So here it is! This is my very first toon, and I want to get into epics fairly soon so that I don't have to pay irl cash dollars when I finally TR. Also, I obviously want at least a few pieces of epic gear and whatnot.
So right now, I know that the major thing that I have as a problem is that I've only got a 35 save for my Disco Ball. I need to squeeze out a couple more Charisma to help raise it. With guild buffs, I should be able to bump that to 37, which is still just a wee bit light for my taste.
Anyway, O! wise men and women of the vault, come tear me apart and tell me how badly I suck at this game! Obviously, I'm planning on redoing the enhancements to get rid of Halfling Dex, but I have no idea what to do with those two points, so I definitely hope that's part of the advice I get.
Stats: Str: 12/20 (+2 Tome, +6 Gloves) Dex: 10/17 (+1 Enhancement, +6 Ring) Con: 14/22 (+2 Tome, +6 Necklace) Int: 8/10 (+2 Tome) Wis: 8/9 (+1 Tome) Cha: 18/37 (+6 hat, +3 Enhancements, +5 Levels, +1 Exceptional, +2 Tome, +2 Capstone)
HP - 387 MP - 1212
Equipment:
Hat - Captain's Chapeau. +6 CHA, +15 Perform, +1000 Awesome Points. Seriously, it looks pimp, so I really don't want to change it. Goggles - +25 HP Greensteel. Eventually to be upgraded to +45HP. Robe - Dragontouched Vestments. Heavy Fort, Exceptional CHA +1, shooting for Greater Spell Pen eventually. Bracers - Tharaak Bracelet - Toughness, DR 3/Lawful, +2 AC, some awful acid breath clickie. Ring1 - Disease Immunity Ring of Wizardry II Boots - Feather Falling Boots of Springing +11 Gloves - Ogre Power +6 Gloves w/ Tiny Guild Slot Ring2 - Tumbleweed. +2 Attack, +6 Dex, +10 Tumble Belt - Proof Against Poison Belt of Greater False Life Cloak - Stormsinger Cloak. +4 to Saves, +11 Perform, Sonic Guard, Anthem (the main draw here. Regen songs!) Trinket - Treasure Hunter's Spyglass, level 16. +3 UMD, True Seeing, +13 to spot and search Necklace - Shintao Cord. +6 Con, +15 Concentration. Weapon - Swap between Dreamspitter, Staff of Fleshshaping, and Scepter of Mad Trickery with a light mithral shield of Deathblock/Spearblock.
Skills (Buff-free final scores, just the ones that matter/I have dumped points into): Balance - 15 Concentration - 53 Haggle - 36 Jump - 30 Perform - 51 UMD - 43
Feats: Extend Spell Toughness SF: Enchantment GSF: Enchantment Quicken Spell Spell Penetration Heighten Spell
Enhancements: Bard Extra Song I Bard Inspired Attack I Bard Inspired Attack II Bard Inspired Damage I Bard Inspired Damage II Bard Inspired Damage III Bard Lingering Song I Bard Lingering Song II Bard Lingering Song III Bard Lingering Song IV Bard Spellsinger I Bard Spellsinger II Bard Musical Prodigy Halfling Dexterity I (LOL) Racial Toughness I Racial Toughness II Improved Concentration I Improved Concentration II Bard Lyric of Song I Bard Lyric of Song II Bard Song Magic I Bard Song Magic II Bard Song Magic III Bard Improved Spell Penetration I Bard Improved Spell Penetration II Bard Improved Spell Penetration III Bard Energy of Music I Bard Energy of Music II Bard Energy of Music III Bard Charisma I Bard Charisma II Bard Charisma III Bard Wand and Scroll Mastery I Bard Wand and Scroll Mastery II
Spells:
1st: Charm Person Expeditious Retreat Focusing Chant Master's Touch Sonic Blast
2nd: Blur Cure Moderate Wounds Hypnotic Pattern Rage Soundburst
3rd: Crushing Despair Cure Serious Wounds Displacement Good Hope Haste
4th: Cure Critical Wounds Dimension Door Freedom of Movement Hold Monster Otto's Sphere of Dancing
5th: Cure Light Wounds, Mass Greater Heroism Mass Suggestion Mind Fog Shadow Walk
6th: Cure Moderate Wounds, Mass Heroes' Feast Mass Charm Monster Otto's Irresistable Dance
|