II, Wisdom, Stronger Bonds III Fight the Wicked, Improved Recovery Fight the Wicked Fight the Wicked, Blessings I, Improved Recovery Divine Form
Destiny (24 AP)
Legendary Dreadnought Legendary Tactics III, Extra Action Boost III, Constitution Imp. Combat Expertise, Damage Boost III Haste Boost III (none) Advancing Blows, Devastating Critical Master's Blitz, Pulverizer
Twists of Fate (26 fate points) Sense Weakness (Tier 4 Fury) Balanced Attacks (Tier 3 Primal) Dance of Flowers (Tier 1 Flowers) Dragonhide (Tier 1 Draconic)
GEAR- Helm-"Umber Brim"-|Quelling Strikes|-|Profane Well Rounded|-|Insightful Accuracy|-|Insightful Deception| Neck-"Family Recuit Sigil"-|True seeing|-|Armor piercing|-|Deadly|-|Fury| Trinket-"Slavelords"-|ins wisdom |-|mrr |-|saves |-|tendon slice | Cloak -"Cloak of City's Champion "-|Smites |-|Parrying |-|ins con |-|q prr | Belt -"Bronze dragonscale belt "-|con |-|insight life |-|Hamp |-|neg absorb | Ring1 -"Slavelords or Celestial Topaz Ring "-|Wisdom |-| |-| |-| | Ring2 -"Perfect Pinnacle "-|deadly |-|stunning |-|souls of element |-| | boots -"spectre boots "-|ghostly |-|doublestrike |-|seeker |-| | bracers -"Moonrise bracers "-|monk |-|monk |-|monk |-|monk | Armor -"Turncoat "-|Fort |-|life |-| Hamp|-|p sheltering | Goggles -"Collective Sight "-|ins wisdom |-| Dex|-|Save |-| | Weapon-|Fetters of the Forgewraith|-|Duality|-|Tatterchain| Filigree-Powess5/Nystul4 Augments-Vitality-Protection-Natural armoor-Mana-striding
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