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Saltmarsh
Jun 27th, 2021 at 2:49pm
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Since Saltmarsh appeared in several threads lately I have the feeling that a trend is being built....

https://dnd.wizards.com/products/tabletop-games/rpg-products/ghosts-saltmarsh

I'll check when they release the update, but I'm going to make a Wild Assed Guess...

the quests will be like for Ravenloft, the exact copies of the quests from the PnP Adventure book.

Quest Names :
- The Haunted House
- The Sea Ghost  ( that one is on a ship )
- Danger at Dunwater ( lizarfolks )
- Salvage Operation ( another ship based quest )
- Isle of the Abbey ( with it's ruinned Cellar as a second part )
- The Final Enemy
- Tammeraut's Fate

and a few more... Actually it's not easy to guess how they are going to split things as they occurs in several locations not tied to each other. Maybe they will use Slatmarch as a jump point with an explorer area ( to reach some of the quests ) and quets givers that send you straight to the quests.

but anyway, there's what appaers to be a pattern here when it comes to DDO updates. ( especially when you see that all the books between Ravenloft and Saltmarsh that didn't get put into DDO quests were Sword Coast based so in the No Go area to keep NWO alive )
  

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Re: Saltmarsh
Reply #1 - Jun 27th, 2021 at 4:14pm
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The wife and I did Danger at Dunwater and The Final Enemy on Lamannia.

Don't know how close they were to the published sources, though.
  

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Re: Saltmarsh
Reply #2 - Jun 27th, 2021 at 5:31pm
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fuck, I should check more regularly the L-Space...

Since they forced the character copy in the officially shitty launcher I can't be arsed to do it.
( it's barely bearable to have to go through it once in a while when I'm playing from the work laptop while in vacation with my static group )


But it's interesting that my wild assed guess was not far. I'll take the book at work tomorrow and scan the plans for Danger at Dunwater and Final Enemy so that you can compare.

  

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Re: Saltmarsh
Reply #3 - Jun 27th, 2021 at 6:00pm
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Seems like a no-brainer for the braindead idiots at SSG.  They get a free adventure pack already written and all they have to do is put it on a computer.  WOTC probably gave them the quests free too.
  
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Re: Saltmarsh
Reply #4 - Jun 27th, 2021 at 6:35pm
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I don’t mind ddo shadowing PnP.   I don’t play PnP anymore so I wouldn’t be able to compare, but anything close to Ravenloft is a win in my opinion as that expansion is my favorite. 

On that note, is there a limit to what content they could use in this way?  Like would you have a problem if they did a DarkSun expansion with half-giant and mul races in a post apocalyptic setting?  I mean we already travel to dreams and different planes, why not I to the future?
  
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Re: Saltmarsh
Reply #5 - Jun 27th, 2021 at 6:38pm
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I just don't want to have to walk to any more god damn quest entrances in wildness zones....
  

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Re: Saltmarsh
Reply #6 - Jun 27th, 2021 at 6:44pm
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Notanarc wrote on Jun 27th, 2021 at 6:00pm:
WOTC probably gave them the quests free too.
                   



Seeing how Ravenloft stuck to the PnP I think Wizards forced them to stick to the book, just the book and only the book.

Which is why Ravenloft was so good compared to the things they piss out normally.

And I think Saltmarsh was part of the renewal deal : you bring Saltmarsh ( and any non Sword Coast related book, lmike the brand new expansion on Ravenloft ) in game and we won't make it more expensive/difficult for you to pay for the license.
  

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Re: Saltmarsh
Reply #7 - Jun 27th, 2021 at 8:04pm
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with them being a public company now I wish there was some way of seeing this license agreement with wizards
  
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Re: Saltmarsh
Reply #8 - Jun 27th, 2021 at 8:50pm
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Shunned wrote on Jun 27th, 2021 at 8:04pm:
with them being a public company now I wish there was some way of seeing this license agreement with wizards


Dude. Even publicly-traded companies don't publish their licensing agreements. Hasbro(who owns Wizards of the Coast) has been a publicly-traded company forever. Just because they have a stock-listing doesn't mean they make their private contracts public.
  

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Re: Saltmarsh
Reply #9 - Jun 27th, 2021 at 11:20pm
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Flav wrote on Jun 27th, 2021 at 6:44pm:
And I think Saltmarsh was part of the renewal deal : you bring Saltmarsh ( and any non Sword Coast related book, lmike the brand new expansion on Ravenloft ) in game and we won't make it more expensive/difficult for you to pay for the license.


At this point I'm half convinced that Wizards has told them no Faerun at all.

They dropped all of their real plans for Faerun like the Auronach raid and conveniently all of the recent iconics have been Eberron based. If I had to take a wild guess we may, just may get a drow iconic for Faerun and that'll be the last bit of Faerun stuff we'll see for a hot minute.
  
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Re: Saltmarsh
Reply #10 - Jun 28th, 2021 at 12:07am
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Flav wrote on Jun 27th, 2021 at 6:44pm:
Seeing how Ravenloft stuck to the PnP I think Wizards forced them to stick to the book, just the book and only the book.

Which is why Ravenloft was so good compared to the things they piss out normally.

And I think Saltmarsh was part of the renewal deal : you bring Saltmarsh ( and any non Sword Coast related book, lmike the brand new expansion on Ravenloft ) in game and we won't make it more expensive/difficult for you to pay for the license.



Exactly. It's a good thing though, except for temple of elemental evil where they fucked up the mob encounters beyond any expected way, all classic modules are quite good.


When SSG actually tries to make DDO look like dungeons and dragons, it's almost a good game  Grin
« Last Edit: Jun 28th, 2021 at 12:08am by Artorias »  
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Re: Saltmarsh
Reply #11 - Jun 28th, 2021 at 10:44am
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Artorias wrote on Jun 28th, 2021 at 12:07am:
they fucked up the mob encounters


How so?  Is it really off from the table top version?
  
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Re: Saltmarsh
Reply #12 - Jun 28th, 2021 at 11:45am
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Shunned wrote on Jun 28th, 2021 at 10:44am:
How so?  Is it really off from the table top version?



You enter TOEE and you can easily kill over 1000 monsters/people in one run. Yes, it's that bad in terms of spawns. When it came out (and sometimes it still happens), simply getting in a fight aggroed so many enemies it caused insta red alert.
  
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Re: Saltmarsh
Reply #13 - Jun 28th, 2021 at 12:46pm
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That's largely because a blizzard went through, they lost a significant amount of time at the office (couple weeks), and they pushed it out on the target date, anyway.
  
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Re: Saltmarsh
Reply #14 - Jun 28th, 2021 at 1:39pm
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Bobbicus wrote on Jun 28th, 2021 at 12:46pm:
That's largely because a blizzard went through, they lost a significant amount of time at the office (couple weeks), and they pushed it out on the target date, anyway.


You'd think a company that has a trademark on the word "Soon" would be no stranger to missed deadlines.
  

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Re: Saltmarsh
Reply #15 - Jun 28th, 2021 at 4:08pm
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Given there were other ToEE things released by other companies around the same time, I'd venture a guess there was a penalty for missing this one.
  
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Re: Saltmarsh
Reply #16 - Jun 28th, 2021 at 5:20pm
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Technomage wrote on Jun 27th, 2021 at 4:14pm:
The wife and I did Danger at Dunwater and The Final Enemy on Lamannia.


Lets see if you recognize.

The first 3 should be the maps fromFinal Enemy and the last one is for Danger at Dunwater.




« Last Edit: Jun 28th, 2021 at 5:23pm by Flav »  

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Re: Saltmarsh
Reply #17 - Jun 28th, 2021 at 5:37pm
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The Dunwater map looks very familiar.
  

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Re: Saltmarsh
Reply #18 - Jun 28th, 2021 at 6:29pm
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WotC can be a bitch to work with, especially if you want to amend or modify a deal.   The timing on the Key to Eveningstar still hasn't been changed because WotC doesn't want to revisit the contract for MOTU.

When WotC started releasing the 5th Edition adventures (the bound hardcover modules) there was an agreement, goal, or some sort of fucking plan, that both Neverwinter and DDO would be able to release those adventures as content in their games.   There was a cost assigned to them, but it was fairly reasonable.

This started in 2014 with the Tyranny of the Dragons story arc and in DDO we got the Mask of Deception.   Arguable Turdbin didn't have a whole lot of time or resources to make a competent module out of it.   Even with such low expectations Turdbin fell well short of the mark.
In 2015 we were supposed to get Out of the Abyss as kind of this mini-expansion to use today's terms.  Mask of Deception worked so well, that Turdbine bowed out of the agreement.   It is one of those how fucking stupid can everyone involved be moments.    You will under how stupid that decision was in the next paragraph.

Fast forward to 2016 and SSG was formed and one of the plans was to get back in on the agreement.   SSG was held over the barrel and with their panties around their ankles WOTC skipped the lube and took full advantage of the situation.
SSG can anytime they want go back over the barrel and for much the same price tag can do any of the Adventures released for 5E.   It is my understanding they are all considered slightly out of the price range of SSG/Daybreak.   We will see how EG7 wants to approach this.

The price tag on older content is a lot smaller than the newer 5e adventures.   The problem is that SSG stopped just short of totally developing that content due to cost and development costs/staffing.    Slavers is a good example, the quests are licensed but the landscape and the public zones weren't.    Thrown in a wilderness area and a public zone and Walla you have a worthy (or not) mini expansion.   While not likely to change anytime soon, see comment about barrel, panties and lack of lube.
Temple of Elemental Evil is a complete example of how poorly DDO was developed and run.  Makes you wonder how the game still fucking survives.    Halfway through development Turbine had a massive reorganization and half the staff was laid off.   New technology needed for the planned backend of these specific quests was 86ed, the developers working on the content were laid off and a young inexperienced staff member was assigned the daunting task of making the vision of the content work.   They took some wild stabs in the dark creating a Slayer like objective within the quests to make that vision work.  You guessed it, it fucking failed big time.   SSG would like to go back and rework the content, but that requires revisiting the license agreement and hoping that WOTC uses lube this time.   

At least SSG appears to have learned some lessons.   Saltmarsh has a Wilderness Adventure Area, I presume a Public Space, and a fair number of quests, 9.   We can argue about its relative value is or simply agree SSG is making it over priced.   I don't care.

There is content that it is unlikely that WotC will ever license under the current situation because because some fucker named Gary wanted to screw everyone he dealt with.   Things that WotC feels they own in their entirety with no claim by others is known or more importantly considered viable.  This includes Dark Sun, Dragonlance, Eberron, Forgotten Realms and a small handful of other older IPs like Pelinore that were developed in house at TSR.  Why you'd want to license Council of Wyrms, Birthright or Lankhmar is another story.   Jakandor is however one that I have felt DDO should license for a PvP setting.   
As far as I know a number of settings created externally at TSR (or later attributed to outside work) are not available for licensing.  These include Greyhawk, Blackmoor, Empire of the Petal Throne, Mystara, Rokugan and Warcraft.    Funny enough there was a point in time that Warcraft had an official licensed setting for D&D 3e. 
There are a few settings that we have not seen licensed, cough Planescape cough, so we don't know where they are or if someone has a claim.  Spelljammer is a fucking nightmare we are not going to jump into at the moment.
  
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Re: Saltmarsh
Reply #19 - Jun 28th, 2021 at 7:12pm
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hyplo wrote on Jun 28th, 2021 at 6:29pm:
Jakandor is however one that I have felt DDO should license for a PvP setting.


Have you actually played DDO? PvP in this game would be a motherfucking nightmare if it were implemented any further than it has been. PvP in MMOs is, at the best of times, about as fun as lightly sand-papering your eyeballs. Pre-MOTU the tavern brawls were vaguely interesting. Today DDO PvP is dead and needs to stay the fuck that way.

   hyplo wrote on Jun 28th, 2021 at 6:29pm:
Spelljammer is a fucking nightmare we are not going to jump into at the moment. 


I would actually really love to see spelljammer in DDO, but I am very strange.
  

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Re: Saltmarsh
Reply #20 - Jun 28th, 2021 at 7:13pm
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Turbine was crashing out employees left and right in that year before they cranked out pure shit before leaving and getting a decent content designer to reapply.

Do recall we lost half of the Haunted Halls named items specifically because the team responsible for the items left, and didn't leave a record of what they were.
  
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Re: Saltmarsh
Reply #21 - Jun 28th, 2021 at 7:28pm
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Bobbicus wrote on Jun 28th, 2021 at 7:13pm:
Do recall we lost half of the Haunted Halls named items specifically because the team responsible for the items left, and didn't leave a record of what they were.


They had a record.

They burned it on the way out.

Put yourself in their shoes: if you had just been fired by a company as awful as turbine/ssg, would you hand over your notes?
  

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Re: Saltmarsh
Reply #22 - Jun 28th, 2021 at 8:24pm
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noamineo wrote on Jun 28th, 2021 at 7:12pm:
Have you actually played DDO? PvP in this game would be a motherfucking nightmare if it were implemented any further than it has been. PvP in MMOs is, at the best of times, about as fun as lightly sand-papering your eyeballs. Pre-MOTU the tavern brawls were vaguely interesting. Today DDO PvP is dead and needs to stay the fuck that way.


People still ask for it.  Which is why you have to do it on the cheap and separate it from the general population.   Beyond the Capture the Flag content.
   

noamineo wrote on Jun 28th, 2021 at 7:12pm:
I would actually really love to see spelljammer in DDO, but I am very strange.

Spelljammer would be interesting, no doubt about it.   Dragon Rock (Rock of Bral), the Tears, Scull of the void and all the shit in Realmspace to start.   Too bad the one nice thing WotC has ever done for any of its smaller fan bases now is a fucking legal nightmare.
  
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Re: Saltmarsh
Reply #23 - Jun 29th, 2021 at 5:01am
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hyplo wrote on Jun 28th, 2021 at 6:29pm:
Things that WotC feels they own in their entirety with no claim by others is known or more importantly considered viable.  This includes Dark Sun, Dragonlance, Eberron, Forgotten Realms and a small handful of other older IPs like Pelinore that were developed in house at TSR.  Why you'd want to license Council of Wyrms, Birthright or Lankhmar is another story.   Jakandor is however one that I have felt DDO should license for a PvP setting. 
As far as I know a number of settings created externally at TSR (or later attributed to outside work) are not available for licensing.  These include Greyhawk, Blackmoor, Empire of the Petal Throne, Mystara, Rokugan and Warcraft.    Funny enough there was a point in time that Warcraft had an official licensed setting for D&D 3e. 


Ok, just for the sake of clarity, in the specific cases of Forgotten Realms, Greyhawk, Mystara ( Known World/Hollow World ), and Dragonlance, the IP is so muddled that the original authors cannot do anything without WOTC agreement and WOTC cannot do anything without the original author consent.

For Forgotten Realms they reached agreements with Salvatore that keeps getting renewed because it's utterly profitable for both side.

For Dragonlance it's more hit and miss with Weiss and Hickman, which is why we had several instances of Krynn set in times different than the Dragonlance time. ( WOTC not wanting to allow W&H to reuse the DL campaign timeline and D&D system while allowing them to edit PnP books.)

Greyhawk is so muddy that it will really never resurface beyond a few Gygax/WOTC things.
Mystara is even worse as lots of people were involved in it.

Why do you think they made a challenge to come up with a new setting for 3rd when they had so many settings at hand ?

It's because they wanted one with a clean IP where they owned everything outright, that's What Eberron is. It's a WOTC fully owned setting, it was part of the contract that the original author was selling ALL the rights over the setting if the setting got edited.


Side note : It was common practice at that time to have muddy IPs ( no lawyers around to dot the I and set things in stone ), it's not just TSR/WoTC, Chaosium has the problem, SJG has the problem, ICE has the problem, it's the whole industry that has the problem.

noamineo wrote on Jun 28th, 2021 at 7:12pm:
Today DDO PvP is dead and needs to stay the fuck that way.


They should have never added it to the game, the Dev time wasted on that in the early days could have been spent on other things.
  

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Re: Saltmarsh
Reply #24 - Jun 29th, 2021 at 11:23am
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Bobbicus wrote on Jun 28th, 2021 at 7:13pm:
Do recall we lost half of the Haunted Halls named items specifically because the team responsible for the items left, and didn't leave a record of what they were.


There were only 3 original named magic items in the original module (Lantern Ring, Magestar, and Necklace of Mystic Eidolons.) The "dragon shield" was just a +1 shield with a picture of a dragon on it.

So whatever the devs conjured up ex nihilo was probably crap.

Flav wrote on Jun 29th, 2021 at 5:01am:
For Forgotten Realms they reached agreements with Salvatore that keeps getting renewed because it's utterly profitable for both side.


Ed Greenwood wrote the Forgotten Realms. I'm pretty sure Salvatore's IP is limited to the characters of Drizzt and co.
  

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