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Poll closed Question: Favorite Expansion
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tits    
  4 (12.5%)
ass    
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fat jerry's cock    
  18 (56.2%)
donuts    
  6 (18.8%)
seth macfarlane's rectal cavity    
  2 (6.2%)
a rabbid chinchilla    
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your sister's cunt    
  1 (3.1%)




Total votes: 32
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Very Hot Topic (More than 75 Replies) Ranking the expansions from favorite > least favorite (Read 16155 times)
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Re: Ranking the expansions from favorite > least favorite
Reply #25 - Sep 18th, 2022 at 2:30pm
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ManyCookies wrote on Sep 18th, 2022 at 1:52pm:
Invitation is OK...if you want to fish for cards. Otherwise it gets dumb quickly. The dragons guarding the exit are way overtuned compared to all the other options. Some of the card combinations require far too much back tracking and the hall of bones has an absolutely ridiculous amount of undead if you need to go through it, its at least four waves of undead IIRC, they should have made it one wave only.

Aside from that, cool castle, with the optionals giving low xp because SSG got terrified of giving high XP optionals at some point. It feels like everything from ravenloft onwards has only gotten shitty low xp optionals when previously they used to make some quests with good optionals like VON 3 and Mirror.

I really dont understand the mindset where a bunch of devs decide to make a cool castle and make 90% of it is pointless because its all about rushing to the end ASAP.


Ask Tracy Hickman. The layout, the cards, it's all part of Ravenloft tabletop.
  
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Re: Ranking the expansions from favorite > least favorite
Reply #26 - Sep 18th, 2022 at 3:16pm
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It won't let me pick none.
  

Gunga wrote on Apr 6th, 2021 at 9:31am:
This game doesn’t deserve great players, honestly.
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Re: Ranking the expansions from favorite > least favorite
Reply #27 - Sep 18th, 2022 at 10:06pm
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AAH wrote on Sep 18th, 2022 at 3:16pm:
It won't let me pick none.


You would just rank them all as "lease favorite" in that case.
  

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Re: Ranking the expansions from favorite > least favorite
Reply #28 - Sep 19th, 2022 at 1:00am
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ManyCookies wrote on Sep 18th, 2022 at 1:52pm:
I really dont understand the mindset where a bunch of devs decide to make a cool castle and make 90% of it is pointless because its all about rushing to the end ASAP.


It really does feel like most of the game is designed around the mindset of "just rush to the end goal." I like doing optionals and full-clears from time to time, but I hate how the game never really rewards me for it. Remember the good ol' days when we'd run E/H/N Waterworks, and actually do all the opts? That's one chain which felt like it rewarded exploration.

liljiggy wrote on Sep 17th, 2022 at 3:49pm:
Bonus round: almost every single quest pack since update 35 has been horrible.[/b]  Mines and Whiteplume are the only ones that come even close to being an exception.  Keep is only tolerable because the quests are so short you don’t have time to be bothered with how much they phone it in with the graphics for anything that’s not a full priced expansion.  I don’t even know if Gatekeepers or Peril have decent loot, the quests are so poorly made I don’t even want to run them for favor. 

Non-expansion quests seem to come in two flavors these days: bland, boring, cookie cutter variety with dungeons that look like they were designed with MS paint to overly complex mechanics that are still bland and boring but now too complicated to bother with.


I would say that the bad quests date back further than U35. U22 (Epic TBC) was the last legitimately great update before it started drastically turning to shit. In the past 8 years since, we've gotten: Heart of Madness, ToEE, Amrath 13s, Devil's Gambit 14s, Vale 15s, Slave Lords, Dragonblood Prophecy, Tethymar, Disciples of Rage, WPM, Soul Splitter, Borderlands, Gatekeepers, Planar Eyes, Hunter and the Hunted. Of those, the only good packs were Soul Splitter, Tethymar, and maybe WPM. Everything else on this list ranges from mediocre to awful.

Contrast that to the Eberron Unlimited years, it's like night and day. 2009-2012 gave us: IQ1, IQ2, Sentinels, Red Fens, Attack on Stormreach, Harbinger of Madness, Reign of Madness, House Cannith quests & challenges, Web of Chaos. Holy shit, I can't think of a single bad quest in that ENTIRE time period aside from Acute Delirium. Go back to 2006 and we got a bunch of other classic packs, like Sands, VoN, Carnival, Restless Isles, Necro 1-4, Reaver's Reach, Vale, Gianthold, etc.

If SSG just decided to keep the 2006-2012 quests + every expansion quest, and then just NUKE every other quest in the game, I'm not sure I'd be missing much at all. Feels like they're saving all the good quests for expansions, to force people to pay for 'em.
  
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Re: Ranking the expansions from favorite > least favorite
Reply #29 - Sep 19th, 2022 at 1:09am
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Hunter and the Hunted.


The two quests are shit. But I honestly enjoy the raid myself.

It's simple in the premise atleast. Go and kill. It's easy.

It actually has mechanics you need to pay attention to the higher the difficulty, but for most pugs you can do LN without much of a hitch.

And it actually has two optionals that feel somewhat rewarding for doing. Sure it's just an extra chest. But hey I'll take it.
  
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Re: Ranking the expansions from favorite > least favorite
Reply #30 - Sep 19th, 2022 at 2:46am
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Edrein wrote on Sep 19th, 2022 at 1:09am:
But I honestly enjoy the raid myself.


The raid is a complete POS designed by a rookie dev who never touched raid content before in his life (this was revealed on the forums or maybe in discord) and it fucking shows.

Its like a 50/50 chance of completion on R1 and even on LH when its starts lagging like crazy due to all the mob spawns, mob pathing, mob AI, etc. The behind the scenes mechanics are dogshit.

If you notice even a second hiccup during the first mini-boss its time to reset the instance. Literally keep resetting till it goes smooth enough after caster miniboss.

Dead players preventing the Souls from turning Green unless they move out and let live players hug them. It only counts if the dead are preventing other players turning them to Green but running out and coming back to hug them as a dead player does nothing.

Random unblockable, unpreventable, non-removable hold. Bonus points for players getting held right at the spots where souls spawn in.

Pugging this with braindeads who cant even follow simple written instructions is a PURE JOY.


P.S.: New patch put an invisible ceiling in Pomura optional. Thank you devs! I was getting tired of abusing my wall jumping skills to zerg the boss.  Cheesy
  

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Re: Ranking the expansions from favorite > least favorite
Reply #31 - Sep 19th, 2022 at 4:46am
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IQ1, IQ2


Sorry but I think those packs are mostly shite.  Handful of decent quests scattered out but mostly long, boring, bland sloughs with just garbage XP.  Pretty sure the template for later bad packs started with IQ.  Back when there where less options, I used to dread the final level before TRing because I had to run (and often times, rerun since the XP was so bad) those packs.
  
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Re: Ranking the expansions from favorite > least favorite
Reply #32 - Sep 19th, 2022 at 10:15am
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Contrast that to the Eberron Unlimited years, it's like night and day. 2009-2012 gave us: IQ1, IQ2, Sentinels, Red Fens, Attack on Stormreach, Harbinger of Madness, Reign of Madness, House Cannith quests & challenges, Web of Chaos.

Horses for courses, innit. I don't run any of those chains because I don't like any of the quests.
  
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Re: Ranking the expansions from favorite > least favorite
Reply #33 - Sep 19th, 2022 at 11:15am
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Optional xp sucked for a long time while they decided what to do about xp bots.

But reaper xp killed players wanting to do optionals in normal questing.
  

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Re: Ranking the expansions from favorite > least favorite
Reply #34 - Sep 19th, 2022 at 4:12pm
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IQ1, IQ2,


IQ is terrible xp/min and since the items have never been updated, shit loot.

But god damn.

Most DDO quests have the whole story wrapped up behind giant walls of NPC text. Inspired Quarter is one of the precious few who take the time to tell the story with setting, with battles, and with DM narration. That alone makes it great.
  

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Re: Ranking the expansions from favorite > least favorite
Reply #35 - Sep 19th, 2022 at 6:21pm
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5 Foot Step wrote on Sep 19th, 2022 at 11:15am:
But reaper xp killed players wanting to do optionals in normal questing.


Nah, optional XP was never balanced anyway. In few cases it's like 20% extra xp for 5% more effort/time - but most of the cases its twice the effort for 10-20% more xp.
  

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Re: Ranking the expansions from favorite > least favorite
Reply #36 - Sep 19th, 2022 at 8:20pm
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Oracler wrote on Sep 19th, 2022 at 6:21pm:
Nah, optional XP was never balanced anyway. In few cases it's like 20% extra xp for 5% more effort/time - but most of the cases its twice the effort for 10-20% more xp.


But not more RXP. And that's all a certain class of players cares about.
  

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Re: Ranking the expansions from favorite > least favorite
Reply #37 - Sep 20th, 2022 at 12:00pm
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Reaper Mode was a mistake. Arguably the worst thing Turbine/SSG ever did.

In an ideal world, every quest would be balanced like Tear of Dhakaan or STK 2 (coincidentally, both Hobgoblin quests). Both quests have several side objectives to do which give respectable exp, don't take too long, and allow experienced parties to split up for better exp/min.

Another thing to consider would be Trap/Ransack bonuses. The stupid thing is that for a lot of quests, it's impossible to get Ingenious 30%, or even Tamper 10%. This is because of undisarmable traps. It doesn't reward Rogues/Artificers for doing their job; if anything it just encourages players to facetank traps and ignore them. That's not good game design. That's not D&D.

D&D is supposed to reward different playstyles and options, not force everyone to do the same thing. That's part of what made Reaper so awful, and it's part of why so many newer packs are awful. SSG only wants people to play casters + AoE based characters. Stealth doesn't matter.  Social skills don't matter. Single target builds don't matter. Trapping (usually) doesn't matter. Optional objectives don't matter. Summon bonuses don't matter. Charm doesn't matter. Wilderness areas largely don't matter. DDO has effectively become "just another MMO" with streamlined, stultifying build options + playstyles. It's a degenerate sense of game design and it's completely antithetical to what D&D is all about.
  
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Re: Ranking the expansions from favorite > least favorite
Reply #38 - Sep 20th, 2022 at 12:25pm
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Reaper Mode was a mistake. Arguably the worst thing Turbine/SSG ever did.

In an ideal world, every quest would be balanced like Tear of Dhakaan or STK 2 (coincidentally, both Hobgoblin quests). Both quests have several side objectives to do which give respectable exp, don't take too long, and allow experienced parties to split up for better exp/min.

Another thing to consider would be Trap/Ransack bonuses. The stupid thing is that for a lot of quests, it's impossible to get Ingenious 30%, or even Tamper 10%. This is because of undisarmable traps. It doesn't reward Rogues/Artificers for doing their job; if anything it just encourages players to facetank traps and ignore them. That's not good game design. That's not D&D.

D&D is supposed to reward different playstyles and options, not force everyone to do the same thing. That's part of what made Reaper so awful, and it's part of why so many newer packs are awful. SSG only wants people to play casters + AoE based characters. Stealth doesn't matter.  Social skills don't matter. Single target builds don't matter. Trapping (usually) doesn't matter. Optional objectives don't matter. Summon bonuses don't matter. Charm doesn't matter. Wilderness areas largely don't matter. DDO has effectively become "just another MMO" with streamlined, stultifying build options + playstyles. It's a degenerate sense of game design and it's completely antithetical to what D&D is all about.


Tbh I think I would be bored off my ass if there wasn't reaper. Elite is way too easy. Not saying it's perfect, but I doubt I would be playing if elite was the only option.
  

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Re: Ranking the expansions from favorite > least favorite
Reply #39 - Sep 20th, 2022 at 2:24pm
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Reaper Mode was a mistake. Arguably the worst thing Turbine/SSG ever did.


I would still say Epic Destinies take the cake there. Reaper mode would have been fine if it was just about prestige and only had cosmetic rewards...as it was advertised.

Just like Epic levels would have been fine if they were more class levels like what people had asked for and not generic levels with OP P2P enhancements pasted on top of them that no one asked for.

Quote:
D&D is supposed to reward different playstyles and options, not force everyone to do the same thing. That's part of what made Reaper so awful, and it's part of why so many newer packs are awful. SSG only wants people to play casters + AoE based characters. Stealth doesn't matter.  Social skills don't matter. Single target builds don't matter. Trapping (usually) doesn't matter. Optional objectives don't matter. Summon bonuses don't matter. Charm doesn't matter. Wilderness areas largely don't matter. DDO has effectively become "just another MMO" with streamlined, stultifying build options + playstyles. It's a degenerate sense of game design and it's completely antithetical to what D&D is all about.


A lot of that isn't reaper, it's just lazy design.

When was the last time you saw mobs on patrol, like in Splinterskull?

Instead it's all lazy like ToEE. A huddled clump of 20ish mobs blocking the hallway every 10 yards for no apparent reason. Don't get me started on doors that won't open until you defeat all the mobs.
  

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Re: Ranking the expansions from favorite > least favorite
Reply #40 - Sep 20th, 2022 at 2:24pm
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somenewnoob wrote on Sep 20th, 2022 at 12:25pm:
Tbh I think I would be bored off my ass if there wasn't reaper. Elite is way too easy. Not saying it's perfect, but I doubt I would be playing if elite was the only option.


Elite was plenty challenging before various rounds of power creep.
  

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Re: Ranking the expansions from favorite > least favorite
Reply #41 - Sep 20th, 2022 at 2:33pm
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somenewnoob wrote on Sep 20th, 2022 at 12:25pm:
Tbh I think I would be bored off my ass if there wasn't reaper. Elite is way too easy. Not saying it's perfect, but I doubt I would be playing if elite was the only option.


That alone is symptomatic of the larger problem: power creep. They're never going to address that, so when R10 gets too easy expect a new, super-reaper or some bullshit.
  

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Re: Ranking the expansions from favorite > least favorite
Reply #42 - Sep 20th, 2022 at 2:50pm
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Reaper Mode was a mistake. Arguably the worst thing Turbine/SSG ever did.


Such a dipshit take lol. Reaper saved the game. That's the best thing that could've happened back then.
All you idiots who think cosmetic rewards would be enough for endgame whales to keep playing are delusional.
XP/RXP grind is what keeps the wheels spinning. Prove me wrong.
  

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Re: Ranking the expansions from favorite > least favorite
Reply #43 - Sep 20th, 2022 at 3:29pm
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You're an idiot if you think reaper saved the game.

It absolutely killed the new player experience - whatever of it was remaining. R1 is the new baseline. May as well tell any newbies to go fuck themselves and play a different game.

It killed grouping. You now have newbies who want to do N/H. You have powergamers who are R10 or bust. You have the R3-4 crowd. You have the R1 crowd. You have people like me who would prefer to run things on elite, but get suckered into R1 because we'd rather have a 3-person group for R1/2/3/4 than be bored soloing E for everything.

It killed optional exp, as 5 Foot Step already mentioned. This streamlined every single quest to be more of "just hit the main objectives and rush through as quickly as possible."

It killed build diversity. If fighters/assassins/etc were bad before, they're dogshit now. The self-healing penalty is the absolute dumbest way SSG could've handled things.

There are still plenty of past lives to obtain, even without RXP. "RXP is what keeps the wheels spinning" is the true dipshit take here. There are plenty of other ways SSG could've gone about rebalancing the game. The problem is they dug their hole so deep with endless power creep, that Reaper seemed like a semi-sensible solution. It never was.

Elite, as a difficulty, was never nerfed. It only got easier because everyone is so much powerful. This could've easily been averted.

The better solution would've been "reverse power creep." Revert enhancements back so that they were more in line with Eberron Unlimited enhancements. Definitely keep the new UI (old UI was awful), but drastically scale back the power of enhancements. Scale back the power of items too. +6 to a stat used to be endgame for level 20. Now, it's 9, +4 insightful. Get rid of Melee Power/Ranged Power/PRR/MRR because that's dumb homebrew shit which you would NEVER find in D&D. Make AC the primary line of defense like it once was. Making these changes would've been tough medicine, and it would've pissed some people off, but the game would be in a far better place now if these changes had been made.

I like challenging gameplay. But you know what? 2012 DDO was far more challenging than 2022 DDO, despite no reaper difficulty. It was challenging in (mostly) the right ways. In 2010, doing Elite Enter the Kobold or ToD or Shroud was far more challenging - and enjoyable - than 2022 running R10 Grim and Barrett and whatever other shit that comprises this Frankenstein Monster of an "endgame." Fuck that shit.

Fuck reaper mode and fuck anyone who thinks it was a remotely good idea. SSG cocksuckers, is what you are. 
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Re: Ranking the expansions from favorite > least favorite
Reply #44 - Sep 20th, 2022 at 3:37pm
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Fuck reaper mode and fuck anyone who thinks it was a remotely good idea. SSG cocksuckers, is what you are. 


I wish there was an emulator for faggots like you so you can fuck right off to rose-tinted goggles land for about a month, then realize the game was actually pretty shitty when it adhered more towards baseline 3.5e.

I don't agree with every change Turdbine/SSG has made over the years, but they've made some changes that are better for the overall game health as a MMO as opposed to some piss-poor attempt at being 3.5e's online love child.

Fuck it, do you need me to buy you Neverwinter Nights 2 on steam or something so you can go play servers there instead of bitching about DDO? It might be the best move left for you lmfao.

I used to think like you about SWG. I craved the game before the NGE experience. Then I played the emulators and very quickly remembered that for every bit of sandbox freedom; there was five parts of dumb janky shit that the NGE streamlined and fixed.
  
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Re: Ranking the expansions from favorite > least favorite
Reply #45 - Sep 20th, 2022 at 3:38pm
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Alex DeLarge wrote on Sep 20th, 2022 at 2:50pm:
Such a dipshit take lol. Reaper saved the game. That's the best thing that could've happened back then.
All you idiots who think cosmetic rewards would be enough for endgame whales to keep playing are delusional.
XP/RXP grind is what keeps the wheels spinning. Prove me wrong.



Y'all are both right. It was destinies that really brought power creep. That was their core mistake. Without destinies, Reaper would be stupid. But, given destinies, reaper was a "good" thing in that it brought difficulty back in line with elite kinda.

So, given the cluster ef, reaper was necessary and therefore "good".

If they would have just kept a kind of class progression (with no destinies), we could have going into higher level content without reaper.
  


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Re: Ranking the expansions from favorite > least favorite
Reply #46 - Sep 20th, 2022 at 4:06pm
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Head-Meat wrote on Sep 20th, 2022 at 3:38pm:
If they would have just kept a kind of class progression (with no destinies), we could have going into higher level content without reaper.


This would arguably have been preferable.

Alternatively: keep the same 1-20, but started at 21 you must multi-class. EG: "20 wizard/12 fighter @ 32" or something.
  

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Re: Ranking the expansions from favorite > least favorite
Reply #47 - Sep 20th, 2022 at 5:10pm
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noamineo wrote on Sep 20th, 2022 at 4:06pm:
Alternatively: keep the same 1-20, but started at 21 you must multi-class. EG: "20 wizard/12 fighter @ 32" or something.


No thanks. As is the game overly favors multiclassing.

There's only about 3-4 instances I feel like being pure actually gives equable power to multiclassing. And even then; it's more of an utility play opposed to class power-fantasy.

There's nothing in DDO that feels like, "Oh yeah, I'm truly an epic wizard." that requires you to be a pure wizard opposed to a Pale-trapper, or anything of the like.

Capstones would require a radical revamp and power-creep to make pure classes feel good in DDO's weird homogenized mutliclass promoted gamespace currently.
  
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Re: Ranking the expansions from favorite > least favorite
Reply #48 - Sep 20th, 2022 at 5:33pm
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You're an idiot if you think reaper saved the game.

It absolutely killed the new player experience - whatever of it was remaining. R1 is the new baseline. May as well tell any newbies to go fuck themselves and play a different game.

It killed grouping. You now have newbies who want to do N/H. You have powergamers who are R10 or bust. You have the R3-4 crowd. You have the R1 crowd. You have people like me who would prefer to run things on elite, but get suckered into R1 because we'd rather have a 3-person group for R1/2/3/4 than be bored soloing E for everything.

It killed optional exp, as 5 Foot Step already mentioned. This streamlined every single quest to be more of "just hit the main objectives and rush through as quickly as possible."

It killed build diversity. If fighters/assassins/etc were bad before, they're dogshit now. The self-healing penalty is the absolute dumbest way SSG could've handled things.

There are still plenty of past lives to obtain, even without RXP. "RXP is what keeps the wheels spinning" is the true dipshit take here. There are plenty of other ways SSG could've gone about rebalancing the game. The problem is they dug their hole so deep with endless power creep, that Reaper seemed like a semi-sensible solution. It never was.

Elite, as a difficulty, was never nerfed. It only got easier because everyone is so much powerful. This could've easily been averted.

The better solution would've been "reverse power creep." Revert enhancements back so that they were more in line with Eberron Unlimited enhancements. Definitely keep the new UI (old UI was awful), but drastically scale back the power of enhancements. Scale back the power of items too. +6 to a stat used to be endgame for level 20. Now, it's 9, +4 insightful. Get rid of Melee Power/Ranged Power/PRR/MRR because that's dumb homebrew shit which you would NEVER find in D&D. Make AC the primary line of defense like it once was. Making these changes would've been tough medicine, and it would've pissed some people off, but the game would be in a far better place now if these changes had been made.

I like challenging gameplay. But you know what? 2012 DDO was far more challenging than 2022 DDO, despite no reaper difficulty. It was challenging in (mostly) the right ways. In 2010, doing Elite Enter the Kobold or ToD or Shroud was far more challenging - and enjoyable - than 2022 running R10 Grim and Barrett and whatever other shit that comprises this Frankenstein Monster of an "endgame." Fuck that shit.

Fuck reaper mode and fuck anyone who thinks it was a remotely good idea. SSG cocksuckers, is what you are. 


You should have mentioned being a flower-sniffing shitter right off the bat. That woulda saved me some braincells from reading your gay & retarded hottakes.

Uber veterans like me were literally done with the game, there was nothing else left to do, every endgame quest and raid was being cleared at the highest difficulties. My guildies stopped logging even for new content updates. The death was imminent. Without the ubers showing up and constantly carrying the newbs the game would devolve into EH garbage fest and fizzle out. You think its funny watching yet another smoothbrains like yourself getting lost in GH?

Fuck them newbs I say, its the uber comps and the whales keep the lights on. The others joined up a little too late, and a few thousands of dollars too short. Well, the catch up with Otto's can fix that but dont expect to be good just because you have all the past lives and gear. LOL.

The more SSG caters to endgame players the better it is in the long run. Devs should just really stop fucking with meta builds too much tho. Things were/are pretty balanced already. If melees cant keep with casters in R10 quests then they're shit melees anyway. Thems are the facts. If you cant keep up, just delete the game instead of whining like a little bitch.
  

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Head-Meat
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Re: Ranking the expansions from favorite > least favorite
Reply #49 - Sep 20th, 2022 at 6:02pm
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Alex DeLarge wrote on Sep 20th, 2022 at 5:33pm:
If melees cant keep with casters in R10 quests then they're shit melees anyway. Thems are the facts. If you cant keep up, just delete the game instead of whining like a little bitch.



I agree with most of your post. But, this? Seems tough for any melee to delete packs as well as sorc/druid/alch.

I'll put it this way: As an ice druid on a quest I know well, no melee will outkill me. I don't think it's even possible. I will get there first, and I will have the pack down before they arrive. There are probably quests where this isn't true--and ones I don't know as well.

Anyway, I still agree with the general spirit of your post.
« Last Edit: Sep 20th, 2022 at 6:04pm by Head-Meat »  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
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