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Boatman
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Enchantment DC
Feb 7th, 2011 at 5:20am
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Since everyone's been so helpful and all, I've got another question. Trying to work the DCs of m enchantments over the 40 mark, I'm not really sure what options remain. Obviously TRing, but that's probably more of an undertaking than I'm prepared for right now. Perhaps in a while, but for now I'm concerned with getting to the TR-ready point.

First thing; level-up on 20th will go into Int, and a GS item with +1 exceptional Int would give me another +2 Int and therefore another +1 DC. Wasn't planning to build an Exceptional Int item, but it could be done.

At 17th Level, my situation is currently:
18 Base Int
+4 level ups
+2 from tome
+3 from Wiz Int III
+6 Enhancement from item
+1 Ship buff (we're a small guild, okay? Wink
= 34 Int, for a +12 modifier

Enchantment DC:
10 Base
+ 9 for spell level (heightened if not MHM)
+12 from Int
+1 Spell Focus Feat
+1 Greater Spell Focus Feat
+2 Archmage Spell Mastery enhancement
+1 Ship buff
= 36 total

I do have a Enchantment focus item, which ought to give me another +1 for 37. According to the tooltip it doesn't appear to do anything. I'm not sure if this is because it doesn't stack with something else I've got (Spell Focus?) or because the tooltip is just b0rked. Barring evidence to the contrary, I'll keep carrying it.

Any suggestions?
  

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Re: Enchantment DC
Reply #1 - Feb 7th, 2011 at 5:50am
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+1 more int level up to 20
+1 and +2 exceptional int(tod ring most likely)
+2 greater spell focus item(dreamspitter from Reaver being the most common)
+2 yugo favor(75) int pot
that's +5 DC there

There are a few more options, but they get even more grindy.  +3 tome and a litany of the dead.  +4 tome. 

Then there is the impractical options.  DDO store int pots. (+2 stacking int) Collectible turn-in pots for 1-3 int(I'm not sure if these stack with ddo store pots though, and they have a short duration I believe.)
  
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Re: Enchantment DC
Reply #2 - Feb 7th, 2011 at 6:36am
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Get a Dreamspitter, it adds a +2 to enchantment DC's

http://ddowiki.com/page/Dreamspitter
  

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Re: Enchantment DC
Reply #3 - Feb 7th, 2011 at 6:44am
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Hadn't thought of Dreamspitter - thanks. Guess I ought to start running Reaver's Fate. The prospect of grinding for an Eardweller doesn't appeal so much...

My guild is a small bunch of RL friends (most of whom play a lot less than I do) and raiding isn't really something we do. Until I find people happy to invite me along on end-game raids, I think ToD's probably not on the cards. Still, up until 20th I'm on an even number for Int anyway, so that's not the loss it could be.

Still, with Dreamspitter I'd be on 38. If I really wanted to exert myself then Yugo pot and store pot would push it to 40 for a few minutes.
  

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Re: Enchantment DC
Reply #4 - Feb 7th, 2011 at 7:58am
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There's a thread on the DDO forums that you might want to take a look at.

You're not going to hit these DC's, but it's a complete list (as far as I know) of what is possible, so you can pick and choose what is reasonable for you to get from there.

Also, don't forget the capstone.

Edit: forgot to actually paste the link.
http://forums.ddo.com/showthread.php?t=289779
« Last Edit: Feb 7th, 2011 at 8:00am by popejubal »  

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Re: Enchantment DC
Reply #5 - Feb 7th, 2011 at 8:57am
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You're damn right I'm not going to hit those DCs!

Thanks - that thread was exactly what I needed, and I'd forgotten about the Capstone. Between the capstone, Dreamspitter and temporary pots, looks like I should be able to hit a DC of 41 without having to TR. 43 if I run ToD and Epics. That's probably respectable.
  

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Re: Enchantment DC
Reply #6 - Feb 7th, 2011 at 1:36pm
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Boatman wrote on Feb 7th, 2011 at 6:44am:
Hadn't thought of Dreamspitter - thanks. Guess I ought to start running Reaver's Fate. The prospect of grinding for an Eardweller doesn't appeal so much...

My guild is a small bunch of RL friends (most of whom play a lot less than I do) and raiding isn't really something we do. Until I find people happy to invite me along on end-game raids, I think ToD's probably not on the cards. Still, up until 20th I'm on an even number for Int anyway, so that's not the loss it could be.

Still, with Dreamspitter I'd be on 38. If I really wanted to exert myself then Yugo pot and store pot would push it to 40 for a few minutes.


Yugo pots are 15 minutes too... so very sustainable.
  
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Re: Enchantment DC
Reply #7 - Feb 22nd, 2011 at 6:20pm
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My WF Wiz is at 42int wiht +1 ship buff, 44int with yugo pot.

So DC42 enchantment DC with Dreamspitter or Eardweller.

He has +7int from Epic Docent of the Diabolist, +3 int tome.

I have a +4 int tome in the bank, so +2 ship buff OR litany and +4tome = DC43.

When I TR, +1 from the feat (but that means you keep the same total pell pen, or lose toughness or Insightful Reflexes on a non Human).

Total DC46 with a store pot and spell singer...that could be fun.
  

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Re: Enchantment DC
Reply #8 - Feb 23rd, 2011 at 9:35am
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Heres what my caster's DC breakdown looks like

20 Base (Drow)
4 Tome
7 Item (Epic Robe of the Diabolist - not hard to get)
3 Exceptional (TOD Wiz Ring)
3 Enhancement (Wizard)
2 Lich (Palemaster)
5 Level (1 point from every 4 levels)
2 Ship
2 Yugo
2 Capstone
2 Store (I buy them when on sale)
4 Abishai Destroyer (situational use)

56 total Int (+23 Mod)

1 Litany (Only swap when using House D pots)
3 House D Pot (Situational use - Rarely Use)

60 Maxed (+25 Mod)



Enchantment DC:

10 Base
21 Mod (Int)
2 Item (Staff of the petitioner/Dreamspitter)
1 Feat (Past Life Wizard)
2 Feat (Enchantment Focus/Grt Enchantment Focus)
9 Spell Level (Using Heighten Spell)
45 Total

2 Abishai
2 Litany+Dpot
1 Bard Song

50 Total

1 Bard Past life (Don't currently have but its a goal)

51 Max Enchantment Focus (Least I think)


This is just my current  Drow Palemaster, depending on what you have going for you item/race wise your numbers will obviously vary, but its a good base line to look at and see where you can improve and up your DC/Int.

Your biggest goals though should be to first get:

Dreamspitter (Reaver)
Staff of the petitioner (Abbot)

Then work on getting your +7 item from either

Illusionist Robes (House P epics)
Robe/Docent of the Diabolist (Echrono)

The rest is just feats/buffs

Hope this helps, if you have any other questions hit me up

Jen
« Last Edit: Feb 23rd, 2011 at 9:40am by Jenovaa_Project »  

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Re: Enchantment DC
Reply #9 - Feb 24th, 2011 at 8:09am
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The ship buff doesn't stack with equipment. If you have for instance a voice of the master and a stormreaver napkin equipped, the phiarlan buff doesn't even appear on your buff bar.
  
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Re: Enchantment DC
Reply #10 - Feb 24th, 2011 at 9:41am
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Yugo pots are 15 minutes too... so very sustainable.


the intelligence stat yugo pot also gives -50% fort...not good if your squishy or fleshy
  

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Re: Enchantment DC
Reply #11 - Feb 24th, 2011 at 10:09am
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Mister_Peace wrote on Feb 24th, 2011 at 8:09am:
The ship buff doesn't stack with equipment. If you have for instance a voice of the master and a stormreaver napkin equipped, the phiarlan buff doesn't even appear on your buff bar.


That's interesting. I realise the tooltips are a bit screwed, but I just tested that a bit:

Unbuffed DCs: Mass Hold 33, Meteor Swarm 32, Concentration 33
Add Napkin and Head: Mass Hold 34, Meteor Swarm 33, Concentration 35
No napkin or head, with Phiarlan Buff: Mass Hold 33, Meteor Swarm 32, Concentration 34
Napkin, Head and Buff: Mass Hold 34, Meteor Swarm 33, Concentration 35

So the Blessing adds +1 to skills, as expected, which doesn't stack with the Luck bonus from the Head (or Voice). But according to the tooltips it doesn't add to Enchantment DC at all. This is most likely just a broken tooltip, right? The buff icon doesn't disappear until wearing both Napkin and Head.
  

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Re: Enchantment DC
Reply #12 - Feb 24th, 2011 at 10:17am
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Jenovaa_Project wrote on Feb 23rd, 2011 at 9:35am:
Your biggest goals though should be to first get:

Dreamspitter (Reaver)
Staff of the petitioner (Abbot)

Then work on getting your +7 item from either

Illusionist Robes (House P epics)
Robe/Docent of the Diabolist (Echrono)

The rest is just feats/buffs

Hope this helps, if you have any other questions hit me up

Jen


or get the epic staff of inner sight for +7 int, +2 spell focus mastery
  

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Re: Enchantment DC
Reply #13 - Feb 24th, 2011 at 11:55am
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junkyarddog wrote on Feb 24th, 2011 at 10:17am:
or get the epic staff of inner sight for +7 int, +2 spell focus mastery



I have an Epic Staff of inner sight and to be honest I'm not really impressed at all.  All in all the weapon looks really good on paper but in game its another story.  I honestly think using a dreamspitter is the way to go because after you hold monsters you typically want to be neg leveling them so the hold lasts longer and or you kill them.  I don't like casting then swaping weapons as its too slow when your striving for perfection, and when you do swap your losing your +7 Int Which would in most cases only be a -1 due to having a TOD ring with the +6 on it already, but still I'm sure you can catch my drift.

The Epic robes/docent of the Diabolist are about a million times easier to craft and you can leave it on 24/7 and it boosts your conjuration spells DC by 3 also which is awesome ie Web (one of the best CC spells)


  

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Re: Enchantment DC
Reply #14 - Feb 24th, 2011 at 11:58am
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Boatman,

First of all what is your Wizard?  You have a starting int of 18 which makes me believe your fleshy but I could be wrong.  Are you AM or PM, what are you using for gear or plan on using at level 20?  Do you have any TR's or are an adventurer/champion ?  I'll give you some pointers and send you in the right direction, but I gotta know what you got first.
  

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Re: Enchantment DC
Reply #15 - Feb 24th, 2011 at 12:00pm
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junkyarddog wrote on Feb 24th, 2011 at 9:41am:
the intelligence stat yugo pot also gives -50% fort...not good if your squishy or fleshy



If your fleshy go PM and the Yugo pot wont affect you.

If your WF go AM or PM and the Yugo pot wont affect you.
  

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Re: Enchantment DC
Reply #16 - Feb 24th, 2011 at 12:14pm
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Jenovaa_Project wrote on Feb 24th, 2011 at 11:55am:
I have an Epic Staff of inner sight and to be honest I'm not really impressed at all.  All in all the weapon looks really good on paper but in game its another story.  I honestly think using a dreamspitter is the way to go because after you hold monsters you typically want to be neg leveling them so the hold lasts longer and or you kill them.  I don't like casting then swaping weapons as its too slow when your striving for perfection, and when you do swap your losing your +7 Int Which would in most cases only be a -1 due to having a TOD ring with the +6 on it already, but still I'm sure you can catch my drift.

The Epic robes/docent of the Diabolist are about a million times easier to craft and you can leave it on 24/7 and it boosts your conjuration spells DC by 3 also which is awesome ie Web (one of the best CC spells)




I agree.

I just finished the robe and I love it.  Those extra 2 points over the napkin make a big difference.

At this point between the DS, the robe, and the Death Cycle.  I plan on replacing the napkin all together as my most used DC's are all bumped higher by other items.
  

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Re: Enchantment DC
Reply #17 - Feb 24th, 2011 at 1:04pm
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Jenovaa_Project wrote on Feb 24th, 2011 at 11:58am:
First of all what is your Wizard?  You have a starting int of 18 which makes me believe your fleshy but I could be wrong.  Are you AM or PM, what are you using for gear or plan on using at level 20?  Do you have any TR's or are an adventurer/champion ?  I'll give you some pointers and send you in the right direction, but I gotta know what you got first.


All advice happily received.
Boatman is a WF Wiz20, Archmage specialising in Enchantment then Necro. 32-point build, first life. I may TR some day; he's the character I'm most likely to TR with.

Gear load is currently, as far as I remember:
Head: Minos Legens
Eyes: Tier II GS goggles; Wiz VI, +50sp / Blindness Immune
Neck: Con+6 Necklace / Korthos Necklace / Twisted Talisman
Trinket: Head of Good Fortune/Phiarlan Pendant
Cloak: Stormreaver's Napkin
Belt: Belt of GFL
Wrists: Bracers of Str+5
Rings: Ring of Lies, Ring of Resistance +4
Gloves: Currently nothing, I think.
Boots: 30% Striders / Feather Falling / Elvenkind +13
Docent: Deathblock, Shield clicky, working on DT
Hands: Sup Pot VI & Gtr Spell Pen VII sceptres, switch to Fire Lore / Ice Lore with Freeze/Inferno clickies as appropriate.

Currently running Reaver for Dreamspitter and gathering Shroud ingredients for +45hp/ConOp Bracers. At some point will start running ADQ for Torc. Higher level loot I haven't bothered planning yet - lacking a group to run ToD/VoD/Abbot with, it seemed rather pointless to build a gearload around them.

General gameplan is to gear up for an easy Wizard TR - that's more likely than playing a lot of epics. I'm likely to hold off TRing for a while though, to keep a couple of toons at cap to fund levelling alts.
  

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Re: Enchantment DC
Reply #18 - Feb 24th, 2011 at 1:23pm
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Boatman wrote on Feb 24th, 2011 at 1:04pm:
All advice happily received.
Boatman is a WF Wiz20, Archmage specialising in Enchantment then Necro. 32-point build, first life. I may TR some day; he's the character I'm most likely to TR with.

Gear load is currently, as far as I remember:
Head: Minos Legens
Eyes: Tier II GS goggles; Wiz VI, +50sp / Blindness Immune
Neck: Con+6 Necklace / Korthos Necklace / Twisted Talisman
Trinket: Head of Good Fortune/Phiarlan Pendant
Cloak: Stormreaver's Napkin
Belt: Belt of GFL
Wrists: Bracers of Str+5
Rings: Ring of Lies, Ring of Resistance +4
Gloves: Currently nothing, I think.
Boots: 30% Striders / Feather Falling / Elvenkind +13
Docent: Deathblock, Shield clicky, working on DT
Hands: Sup Pot VI & Gtr Spell Pen VII sceptres, switch to Fire Lore / Ice Lore with Freeze/Inferno clickies as appropriate.

Currently running Reaver for Dreamspitter and gathering Shroud ingredients for +45hp/ConOp Bracers. At some point will start running ADQ for Torc. Higher level loot I haven't bothered planning yet - lacking a group to run ToD/VoD/Abbot with, it seemed rather pointless to build a gearload around them.

General gameplan is to gear up for an easy Wizard TR - that's more likely than playing a lot of epics. I'm likely to hold off TRing for a while though, to keep a couple of toons at cap to fund levelling alts.



Alright so your around the level to get some of the amarath gear.  Since your not currently going after epics work on the basics first.  Get one of the wizard belts from amarath that give you AM.

Work on getting a dreamspitter.  Obviously you can only run a reaver every three days per character you have so you can't help that but its nice that it is account bound now so one day you will end up getting one. 

Continue getting your DT armor the way you want it.  I always liked having greater false life/Spell Penetration VIII/Greater Potency VII

Once you get TOD flagged try and get some completions and get the wizard ring to go with the belt.  This may take time but its worth it and upgrading the rings is very easy to do since it only requires medium ingredients.

Go get that cloak from the new lordsmarch plaza area (1st quest in the chain)  It's not an epic envenomed cloak but its decent enough until you get to that point.

Keep the minos legins hat (for a long time, probably will be one of the last pieces youll get rid of).

For boots I would go get a pair of firestorm greaves/boots of innocence.

Thats a good start imo.  Once that gets done then the real grind begins lol.
  

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Re: Enchantment DC
Reply #19 - Feb 24th, 2011 at 6:10pm
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Jenovaa_Project wrote on Feb 24th, 2011 at 1:23pm:
Go get that cloak from the new lordsmarch plaza area (1st quest in the chain) 


The Stormsinger Cloak? Really? Why would I want that?
  

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Re: Enchantment DC
Reply #20 - Feb 24th, 2011 at 6:32pm
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well what else are you going to use as a cloak?
  

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Re: Enchantment DC
Reply #21 - Feb 26th, 2011 at 4:34am
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Until I get a ToD ring, I think it'll remain the Napkin, for the +6 Int. Although it's looking like a very promising slot for a second GS item.
  

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Re: Enchantment DC
Reply #22 - Feb 26th, 2011 at 5:31am
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Boatman wrote on Feb 26th, 2011 at 4:34am:
Until I get a ToD ring, I think it'll remain the Napkin, for the +6 Int. Although it's looking like a very promising slot for a second GS item.



You could use a Mantle of the Worldshaper.
  

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Re: Enchantment DC
Reply #23 - Feb 26th, 2011 at 6:17am
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Worth it for the spell absorption, I suppose, yes.

I'm thinking I screwed up slightly putting my GS SP item on goggles. I'm halfway tempted to make my HP/ConOp item as goggles, and remake the SP item as a Cloak. It's only at Tier II, so it's not the greatest loss - no larges. And I won't be able to wear both at the same time for another couple of months anyway.

In related news, the Epic Treasure Hunter's Telescope now gives me +2 Exceptional Int, so that's another point of DC. With Yugo Favour and a WooWoo Stick, I'll be hitting 40. This makes me happy.
  

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Re: Enchantment DC
Reply #24 - Feb 27th, 2011 at 12:58pm
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Boatman wrote on Feb 26th, 2011 at 6:17am:
I'm thinking I screwed up slightly putting my GS SP item on goggles. I'm halfway tempted to make my HP/ConOp item as goggles, and remake the SP item as a Cloak.


This is what I did.  Well, I made my sp item boots, but I hardly ever wear it when questing so that's a moot point.

Also, don't forget the wizard capstone: +2 int ftw!

Cheers,
Kernal
  

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