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Dythan
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First TR, Monk with lockpicks
Oct 27th, 2010 at 11:57pm
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This is what i'm thinking of for my main.  Mainly going to be duoing with a cleric as we level, so I splashed the 2 lv's of rogue for the DD and UMD.

Only thing I'm really not sure on is improved trip v stunning blow.  I figured since i was wasting a feat on CE, might as well take trip.

Character Plan by DDO Character Planner Version 3.7.0 BETA
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Level 20 Lawful Good Human Male
(18 Monk / 2 Rogue)
Hit Points: 288
Spell Points: 0

BAB: 14/14/19/24
Fortitude: 14
Reflex: 18
Will: 16

              Starting      Ending     Feat/Enhancement
Abilities    Base Stats   Base Stats    Modified Stats
(34 Point)    (Level 1)    (Level 20)      (Level 20)
Strength           14             21                21
Dexterity          15             18                18
Constitution       14             16                17
Intelligence       14             16                16
Wisdom             14             17                20
Charisma           10             12                12

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Dexterity used at level 11
+3 Tome of Wisdom used at level 11

              Starting      Ending    Feat/Enhancement
             Base Skills  Base Skills  Modified Skills
Skills       (Level 1)    (Level 20)      (Level 20)
Balance            6              8                9
Bluff              0              1                2
Concentration      4              26               29
Diplomacy          0              1                2
Disable Device     6              26               27
Haggle             4              5                10
Heal               2              5                6
Hide               2              4                5
Intimidate         0              1                2
Jump               6              16               17
Listen             2              5                6
Move Silently      2              4                5
Open Lock          6              8                9
Perform            n/a            n/a              n/a
Repair             2              3                4
Search             6              26               27
Spot               6              19               20
Swim               6              9                10
Tumble             6              8                9
Use Magic Device   4              24               28

Level 1 (Rogue)
Feat: (Past Life) Past Life: Rogue
Feat: (Human Bonus) Toughness
Feat: (Selected) Two Weapon Fighting

Level 2 (Monk)
Feat: (Monk Bonus) Stunning Fist

Level 3 (Monk)
Feat: (Monk Bonus) Combat Expertise
Feat: (Selected) Improved Trip

Level 4 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light

Level 5 (Monk)

Level 6 (Monk)
Feat: (Selected) Past Life: Sneak of Shadows

Level 7 (Monk)
Feat: (Monk Bonus) Power Attack

Level 8 (Monk)

Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting

Level 10 (Monk)

Level 11 (Monk)

Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons

Level 13 (Monk)

Level 14 (Monk)

Level 15 (Monk)
Feat: (Selected) Skill Focus: Use Magic Device

Level 16 (Monk)

Level 17 (Monk)

Level 18 (Monk)
Feat: (Selected) Greater Two Weapon Fighting

Level 19 (Monk)

Level 20 (Rogue)
Enhancement: Rogue Acid Trap Lore I
Enhancement: Rogue Cold Trap Lore I
Enhancement: Rogue Electric Trap Lore I
Enhancement: Rogue Sonic Trap Lore I
Enhancement: Human Adaptability Constitution I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Way of the Clever Monkey I
Enhancement: Way of the Clever Monkey II
Enhancement: Way of the Clever Monkey III
Enhancement: Way of the Clever Monkey IV
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Shintao Monk I
Enhancement: Shintao Monk II
Enhancement: Shintao Monk III
Enhancement: Void Strike I
Enhancement: Void Strike II
Enhancement: Adept of Wind
Enhancement: Grandmaster of Storms
Enhancement: Master of Thunder
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Rogue Sneak Attack Training I
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III
Enhancement: Rogue Improved Trap Sense I

« Last Edit: Oct 28th, 2010 at 12:08am by Dythan »  

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Re: First TR, Monk with lockpicks
Reply #1 - Oct 28th, 2010 at 12:00am
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Your code from the planner is all F'd up. I usally do a copy/paste and not a forum export. the code box here does not use the HTML tags and it causes the build plan to look way too cluttered up.
« Last Edit: Oct 28th, 2010 at 12:04am by woody »  
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Dythan
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Re: First TR, Monk with lockpicks
Reply #2 - Oct 28th, 2010 at 12:06am
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Ya noticed that, just cleaned up a good portion by hand.  Wish I would of thought of the copy and paste =P
  

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Re: First TR, Monk with lockpicks
Reply #3 - Oct 28th, 2010 at 12:09am
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Smiley Smiley Smiley

ROFFLESTASTIC

this is the second funniest thing i have heard/read today
  

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Re: First TR, Monk with lockpicks
Reply #4 - Oct 28th, 2010 at 12:14am
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Yeah dont know enough about Monks to comment on the build too much but if you can make a GS +6 cha skills item with Head of Good fortune and seven fingered glove or Cartouche you could prolly swap SF: UMD for something else(If there anything more usfull you could use). Your human or rogue skills boost could make up for it and provide more bonus when you need it.
  
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Re: First TR, Monk with lockpicks
Reply #5 - Oct 28th, 2010 at 2:24am
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if you want trap skills, why 2 rog?
  
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Re: First TR, Monk with lockpicks
Reply #6 - Oct 28th, 2010 at 2:39am
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Aranticus wrote on Oct 28th, 2010 at 2:24am:
if you want trap skills, why 2 rog?

Seriously Aranticus, is that the only problem you saw with this build?
  

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Re: First TR, Monk with lockpicks
Reply #7 - Oct 28th, 2010 at 3:58am
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Antir wrote on Oct 28th, 2010 at 2:39am:
Seriously Aranticus, is that the only problem you saw with this build?


start small, that build is so messed up that if i blow it at one chunk, he might not be able to take it and head explode
  
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Re: First TR, Monk with lockpicks
Reply #8 - Oct 28th, 2010 at 5:06am
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HOLY MOTHERFUCKING SHIT!!

Someone please, for all that is fucking sacred, tell me it's a joke and I missed it.  There is not fucking way he could be serious!
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
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Even against donuts.
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Re: First TR, Monk with lockpicks
Reply #9 - Oct 28th, 2010 at 4:22pm
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I have a feeling it was not meant to be a joke and somehow that makes it funnier.

What is even better is Woody seems to think it is an ok build.

  

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Re: First TR, Monk with lockpicks
Reply #10 - Oct 28th, 2010 at 5:33pm
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Antir wrote on Oct 28th, 2010 at 4:22pm:
I have a feeling it was not meant to be a joke and somehow that makes it funnier.

What is even better is Woody seems to think it is an ok build.



I read Woody's comment as "I know jack shit about Monks, so I'm not going to comment on the viability, but here is one specific way you can improve it"

I figure it's like me watching a football game.  I know that the 50 yard line is in the middle and I know that the Cowboys suck even when they win games and that's enough football information for my skull, but I can still tell when someone does something really stupid in a game.
  

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Re: First TR, Monk with lockpicks
Reply #11 - Oct 28th, 2010 at 5:38pm
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Antir wrote on Oct 28th, 2010 at 4:22pm:
I have a feeling it was not meant to be a joke and somehow that makes it funnier.

What is even better is Woody seems to think it is an ok build.



Come on, it's not THAT bad.  All he has to do is, instead of taking Monk at level 2 take rogue, then for the next few level take rogue, and then finish off with some rogue levels.  Redo the build points, enhancements and skill points and it should be fine.  T
  
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Re: First TR, Monk with lockpicks
Reply #12 - Oct 28th, 2010 at 6:02pm
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Quote:
Come on, it's not THAT bad.  All he has to do is, instead of taking Monk at level 2 take rogue, then for the next few level take rogue, and then finish off with some rogue levels.  Redo the build points, enhancements and skill points and it should be fine.  T

That would be a good start Smiley
  

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Re: First TR, Monk with lockpicks
Reply #13 - Oct 28th, 2010 at 7:39pm
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popejubal wrote on Oct 28th, 2010 at 5:33pm:
I read Woody's comment as "I know jack shit about Monks, so I'm not going to comment on the viability, but here is one specific way you can improve it"



Yes.
  
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Re: First TR, Monk with lockpicks
Reply #14 - Oct 28th, 2010 at 7:45pm
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woody wrote on Oct 28th, 2010 at 7:39pm:
Yes.

Unfortunately, there was a lot of failure in his build that had nothing to do with how monks are built.
  

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Nevthial
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Re: First TR, Monk with lockpicks
Reply #15 - Oct 28th, 2010 at 8:31pm
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I'm not seeing how it will be able to trip anything ?
Why CE ? Human monks blow as AC types compared to haflings.
I'd be scared of the hit points at 20th as well.  No AC, sub-hp. Maybe I'm missing something here.  Or either my brain is just frazzled after looking at it because it's alien to me.
You could get usable UMD without the feat and without any rogue at all with a few items. 
My advice: stay pure monk and dump the rogue/INT stuff.
  
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Dythan
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Re: First TR, Monk with lockpicks
Reply #16 - Oct 28th, 2010 at 9:02pm
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Well, I finally finished crying.

First of all, I hope you live through a fire Antir, and GFY for being so helpfull all the time. 

What little advice that was been posted so far, thank you.

CE is one of a few requirements for the monk Shinto Pre, non of them are all that appealing to choose from. 

Cleave, Combat Expertise, Die Hard, Discipline, Luck of Heroes, Precision, Resilience, Self Sufficient.

As to 2 levels of rogue, lv 19 of monk didn't seem all that great, a shadowwalk clickie, 2 more hp and void4 for alot of AP.  2nd lv of rogue got me 5 more skill points  I could use to top off.  I could easily go 1 lv Fighter and get the xtra hp.

Improved Trip works well at low levels, and if it becomes worthless I can always LR and take something else.

Anyways, I'm glad I could add a little smug happiness to some of your lives, and I'm still looking for input on how I can make this build better.
  

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Re: First TR, Monk with lockpicks
Reply #17 - Oct 28th, 2010 at 9:03pm
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Here's a fighter version =P

Level 20 Lawful Good Human Male
(1 Fighter / 18 Monk / 1 Rogue)
Hit Points: 324
Spell Points: 0

BAB: 14/14/19/24
Fortitude: 16
Reflex: 17
Will: 16

              Starting    Feat/Enhancement
Abilities    Base Stats    Modified Stats
(34 Point)    (Level 1)      (Level 20)
Strength           14                21
Dexterity          15                18
Constitution       14                17
Intelligence       14                16
Wisdom             14                20
Charisma           10                12

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Dexterity used at level 11
+3 Tome of Wisdom used at level 11

              Starting      Feat/Enhancement
             Base Skills  Modified Skills
Skills       (Level 1)      (Level 20)
Balance            6              9
Bluff              0              2
Concentration      4              29
Diplomacy          0              2
Disable Device     6              26
Haggle             4              10
Heal               2              6
Hide               2              5
Intimidate         0              2
Jump               6              10
Listen             2              6
Move Silently      2              5
Open Lock          6              9
Perform            n/a            n/a
Repair             2              4
Search             6              27
Spot               6              20
Swim               6              10
Tumble             6              9
Use Magic Device   4              25

Level 1 (Rogue)
Feat: (Past Life) Past Life: Rogue
Feat: (Human Bonus) Toughness
Feat: (Selected) Two Weapon Fighting

Level 2 (Monk)
Feat: (Monk Bonus) Stunning Fist

Level 3 (Monk)
Feat: (Monk Bonus) Combat Expertise
Feat: (Selected) Improved Trip

Level 4 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light

Level 5 (Monk)

Level 6 (Monk)
Feat: (Selected) Past Life: Sneak of Shadows

Level 7 (Monk)
Feat: (Monk Bonus) Power Attack

Level 8 (Monk)

Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting

Level 10 (Monk)

Level 11 (Monk)

Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons

Level 13 (Monk)

Level 14 (Monk)

Level 15 (Monk)
Feat: (Selected) Toughness

Level 16 (Monk)

Level 17 (Monk)

Level 18 (Monk)
Feat: (Selected) Greater Two Weapon Fighting

Level 19 (Monk)

Level 20 (Fighter)
Feat: (Fighter Bonus) Stunning Blow
Enhancement: Fighter Haste Boost I
Enhancement: Fightter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Trip) I
Enhancement: Human Adaptability Constitution I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Way of the Clever Monkey I
Enhancement: Way of the Clever Monkey II
Enhancement: Way of the Clever Monkey III
Enhancement: Way of the Clever Monkey IV
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Shintao Monk I
Enhancement: Shintao Monk II
Enhancement: Shintao Monk III
Enhancement: Void Strike I
Enhancement: Void Strike II
Enhancement: Adept of Wind
Enhancement: Grandmaster of Storms
Enhancement: Master of Thunder
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Rogue Sneak Attack Training I
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III
Enhancement: Fighter Toughness I
Enhancement: Rogue Improved Trap Sense I
  

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Re: First TR, Monk with lockpicks
Reply #18 - Oct 28th, 2010 at 9:20pm
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Not seeing an improvement in the build.

I would have been more helpful if there werent so many things wrong with the build in the first place.

Either go with one of the Turbine paths or look for a Aranticus gimplate for a better build.
« Last Edit: Oct 28th, 2010 at 9:25pm by Antir »  

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Re: First TR, Monk with lockpicks
Reply #19 - Oct 28th, 2010 at 9:21pm
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Dythan wrote on Oct 28th, 2010 at 9:02pm:
CE is one of a few requirements for the monk Shinto Pre, none of them are all that appealing to choose from. 


Right on, forgot about that.  Luck of Heroes would be the one I'd take as it would be viable all the way without any changes. 
Your stun DC's will be good enough as you know, why not dump the imp. trip and just stun?  I don't know what I'd spend the feat on, but still it would save changing it later. ( you could still use normal trip until it becomes less useful, though to be honest, trash like the bearded devil's in amrath trip kinda easy)
Your fighter/rogue version looks alot better, but to be honest again, I'm a poor critic, I'm too scared to multi a melee monk myself and it affects my judgement.
« Last Edit: Oct 28th, 2010 at 9:23pm by Nevthial »  
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Re: First TR, Monk with lockpicks
Reply #20 - Oct 28th, 2010 at 10:36pm
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Dythan, before level 20, multiclassing a build whose overwhelming primary class was monk make sense.  Now that they have come out with level 20, that is no longer the case.  The 10DR/epic and serenity capstone are just too powerful to pass up.

It's different if you're a deep multiclass.  But if you're just splashing a level or two, it's just not worth it.

edit: and before folks ask, yes, Creakin has been LR'd.
« Last Edit: Oct 28th, 2010 at 10:36pm by Strakeln »  

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Re: First TR, Monk with lockpicks
Reply #21 - Oct 29th, 2010 at 2:59pm
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Yep, pretty much with monks it's either 2 or 20, it gets dicey in between..
  
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Re: First TR, Monk with lockpicks
Reply #22 - Oct 30th, 2010 at 10:51am
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If you are dead set on playing a monk and want a duo that can do a little bit of everything here is my suggestion:

You: WF monk lvl 20
Your buddy: 18/2 WF Wizzy/rogue

You both get evasion plus your buddy can CC, Heal, has spell DPS, and get traps and locks.

« Last Edit: Oct 30th, 2010 at 10:57am by woody »  
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Re: First TR, Monk with lockpicks
Reply #23 - Oct 30th, 2010 at 6:22pm
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Not to rain on your parade, but drop the rogue levels.  Go staright monk.  You can still get a umd that will function when you need it.  My two cents is either a splash of monk(1 or 2 levels) or go pure monk-don't splash other classes with monk, unless you are trying to get the past life feat for the next TR.
  

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Re: First TR, Monk with lockpicks
Reply #24 - Nov 1st, 2010 at 9:27am
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Heres a great idea.  How about you level the worthless think to 20.  Get all the gear you can for him in 2 1/2 months.  Then, and only then... go to the PVP arena.  Take advantage of everyone laughing at the retarded build idea, and stock up on PvP kills.

After the first couple times of that, people will be ready.  So you may as well TR him into something beneficial and get a name change while your at it.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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