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Poll closed Question: Favorite Expansion
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tits    
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Very Hot Topic (More than 75 Replies) Ranking the expansions from favorite > least favorite (Read 16125 times)
iGouger
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Ranking the expansions from favorite > least favorite
Sep 16th, 2022 at 12:30pm
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I don't think this is something ever discussed on the Vault before. But I'm curious to hear the general consensus from people who visit this forum, as I suspect it will be different from that of the mobos.

In a nutshell: how would you rank the expansions, from favorite -> least favorite? This would include both content itself alongside effects they have on the metagame. For instance, Ravenloft introduced Sentient weapons; Shadowfail Conspiracy raised the level cap to 28; etc.

Personally, my order would be:

1. Sharn
2. Ravenloft
3. Saltmarsh
4. Failwild
5. Shadowfail
6. MOTU
?. Isle of Dread (I don't have it)

Sharn is the only expansion, out of 7, to take place in Eberron. Very sad, considering the game used to be called "Eberron Unlimited." I would love to see more Eberron content instead of generic Forgotten Realms stuff that 1000 other games have already done. Sharn also has some solid quests, one of my favorite wildernesses in the game, and it didn't mess up the metagame in any way, i.e. no changes to level cap, no fundamental gameplay changes which would have lasting ramifications on the game. Sharn, for me, is the perfect model of what an expansion should look like.

Ravenloft was great too. Love the quests and atmosphere, even if it's not Eberron. Sentients are one of the better additions to the metagame IMO.

Saltmarsh quests are overall well done and faithful to their tabletop incarnations. Wilderness is pretty. I have to downgrade it for costing too much, relative to what you're getting; Gianthold basically has more content, and it's not even an "expansion." I also have to downgrade it slightly for giving really abominable exp. Aside from these things though, I like it, and believe it's one of the better expansions. I can live with an expansion like Saltmarsh.

Failwild is awful and uninspired. The quests are labyrinthine or open-ended messes with DM narrations that go on for way too long. The wilderness screams "lazy." On the bright side, the expansion itself didn't fuck up the metagame in any meaningful way. It's a bad expansion, to be clear, but it's bad in a way that you can just ignore it. Sort of like Necro 3. I hate it, but I can't rank it as the "worst" expansion for this reason.

Shadowfail I feel conflicted on. On one hand, I do like the Storm Horns. WGU is one of the prettiest quests in the game. Certainly a fittingly epic way to cap off the Heroic and/or Epic experience, before reincarnating. On the other hand, Wheloon is drab, depressing, and not as ambitious as the Storm Horns.

But what makes it the 2nd worst expansion in my book is the fact that it raised the level cap to 28, which paved the way for Epic Reincarnations one update later. This move would forever ensure that DDO would effectively be two games, rather than one, thereby cleaving the population into two and forever fucking up grouping. Another problem is that Shadowfail gave us Iconics. I don't care what anyone else says; they've always been a dumb idea, within the D&D context at least.

MOTU is, by far, the single worst thing that ever happened to the game. Reaper difficulty is dumb. Monster champions are dumb. Epic reincarnation is dumb. Legendary levels are dumb. Iconics are dumb. But Epic Destinies were arguably the biggest fundamental change to DDO's core system in the history of the game. They set the precedent for Turbine/SSG to completely break away from D&D's established norms, and start introducing a bunch of other stupid homebrew shit like Melee Power, PRR, Reaper difficulty, and more. All of these things probably would not have happened if it weren't for the disastrous precedent that Epic Destinies set. Plus, let's not forget how hideously overpowered Destinies were back in 2012; they essentially made the game P2W for awhile.

Even aside from Epic Destinies, MOTU established another horrible precedent: the decision to move the game away from Eberron. This marked a radical shift in the game's direction, and in the 10 years since, DDO really hasn't been the same. It's far more generic, it's far more streamlined, it's just not the same D&D/Eberron game that many of us fell in love with. There's no unified theme of Eberron anymore, and instead, it's just a patchwork of random shit thrown together. Predictably, many of the OGs whom I used to play with have long since quit.

Content-wise, MOTU is also arguably the worst expansion pack too, even worse than Failwild. I can't think of a single quest in the expansion that I have ever enjoyed.

Isle of Dread: I can't say anything on it because I refuse to spend money on it. But I will say that raising the level cap to 32 was a very bad move. D&D was typically meant to be played up until level 10. 20 at the highest. But 30? That's some stupid homebrew shit like I was mentioning earlier with MOTU. 32? At what point are we going to get to level 40, or level 50, or level 60? Even at level 20, our characters have higher stats than P&P deities like Lolth. At what point will the general DDO populace wake up and realize that this just isn't even D&D anymore? There are certainly still things about the game that are fun (mostly due to the solid foundation of the first 6 years), but there's so much shit in the game that just shouldn't be there. Level 32 is one of them.
  
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Re: Ranking the expansions from favorite > least favorite
Reply #1 - Sep 16th, 2022 at 12:57pm
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1. Ravenloft
2. Saltmarsh
3. MOTU
4. Gaywild
5. Purple GPU Melter
6. Sharn
7. Isle of Drudge

Ravenloft is the pinnacle of DDO expansions. We got an useful endgame system (sentient weapons), we got an universally useful universal tree (vistani), and admittedly we got two power-creeped races but ones that added some much needed variety to the game. Not to mention Ravenloft was the best conversion of a classic module into DDO's space ever. From the art, to the sound, to the music. The ambience is there and it hits hard. Nothing beats Ravenloft in my opinion, and I say that enjoying Eberron as a setting itself.

Saltmarsh is number two on my list for introducing the Nebula Shard and Perfected items. My only gripe is that the nebula list will probably not get more items added to them, just like they abandoned the Schism Shards. But the concept of making old classic DDO gear into useful legendary options is great. The quests are decently translated from the original module. Art is on point, sound is okay, but thank god the quests are quick and easy. My biggest gripe here is the mini-expansion bullshit, but despite that I still think it's higher quality than the past 3 expansions post Ravenloft.

MOTU love it or hate it. Its impact on DDO as a whole is still felt to this day. The first enhancement pass and the change to the new WoW style enhancement trees. The Epic Destinies. The content itself was fun at the time and enjoyable. Overall solid in my book even if most people bemoan it's existance and look at it with rose tinted glasses as if it were the NGE of Star Wars Galaxies for DDO.

Gaywild man.... I love the Feywild as a concept and a place in tabletop, a good GM can make crazy adventures there. DDO not so much. But it added the Soul Vessels and the new raid augment crafting for 'sets' that most people will never use, but hey. A decent system is a decent system. Not to mention we all run Dryad in our raid rotation for free Threads of Fate.

Purple GPU Melter more commonly known as Shadowfail. This is the place where boomers send their PCs to die and cry about the lag. Honestly it was just bland and forgetable. Hell I can't even remember if this fucked with game balance at the time it was so bad. Oh, other than the OG Shadar-kai NPCs were the things of nightmares with their instagibbing chain attacks.

Sharn is it's own special kind of hell. I like Eberron. I'm still waiting for the conclusion of the Droam Saga, I'm ready to go kick in the Cult of Inspirations shit and visit Sarlona for the Kalashtars. Sharn is the absolute opposite of my interests in the setting. I get it some people love steampunk/magi-punk. It's not for me and since that's 100% the visuals of Sharn, I fucking hate it. I hate that Sharn is all of the pomp and expenses to try and make it stand up to Ravenloft's example, yet it's shallow and hollow in comparison. Who gives a flying fuck that they got contemporary D&D streamers to be the guest voice actors? I'd rather take Wil Wheaton voicing Temple of Elemental Evil than these nobody flash in the pan twitch-influencers. Hell, I'd even take Strimtom doing a DM voice over them at this point. That being said I'll give the art department credit for Sharn, it looks good, there are good assets, it's just not my cup of tea and the quests are boring AF. Now give me a shitty Artificer Archetype with a Shield Guardian pet.

Isle of Drudge listen I know I'll lose street cred here. I didn't play Tabletop Isle of Dread, old or new. And while like most folks that enjoyed Jurassic Park at a younger age, I can't find the appeal of the dinos in DDO. Probably because we steamroll them. If they were bloated sacks of HP with high damage like they likely should be, it'd be a different thing, but as it stands the dinos are a joke. The quests are uninspired 5-10 minute runs for the most part save the Temple, Kopru, Bullywogs and Triceritops which are intentional fucking long tunnel bullshit. And the raid is a lesson in great concept, piss poor understanding of their audience/playerbase because god does it get old watching a raid kill themselves on an easy to understand mechanic.
  
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Head-Meat
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Re: Ranking the expansions from favorite > least favorite
Reply #2 - Sep 16th, 2022 at 2:11pm
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Edrein wrote on Sep 16th, 2022 at 12:57pm:
1. Ravenloft
My only gripe is that the nebula list will probably not get more items added to them, just like they abandoned the Schism Shards. 


I don't really agree with your ranking overall. But this. This I agree with.

Oof. That's a good gripe. All the half-assed abandoned systems that should have been added to. Instead we're left with an absolutely absurd amount of crafting systems. Looking at this list is a bit depressing.

https://ddowiki.com/page/Crafting



MOAR BAGS PLOX....    Roll Eyes Sad
« Last Edit: Sep 16th, 2022 at 2:12pm by Head-Meat »  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
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Re: Ranking the expansions from favorite > least favorite
Reply #3 - Sep 16th, 2022 at 3:09pm
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Head-Meat wrote on Sep 16th, 2022 at 2:11pm:
I don't really agree with your ranking overall. But this. This I agree with.

Oof. That's a good gripe. All the half-assed abandoned systems that should have been added to. Instead we're left with an absolutely absurd amount of crafting systems. Looking at this list is a bit depressing.

https://ddowiki.com/page/Crafting



MOAR BAGS PLOX....    Roll Eyes Sad


I think that list misses a few.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: Ranking the expansions from favorite > least favorite
Reply #4 - Sep 16th, 2022 at 3:43pm
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Head-Meat wrote on Sep 16th, 2022 at 2:11pm:
I don't really agree with your ranking overall. But this. This I agree with.


I don't expect most people to agree with me. My ranking is based on utility and personal feelings.

I imagine I'll be one of the few people that doesn't put MOTU at the bottom or near bottom of their list.
  
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Re: Ranking the expansions from favorite > least favorite
Reply #5 - Sep 16th, 2022 at 4:41pm
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For me Sharn and RL are close. But, RL gets the edge for aesthetic/mood.
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
Bitcoin. lul
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Re: Ranking the expansions from favorite > least favorite
Reply #6 - Sep 16th, 2022 at 6:35pm
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Head-Meat wrote on Sep 16th, 2022 at 4:41pm:
For me Sharn and RL are close. But, RL gets the edge for aesthetic/mood.


Its a tough call because while both have excellent esthetics and mood, both also include two unskipable quests each that I fucking hate. I guess RL wins because the quests I hate are only really difficult to navigate, while the Sharn quests are mechanically retarded.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: Ranking the expansions from favorite > least favorite
Reply #7 - Sep 16th, 2022 at 6:42pm
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I'll give MOTU this: It made me feel like the game was a lot bigger. I suppose it's partially because it was the first one. But, it also probably has the most quests/explorer areas of the expansions.
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
Bitcoin. lul
--Who is luling in March 2025?
*Proud FORCCer*
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Re: Ranking the expansions from favorite > least favorite
Reply #8 - Sep 16th, 2022 at 7:34pm
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Head-Meat wrote on Sep 16th, 2022 at 6:42pm:
I'll give MOTU this: It made me feel like the game was a lot bigger. I suppose it's partially because it was the first one. But, it also probably has the most quests/explorer areas of the expansions.


MOTU felt like a real event. Between the storyline permanently changing the harbor to to the actual journey through the underdark. They really made an effort with MOTU to make you feel like you were traveling to another world.

They then proceeded to shit all over this with RL and Sharn by just sticking a fucking teleporter and calling it a day. I mean I get all the hardcore DnD nerds would lose their fucking minds if you tried to just say "Ravenloft is on Eberon" but come on. That's how DnD fucking works. If the DM says its here, its here.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: Ranking the expansions from favorite > least favorite
Reply #9 - Sep 16th, 2022 at 10:23pm
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noamineo wrote on Sep 16th, 2022 at 7:34pm:
They then proceeded to shit all over this with RL and Sharn by just sticking a fucking teleporter and calling it a day. I mean I get all the hardcore DnD nerds would lose their fucking minds if you tried to just say "Ravenloft is on Eberon" but come on. That's how DnD fucking works. If the DM says its here, its here.


I mean every expansion has had a pre-quest/chain involved so far. Sure they don't have the same level of world permanence as MoTU did visually but let's not discount there was an attempt.
  
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iGouger
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Re: Ranking the expansions from favorite > least favorite
Reply #10 - Sep 16th, 2022 at 10:49pm
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I can at least agree that the whole "D&D influencer" thing is stupid. That's not an appeal of Sharn at all, and wish they'd just gotten one of the regulars like Cindy Robinson to do the voiceovers. Ravenloft had a better voice cast, IMO. Satine Phoenix was better off doing porn. Not that it's any of my business.

I'm seriously curious about the one person who put Shadowfail as their favorite expansion. Storm Horns is fun, but Wheloon is severely flawed, or bland at best. From what I've seen of the DDO community on reddit and the mobos, Shadowfail is the pretty much universally reviled.

noamineo wrote on Sep 16th, 2022 at 6:35pm:
Its a tough call because while both have excellent esthetics and mood, both also include two unskipable quests each that I fucking hate. I guess RL wins because the quests I hate are only really difficult to navigate, while the Sharn quests are mechanically retarded.


Sealed in Amber is the only bad quest in Ravenloft. And even then, I found out it's not too bad if you spend 1 minute on the wiki to memorize the possible locations of Mrak. At worst, it's a boring, yet efficient way to get 25k exp or whatever it is (I can solo it in around 4-5 minutes these days, depending on luck)

I don't get how you guys are saying there are bad Sharn quests. Cogs stuff is all standard hack-n-slash faire, nothing bad about that. Chain 1 is mostly hack n slash, with the only real problem being the unskippable 2 minute dialogue in Just Business. I guess Best Laid Plans can get kind of annoying depending on your luck, but personally I enjoy having to break boxes once in awhile. Chain 2 has other solid quests which really show the city of Sharn at its most expansive with House of Pain or Reach for the Sky.

Actually, I have never done any of the raids (for ANY of the expansions except CITW), so maybe that's what y'all don't like. I'll admit, never playing endgame gives me a somewhat incomplete idea of the game, but whatever. I've always preferred the idea of the reincarnation treadmill. Endgame was decent back when cap was 25 and raids consisted of LoB/MA/Shroud/TOD/CITW. I haven't cared about endgame since then though. Too much dumb powercreep to invalidate all my hard-earned raid loot. I'm still salty that my old Green Steel stuff is worthless.
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Re: Ranking the expansions from favorite > least favorite
Reply #11 - Sep 17th, 2022 at 7:50am
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Re: Ranking the expansions from favorite > least favorite
Reply #12 - Sep 17th, 2022 at 9:08am
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Roight, I'll bite.

Ravenloft - Not only was the theme and content on point, but the absurd powercreep moving into Ravenloft meant that DDO's playerbase wanted to do Ravenloft all the time. Grouping was easy! Best of all, several of the dungeons in that expansion can be classified as puzzle quests, and I'm a total slut for those. The people who debased Amber Temple with their r10 shenanigans irritated me, but running it the right way made it some of the most fun I've had in DDO. The initial raid was excellent, with Baba being a little... stretched thin. Pretty clearly cut some corners. Sentient weapons were a good idea, but also outright murdered crafted weapons. So you can say sentients made raid drops great again by forcing greensteel and its ilk to be offhands, but it also hamstrung their design space forevermore.

Feywild - I'm going to be shot for this. The raid, while easy as all hell, serves a purpose in that it is easy, particularly after Sharn, Strahd, and Chronoscope 2.0 were decidedly not easy and pushed away the potatoes. But since everyone starts as potatoes, it's good to have a few raids to cut their teeth and train them up.

The voice acting was actually good for the first time since Ravenloft- why can't we get Prince of Frost levels of effort in all content?- and augments returning to the game for the first time in years is the sort of expansion feature that the game needs. My problem with it is that several quests were clearly rushed, and no time was put into anything save the finale to make a decent puzzle quest or place to get lost in. Feywild could have been my #1.

Sharn - Minor artifacts were just blatant power creep, but the game has since balanced around them, so that turned out to be okay. Sharn's dungeons were the fast and smashy sort, which the game needed after Ravenloft and White Plume pushed more puzzle quests than DDO's had in ages; personally, I rank those lower than more puzzle quests, even if the game did need them from an ecosystem standpoint. Project Nemesis remains the best raid in DDO, and potentially one of the best raid encounters in MMO gaming. Well done, Torc!

Saltmarsh - I like the feel of all the stuff feeling tabletop, but it's over too quick and there's no reason to go out there an experience it beyond filigrees and trying to get a nebula for an artifact that didn't really fit how I play DDO. A good pack, but a poor expansion.

Moonass - The only expansion I ever bought. I remember my friends and I blasting into this, getting horribly lost in the enormous explorer areas, and slowly coming to the realization that they put ALL OF THEIR FUCKING MONEY into those explorer areas. There weren't enough quests for my expectations, and the lot of us were all deflated by the middle of chain 3. "Spoiler alert: spiders" became our derisive mantra for this thing.

Shadowfail - You know why it sucks. It's the mistake that DDO pays for to this day.

Didn't play Isle.
  
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Re: Ranking the expansions from favorite > least favorite
Reply #13 - Sep 17th, 2022 at 10:39am
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For those of you who don't have it: IoD is immediately vanilla among expansions. It's fine to good. There's nothing terrible about it, imo. There's really nothing amazing about it. Dino crafting--while it's annoying to have yet another system--gives flexibility to gear tetris. Black and white "optimum" gear is getting harder and harder. That's actually kinda kewl imo. I guess I kinda like how much you can get from farming the explorer area. I feel like that's an unusual wrinkle. Semi-relatedly, as I've gotten older, I appreciate vanilla ice cream more than I ever did as a kid. A reliable 6-7/10 isn't a bad place to be.

One more feather in IoD's cap: The raid still has a mechanic the whole community is trying to figure out. I can appreciate that. I've gone down the rabbit hole trying to figure it out too. That part is interesting. The raid itself rates similar to the expansion for me. 7/10. And that's pretty good! The hidden mechanic might bump it another .5-1 for now.
« Last Edit: Sep 17th, 2022 at 10:42am by Head-Meat »  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
Bitcoin. lul
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Re: Ranking the expansions from favorite > least favorite
Reply #14 - Sep 17th, 2022 at 11:53am
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IIRC Ravenloft and Sharn had about 1.5 years of work put into them so they came out much higher quality than the rest. You can tell they started cutting as many corners as they could from Feywild onwards, like how Feywild has no teleport NPCs and Wynwood hall doesnt even have an epic trainer and is just a small town square.
  
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Re: Ranking the expansions from favorite > least favorite
Reply #15 - Sep 17th, 2022 at 12:18pm
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Ravenloft is my favorite. SSG should stick to using ideas that are created by people who are better than they are.

Best looking Feywild.

Best xp and rxp is Sharn. Cogs op.

Most ubiquitous gear set is now Dread. Dread 5pc on every melee and ranged, plus every weapon is now a raid weapon with a LGS debuff.

Worst of all time is shadowfell. Please someone revamp the gear. And while you're at it do the same for motu.


For heroic gear they really did an excellent job from where things were before ravenloft. You now have llevel 1 with borderlands. Level 3 shitmarsh ( also level 20 ). Level 5 feywild. Level 7 isle. Ravenloft at 10. And sharn at 15. No one should be wanting for heroic gear ever again at this point



  

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Re: Ranking the expansions from favorite > least favorite
Reply #16 - Sep 17th, 2022 at 1:23pm
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Rubbinns wrote on Sep 17th, 2022 at 12:18pm:
Worst of all time is shadowfell. Please someone revamp the gear. And while you're at it do the same for motu.


I'd hope if they do this they just kind of hit everything in Eveningstar at once.

MoTU, Shadowfail pre-order quests (Yes I want a legendary/epic Nightsinger Mantle), Shadowfail, Druids, and High Roads. Haunted Halls gear updated a bit would be neat too.
  
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Re: Ranking the expansions from favorite > least favorite
Reply #17 - Sep 17th, 2022 at 1:54pm
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1. Ravenloft ( it's light years above the rest )
2. MOTU
3. Sharn
4. Saltmarsh
5. Feywild
6. Isle of Dread ( I haven't taken enough time to go through it the right way )
?. Shadowfail ( sorry, but the headache inducing purple haze is a killer for me )
  

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Re: Ranking the expansions from favorite > least favorite
Reply #18 - Sep 17th, 2022 at 2:26pm
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Rubbinns wrote on Sep 17th, 2022 at 12:18pm:
Ravenloft is my favorite. SSG should stick to using ideas that are created by people who are better than they are.


I can agree with this. It's part of why Saltmarsh turned out fairly well.

ManyCookies wrote on Sep 17th, 2022 at 11:53am:
IIRC Ravenloft and Sharn had about 1.5 years of work put into them so they came out much higher quality than the rest. You can tell they started cutting as many corners as they could from Feywild onwards, like how Feywild has no teleport NPCs and Wynwood hall doesnt even have an epic trainer and is just a small town square.


Of all the expansions, Failwild definitely strikes me as the lowest effort one.
  
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Re: Ranking the expansions from favorite > least favorite
Reply #19 - Sep 17th, 2022 at 3:49pm
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A few notes before going into it:

I’m not American and somewhere in there (the problem didn’t exist a decade ago) during one of the revamps of the store they overly complicated the process where there’s no problem buying things from the in game store, but the web based store fucks up accepting credit card orders, so a lot of us miss out because we have to wait until the expansions hit the in-game store.

It didn’t used to be this way, but now I’m usually 6 months behind everyone else. 

In order:

Menace – going to mostly agree with Bobbicus.  The explorer areas are amazing but it feels like they spent all their time working on that and about a week before said “bugger me, we don’t have any quests” and just threw the bare minimum together.  Gear and quests (even at the time) were shite.  About the only thing really decent that’s held up were the from the drow weapon master chest.

I have no qualms with epic destinies and liked the old system a whole lot better than the new but it was a rushed job and really the whole pack feels like a broken promise of something better.

Retro review: the quests are at least short and provide saga for a next epic life XP boost.  C+ expansion that’s worth having.

Shadowfail – the expansion that should have saved DDO but instead buried it.  I’ve been playing for at least 12 year and the only time I’ve seen them drop the ball worse than this last update.  The enhancement pass was a GREAT idea but they should have listened more (or at all) to the PC and the input from the players on the testing server.  Really, it was a solid idea implemented in the worst possible way.  For every class that came ahead, there were two that had absolute shite trees.  Melee classes especially got sweet FA.  My main toon lost easily 25% of his power and I (like a good percentage of the player base) quite for over a year because the initial trees were so bad.

And the purple?  Fuck me I still want to vomit thinking about how bad it was the day it was release.

Some decent gear in there, but nothing really worth the price though.

Retro review: it took at least 5 years to iron out (and we lost damn near half the player base in that time) but what a great expansion!  The explorer areas are well designed (one small but quick XP for casual players and a beautifully crafted larger one) and easily some of the best quests in the game.  Unlike packs like Gianthold, I never think “I’m going to puke if I have to run those one more time.”  They’re imaginative, challenging and fun – plus the XP is worth it.

Yes, it took them forever to get the trees even close to resembling decent, but the enhancement system they introduced was far better than what we had in place before.  B+

Ravenloft – A+.  End of story.  Gear is amazing, quests are fun, worth every penny.  Only thing resembling a complaint is the explorer area is kind of *meh*.  The graphics look great but it’s so flat and samey looking through the whole thing.  I enjoy wandering around wilderness areas when I don’t really have time to run quests and RL just isn’t worth it – not for the experience (figurative or literal) or the gear.

Sharn – Honestly I can’t tell the difference between the expansion and the pack that followed since I got them both at the same time.  I almost feel bad for the devs (in this and only in this case) because this pack deserves more respect than it got.  There’s just no way they could top RL.  It’s beautifully crafted, really.  The cogs explorer area is easily one of the best in the game.  The quests built around floating around searching needle in a haystack style looking for pointless crap makes me want to punch someone in the face, but solid pack.  A-

Fagworld – So gay.  Just.  So.  Gay. 

It’s vibrant, I’ll give it that much.  Colorful.  Radiant.  Big, bright, colorful, gay, boring and gay world full of boring gayness.  There were cool augments, right?  That’s something.  I guess.  A few decent pieces of gear worth building around in heroics at least.  Passing grade on the gear but as far as the quests go, pretty much shows the devs would rather be working on anything other than a Dungeons and Dragons game.

Final grade: really gay.  Outside of the gear, I’d recommend Shadowfail in a heartbeat over this to someone who actually enjoys gaming.

Saltmarsh – I love farming wildernesses.  Saltmarsh is great for that.  Large, but not too large.  Lots of easily accessible rares that drop named augments and crap gear that I can feed to a jewel.  I don’t think they’ve made as enjoyable of a farming wilderness since the Orchard and I’m going to give the whole pack an A- for just that point alone.

There is at least one quest in there somewhere that’s far too long, boring and ugly and does kind of make me want to punch a dev repeatedly in the throat though.

Isle of dinosaurs – Really, what’s their boner for dinosaurs lately?  Don’t have it yet.  Even if it showed up in the store for 500 points tomorrow, I’m pretty sure I wouldn’t rush out to get it.

Bonus round: almost every single quest pack since update 35 has been horrible.
  Mines and Whiteplume are the only ones that come even close to being an exception.  Keep is only tolerable because the quests are so short you don’t have time to be bothered with how much they phone it in with the graphics for anything that’s not a full priced expansion.  I don’t even know if Gatekeepers or Peril have decent loot, the quests are so poorly made I don’t even want to run them for favor. 

Non-expansion quests seem to come in two flavors these days: bland, boring, cookie cutter variety with dungeons that look like they were designed with MS paint to overly complex mechanics that are still bland and boring but now too complicated to bother with.
  
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Re: Ranking the expansions from favorite > least favorite
Reply #20 - Sep 17th, 2022 at 5:34pm
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Echoing Jiggy here. I got Soul Splitter and Sharn on the same day, and they did a great job making everything feel connected. One of the few things that'd get me to ignore the fact that Steel and Lynn exist and deserve lobotomies would be the content devs- ie the ones who actually keep this game afloat- throwing together a raid encounter in the Korranth.
  
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Re: Ranking the expansions from favorite > least favorite
Reply #21 - Sep 17th, 2022 at 5:44pm
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Sealed in Amber is the only bad quest in Ravenloft.


Sealed in AMber is ok, but for me its any of the quests that involve visiting castle ravenloft.

Quote:
Just Business.


Enough said. The quest is by no means difficult, just buggy and tedious as shit. The mechanic looked really fun the very first time I did it. After that it just became a tedious chore. I also really hate Best Laid Plans because of the mobs that can spam explosive detonation. I feel like there is one quest designer at SSG who's entire design ethos is "Find mob with really annoying mechanic --> modify so mechanic can be used really fast --> cluster large groups of that mob together" Rinse and repeat until you have a quest that makes people want to fire bomb your house.

Quote:
Actually, I have never done any of the raids (for ANY of the expansions except CITW), so maybe that's what y'all don't like. I'll admit, never playing endgame gives me a somewhat incomplete idea of the game, but whatever. I've always preferred the idea of the reincarnation treadmill. Endgame was decent back when cap was 25 and raids consisted of LoB/MA/Shroud/TOD/CITW. I haven't cared about endgame since then though. Too much dumb powercreep to invalidate all my hard-earned raid loot. I'm still salty that my old Green Steel stuff is worthless.


Yeah I really miss the post MOTU-era. I think cap of 25 was the right place to stop the game. It gave you something to do after hitting 20 without adding any more reincarnation cycles. The raids were a lot more interesting. The raid loot was a lot more interesting.

Best time of the game.

/sigh
  

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Re: Ranking the expansions from favorite > least favorite
Reply #22 - Sep 18th, 2022 at 11:45am
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Dude, Invitation to Dinner is an awesome quest. One of my top 5 in the game. I never understand how people can get lost in it; it's a simple layout which holds your hand and TELLS you where every objective is. Not only this, but it's a sprawling area with lots of care put into it, which allows you to really sniff the flowers if you want to.

What's buggy about Just Business? I've run it several times now, once a life, and have never encountered a bug.
  
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Re: Ranking the expansions from favorite > least favorite
Reply #23 - Sep 18th, 2022 at 11:58am
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Dude, Invitation to Dinner is an awesome quest. One of my top 5 in the game. I never understand how people can get lost in it; it's a simple layout which holds your hand and TELLS you where every objective is. Not only this, but it's a sprawling area with lots of care put into it, which allows you to really sniff the flowers if you want to.


I don't hate Invitation personally, but I prefer Amber both pre-and-post changes.

Invitation is just obnoxious due to the occasional backtracking required depending on which card you get.
  
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Re: Ranking the expansions from favorite > least favorite
Reply #24 - Sep 18th, 2022 at 1:52pm
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Invitation is OK...if you want to fish for cards. Otherwise it gets dumb quickly. The dragons guarding the exit are way overtuned compared to all the other options. Some of the card combinations require far too much back tracking and the hall of bones has an absolutely ridiculous amount of undead if you need to go through it, its at least four waves of undead IIRC, they should have made it one wave only.

Aside from that, cool castle, with the optionals giving low xp because SSG got terrified of giving high XP optionals at some point. It feels like everything from ravenloft onwards has only gotten shitty low xp optionals when previously they used to make some quests with good optionals like VON 3 and Mirror.

I really dont understand the mindset where a bunch of devs decide to make a cool castle and make 90% of it is pointless because its all about rushing to the end ASAP.
  
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