Edrein wrote on Sep 26
th, 2020 at 6:53pm:
Undoubtedly, the only problem is you'd have way too much division over how the settings should fall.
Here on the vault you've got way too many rose tinted glasses folks that'd pull the SWG Pre-CU card. There are way too many who praise the game before U12 and other arbitrary time cut offs that would be impossible for any current emulator to have the data for.
So you'd have a vocal minority clamoring for older settings, while I'd imagine a larger silent majority would be fine with more SSG-like settings.
I have literally made this exact same argument before several times

Good to find someone who understands.
Personally I think a private server really only needs 2 changes to make 95% of the player-base happy: 1. severely reduced XP costs to level/TR; 2. dramatically improved drop rates.
No one is ever going to "invest" the HUGE HUGE time requirements it takes to get triple-completionist on a private server that could disapear at any second, and where dataloss like the gayfinder event is a very real and ongoing possibility. Its just not going to happen that someone comes along and sinks, what, 5,000 hours to max out a character(I think its a lot more than that, no idea).
So what two things do you change? XP rate and gear-acquisition rate. Let people thunder through the game much faster and actually make alts viable. Yes, a pre-MOTU server would be "nice", but there just aren't enough players to support all the different versions everyone wants.
S_O_B wrote on Sep 26
th, 2020 at 11:05pm:
i dont play any other MMOs. but, i get the feeling we have a very large 40+, and probably 50+ age group. do other MMOs have the same break down? or mostly younger players?
the 40+ group have more disposable income, and could probably keep a server running.
So I don't play a lot of MMOs either but I definitely think DDO has a larger population of 40+ players(late 30s, myself). But then figure WoW launched in 2004; and statistically the people most likely to have disposable income for a subscription since then probably started in their early to mid 20s(I know I did). So a typical WoW player who started at launch is going to be approaching 40 now - and there are PLENTY of older players. A friend told me a story about 8 years ago of a friend of his. Guy was older(50s), single, and made a 6-figure income. Besides work, WoW was his entire life. As in, to the point of building a god damn toilet into his gameing chair. Had his whole setup build around just playing WoW like a second job.
However, games like WoW also do require considerably more FPS-style skills, highspeed reactions, etc, which us old folsk aren't great at(ok, I'll admit, I sucked at that when I was young). DDO on the other hand, despite being a twitch game(no, not the streaming service) requires significantly less reaction time to play effectively. I'd wager that's probably a good portion of why it attracts and older player-base; you can have fun and be good at the game with arthritis.
MMOs have always kind of been "grownup games" since they require a sub or at least the ability to make online purchases to really play. As such while you might meet the occasional asshole teenager, their lot is mostly confined to consoles these days. MMOs require your own credit card and all.
I'm done ranting but I will say: I am about to throw away 21 "Power Evidence" trinkets. That is how many TRs I've done in the past couple days.