ManyCookies wrote on Sep 18
th, 2022 at 1:52pm:
I really dont understand the mindset where a bunch of devs decide to make a cool castle and make 90% of it is pointless because its all about rushing to the end ASAP.
It really does feel like most of the game is designed around the mindset of "just rush to the end goal." I like doing optionals and full-clears from time to time, but I hate how the game never really rewards me for it. Remember the good ol' days when we'd run E/H/N Waterworks, and actually do all the opts? That's one chain which felt like it rewarded exploration.
liljiggy wrote on Sep 17
th, 2022 at 3:49pm:
Bonus round: almost every single quest pack since update 35 has been horrible.[/b] Mines and Whiteplume are the only ones that come even close to being an exception. Keep is only tolerable because the quests are so short you don’t have time to be bothered with how much they phone it in with the graphics for anything that’s not a full priced expansion. I don’t even know if Gatekeepers or Peril have decent loot, the quests are so poorly made I don’t even want to run them for favor.
Non-expansion quests seem to come in two flavors these days: bland, boring, cookie cutter variety with dungeons that look like they were designed with MS paint to overly complex mechanics that are still bland and boring but now too complicated to bother with.
I would say that the bad quests date back further than U35. U22 (Epic TBC) was the last legitimately great update before it started drastically turning to shit. In the past 8 years since, we've gotten: Heart of Madness, ToEE, Amrath 13s, Devil's Gambit 14s, Vale 15s, Slave Lords, Dragonblood Prophecy, Tethymar, Disciples of Rage, WPM, Soul Splitter, Borderlands, Gatekeepers, Planar Eyes, Hunter and the Hunted. Of those, the only good packs were Soul Splitter, Tethymar, and maybe WPM. Everything else on this list ranges from mediocre to awful.
Contrast that to the Eberron Unlimited years, it's like night and day. 2009-2012 gave us: IQ1, IQ2, Sentinels, Red Fens, Attack on Stormreach, Harbinger of Madness, Reign of Madness, House Cannith quests & challenges, Web of Chaos. Holy shit, I can't think of a single bad quest in that ENTIRE time period aside from Acute Delirium. Go back to 2006 and we got a bunch of other classic packs, like Sands, VoN, Carnival, Restless Isles, Necro 1-4, Reaver's Reach, Vale, Gianthold, etc.
If SSG just decided to keep the 2006-2012 quests + every expansion quest, and then just NUKE every other quest in the game, I'm not sure I'd be missing much at all. Feels like they're saving all the good quests for expansions, to force people to pay for 'em.