Head-Meat wrote on Oct 27
th, 2020 at 8:04pm:
I don't think I get it.
Due to the lackluster design, weird way of making the 'low hanging fruit' bonuses stack with sharn sets and the fact there's really no reason to go full 7pc Seasons. The entire design philosophy of not ramping up power creep for the sake of more lateral gear progression fails.
If we're still stuck wearing sharn sets as a base; then the pool of gear has simply turned into the phrase "Wide as an ocean and as deep a puddle." There is no real choice; it's an illusion of choice.
Until there is statistical change we're stuck wearing the three pieces of sharn gear; for non-casters that means gloves, necklace, and armor will forever be locked as far as we know. Which in turn means that any gear that might be neat options for those slots cannot be used, because again we're locked into The Family.
The system is proclaimed to promote flexibility but it doesn't. Lynabel keeps stating that the design is 3x sharn and 3-4x Feywild. That's neat; but it doesn't fix the fact that people would like to wear a different piece of armor or a different glove. But you can't because the set bonus is king.
The proposed set augments won't be able to fix the situation unless you're wearing raid loot or something with a set bonus you don't need given it overrides and mutes pre-existing sets on gear. Which with that being the case it would make far more sense to just let us craft The Family as an augment outright by using the same in design system, just cutting the weird middleman out.
Then you would finally be able to participate in this weird 3/3-4 system Lynabel is talking about, while also being able to slot your gear in a flexible way. Instead of being stuck with certain slots forced into a rigid position.
Now does that make sense?