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Mattyo
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Their answer to lag still being here?
May 16th, 2021 at 11:19am
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So the game became practically unplayable this morning at the prime playing time of 8am Sunday?!?   So now that the attack speed stuff isn’t really working, have they acknowledged that this is a work in progress or do they still consider it fixed and deleted our ticket?
  
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ZooperDooper
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Re: Their answer to lag still being here?
Reply #1 - May 16th, 2021 at 11:47am
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There is no lag... there is only Zuul
  
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Re: Their answer to lag still being here?
Reply #2 - May 16th, 2021 at 11:48am
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They have been fixing lag since 2006... That should answer your questions.
  

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somenewnoob
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Re: Their answer to lag still being here?
Reply #3 - May 16th, 2021 at 12:10pm
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ZooperDooper wrote on May 16th, 2021 at 11:47am:
There is no lag... there is only Zuul



When someone asks you if you're fixing lag.....YOU SAY YES!
  

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Prostetnic Vogon Jeltz
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Re: Their answer to lag still being here?
Reply #4 - May 16th, 2021 at 1:00pm
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I question the mental faculties of anybody that believed for even one second that those clueless fucktards are capable of doing anything other than taking a shit in the middle of the floor, then making an even bigger mess by trying to sweep it under an already shit-filled rug.

What’s been pissing me off is that the lag now briefly stops combat attacks mid-swing.  I’d never seen that utter bullshit until SSG shat U49 out of their collective ass. 
  
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Rubbinns
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Re: Their answer to lag still being here?
Reply #5 - May 16th, 2021 at 5:24pm
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Prostetnic Vogon Jeltz wrote on May 16th, 2021 at 1:00pm:
What’s been pissing me off is that the lag now briefly stops combat attacks mid-swing.  I’d never seen that utter bullshit until SSG shat U49 out of their collective ass. 


I really love how now every time an action boost is used it will halt the attack sequence. So I now just burn boosts a few seconds early because the devs are actually too fucking retarded to play the game as it was instead of trying to make it to what they want it to be.
  

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Prostetnic Vogon Jeltz
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Re: Their answer to lag still being here?
Reply #6 - May 16th, 2021 at 5:38pm
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Rubbinns wrote on May 16th, 2021 at 5:24pm:
I really love how now every time an action boost is used it will halt the attack sequence. So I now just burn boosts a few seconds early because the devs are actually too fucking retarded to play the game as it was instead of trying to make it to what they want it to be.


The thing is that it’s not always when I use a boost.  I’m now starting to wonder if others in my party using action boosts is lagging my attacks out too.
  
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Re: Their answer to lag still being here?
Reply #7 - May 16th, 2021 at 6:11pm
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They need to evaluate the data. For that they need to find the key to the room with the guy that got the code for the door up the ladder in the building across the street right next to the coffee shop. And then boot the C64 system.
Expect some insights ... in the near future.
  

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Mattyo
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Re: Their answer to lag still being here?
Reply #8 - May 17th, 2021 at 8:47pm
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I get large spans where I shoot and shoot and shoot and nothing happens especially after switching targets.  I agree that ability activation induced lag is an issue.  Like the time between hitting adrenaline and the shot being triggered (if at all) is huge, like 5-6 seconds or more depending if I’m still counting for the “never happen” option.  This all makes me even more annoyed at other things that normally would be tolerated like slowly, slowly oneshotting mobs with overkill shots that would normally have switched targets instead of hitting a 12k Hp mob for 35k.  And then slowly wait for damage numbers to appear on the next target..hopefully.  Makes clearing groups an annoying  a shit show. 

Key words: slow, annoying, lag, shit, show.
  
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Re: Their answer to lag still being here?
Reply #9 - May 26th, 2021 at 9:17pm
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It was never about fixing lag. They say "to fix lag" as a smokescreen to minimize complaints. It was all about nerfing on hit effects and setting up future sales for their new bow tree.
  
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Prostetnic Vogon Jeltz
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Re: Their answer to lag still being here?
Reply #10 - May 27th, 2021 at 12:56am
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The Pope wrote on May 26th, 2021 at 9:17pm:
It was never about fixing lag. They say "to fix lag" as a smokescreen to minimize complaints. It was all about nerfing on hit effects and setting up future sales for their new bow tree.


Yeah, pretty sure we all knew that was their self-stunted long play.  There’s also that upcoming level cap increase those turd-counters have to make room for.  I’m looking forward to that exploding spectacularly upon release.
  
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Re: Their answer to lag still being here?
Reply #11 - May 27th, 2021 at 11:30am
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The Pope wrote on May 26th, 2021 at 9:17pm:
It was never about fixing lag. They say "to fix lag" as a smokescreen to minimize complaints. It was all about nerfing on hit effects and setting up future sales for their new bow tree.


Yep, exactly this. And yet you still get retards on the mobos and reddit saying "iT wAs JuSt OnE sTeP tOwArDs FiXiNg laAAg!!1 As if dozens of such measures hadn't already been "tried."

Really, the sycophantic community is just as much a culprit for DDO's shitty state as SSG themselves are.
  
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Re: Their answer to lag still being here?
Reply #12 - May 27th, 2021 at 11:48am
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And I'm SURE this will only be the only time they nerf under the guise of fixing lag.
  

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Re: Their answer to lag still being here?
Reply #13 - May 28th, 2021 at 12:31pm
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So fucking annoying

Rubbinns wrote on May 16th, 2021 at 5:24pm:
I really love how now every time an action boost is used it will halt the attack sequence. So I now just burn boosts a few seconds early because the devs are actually too fucking retarded to play the game as it was instead of trying to make it to what they want it to be.

  
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Re: Their answer to lag still being here?
Reply #14 - May 28th, 2021 at 3:42pm
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Lag fixing is the new nerf-hammer. Don't expect this to be fixed like ever Wink
  

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