The point of an insight assassin is to maximize the use of Intelligence to power your assassinate, trap skills, evasion, and skill points. This also removes the need for dex gear, leaving you better gear choices. Having an instant death attack that reliably takes down 2-3 enemies at a time with a high DC on a 6 second cool down timer that does not rely on SP is incredibly at epic levels. Contrary to popular belief, there is very little “set up time” required. At the same time, the need for the extensive TWF feat line is removed and opens up greater possibilities. TWF rogues are by far the DPS leader when compared to THF when you look at low AC mobs, it is in the high AC ranges that the difference is seen. I have heard all the arguments about this buff and that buff, but you can still have those buffs on a THF rogue, and hit even higher AC.
This build features the Half-elf for the fighter dilettante for access to more strength and weapon proficiencies to the best two handed weapons with the falchion as the weapon of choice. Improved sunder is present for the Lord of Blades raid and other raid bosses.
Cleave and power attack were more useful at lower levels (cleave allows for AoE sneak attacks), and will be replaced with the past life rogue feat and perhaps another toughness. As I said, this is my current build and has not been fully optimized yet.
The TWF feat line is not preferred, as the extra glancing blows can draw unwanted aggro.
My current HP is 407 unbuffed, projected is 427 when I slot item toughness on an epic item.
HP breakdown:
Permanent 252 Base 10 draconic 40 superior false life 60 +6 Con item 45 GS Air/Air/Air item 20 Item Toughness 15 guild slot (20 for higher guilds) 442 Sub Total
Temporary 442 base 20 rage 40 madstone 1 40 madstone 2 20 Greater Heroism 562 total
Current Assassinate DC 10 base 20 rogue level 12 Intelligence (24 + 6 item, +2 spyglass, +2 guild shrine) 42 DC
Possible illusionists garb(INT +7), exceptional INT +1, +4 tome, Epic Midnight Greetings 46 DC
Level 20 True Neutral Half-Elf Male (20 Rogue) Hit Points: 252 Spell Points: 0
BAB: 15/15/20/2525 Fortitude: 9 Reflex: 19 Will: 6
Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 17 24 Dexterity 8 10 Constitution 13 16 Intelligence 18 24 Wisdom 8 10 Charisma 8 10
Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 3 26 Bluff 3 32 Concentration 1 6 Diplomacy 3 26 Disable Device 8 33 Haggle -1 16 Heal -1 3 Hide 3 34 Intimidate -1 3 Jump 7 33 Listen -1 3 Move Silently 3 34 Open Lock 3 26 Perform n/a n/a Repair 4 10 Search 8 33 Spot 3 26 Swim 3 10 Tumble 3 26 Use Magic Device 3 29 Level 1 (Rogue) Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Fighter Feat: (Past Life) Past Life: Rogue Feat: (Selected) Toughness Level 2 (Rogue) Level 3 (Rogue) Feat: (Selected) Insightful Reflexes Level 4 (Rogue) Ability Raise: INT Level 5 (Rogue) Level 6 (Rogue) Feat: (Selected) Power Attack Level 7 (Rogue) Level 8 (Rogue) Ability Raise: STR Level 9 (Rogue) Feat: (Selected) Cleave Level 10 (Rogue) Feat: (Rogue Bonus) Improved Evasion Level 11 (Rogue) Level 12 (Rogue) Ability Raise: STR Feat: (Selected) Improved Critical: Slashing Weapons Level 13 (Rogue) Feat: (Rogue Bonus) Skill Mastery Level 14 (Rogue) Level 15 (Rogue) Feat: (Selected) Skill Focus: Use Magic Device Level 16 (Rogue) Ability Raise: STR Feat: (Rogue Bonus) Skill Mastery Level 17 (Rogue) Level 18 (Rogue) Feat: (Selected) Improved Sunder Level 19 (Rogue) Feat: (Rogue Bonus) Skill Mastery Level 20 (Rogue) Ability Raise: STR Enhancement: Rogue Damage Boost I Enhancement: Rogue Damage Boost II Enhancement: Rogue Haste Boost I Enhancement: Rogue Haste Boost II Enhancement: Rogue Haste Boost III Enhancement: Rogue Haste Boost IV Enhancement: Rogue Deadly Shadow Enhancement: Half-Elf Strategy (Sunder) I Enhancement: Human Adaptability Constitution I Enhancement: Human Greater Adaptability Intelligence I Enhancement: Human Improved Recovery I Enhancement: Rogue Subtle Backstabbing I Enhancement: Rogue Subtle Backstabbing II Enhancement: Rogue Subtle Backstabbing III Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Rogue Assassin I Enhancement: Rogue Assassin II Enhancement: Rogue Assassin III Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Sneak Attack Accuracy II Enhancement: Rogue Sneak Attack Accuracy III Enhancement: Rogue Sneak Attack Accuracy IV Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Sneak Attack Training II Enhancement: Rogue Sneak Attack Training III Enhancement: Rogue Sneak Attack Training IV Enhancement: Improved Hide I Enhancement: Improved Hide II Enhancement: Improved Move Silently I Enhancement: Improved Move Silently II Enhancement: Half-Elf Fighter Strength I Enhancement: Rogue Wand and Scroll Mastery I Enhancement: Rogue Wand and Scroll Mastery II Enhancement: Rogue Wand and Scroll Mastery III Enhancement: Rogue Wand and Scroll Mastery IV
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